thoops99 14 Posted December 14, 2016 So i'm very new to the modeling scene so i thought i would start off simple with a concrete safety pole (or at least that's what I call them). When I finish my object in blender and then export it as a .p3d for some reason O2 seems to shrink the object. Not too sure as to why or if thats what its doing. http://imgur.com/a/ZROy2 Share this post Link to post Share on other sites
Megadeth_ 12 Posted December 14, 2016 Hi. Most likely you need to apply location and scale before exporting. Read the parts regarding "Apply Object transformations" https://wiki.blender.org/index.php/User:Fade/Doc:2.6/Manual/3D_interaction/Transform_Control/Reset_Object_Transformations 1 Share this post Link to post Share on other sites
thoops99 14 Posted December 14, 2016 10 hours ago, Megadeth_ said: Hi. Most likely you need to apply location and scale before exporting. Read the parts regarding "Apply Object transformations" https://wiki.blender.org/index.php/User:Fade/Doc:2.6/Manual/3D_interaction/Transform_Control/Reset_Object_Transformations Ok thanks, ill take a look Share this post Link to post Share on other sites
warlord554 2065 Posted December 15, 2016 export it as an .fbx and then import to O2 Share this post Link to post Share on other sites
thoops99 14 Posted December 15, 2016 so that problem is fixed. Thanks for the help guys. Now i'm trying to animate another model i made and i want it to go straight up and down. I read somewhere about having to use the "translationY" but i'm not sure where i setup the values of how much it moves up and down. I'm assuming i should just make a new topic? Share this post Link to post Share on other sites
riten 153 Posted December 19, 2016 You need to create model.cfg. All you need, you can find there: https://community.bistudio.com/wiki/Model_Config Share this post Link to post Share on other sites
thoops99 14 Posted January 10, 2017 On 12/19/2016 at 9:06 AM, riten said: You need to create model.cfg. All you need, you can find there: https://community.bistudio.com/wiki/Model_Config sorry for the late reply BI did not send me email notifications about the reply. I made a model.cfg but ill re read through it Share this post Link to post Share on other sites
hbeiramar 12 Posted January 17, 2017 Hey, Keys: V = Select vertices Y = Y Axis Example (gif): https://i.gyazo.com/949c51ee96b93f5d3623af335aa0acc3.mp4 Hope this helps Share this post Link to post Share on other sites
HorribleGoat 1473 Posted January 17, 2017 I strongly recommend using this with Blender. Lets you basically skip O2\ObjectBuilder altogether if used right. You'll need OB almost only for buldozer animation previews. 2 Share this post Link to post Share on other sites
EllaElectro 15 Posted March 9, 2017 works perfectly thank you a lot Share this post Link to post Share on other sites
waugh_lord 2 Posted September 2, 2017 I was having the same problem , I'm glad I found this post . Arma tools for blender are great Share this post Link to post Share on other sites