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Steam Workshop

Project Infinite v0.8

 

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Project Infinite - All in one v0.8

 

 

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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

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Very nice mod and extremly high quality!

 

Just one thing i noticed, the reload animation could be a little bit faster. At the part where you put in the magazine, it looks a bit like slow mo, just a little thing,

but I love the reload animation anyway! The first "realistic" one in Arma.

 

11/10

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  On 10/30/2016 at 10:33 AM, KokaKolaA3 said:

Very nice mod and extremly high quality!

 

Just one thing i noticed, the reload animation could be a little bit faster. At the part where you put in the magazine, it looks a bit like slow mo, just a little thing,

but I love the reload animation anyway! The first "realistic" one in Arma.

 

11/10

 

Thanks

 

Since i'm using the default reload sound i tried to sync the animation with the sounds. When i learn to create custom reload sounds i'll fix the animation :)

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2 November 2016

-Attachments release

   Bipod

   Long-range Scope

   Red-dot sight

   Suppressors

-Sako RK 95 release

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  On 11/3/2016 at 8:10 AM, foxhound said:

Dropbox link does not work.

 

Highly odd since for me it works and it should be a public link. Could you please try again, if it's still not working i'll reupload the files.

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  On 11/4/2016 at 9:30 AM, JackSmithRU said:

Nice work! :)

4C40C3001B01470438AEF32906E0F88849A1D6A0

 

Thanks, they are definitely looking great ^_^

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love them. any plans for some camo versions for the RK95? would love some scratched off paint jobs for different climates.

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  On 11/6/2016 at 5:04 PM, bad benson said:

love them. any plans for some camo versions for the RK95? would love some scratched off paint jobs for different climates.

 

Definitely, maybe there is some new camos in the next update :ph34r:

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  On 11/16/2016 at 8:46 PM, Bnae said:

While you're waiting for the next update on @BArsenal you can try out my sandstorm function.

 

How to use?

[1] spawn BNAE_fnc_sandstorm for medium effect

[2] spawn BNAE_fnc_sandstorm for full effect

 

 

Just a quick question about the sondstorm script, is it MP (dedicated server) safe?

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It should be, if there is any issues let me know and i'll fix em.

 

Update on the function:

- Light damage if not in vehicle or face is not covered.

- Posibility to change the duration of the effect

 

How to use?

[1, 1] spawn BNAE_fnc_sandstorm 

The first number defines the volume of the effect > 1 medium, 2 full

The second number is the duration > Min. 1, Max 10

 

https://dl.dropboxusercontent.com/u/96309521/%40BFunction.rar

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  On 11/17/2016 at 1:27 PM, Bnae said:

It should be, if there is any issues let me know and i'll fix em.

 

Update on the function:

- Light damage if not in vehicle or face is not covered.

- Posibility to change the duration of the effect

 

How to use?

[1, 1] spawn BNAE_fnc_sandstorm 

The first number defines the volume of the effect > 1 medium, 2 full

The second number is the duration > Min. 1, Max 10

 

https://dl.dropboxusercontent.com/u/96309521/%40BFunction.rar

 

Thanks will take a look at it. Dont think the damage thing will play nice with ACE. Might just comment it out.

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Hi 

Very nice models,i love the pistol quite alot.

 

I saw video for a winchester,but after downloading i cant find in the arsenal.Also this mod throws up config error every time my game loads anything,is there a way to stop this?

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Hey,

M97 is still under work, almost ready tho. You can find all the information from my discussion page if you're interested

I'll take a look at the error as soon as possible. It'll help me a lot if you can post the error.

-Bnae

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no entry

 

bin/config/bin/cfgpatches/bnae/lahti_anim_units'

 

thats the error thats popping up everytime

 

cant wait for the M97.keep up the good work!

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