Roddis 27 Posted July 30, 2016 I think that its aged thing, but still make me crazy. In Altis/Stratis was only that little wall. Now in Tanoa i found so many situation make it to appears. I cant understand how this dont be a priority. All the time it happens it results in an immediately headshot, cause prone stance is tough situation related, and of course imediately amount of shit out of my mouth. Please look at that or explain why you get around. Ps. In the video no one time the prone to crounch is intentional. 6 Share this post Link to post Share on other sites
MrSanchez 243 Posted July 30, 2016 I think that its aged thing, but still make me crazy. In Altis/Stratis was only that little wall. Now in Tanoa i found so many situation make it to appears. I cant understand how this dont be a priority. All the time it happens it results in an immediately headshot, cause prone stance is tough situation related, and of course imediately amount of shit out of my mouth. Please look at that or explain why you get around. I recently found the cause of this problem for one of my friends. The @personalarsenal mod by Drakeziel on Play withSix is terribly outdated, I don't think it was ever updated since it's original release in 2014. The old version has a CfgMovesBasic class in it for some reason which fucks up the animations for humans. It causes people to randomly go prone or randomly do the 'fall over, out of stamina' animation. Since it never got updated on PW6 this issue stuck around for two years. Removing the mod and replacing it with WebSlugs' Virtual Arsenal Anyway (@va) on PW6 is the cure. If you don't use the aforementioned outdated version of that mod then I wouldn't know what the problem is... Kind regards, Sanchez Share this post Link to post Share on other sites
Roddis 27 Posted July 30, 2016 No i think is a well known issue by BIS. In any case i play vanilla Arma. Share this post Link to post Share on other sites
Freghar 73 Posted July 30, 2016 https://feedback.bistudio.com/T117864 https://feedback.bistudio.com/T117123 Also mentioned in the General Branch discussion thread many times even before 1.60 release, but it somehow made it into stable and even through another stable release. I'm not that hopeful for a fix. (Being nearby a low stone wall is a different issue (reported separately, don't have the tracker ID, it's much older though.) Share this post Link to post Share on other sites
x3kj 1247 Posted July 30, 2016 I have a feeling that it's those small stones and "bumps" in geometry/roadway LOD that cause this. When the "ray tracing" downwards for detection of slope you are standing on falls on the edge of a stone, it propably thinks you are moving on a steep mountain slope. These small stones shouldnt have collision ... its silly. When you are on Tanoa on the crater edge looking towards that radio station, there are many small pebbles that can cause the same. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted July 31, 2016 I have a feeling that it's those small stones and "bumps" in geometry/roadway LOD that cause this. When the "ray tracing" downwards for detection of slope you are standing on falls on the edge of a stone, it propably thinks you are moving on a steep mountain slope. These small stones shouldnt have collision ... its silly. When you are on Tanoa on the crater edge looking towards that radio station, there are many small pebbles that can cause the same. No. It's not mod related, and it's certainly not because of objects. I've had this issue in the middle of an open field. Not only that, i've been in situations where i NEED to be prone, and because of this glitch, i've had bullets so close to my jugular it's not even funny. It happens when your prone and you turn your mouse to either side too fast. It's extremely annoying as hell. Hope it gets fixed soon. On anther note, there's a serious issue with memory now. not sure what it is, but i've never seen so many steam ticket kicks, as well as game crashes based on memory. EDIT: does the T-100 have advanced Counter measures i don't know of? Just had a strange anomaly where i couldn't lock onto it with the PCML, so i just fired it using the ranging, and even though it was a perfect trajectory, the missile dived down into the ground as it was about to hit it about 50 feet away and exploded. If it's not a feature, please look into it. Share this post Link to post Share on other sites
x3kj 1247 Posted August 1, 2016 No. It's not mod related, and it's certainly not because of objects. I've had this issue in the middle of an open field. Not only that, i've been in situations where i NEED to be prone, and because of this glitch, i've had bullets so close to my jugular it's not even funny. It happens when your prone and you turn your mouse to either side too fast. It's extremely annoying as hell. Hope it gets fixed soon.I didnt even mention mods. Learn to read. If you would have watched the video, you would have seen that he doesnt turn around fast. He crawls over small stones and it happens. On anther note, there's a serious issue with memory now. [...] does the T-100 have advanced Counter measuresway to derail a thread Share this post Link to post Share on other sites
Roddis 27 Posted August 2, 2016 On anther note, there's a serious issue with memory now. not sure what it is, but i've never seen so many steam ticket kicks... Yes dont please. Today I get at least another two headshot because of that. Nobody else thinks that this is a rare game experience killer? Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted August 2, 2016 I didnt even mention mods. Learn to read. If you would have watched the video, you would have seen that he doesnt turn around fast. He crawls over small stones and it happens. way to derail a thread My bad, i guess i had misunderstood. However, i've experienced an issue with both, as in the one you mentioned, and the one i mentioned. Both are issues with prone and crouch animations. So it's not really thread derailing if they both fall in the same category in similarly close fashion. Share this post Link to post Share on other sites
Roddis 27 Posted August 4, 2016 ENGINE Added: An engine implementation of the Stance attribute Any relation with the problem here? Share this post Link to post Share on other sites
TrueCruel_Nobody 35 Posted August 4, 2016 ENGINE Added: An engine implementation of the Stance attribute Any relation with the problem here? Nope, this is meant with it: https://twitter.com/KarelMoricky/status/760819598031724545 Share this post Link to post Share on other sites
The Ferryman 1 Posted August 9, 2016 Iv had my head taken off many times due to this haha Share this post Link to post Share on other sites
Roddis 27 Posted August 16, 2016 ENGINE Fixed: Characters would be forced to stand up on terrains too steep for being prone OMG is it? Share this post Link to post Share on other sites
Freghar 73 Posted August 16, 2016 ENGINE Fixed: Characters would be forced to stand up on terrains too steep for being proneOMG is it?That's probably only the old issue, the 1.60 regression was related to mouse-turning rather than steep terrain. Hopefully, it gets fixed soon-ish as well. Share this post Link to post Share on other sites
dragon01 902 Posted August 16, 2016 Check if that isn't fixed as well, though. I never experienced this so I can't test it myself, but such a change could have also effected that bug. Share this post Link to post Share on other sites
Roddis 27 Posted August 19, 2016 Yes, yes IT IS!!! I could test just today coming back to holiday and yes, THANKS BIS, you did to me (and us all i think) a very big gift. This was so hateful to my personal ArmA game experience and so unfair that such a delicate combat stance was out of total control, that made me so crazy everytime. I dont know why you waited so far, maybe because instead of only one little wall now that happened so much time, but whatever it is, i want to say you thanks one more time. 2 Share this post Link to post Share on other sites