domokun 515 Posted December 20, 2016 Is there any chance that anyone from the RHS and/or CUP might be able to help you? Share this post Link to post Share on other sites
armyguy277 23 Posted December 21, 2016 the files in the csat replacement pack are file folders and not PBO files Share this post Link to post Share on other sites
crooker12 36 Posted December 21, 2016 20 hours ago, domokun said: Is there any chance that anyone from the RHS and/or CUP might be able to help you? Pufu from the RHS team has been very helpful answering our questions previously, but I think right now the RHS guys are very busy with the latest update. I'll wait until the dust settles from that before adding to their workload... 15 hours ago, armyguy277 said: the files in the csat replacement pack are file folders and not PBO files Good catch - the file folders have been removed, and the PBO files are added. 1 Share this post Link to post Share on other sites
Darth_flavious 0 Posted February 1, 2017 while playing the original missions i noticed any autorifleman. has no gun but is running around like he has a pretend gun. pretty usless in fire fights. made the downed heli mission a little hard as the sl got killed and the medic was busy. Share this post Link to post Share on other sites
El_Guiguitre 13 Posted February 1, 2017 7 hours ago, Darth_flavious said: while playing the original missions i noticed any autorifleman. has no gun but is running around like he has a pretend gun. pretty usless in fire fights. made the downed heli mission a little hard as the sl got killed and the medic was busy. The RHS update brought some changes to the mods (including some messing with our configs) We've both been pretty busy with real life stuff lately, so we haven't had time to work on the mod since then. But I'll get this fixed ASAP. The AAF side is still WIP. With the addition of RHS:SAF, we were considering adding a bit of serbian gear in the mix. The question is: would you guys rather have a wip greg/afrf version soon or a complete gref/afrf/saf version later? (or both) 2 Share this post Link to post Share on other sites
mandaloin 33 Posted February 27, 2017 On 2/1/2017 at 10:49 AM, El_Guiguitre said: The question is: would you guys rather have a wip greg/afrf version soon or a complete gref/afrf/saf version later? (or both) I'd rather have WIP version soon. I'm mainly concerned with the weapon replacements. The gear can come later. Share this post Link to post Share on other sites
crooker12 36 Posted March 8, 2017 Updated NATO Infantry pack is now present on the Dropbox. This version restores the missing M249, MP7 and SPC following the recent RHS release. Share this post Link to post Share on other sites
Guest Posted March 9, 2017 Updated version frontpaged on the Armaholic homepage. RHS/Vanilla replacement pack v1.1 RHS: United States Armed Forces RHS: Armed Forces Of The Russian Federation Share this post Link to post Share on other sites
deadpool2894 14 Posted July 17, 2017 On 9/2/2016 at 0:59 PM, El_Guiguitre said: We will take a look at this Titan problem. We already discussed about it, but we've been quite busy this week so we were not able to take a closer look at it. The two mods you're talking about did not ask Cunico's permission to use his assests. They basically stole his work. As Crooker12 told you, we might consider making optional packs, but this will not come before we release the first, RHS only, full replacement pack. :) This replacement pack is made to be used with RHS only. We know it can cause a lot of issues with other unit packs. (VSM for example will not work with our mod, as we set the plate carrier's base class to be an IOTV) Remember me? I had that TITAN issue where the Javelin would not replace the TITAN. Well today I found the what was causing the problem for me after months of mod testing. It seems when I run the replacement mod with ACE MOD it causes the the TITAN problem. So if it is possible for you guys to make an ACE compatibility file to rectify the problem, since ACE is such popular mod it would be much appreciated if not I will still probably use the mod anyway Cause i can't stand the vanilla units. Share this post Link to post Share on other sites
El_Guiguitre 13 Posted July 24, 2017 A little bit of news: We've both been pretty busy IRL so the mod is moving along really slowly, but we are still working on it. Progress is as follow : NATO Pacific faction is replaced with the Marines. CSAT Pacific is still a big WIP (almost nothing done tbh) The AAF replacement is done (I just have to figure out how to remove the labels from the russian vehicles) The FIA pack is almost done, it's just a matter of details now. The link below has the latest version of the NATO, CSAT and AAF packs. https://www.dropbox.com/sh/vaod150ksioluxt/AADs_9mDvEyhkXICmHj0qY_5a?dl=0 (feel free to report any bugs or errors you find) On 17/07/2017 at 4:26 AM, deadpool2894 said: Remember me? I had that TITAN issue where the Javelin would not replace the TITAN. Well today I found the what was causing the problem for me after months of mod testing. It seems when I run the replacement mod with ACE MOD it causes the the TITAN problem. So if it is possible for you guys to make an ACE compatibility file to rectify the problem, since ACE is such popular mod it would be much appreciated if not I will still probably use the mod anyway Cause i can't stand the vanilla units. We do not plan on making an ACE compat right now, we would rather finish the mod first. However, if you're willing to give us a hand on that, feel free to PM me. 5 Share this post Link to post Share on other sites
Xoref 2 Posted February 16, 2018 On 25.07.2017 at 5:52 AM, El_Guiguitre said: (feel free to report any bugs or errors you find) So I just created this account to report one: the PKM model for FAA has messed-up texture which looks like it's from vanila game stretched upon the RHS model. Seems it's because the hiddenSelectionsTextures[] parameter is missing in the AFF config. I fixed it with hiddenSelectionsTextures[] = {"rhsafrf\addons\rhs_weapons\pkm\PKM_co.paa"}; but not sure it's the best way, tho, I'm not a modder. There are some other models with the same issue, but I just can't remember right now which ones. Maybe I'll edit this in later. 1 Share this post Link to post Share on other sites
Tam Dang Nguyen 0 Posted March 28, 2018 Hey! Been following this amazing mod since the start. Just wondering if you're still working on this, if you're busy or stopped working on this mod. Share this post Link to post Share on other sites
crooker12 36 Posted March 30, 2018 Hi Tam Dang Nguyen, thanks for the kind words. Development on this mod has been on pause for a while. It basically boils down to it being quite a large project to keep running with only two people, particularly when life has a habit of happening. However, I'm still interested in keeping it going, and hope to revisit it Soon (TM). 1 Share this post Link to post Share on other sites
Rubilio 0 Posted March 16, 2021 I have a problem with ak magazine that are invisible when loaded in the gun, they ahoot but it doesn't look good to shoot with a gun without magazine Share this post Link to post Share on other sites
PuFu 4600 Posted March 16, 2021 4 hours ago, Rubilio said: I have a problem with ak magazine that are invisible when loaded in the gun, they ahoot but it doesn't look good to shoot with a gun without magazine you should be aware that this mod has been updated/maintained in a while, and as such, there might be a lot of issues that comes from it - game updates and RHS updates Share this post Link to post Share on other sites
singis tinge 0 Posted February 24, 2022 Shame because the CSAT/Russian magazine issue is the only bug I have found. Share this post Link to post Share on other sites
VIctorPadilha 0 Posted September 19, 2023 Hello, I came from the future to say that this mod changed the lives of many people who play Arma 3 lol, jokes aside. I'm Brazilian and... Bro, what an indrivel mod, it's really fun to play it with the blackhawks, I've known this mod for a long time, since then I haven't been able to do without it, of course there are still a lot of bugs, due to game updates and such, But this mod is incredible just for existing. Congratulations on being able to start something so beautiful. I wanted you to continue, I don't know anything about programming, I don't even know how to do it, I really wanted to learn, because this mod made me want to see Arma 3 from a different perspective. I don't know what's more difficult, continuing him or updating him, but if I could just make him more playable it would be really good, as some soldiers are no longer as useful, like the AA specialist. But thank you in advance for your incredible mod. Share this post Link to post Share on other sites