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bludski

Unnamed Vietnam War Map (cambodia/laos)

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https://imgur.com/a/MFskJ

 

This is a small, 100% INFANTRY oriented map, intended for use with unsung but sure, it works equally well for other jungle scenarios if you are into that sort of thing.

 

Solely intended for medium to short range infantry missions and campaigns, this map has extremely dense vegetation and is designed for very short ingame view settings.

 

2m cell size makes the ground itself VERY detailed and with the enemy literally less than a nade's throw away, nobody needs view range.

This is so that we can have nice things. Such as craters and ditches, trenches and such.

 

 

 

 

Features:

8x8km

1 million trees.

Actual terrain modified to work with arma units.

River for dangerous crossings and patrol boats.

Very high terrain detail. 2m cell size.

Highly dense rainforest

Designed exclusively for patrol/infantry huey insertion situations.

There are no roads. just footpaths. The river is the main road in these parts.

Scheduled release date; January 2nd.

1 US FOB with 3 helipads and and 1 OP with 1 helipad.

1 bombed out plantation settled by French Missionairies in the 19th century.

100% custom ground textures.

 

The map is a fictional valley-river offshoot of the Mekong river, in the region around Cambodia/Laos highlands.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Requires Apex/Tanoa.

No initial mod requirements. (future versions may require Unsung)

 

 

 

 

Progress summary:

Terrain sculpting: 100%

Object placement: 70%

Detail placement 25%

Satellite textures: 95%

Ground textures: 90%

Roads/paths: 20%

Surface masks: 60%

 

 

 

DISCLAIMER

 

This download is pre-release content and only suitable for mission makers at this moment.

A release thread will be posted when the first playable version is completed.

Do not download this unless you wish to create missions and maybe affect the final product.

If you create sites in x-cam or similar on this map and post them in this thread, I will include the best and most suitable ones! (no mods!)

 

IF YOU EXPECT A FULLY FUNCTIONAL AND COMPLETED MAP, PLEASE WAIT FOR VERSION 1.0 

Testers are not needed but feel free to look around, have fun and do post feature requests in this thread!

 

 

 

Performance instructions:

#1 Set Overall view range to less than 1km.

#2 Set object to around half of that

#3 Set terrain detail to ultra

#4 if the above doesn't give you playable fps, lower or turn off FSAA, terrain detail,

   object and texture settings.

#5 If #4 didn't make it playable, buy a new computer! 

 

The map is currently almost completed with basic nature and is only lacking detail and structures.

Updates will be posted regularly.

If you are a mission maker, please consider doing object placement outside eden editor so they can be added to the actual map. I will use the coolest ones you guys send me as long as they aren't out of place!

 

Download link! (steam)

 

 

 

88x31.png

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

 

 

 

 

 

 

Here's a link to my main project:

https://forums.bistudio.com/topic/196592-nord-arctic-circle-map-ii/

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i am waiting  battlefield  on " Path of Ho Chi Minh"   when  release  map   January 2nd .

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4 minutes ago, dumm dummer said:

i am waiting  battlefield  on " Path of Ho Chi Minh"   when  release  map   January 2nd .

I am working on Cu Chi tunnels type stuff and vietcong fortifications but don't want to show that just yet :)

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Is the Apex Tanoa DLC required for this terrain?

 

The screens looks very good!

 

edit: Mhhh, I can't read It's required

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2 hours ago, bludski said:

I am working on Cu Chi tunnels type stuff and vietcong fortifications but don't want to show that just yet :)

fortified camps  screens  like a  The Siege of Firebase Gloria

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Very nice! been looking for a Nam map to do some missions on thats mainly land, will there be random hidden VC/NVA camps around the map? Also any large civilian village areas? :) looking forward to more pics! Merry Christmas.

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16 minutes ago, Sgt Potter said:

will there be random hidden...?

Yes. But i am not sure if i am going to reveal them on here before release.. we will see the next few days ;)

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Just now, bludski said:

Yes. But i am not sure if i am going to reveal them on here before release.. we will see the next few days ;)

It doesnt matter if you do or not, Im just glad they are on the map, Thank you for answering. :)

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Hell yeah! Like in 68...:shoot:Will you add some narrow valleys and hard-to-get places like in Vietcong game?

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Just now, Rayko said:

Hell yeah! Like in 68...:shoot:Will you add some narrow valleys and hard-to-get places like in Vietcong game?

Yes. those are in the works!

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Amazing work bludski, looks beautiful.

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Thanks guys!

 

Regarding performance of this map. Since this is made for very close quarters infantry combat only, performance is scaled accordingly.

 

2m cell size means ground details are 2m big compared to altis which has 7.5m. So for perfomance, think of this map having 4 times the detail density when you set your view ranges.

This allows for highly rugged terrain with LOTS of cover.

 

Object density in the jungle is around the same as the thickest jungles on tanoa.

 

The map runs super smooth with view ranges below 1000m.

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I don't see why anybody would need view range in this map however ;)

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7 hours ago, Rayko said:

Hell yeah! Like in 68...:shoot:Will you add some narrow valleys and hard-to-get places like in Vietcong game?

I just spent some time roaming my jungle and I kept hearing that guy whispering: Stop chong si! traps! Yes chong si! this way. here!

 

I LOVED that game!

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Hey  guys! Due to some hardware difficulties the last few days, I haven't had any progress at all. I may still release it as planned in what ever state it is in on the second but more likely further into the week.

Faulty hardware sucks. Most likely solved it now.

 

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Edited by bludski
Pitchers got added
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1 minute ago, eggbeast said:

awesome work Trung Si!

 

 

That is what he says? Well colour me informed sir! :D

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I just want to get it playable so I can resume work on my main project which isn't and won't be for some time :3

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Or these guys will ambush me!

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1 minute ago, eggbeast said:

I thing trung si is cambodian for sergeant

Well I think it is decided. This map will hereby be known as Trung SI !

 

Thanks for your info!

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There is a lot of explanation of the terminology in the book blackjack 33 by an ex sf medic who worked extensively with"bodes" (their term of affection for the cambodian mercenaries) impretty sure pterodon read that when designing vietcong

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