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[WIP] RHS/Vanilla replacement pack

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El_Guiguitre and crooker12 are proud to release the RHS replacement pack. Since discovering the superb RHS Escalation mod, we have been waiting for someone to release a pack to swap the vanilla weapons, items and vehicles for their present-day equivalents. Unfortunately, such a pack didn't materialise, and eventually we decided to create one ourselves.
 

Our aim is to allow any mission with vanilla assets to be played with RHS assets, without any further modification of the mission being necessary.
 

In order to keep the number of mod dependencies to a minimum, only RHS assets will be used in the core mod. After all vanilla assets have been replaced, we may go back and add optional gear packs that use content from other mods. However, if this does occur, it will be in the distant future.
 

So far, we have replaced the NATO Altis faction with the US Army, and other factions will follow When They Are DoneTM. All NATO Altis (and CTRG Altis) weapons, vehicles, aircraft, uniforms, and items have been replaced with their RHS equivalent.

Update 20/12/2016 - CSAT has now been replaced with the Armed Forces of the Russian Federation.
 

Download link: https://www.dropbox.com/sh/48bd61ycc8sxdz8/AADGMEcYykD-RqomF_pbxLTFa?dl=0

Known issues:

  • There are several duplicate items in the arsenal. This is caused by the same RHS asset (for example, the patchless SPC) being used to replace multiple vanilla assets.
  • Since each vanilla item is replaced individually, loadouts resemble vanilla in terms of magazine numbers etc, rather than being 100% real-life-accurate.
  • The PCML has not yet been replaced. This will hopefully be fixed in a future version.
  • CSAT optics replaced with Russian equivalents still fit on all rifles, not just Kalashnikov mounting systems.

Future plans (not necessarily in order of appearance):

  • CSAT Altis to be be replaced with Russian assets (complete)
  • AAF to be replaced with assets from the RHS GREF pack
  • FIA and guerillas to be have a mix of the equipment of the occupying forces (Russian and GREF)
  • NATO Pacific to be replaced with USMC
  • CSAT Pacific to be replaced with appropriate Russian forces
     

We would like to thank BIS for their amazing game, eduardcomando for his NIArms replacement pack that inspired this mod, and the RHS team for doing the hard work that made this mod possible. We would like to stress that this mod is NOT an official RHS release - any issues with it are our fault, not the fault of the RHS team.

Edited by crooker12
New release
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link says The folder ‘RHS replacement’ doesn’t exist.

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link says

The folder ‘RHS replacement’ doesn’t exist.

My apologies - it should be fixed now.

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Finally A mod to replace the annoying unrealistic vanilla units :) . Quick question for the CTRG and recon and special force guys will you be replacing their vest with spec 4 vest? LBT vests are used by many special operation units and that would be BA if the special forces vanilla units had them on. Are guys going to add the javelin to the missile specialist?

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I thought the missile specialists already had the Javelin - do they still have the Titan in your game?

We won't be adding Spec4Gear to the main mod, as it would add another mod dependency. Our philosophy for this mod was to make the only dependency RHS, as there are many excellent mods we could include, but it could quickly get annoying having to download lots of mods just to replace the Hunter with a Humvee.

That said, we miiiiight later release 'side packs' that add LBTs for the special forces, or the CH-46 (for example), but we would have to think hard about that. Even if we can get permission from the mod makers, it would create many different 'versions' of the mod, which could be confusing for multiplayer...

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Good initiative. This will make me try the official campaigns :)

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this mod seems to break a lot off mission because it causes you to not be able to enter some vehicles 

Edit

i figured out what is causing it because the AMV-7 Marshal can hold  8 passengers but the M2 Bradley can only hold 7 you cant enter the vehicle which means the campaign mission   Resergent West is unbeatable.

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Thanks for testing, and for going the extra mile to figure out the cause of the issue - it's really helpful, thanks!

We'll have a look into it, but I'm afraid I can't promise a fix - changing the seat number will probably end up with a weird 8th man clipping through his friend so he can sit in the same seat...

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New mod v1.0 available at withSIX. Download now by clicking:

banner-420x120.png

Hey El_Guiguitre and crooker12 , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

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New mod v1.0 available at withSIX. Download now by clicking:

banner-420x120.png

Hey El_Guiguitre and crooker12 , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

 

 

 

Thank you guys :)

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I thought the missile specialists already had the Javelin - do they still have the Titan in your game?

We won't be adding Spec4Gear to the main mod, as it would add another mod dependency. Our philosophy for this mod was to make the only dependency RHS, as there are many excellent mods we could include, but it could quickly get annoying having to download lots of mods just to replace the Hunter with a Humvee.

That said, we miiiiight later release 'side packs' that add LBTs for the special forces, or the CH-46 (for example), but we would have to think hard about that. Even if we can get permission from the mod makers, it would create many different 'versions' of the mod, which could be confusing for multiplayer...

 

Okay that is cool and can't wait for future updates!!! But for the Javelin situation in my game it is still showing the titan launcher could this be a glitch on my end? I think the Spec4Gear author wouldn't mind you making your own version which would not require a dependency but ask him first!!!! There are two mods using the spec 4 gear vest but they do not require the original spec 4 gear file in order to download and use in game. Here is one of the links for an example.

http://www.armaholic.com/page.php?id=29844

 

Also this mod conflicts with some other mods for exmaple the IDF mod uses the BI m2a1 slammer since it is the merkava 4 tank but it gets replaced with the m1a2 abramas with messed up textures.

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Okay that is cool and can't wait for future updates!!! But for the Javelin situation in my game it is still showing the titan launcher could this be a glitch on my end? I think the Spec4Gear author wouldn't mind you making your own version which would not require a dependency but ask him first!!!! There are two mods using the spec 4 gear vest but they do not require the original spec 4 gear file in order to download and use in game. Here is one of the links for an example.

http://www.armaholic.com/page.php?id=29844

 

Also this mod conflicts with some other mods for exmaple the IDF mod uses the BI m2a1 slammer since it is the merkava 4 tank but it gets replaced with the m1a2 abramas with messed up textures.

 

We will take a look at this Titan problem. We already discussed about it, but we've been quite busy this week so we were not able to take a closer look at it.

 

The two mods you're talking about did not ask Cunico's permission to use his assests. They basically stole his work.

As Crooker12 told you, we might consider making optional packs, but this will not come before we release the first, RHS only, full replacement pack. :)

 

This replacement pack is made to be used with RHS only. We know it can cause a lot of issues with other unit packs. (VSM for example will not work with our mod, as we set the plate carrier's base class to be an IOTV)

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Will Syndikat eventually receive an upgrade as well?

 

We agreed on finishing the vanilla stuff before doing Apex things. But this might come in the future :)

 

Nice work!  :)

 

Thank you Misty. :) 

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We will take a look at this Titan problem. We already discussed about it, but we've been quite busy this week so we were not able to take a closer look at it.

 

The two mods you're talking about did not ask Cunico's permission to use his assests. They basically stole his work.

As Crooker12 told you, we might consider making optional packs, but this will not come before we release the first, RHS only, full replacement pack. :)

 

This replacement pack is made to be used with RHS only. We know it can cause a lot of issues with other unit packs. (VSM for example will not work with our mod, as we set the plate carrier's base class to be an IOTV)

Okay thanks and keep up the great work.

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What do you reckon of replacing CSAT Pacific with Chinese instead? I reckon it will be a good idea.

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I absolutely love this mod. When can we expect to see the GREF gear for the AAF? And any possibility of the brits getting another mods gear? i know their spec ops use m4s and the like but i think id rather see them using the L85. but thats just me.

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What do you reckon of replacing CSAT Pacific with Chinese instead? I reckon it will be a good idea.

 

 

I absolutely love this mod. When can we expect to see the GREF gear for the AAF? And any possibility of the brits getting another mods gear? i know their spec ops use m4s and the like but i think id rather see them using the L85. but thats just me.

 

Like we already said, this mod will use RHS only. Optional packs might come in the future, but not before we're done with the RHS pack.

AAF replacement pack is still WIP, so the answer to your question is "When it's done"TM  

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Like we already said, this mod will use RHS only. Optional packs might come in the future, but not before we're done with the RHS pack.

AAF replacement pack is still WIP, so the answer to your question is "When it's done"TM  

lol kk. As for the CSAT are they currently set for russian gear or is that later as well?

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lol kk. As for the CSAT are they currently set for russian gear or is that later as well?

Currently, only NATO has been replaced, using RHS US Army assets. We are actively working on replacing CSAT (Altis) and AAF assets with RHS Russian and GREF assets, respectively, but have no timeframe for release. So, CSAT will be replaced 'later', but not 'as later' as any (still speculative) side packs, if that makes sense.

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CSAT forces have now been replaced with the Armed Forces of the Russian Federation, with all equipment replaced with the closest Russian equivalent. Please find the files at the same download link as the US forces.

 

There are two (known) quirks with this release. Firstly, strange magazine compatibility is a feature, not a bug. This mod is designed to be plug-and-play, so that no other changes are needed to play vanilla-content Arma 3 missions with RHS assets. Since, for example, all factions in Arma 3 use the same 40mm grenade, all grenade launchers in our mod need to retain the ability to launch this grenade to avoid breaking existing missions. This means that GP25s-that-used-to-be-CSAT-UGLs are able to use NATO 40mm grenades, the MP433-that-used-to-be-a-Rook40 can use M9 mags, etc. GP25s-that-have-always-been-GP25s (ie original RHS assets, with the RHS logo next to them in the Arsenal) are unaffected.

 

Secondly, since CSAT optics fit on all weapons, we have been unable to prevent the Russian optics from doing the same. Given the mounting location for Kalashnikov-type sights is different to Picatinny rails, non-Russian rifles with CSAT optics will look weird. We haven't found a fix for this, and it's not for lack of trying - but we look forward to being shown where we went wrong by someone more experienced...

Edited by crooker12
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