nikiforos 450 Posted February 11, 2017 6 hours ago, firewill said: Absolutely brilliant!! Will this be included in the next update? Thanks! Share this post Link to post Share on other sites
Hvymtal 1251 Posted February 12, 2017 Great job on the screen. by the way the little bug I posted on the end of the last page affects both A-10s. Not a deal-breaker by any means but annoying to be sure http://images.akamai.steamusercontent.com/ugc/82590902461725661/0B0DD33C55E2F59DA8D4CC6ACAC6D995EC4AC7D4/ Share this post Link to post Share on other sites
firewill 3881 Posted February 14, 2017 On 2017. 2. 12. at 2:01 AM, nikiforos said: Absolutely brilliant!! Will this be included in the next update? Thanks! will include next time. On 2017. 2. 12. at 9:09 AM, Hvymtal said: Great job on the screen. by the way the little bug I posted on the end of the last page affects both A-10s. Not a deal-breaker by any means but annoying to be sure http://images.akamai.steamusercontent.com/ugc/82590902461725661/0B0DD33C55E2F59DA8D4CC6ACAC6D995EC4AC7D4/ i thought any one not using that function.. and fixed. Map Screen WIP (feat.PIP Magic) spend many days and days with painkillers due to headache and finally success the made map display function. -it's not 100% accurate the display. -no rotate the map like real. -very dirty look because PIP quality and map texture quality. however, player can add the custom map screen in description.ext and config.cpp. for example, i've add the tanoa data in custom mission's description.ext like below. classname is can get from WorldName command. and aws_mapsize is can get data using WorldSize command. so, tanoa map is display on the screen. 6 Share this post Link to post Share on other sites
nikiforos 450 Posted February 14, 2017 Amazing job Firewill!! Can't wait for this release :) Share this post Link to post Share on other sites
D.Tac 13 Posted February 14, 2017 That's going to be a nice update....have you tried the Commander's Tablet mod it does the map thing and has limited functions but in a separate window. Maybe with permission you can add a compatibility or build the aircraft portion directly into your mod? Share this post Link to post Share on other sites
ski2060 167 Posted February 14, 2017 So with PIP MFD's functional in the A-10, will you be able to port that over to your F-16 pack? Phenomenal work there, Firewill! Share this post Link to post Share on other sites
firewill 3881 Posted February 26, 2017 A-10 BETA5 updated BETA 5 A-10C - TGP Screen (WIP) - Map Display (WIP) - APKWS, GBU-54,CBU-105 integrated *A-10C is new test bed for AWS Function/Weapon development with F-16. 3 Share this post Link to post Share on other sites
Guest Posted February 27, 2017 New version frontpaged on the Armaholic homepage. A-10 Warthog beta 5 FIR AWS US - AirWeaponSystem US/NAT Share this post Link to post Share on other sites
ski2060 167 Posted February 28, 2017 TGP and MAP screen interaction? Is it a custom user action or something? Doh...Steam hasn't updated yet.. had me confused. I'll get it on Armaholic for now. Share this post Link to post Share on other sites
firewill 3881 Posted February 28, 2017 19 minutes ago, ski2060 said: TGP and MAP screen interaction? Is it a custom user action or something? useraction by magic mouse wheel. Share this post Link to post Share on other sites
noilliz 38 Posted February 28, 2017 Hello Firewill, Thank you for you for allowing me to retexture your mod, and an even bigger thank you for the mod itself it's great. You can follow the progress on my texture here. ~Noilliz Share this post Link to post Share on other sites
[VW]Wrath 63 Posted March 6, 2017 Hey Firewill, great job on all of your aircraft, I have only recently found myself spending more and more time in jets but I have quickly become enamoured by your standalone series and I adore them all. I have a question however about the A-10 and it's map system, or rather, a couple. From looking at your screenshots I take it that I need to actually import a map image into my mission (For example, Zargabad) so that I can call it as the map image in game? And then I need to find out the map size somehow. I managed to get the worldName command working (Though then I realised that I would probably need an image and not just a file name) but when I tried the same technique to get the world size, I couldn't get the game to return anything. I was wondering if you may be able to educate me a little as I would love to fly this bird with the working map but am struggling to grasp how I actually get the things I need to drop into my mission folder. Many thanks for all your hard work! Share this post Link to post Share on other sites
firewill 3881 Posted March 7, 2017 7 hours ago, [VW]Wrath said: Hey Firewill, great job on all of your aircraft, I have only recently found myself spending more and more time in jets but I have quickly become enamoured by your standalone series and I adore them all. I have a question however about the A-10 and it's map system, or rather, a couple. From looking at your screenshots I take it that I need to actually import a map image into my mission (For example, Zargabad) so that I can call it as the map image in game? And then I need to find out the map size somehow. I managed to get the worldName command working (Though then I realised that I would probably need an image and not just a file name) but when I tried the same technique to get the world size, I couldn't get the game to return anything. I was wondering if you may be able to educate me a little as I would love to fly this bird with the working map but am struggling to grasp how I actually get the things I need to drop into my mission folder. Many thanks for all your hard work! 1. open eden editor 2. place the any player unit 3. press preview 4. press esc and find the debug console(in vanilla, mostly available editor preview or SP only) 5. input these code : mapname = worldName; mapsize = worldSize; hint format ["%1 %2",mapname,mapsize]; and press local exec button. 6. hint is will be appear, and remember what it is. for example, Stratis map name is "Stratis", mapsize is 8192. 7. make the map class in Description.ext like example above. 8. map texture is need to make your own. capture the map picture with Eden editor is useful. or find map image from google. 9. however, map texture size is must 2* size such as 2048*2048, 4096*4096. and file format is paa/jpg supported. if no have knowledge about make paa texture, jpg recommended. 10. place the map texture in mission folder, save the mission and play. Share this post Link to post Share on other sites
[VW]Wrath 63 Posted March 7, 2017 Thank you, very much, man! I was actually reading about how to return values last night before I went to bed. I will give it a go thos evening and see what I can do, hopefully I can get it working. Tha ks again, man! Share this post Link to post Share on other sites
noilliz 38 Posted March 16, 2017 I have been looking around for a fix, or it being mentioned anywhere else and couldn't find any, so excuse me if I'm stating the obvious. The TGP MFD stays black when I try to enable it, even when playing with the PiP settings nothing changes, I am locking onto something. Cheers Share this post Link to post Share on other sites
firewill 3881 Posted March 16, 2017 3 minutes ago, noilliz said: I have been looking around for a fix, or it being mentioned anywhere else and couldn't find any, so excuse me if I'm stating the obvious. The TGP MFD stays black when I try to enable it, even when playing with the PiP settings nothing changes, I am locking onto something. Cheers TGP MFD is need to "axis lock" in pilotcamera. make sure pilotcamera display like "AREA" or "POINT" Share this post Link to post Share on other sites
noilliz 38 Posted March 16, 2017 Just now, firewill said: TGP MFD is need to "axis lock" in pilotcamera. make sure pilotcamera display like "AREA" or "POINT" The issue is not that the camera does not open up, I lock it and then I use the scroll wheel. i do not get the message that the camera closes down. Share this post Link to post Share on other sites
noilliz 38 Posted March 16, 2017 Not sure what was going wrong, i have been having trouble with it for a few days, decided to make a video to show you and during the recording everyone works fine. Share this post Link to post Share on other sites
GADGET70 1 Posted March 16, 2017 3 hours ago, noilliz said: Not sure what was going wrong, i have been having trouble with it for a few days, decided to make a video to show you and during the recording everyone works fine. I bet you are flying in advance mode...if yes, here is a workaround while ingame and in your A10c...go into your option and change it back to standard flight mode.... after doing that the TGP will work and you can switch it back to advance again if you wish and the TGP will still work thereafter.....to be honest if you fly airplanes in arma3 you dont really need to be in advance mode in my opiion. Hope that is the case Share this post Link to post Share on other sites
pingopete 26 Posted March 16, 2017 BTW if anyone else is having problems try re-downloading the latest FIR AWS for this mod, it fixed my non existant tgp screen and map now works too where it was just black before. Also amazing work on this mod man! Always love seeing people putting attention to detail in the cockpit and utilizing RTT screens, all we need now is BI to fix the PIP rendering so we can see beyond 1.5 km and have better fps. I don't know why they couldn't make pip render at its own distance so you can have the world object distance low but have a TGP viewing objects beyond this, or maybe some reduced rendering techniques for better performance.. we can only hope BI pays more attention to this. Share this post Link to post Share on other sites
noilliz 38 Posted March 16, 2017 4 hours ago, GADGET70 said: I bet you are flying in advance mode...if yes, here is a workaround while ingame and in your A10c...go into your option and change it back to standard flight mode.... after doing that the TGP will work and you can switch it back to advance again if you wish and the TGP will still work thereafter.....to be honest if you fly airplanes in arma3 you dont really need to be in advance mode in my opiion. Hope that is the case Yes, I do fly in the advanced flight model. I'll give it a go without it to see if that fixes it, thank you for the suggestion. 2 hours ago, pingopete said: BTW if anyone else is having problems try re-downloading the latest FIR AWS for this mod, it fixed my non existant tgp screen and map now works too where it was just black before. Also amazing work on this mod man! Always love seeing people putting attention to detail in the cockpit and utilizing RTT screens, all we need now is BI to fix the PIP rendering so we can see beyond 1.5 km and have better fps. I don't know why they couldn't make pip render at its own distance so you can have the world object distance low but have a TGP viewing objects beyond this, or maybe some reduced rendering techniques for better performance.. we can only hope BI pays more attention to this. Already tried doing so, sadly didn't change anything. But i do agree with you 100% about the awesomeness about this mod. Keep it up Firewill we love it. Share this post Link to post Share on other sites
Capt Soto 20 Posted March 20, 2017 Hi Firewill. Amazing job thus far on this A-10. Loving the use of Kimi's HUD but I did have one question: Kimi's mod is also available with imperial units (kts and feet). Can we switch the measurements as an option? Share this post Link to post Share on other sites
firewill 3881 Posted March 21, 2017 4 hours ago, Capt Soto said: Hi Firewill. Amazing job thus far on this A-10. Loving the use of Kimi's HUD but I did have one question: Kimi's mod is also available with imperial units (kts and feet). Can we switch the measurements as an option? if make some replacement config, maybe can switch the measurement. 1 Share this post Link to post Share on other sites
firewill 3881 Posted March 22, 2017 already A-10 had TGP display function, but its too buggy, fixed zoom and sensor mode. and here, new MFD display is follow - drivercamera view - sensor mode like DTV/NV/FLIR - zoom in/out as you see, MFD and custom info display(left) is same. 7 Share this post Link to post Share on other sites
firewill 3881 Posted March 22, 2017 one thing i found during test, mfd display is need to activate the driver cam left/right. well,i think that's not a important because driver cam info is useful for 3rd person usage and my MFD display is only for "Decoration" 2 Share this post Link to post Share on other sites