R0adki11 3949 Posted March 14, 2018 @Bnaewill we see a grenade launcher version? Share this post Link to post Share on other sites
Bnae 1431 Posted March 14, 2018 3 minutes ago, R0adki11 said: @Bnaewill we see a grenade launcher version? We might, it depends on my schedule :) 2 2 Share this post Link to post Share on other sites
Bnae 1431 Posted March 14, 2018 I have been asked multiple times if I could make some animations for some projects. Usually my answer is no, so you have to turn up to someone else. I've asked few times how much they are willing to pay and how much people usually ask for. Wonder no more, I did a test with a timer. -10 minutes to animate -5 minutes to export and import -5 minutes to config and testing Total 20 minutes You figure out how much that is worth of :) Here is the file, binarized and unbinarized Spoiler player playaction "AnimSurrender" player switchmove "AnimWeaponSurrender" https://www.dropbox.com/s/doa0auwg6pbi98m/%40BnaeTEST.rar?dl=0 This animation is free to use 3 Share this post Link to post Share on other sites
Mauler 17 Posted March 16, 2018 Hmmm, Interesting, never considered this, so from a little google searching found this https://www.payscale.com/research/US/Job=Animator/Salary USD average hourly rate $48.85 on the high side so call it $50 = $25 as a nice round figure for 1 X weapon animation (to include reload, correct shoulder firing position, correct hand position)? Bnae, does that sound plausible? Just for interests sake. Share this post Link to post Share on other sites
Bnae 1431 Posted March 16, 2018 23 minutes ago, Mauler said: Hmmm, Interesting, never considered this, so from a little google searching found this https://www.payscale.com/research/US/Job=Animator/Salary USD average hourly rate $48.85 on the high side so call it $50 = $25 as a nice round figure for 1 X weapon animation (to include reload, correct shoulder firing position, correct hand position)? Bnae, does that sound plausible? Just for interests sake. I would say that is a fair price, depending on the quality. Considering that, if someone is actually good at it and that is the price, I would go with it. I always like to do everything by myself, not everyone have the time to learn to do so, but it's very rewarding when you do. The fact is that if you can do it by yourself, you know how much it worth of :) Share this post Link to post Share on other sites
QQryu 9 Posted April 4, 2018 Hi guys its been a while since the last post, so im gonna write something! New gun release before or after the tank dlc?That is the question! (A 120mm pistol would be fun) More seriously how are you doing Bnae sensei? Share this post Link to post Share on other sites
Bnae 1431 Posted April 6, 2018 On 04/04/2018 at 7:20 PM, QQryu said: Hi guys its been a while since the last post, so im gonna write something! New gun release before or after the tank dlc?That is the question! (A 120mm pistol would be fun) More seriously how are you doing Bnae sensei? I'm feeling fine, thank you for asking! I've been too busy for the past month that I haven't had any time for my addon. Worry not, I'm still doing everything that I have promised. Just be patient :) 5 Share this post Link to post Share on other sites
Garrus_87 0 Posted May 24, 2018 hello congratulations for the mod is spectacular. I wanted to ask you a favor, can you tell me how to activate the knife and all the animations you created? sorry but I'm not very practical at the editor level Share this post Link to post Share on other sites
The Boozehammer Of Takistan 0 Posted June 16, 2018 Hey lads, don't know if this has been brought up before, I'm running your mod on my server and my players freaking love it. They have expressed interest in getting a lever action rifle to match the SAA pistol, and a sawed off shotgun to go in the pistol slot. Would that be possible in a future update do you think? Share this post Link to post Share on other sites
QQryu 9 Posted July 8, 2018 Hi Bnae, how are you? Do you planed to add a modern shotgun to your addon?(pump action or semi-auto) or your busy with other things? Share this post Link to post Share on other sites
cervantes 330 Posted September 1, 2018 hi guys im so hapy to present you my finiched weapons for my farmland mod with infinite project reloading animations :) a old double barreled shotgun and sawed off and mu custom colt 1851 i working also 3 others weapons ,winchester 1894 and 1887 and trapper flintlock riffle but i d'ont have reloading animations for this last weapons and really need help for working that :) one new and great challenge for animators :) 4 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted September 1, 2018 2 hours ago, cervantes said: one new and great challenge for animators :) Hello there to Everyone ! I will just add an idea here , since we are talking about animations and Bnae is doing great with these ! , it would be great to have also weapon malfunctions animation like in this video : The most of the players wouldn't like their rifle to jam , but Guys , this is the reality ! Thanks ! Share this post Link to post Share on other sites
cervantes 330 Posted September 1, 2018 oh yes that true ;) but really hard work i think :) 1 Share this post Link to post Share on other sites
jonpas 294 Posted July 2, 2019 @Bnae to avoid the following error on game start in RPT: 2:21:48 Global namespace not passed during: false 2:21:48 Error in expression <false> 2:21:48 Error position: <false> apply the following in "mod.cpp" from: hidePicture = "false"; hideName = "false"; to: hidePicture = "0"; hideName = "0"; 1 Share this post Link to post Share on other sites