rowdied 44 Posted May 4, 2023 On 12/1/2022 at 1:20 PM, Harzach said: What doesn't work? What issue? Have you submitted a ticket? Sorry not on here too often. I went on their discord and asked why it doesn't pop anymore. They had issues with the latest version of Ace so they disabled it for the near future. They are not sure when it will make it back in either. Share this post Link to post Share on other sites
dvdbrewster 12 Posted May 16, 2023 ACE # mod breaks the m134 door guns of the ch 47i when ARMA Aegis is also loaded. Share this post Link to post Share on other sites
gatordev 218 Posted September 21, 2023 Dumb question for the group...I recently started playing SP with ACE again and I'm having an issue with the NVG options. I personally don't find the ACE NVGs "fun" and find them too dark compared to the real thing even with the gain turned all the way up. I've tried to disable the ACE NVG option, but when I do, I get the vanilla NVG look, but it's full-screen and I lose the toilet paper roll overlay field of view that's normally part of an addon. I've tried removing the ACE NVG .pbo and still have the same issue. It happens with vanilla, ACE, and RHS NVGs. I can't remember if I tested USP. Is there anyway to return to the normal view that each addon provides? Share this post Link to post Share on other sites
krzychuzokecia 714 Posted April 27 There's an issue with scopes in CUP compatibility patch - they've retained vanilla style of BDC adjustments, which means that when having ACE Scopes enabled, it's possible to adjust both ACE mil turrets, and vanilla BDC zeroing simultaneously (as both systems use same keybinds by default). Judging from how you've set up other scopes (vanilla or RHS compat), CUP scopes should have their zeroing capped at 100 meters. Also Mr @HBAOplus reports the following issues: 1. For RSASS On 4/26/2024 at 8:03 AM, HBAOplus said: its ACE_barrelLength is only 264mm 2. For M249/Minimi variants On 4/26/2024 at 8:03 AM, HBAOplus said: they are open bolt MGs, so should be ace_overheating_closedBolt = 0 If someone here has some way to reach ACE devs with that info (doesn't seem like they roam the Forums anymore), I'd be grateful! Share this post Link to post Share on other sites
devildog 5 Posted July 4 getting error message z\ace\addons\main\script_mod.hpp did what dev said and its still crashes server Share this post Link to post Share on other sites
HBAOplus 13 Posted August 18 On 4/27/2024 at 8:37 PM, krzychuzokecia said: There's an issue with scopes in CUP compatibility patch - they've retained vanilla style of BDC adjustments, which means that when having ACE Scopes enabled, it's possible to adjust both ACE mil turrets, and vanilla BDC zeroing simultaneously (as both systems use same keybinds by default). Judging from how you've set up other scopes (vanilla or RHS compat), CUP scopes should have their zeroing capped at 100 meters. Also Mr @HBAOplus reports the following issues: 1. For RSASS 2. For M249/Minimi variants If someone here has some way to reach ACE devs with that info (doesn't seem like they roam the Forums anymore), I'd be grateful! These 2 settings are found in CUP weapons mod (config.bin) I afraid😂 Share this post Link to post Share on other sites
krzychuzokecia 714 Posted August 18 20 minutes ago, HBAOplus said: These 2 settings are found in CUP weapons mod (config.bin) I afraid😂 I reported this here, since according to Alwarren CUP ACE compat is now developed by ACE guys themselves. Share this post Link to post Share on other sites