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[DPBEA] DP Build Everything Arma Series - Split Release - Core/eXpansions/JBAD

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DP Build Everything Arma
Core / Expansions / JBAD
Made for all Arma 3 gamemodes
MultiMod Support
NOW SPECIFICALLY SUPPORTS:

Epoch / Exile / Wasteland / Altis Life / SP / MP / Co-Op / Editor Preview +++

 

Steam Core: https://steamcommunity.com/sharedfiles/filedetails/?id=892365572
Steam Expansions: http://steamcommunity.com/sharedfiles/filedetails/?id=883811083
Steam JBAD: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=897730436
Original Thread Release: http://epochmod.site.nfoservers.com/donkeypunch/index.php?topic=711.0

 

Addon Features

- 2600+ inventory items and 2600+ objects ported from Arma 3 / DLCs including APEX and JBAD
- Now in Core and Expansions split workshop items for those without the DLC's and Expansions
- Single Player / Co-Op / Campaigns / Editor Preview + anything else you can think of, compatible
- All of the newly compatible mods trip a check that turns off the Crate Menu and AddAction capabilities
- If you have a mod that you would like to add to the above check please get in touch on Discord or Teamspeak
- https://discord.me/eXpoch or ts3.eXpoch.INFO
- All original features of each object are inherited properly and fully
- All objects inherit damage properties as intended. 2-Story barracks becomes ruins when destoryed

 

Mod Compatibility and their custom Vector Building

 

EPOCH
https://github.com/ravmustang/Arma3_Epoch_VectorBldg

- Full Vector Building System
- Vector Keys added to EPOCH's custom key menu
- All 2300+ DPBEA items added to Interaction and Base Building Config
- Reset Object KeyPress / Object Snap-w-Precision Vector Placement
known issue: Remove object not working on some objects

 

EXILE
https://github.com/ravmustang/eXpoch_VectorBuilding_lite

- Full Vector Building System
- UI upgrade for new keys and modes
- Object Snapping Mode allows Precision Adjustments for perfect snap point/angle
- All 2300+ items and objects Exile compatible 
- Move / Remove and infiStar delete
- Damage and Destruction

 

ALTIS LIFE
https://github.com/ravmustang/AltisLife-eXpandedHousing

- eXpanded Housing System with Vector Building
- Build Furniture items in your home for decoration or security
- Furniture item limits in place for sized Housing
- DPBEA adds inventory items to a Virtual Items mod

 

WASTELAND
https://github.com/ravmustang/ArmA3_Wasteland_VectorBldg.Altis

- Vector Building added to WL Custom R3F move and load
- All DPBEA built objects added to R3F move and load configs [/center]

 

INACTIVE while hosting any of the above compatible mods
- Vector Building system - (Mod Specific Vector needs to be installed)
- Object Snapping - (included in the mod specific versions)
- Object Move and Delete (most mods have this feature already)
- Inventory button for enabling DPBEA Build System was added
- Resumed scenario's now can re-enable the system 

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special padding for soft landing|

Changelog:
Added preloaded functions for vector building from inventory

Signed both PBO's

Added key for hosting on secure server

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sounds pretty cool :) this is screaming for a video introduction :hyper:

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demo mission is empty..I meant only one player and nothing in action menu..

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Hey Sammael,
 

Upgraded 2 nights ago with preInit / postInit for plug and play building.

Update expected today adding in the proper editor previews link for Expansion Pack buildables.

Update soon with build crates by categories and setups for MP servers to use the new APEX survival objects(Walls, Gates, Doors ++)


The mission is unnecessary now with the preloaded functions and variables.
There is a classname list in the root folder of the addon.
As mentioned above we are making categories of crates for you guys to fool around with.

Similar setup is found in my Operation BlockHead eXpanded, but the mission was/is necessary for that addon as it is.

@sammael hope this info helps you

As usual

GAME ON!!!
-sTanG

@.kju
Agreed but I am not great, I usually just highlight in a silent video 

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I believe it is supposed to add keybinds for editor-related actions and adds an array of buildings to use in the editor? If so, I'm totally on board. I'm the laziest base builder there is, and my lackluster FOBs need a revamp.

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@HeroesandvillainsOS
@DEV614

This is every object in Arma on Altis, Stratis and Tanoa plus DLC stuff from Karts and Heli's
Everything has been made into a magazine for inventory, which can be built by double clicking it in the inventory.
Vector Building system is included and preloaded(nothing left to do)

MultiPlayer, SInglePlayer, Editor, Missions, Scenarios, it just doesnt matter this will work for all

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OHHH, so it's sort of like a logistics system? You can build your own bases, villages, checkpoints in game by adding the editor objects/buildings (now magazines) to your inventory, and dropping them I assume?

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as shown in the OP


Includes:
2300 + buildable items for any arma 3 scenario, mission, SP, MP or editor FUN!
eXpoch Vector Building system Lite
-Build from inventory (Double Click item)
-Remove built object (Left-Windows key)
-Object Snapping (NumberPad 0)
-PhysX toggle (NumberPad 3)

Shift = Fastest stepping
Ctrl = Step Down 
Alt = Precision stepping

Keys Q and E as well as NUM7 and NUM9 will rotate the object
Keys PageUP and PageDOWN take care of Height of the object
Keys Home and END as well as NUM8 and NUM2 will move the object farther and closer
Keys NUM4 and NUM6 will move the object left and right
Keys NUM5 as well as BACKSPACE will reset the object to a [0,2,1] attachment point
Key NUM0 while looking at a built object will prompt you to SNAP
Key ESC will cancel out building and return the item to your inventory

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OP Updated with these forgotten keys for Tilt and Pitch:

Arrow Left and Right Tilts the object respectively

Arrow Up and Down changes the Pitch away from and toward you

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DPBEA
Update pushed to Steam Workshop

[Fixed] Ammo Boxes and Crates no longer carry over original weapons/items/backpacks/magazines
[Removed] Scripted objects
[Removed] Missions folder as all build functions are preloaded
[Added] Categorized crates with 20 of each object included (all 2300 pieces split up into 25 crates)

[INFO]Classnames and Crates classnames lists are included in root folder of addon.


 

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With the attention its getting on the workshop. I had to show them a day of thank you.

[FIXED] Original Arma 3 crates still had their inventory. Clear through configs.
[FIXED] Did the same to all Sling Load Pods and Containers
[CLEANED UP] Many crates had items with no picture. This is due to no editor preview available from arma 3. Changed most to Prop.jpg or alternative

[ADDED] New Menu for spawning crates. Hit CTRL+B to open the menu. Click a crate and click the spawn crate button below!
[ADDED] Optional AddAction scroll wheel to open the menu
[ADDED] Ability to turn off the crate menu should you run this on MP / Coop / Scenarios (readme for more info)

20170320172347_1.jpg

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I downloaded from Armaholic, extracted the mod, placed it in my A3 install, opened launcher, enabled the mod, opened Eden, placed soldier, hit play -- ctrl B and no menu showed up.  What have I missed?

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@six_ten

A lot of extra upgrades and work has been done this week and another update is due today.
There have been no issues like that since release. Let me know if you have corrected the issue or come have a chat for support at https://discord.me/eXpoch
 

**DPBEA is getting the treatment**
[Split] DPBEA into a Core and an Expansions pbo for separate releases on Steam
[Naming] Build Everything Arma Core and Build Everything Arma Expansions.
[Future] More Build Everything Arma XXX releases including JBAD, OCP and more
[Added] Epoch constructions compatibility for using their Dynamic Interactions System with DPBEA Built Objects
[Added] Epoch Vector Building Systsem
[Added] Epoch Custom Keys will modify Vector Building keystrokes
[Fixed] Most objects inherited "DestructNo" from my fun config work and were indestructible 
[Added] Extra config entries for future features for eXpoch and Exile door locking

Update should be pushed out today after a few more final tests.

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How do I set the wall or other object in place once I have it positioned?

Edit:  spacebar seems to do it.

 

The more I mess around with this mod the more I like it.  Thanks for this!

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DP Build Everything Arma
[Added] Large Rocks and Targets were not inheriting DPBEA Epoch/Exile configs properly for Move / Remove options 
[Changed] DPBEA Menu retitled to Build Everything Arma
[Upgrade] Categories Drop down now has new categories than just crates
[Upgrade] Categories now include individual objects based on what DPBEA mods are loaded since more are coming
[NEW] Crates_Core / Crates_eXpansions / Objects_Core / Objects_eXpansions
[Info] Object(s) categories display all 2300+ items if using both Core and eXpansions versions of DPBEA
[Info] Objects will spawn as an item in your inventory
[3rd Check] Verify all items have a picture or a props picture of a "?" 
[Coming Soon] DPBEA JBAD and OCP are dumped and configured for initial testing - first upload within 48hours

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Update pushed to steam for both Core and eXpansions.
Keys folder was added again to the addons. Sorry the split release into Core and eXpansions lost the keys folders..... 

DPBEA JBAD has been started and will go through some quick testing before release. (it will be added directly into the OCPw/JBAD addon)
DPBEA OCP will be done soon thereafter(it will be added directly into the OCP addon)

GAME ON!!!

-sTanG
 

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DP Build Everything Arma JBAD
[Released] Adds 300 more objects to the DPBEA series
[INFO] Trees, buildings and more
[INFO] Will be added directly to OCPw/JBAD soon
[REQUIRES] DPBEA Core but it is up to you to have JBAD or OCPw/JBAD on your server or loaded on your client
 

A few more DPBEA series of addons to go and I will start doing the objects that look like containers to hold storage
If anyone would like to start making crafting recipes for Epoch and Exile, be my guest help is always welcome.

Steam Workshop Link
http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=897730436

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DP Build Everything Arma OCP 
[FINISHED] OCP buildings were added to DPBEA series of addons

[NEW] DPBEA OCP is now baked into OCP  for those that use DPBEA Core
[NEW] DPBEA OCP and DPBEA JBAD are now baked into OCPwJBAD for those that use DPBEA Core
[INFO] These baked in addons have been signed with the OCP or OCPwJBAD key for ease of install/update(NO NEW KEYS)
[INFO] If using OCPwJBAD you do not need to download DPBEA OCP nor DPBEA JBAD as the above notes mention they are baked into the addons now.

 

[NEW] OCP and OCPwJBAD were updated today BIG UPDATES

 

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