Jones.S140 61 Posted September 23, 2016 If i may sugggest something.... you can easly create BIS fire objects at random pos around center point. there are three different types of fire ... fire small / fire big / and fire barrel ... the barrel fire and the small fire are pretty much the same size. you could easly call or spawn them use the big fire in the center and spawn a few smaller fires around the center point ... if you feel its to intense you can just use the small fires ... there not that damaging. And you could also copy and paste and create your own fire with its own fire damage values. and furthermore using the default fire objects... if you were to make your own fire config.. you could enable the smoke for the small fire.... BIS has a config value for smoke from the small fire... they have it set to zero.. if you set it to one it will enable smoke for small fires..... and its glorious... so the Molotov Has custom particles i spent 5 hours last night trying to use the fire damage setting and even on a realy realy tiny flame i will kill you in under a second i think the reason BI's dont is coz you never get that close to them if u stand on a campfire you will die i will look harder. but i was looking at a way to add screaming maybe dismount vehicles or just something that isnt that generic fire damage sound repeated "sht sht ah ah sht sht sht ah aha" 1 Share this post Link to post Share on other sites
dnl04 76 Posted September 23, 2016 Tried it, worked as expected. Amazing work. Just a question: Would it be possible to improve the damage inflicted by stones? Ignore this if it's out of your plans. Share this post Link to post Share on other sites
Guest Posted September 23, 2016 New version frontpaged on the Armaholic homepage. CANS v0.2 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted September 23, 2016 Maybe do something like an old verison of fire damage as implemented by ALIAS? _d = 0.01; while {fireexpunere} do { enableCamShake true; addCamShake [5, 1, 17]; _d=_d+0.02; player setdammage _d; playsound "burned"; sleep 2.5+random 1; enableCamShake false; }; Check ALIAS' scripts on the YT for his fire and napalm for examples... Share this post Link to post Share on other sites
Jones.S140 61 Posted September 23, 2016 Finally got damage on Molotov to something useful But then...... BI :Pso i used particles to visualize where the damage will be as i tested .For reference all these particles are "Suppose" to be on the same level as normal fire RED flames mark damage spots have to keep them small to keep damage down .http://i.imgur.com/uq3R9yh.jpg As you can see they stack on top of each other or Are in wrong place Even on flat ground they can not be in correct place. looks like scripts might be only way to go 1 Share this post Link to post Share on other sites
sonsalt6 105 Posted October 11, 2016 New mod v0.2 available at withSIX. Download now by clicking: Hey Jones.S , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
Guest Posted October 12, 2016 New version frontpaged on the Armaholic homepage. CANS v0.2 Share this post Link to post Share on other sites
Jones.S140 61 Posted December 23, 2016 --UPDATE 0.3-- +Added a model for Molotov [it's really bad i am not a modeler ] +Added Damage to Molotov [not great but hey you can burn those fools] https://drive.google.com/open?id=0BwNE3oNWMiBDa3NUZVFSZFRNcnc 2 Share this post Link to post Share on other sites
Guest Posted December 23, 2016 New version frontpaged on the Armaholic homepage. CANS v0.3 Share this post Link to post Share on other sites
Tiberius_161 41 Posted December 24, 2016 Looks really awesome! Have you considered to also add 'protest like' animations so ai can also show hostility without throwing stuff? Great project :) Share this post Link to post Share on other sites
Jones.S140 61 Posted December 24, 2016 7 hours ago, Tiberius_161 said: Looks really awesome! Have you considered to also add 'protest like' animations so ai can also show hostility without throwing stuff? Great project :) I Would love to do this i haven't animated anything before but will have a look into it soon there are some great people doing anims in arma3 at the moment i might see if i can get in contact with them Share this post Link to post Share on other sites
Ltf 381 Posted December 24, 2016 I love the molotov, but can you increase the damage a bit, please? It's a little weird to listen ai's "ah,ıh,hoff,ıh" sounds for 5-6 seconds :D Share this post Link to post Share on other sites
Jones.S140 61 Posted December 26, 2016 -UPDATE 0.4-- +Added Vanilla Civs with stone/cans/bottles ALL eden and zeus compatible +Added Optional Compatibility PBO for RDS civilians, Project opfor and APEX civs with stone/cans/bottles ALL eden and zeus compatible +tweaked fire damage slightly still not great EDIT: if you have any other civilian mods that your would like CANS items added to just list them down i will make a patch DOWNLOAD 2 1 Share this post Link to post Share on other sites
Guest Posted December 27, 2016 New version frontpaged on the Armaholic homepage. CANS v0.4 Share this post Link to post Share on other sites
klima 54 Posted March 26, 2017 Hello @Jones.S! We've been having some problems with @CANS since the 64bit update, it crashes our clients and server when the civilians/users try to throw the stones from the mod. It seems to be a memory leak, though we aren't sure. Share this post Link to post Share on other sites
Jones.S140 61 Posted March 30, 2017 On 3/26/2017 at 3:58 PM, klima said: Hello @Jones.S! We've been having some problems with @CANS since the 64bit update, it crashes our clients and server when the civilians/users try to throw the stones from the mod. It seems to be a memory leak, though we aren't sure. Thank you for report i will look into it could you tell me if you are using any other mods EG ace cba Share this post Link to post Share on other sites
klima 54 Posted March 30, 2017 Other than CANS we use ACE, ACEX, CBA, TFAR, Enhanced Movement and Splendid Smoke (Of addons I can imagine would maybe cause interference). Rest of our mods are terrains and uniforms. Share this post Link to post Share on other sites
Jones.S140 61 Posted April 5, 2017 i have so far tested with ACE CBA i dont see tfar causing issues or enhanced movement still to test splendid smoke but i havent had any problems so far i am also preparing another update with a bit more DUMB can fun soon TM Share this post Link to post Share on other sites
Jones.S140 61 Posted April 5, 2017 Steam workshop link for anyone who would like it :)http://steamcommunity.com/sharedfiles/filedetails/?id=898902841&tscn=1491406681 1 Share this post Link to post Share on other sites
lucapec 7 Posted July 27, 2017 Hi! thank you so much for this mod! I would like to make a test mission with Alive, is there any simple method to add these "weapons" to the civilian faction in order to spawn angry people (extremely hostile to blufor) with the civilian placement and population modules? (or maybe i should consider a new orbatron faction with the armed civilians) Share this post Link to post Share on other sites
Jones.S140 61 Posted July 1, 2018 On 7/27/2017 at 1:06 PM, lucapec said: Hi! thank you so much for this mod! I would like to make a test mission with Alive, is there any simple method to add these "weapons" to the civilian faction in order to spawn angry people (extremely hostile to blufor) with the civilian placement and population modules? (or maybe i should consider a new orbatron faction with the armed civilians) @lucapec i believe i added them to the CIV_F faction so they should spawn by default i dont know if the Default BI just uses all Men in the CIV_F faction or they use a list and just pick from that just in case u didnt know i have Men with stones and cans/bottles ect already there also compatibility for Mods like RDS/Project opfor ect so there civs have stones as well to help with missions ALSO news Still Really looking for anyone willing to do a few animations for me for crowds that would fit into Cans Angry Civs ect PM me if your intrested Also looking for ideas of any new objects anyone would like to see [That would fit in] to add to cans mods and any futher idears Had a few long term plans ["Civilian Backpacks and objects Give Civs baskets pipes tools ect that they "hold" add more life to them"] Also little teaser of stuff i got bored and made as a test learning new sound shaders Spoiler https://i.gyazo.com/12ce02f9dea67a1b184d6b7faf87271d.mp4 4 Share this post Link to post Share on other sites