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The Ferryman

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About The Ferryman

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  1. Hard to describe, but with the addition of a recent update, Iv found a new bug was introduced that made players using a ps3 controller pull to the right. Anyone else experiencing this? Thanks.
  2. The Ferryman

    Targeting improvements

    I agree with all of this.
  3. The Ferryman

    Targeting improvements

    Yea, I also don't think locking a target should tell you who's in the vehicle. Should just say; enemy slammer etc.
  4. The Ferryman

    Targeting improvements

    Thanks for the reply, but on the related note of a mod request (curious if a Dev can answer this if nobody knows the answer) could a mod be introduced to a main mission file like King of the hill? That is to say, is it anyway possible for a mod to be developed (by a third party) that would be implemented into a large mission like king of the hill that could give the option to disable the aim assist? Because alot of people Iv asked have told me that KOTH devs can't disable this feature though modding, and that its hard coded through arma. Although, im yet to have a dev confirm this. btw for clarification, I'm talking about the king of the hill mod developed by Sa-Matra Cheers.
  5. The Ferryman

    Targeting improvements

    I get this, and I know your right. I know that In reality, Jets are even more powerful than they are perceived in arma (lock targets 10+km away). Its just that arma is such a versatile game that you can tweak and alter in so many ways so that you can play the game as you enjoy playing it. I'm not saying the aim assist is a bad thing, quite the contrary because it opens many doors for people who have never flown jets in arma before and adds more to the realistic mill sim experience. All I'm asking is if one day we can have the option to disable it. So those who would like to play with it can, and those who want to try without it can do so. I mean they have the option to remove stamina right? Hell you can even tweak it so you don't even take any damage if you want to do some testing. Why not just add an on/off option to the targeting system? Everybody's happy.
  6. The Ferryman

    Targeting improvements

    Well for instance, I love flying wipeouts and other jets in King of the hill. It would be very helpful if there were an option to disable the HUD aim assist in jets. Weather it be server side via the difficulty level, or some other method (not a coding genius). Just to clarify, I'm talking about the circle that appears in front of an air target/ground target when you lock it with the cannon. The reason is, despite this aim assist being great for lower difficulty levels for some players, I find for others (such as myself) It takes away from the experience, and tends to make it difficult to balance games such as KOTH. Hitting a moving air target in a jet used to be a bit of an art. But now all you need to do is aim for the "magic circle". So would it one day be possible to disable these elements from the game? The same way that raising the difficulty level removes the cross hair and other hud elements for infantry. Thanks for the reply :)
  7. The Ferryman

    Prone to crouch issue [SOLVED]

    Iv had my head taken off many times due to this haha
  8. The Ferryman

    Visual Upgrade – Feedback

    Looks great. Keep up the good work.
  9. The Ferryman

    Targeting improvements

    Is there a way to disable some of the current targeting system? Just for more of a challenge.
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