WurschtBanane 11 Posted October 14, 2016 It is a convoy mission, and the players are allowed to use whatever path they want. This makes me often loose them. But here is the issue. I want to be able to teleport to players as Zeus, but stuff placed in editor cannot be edited by Zeus. Is there a way to spawn PLAYABLE units in-game, so that i can just use them like normal ones? Or is there a way to go around the issue, for example by using some kind of a script? Share this post Link to post Share on other sites
oOKexOo 237 Posted October 15, 2016 I expect that the behaviour of playable units in Zeus is hard coded and cannot be changed. However, you can create a teleport module for Zeus with an add-on, as it was done in Ares mod or you just use Ares mod anyway. 1 Share this post Link to post Share on other sites
WurschtBanane 11 Posted October 17, 2016 SOLVED My main issue was that i couldnt see the players so i would often loose them. But i placed a add editable object module ind editor and synched it to the Zeus module and the playable units. Boom. Now i see where they are at all times. Share this post Link to post Share on other sites
Tajin 349 Posted October 25, 2016 I recommend using the Ares Mod (Achilles Expansion), that adds quite a few useful new features to Zeus (teleport beeing one of them). 1 Share this post Link to post Share on other sites
BadHabitz 235 Posted October 25, 2016 I recommend using the Ares Mod (Achilles Expansion), that adds quite a few useful new features to Zeus (teleport beeing one of them). And it doesn't need to be uploaded to the server. Unless your server doesn't allow for optional mods. Share this post Link to post Share on other sites
T.Fork 19 Posted October 30, 2016 I recommend using the Ares Mod (Achilles Expansion), that adds quite a few useful new features to Zeus (teleport beeing one of them). Agreed, Ares is a must have if you're Zeus. It's so helpful it should be included in the game. And it doesn't need to be uploaded to the server. Unless your server doesn't allow for optional mods. Just uploading the Ares bikey file to the keys folder on the server makes it an optional mod. Share this post Link to post Share on other sites
crewt 31 Posted May 25, 2017 Also there is an additional solution. By doing the following: (Sorry somehow I can't place down codeblocks on my phone) Spoiler For "_i" from 0 to count allunits -1 do { Zeusmoule addCuratorEditableObjects [[_x],true ]; }; This way you will have access to all units placed down in the debug editor. But this way you own the units as Zeus and if you use a HC, you have later give it back to the HC/server. This way there is no need for an additional addon Share this post Link to post Share on other sites