fruity_rudy 16 Posted January 13, 2017 Is it somehow possible to turn them off? Maybe via script, Init or whatever? Share this post Link to post Share on other sites
whatsupdoc_1_27 20 Posted January 13, 2017 enableEnvironment false; Share this post Link to post Share on other sites
pierremgi 4913 Posted January 14, 2017 Unfortunately, enableEnvironment false still cuts off the rain and thunder sounds. Share this post Link to post Share on other sites
fruity_rudy 16 Posted January 14, 2017 Yea, i checked the wiki..I can't convince the admins to turn it off if it also disables rain, wind 'n stuff..That's no good. Why are these value actually linked together.. I mean what does rain sound have to do with rabbits ? :) Share this post Link to post Share on other sites
haleks 8212 Posted January 14, 2017 There is a trick that could work, although I haven't tested it. Each animal type has a configured "maxCount", meaning that the game can't spawn more than let's say 5 rabbits (can't remember the exact count, but it is configured in "class CfgWorlds > class Altis >class AmbientA3"). Knowing that, you could spawn as many rabbits as the max count, disable their AI & simulation, hide them, and attach them to the player so they don't despawn. The game should stop spawning them and you won't see any. Keep in mind that you would need to do this for each player, since wildlife is spawned client-side (...). 1 Share this post Link to post Share on other sites
fruity_rudy 16 Posted January 27, 2017 it#s alrady fixed in the dev built ;) so now you can separately adjust them in an array Share this post Link to post Share on other sites
StomachCramps 1 Posted January 29, 2017 Animals are fucking awesome, why would you wanna remove them Share this post Link to post Share on other sites
pierremgi 4913 Posted February 5, 2017 On 29/01/2017 at 0:31 PM, StomachCramps said: Animals are fucking awesome, why would you wanna remove them Just sparing some CPU's load with all that wildlife. And scope zoom on dragonflies or bees are just ugly. Share this post Link to post Share on other sites
road runner 4344 Posted February 5, 2017 On 1/14/2017 at 8:47 PM, fruity_rudy said: Yea, i checked the wiki..I can't convince the admins to turn it off if it also disables rain, wind 'n stuff..That's no good. Why are these value actually linked together.. I mean what does rain sound have to do with rabbits ? :) Maybe when they hear the sound of rain, they stay in their burrows and reduce the CPU load? Share this post Link to post Share on other sites
kklownboy 43 Posted February 6, 2017 ok... the fix; go to the link Share this post Link to post Share on other sites
pooroldspike 129 Posted February 7, 2017 On some servers you can get rid of animals etc by simply clicking the "Disable environment effects" button, I always click it because they're a bloody nuisance cluttering everywhere up..:) Share this post Link to post Share on other sites
froggyluv 2136 Posted February 9, 2017 They are simply too common to the point that they are a nuisance. Was playing Farcry 3 the other day and was about to climb a tower zip line when a cobra starting hissing and lunged at me. Scared the shit outta me. Then the Great Whites -I turned the PC as one approached lol. Make them rare, and interesting, not as clutter that dont make sense ie Snakes around an Airport (insert Samuel L. quote hear) Share this post Link to post Share on other sites