usedragon 10 Posted July 16, 2016 (edited) So, basically when I load up in game, the whole map is white and saying it cannot load texture \lakeside\data\layers\s_000_000_lco even though its in there paa/png file. I am using Lakeside map (starting over from scratch). Sat/mask images are 10240x10240 png files Config http://pastebin.com/PDk5x71D CfgSurfaces.h class DefaultClutter;class Clutter{ class Grass: DefaultClutter { model = "A3\plants_f\Clutter\c_Grass_Green.p3d"; affectedByWind = 1.0; swLighting = 1; scaleMin = 0.85; scaleMax = 1.0; surfaceColor[] = {0.431,0.475,0.267}; }; class ThistleThorn: DefaultClutter { model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d"; affectedByWind = 0.3; swLighting = 0; scaleMin = 0.3; scaleMax = 1.0; }; class ThistleThornSmall: DefaultClutter { model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d"; affectedByWind = 0.25; swLighting = 0; scaleMin = 0.4; scaleMax = 0.7; }; class FlowerYellow2: DefaultClutter { model = "A3\plants_f\Clutter\c_Flower_Low_Yellow2.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.6; scaleMax = 1.0; };};class CfgSurfaces{ class Default{}; class Water{}; class GrassSurface: Default { access = 2; files = "use_grass_green_*"; character = "GrassClutter"; soundEnviron = "grass"; soundHit = "soft_ground"; rough = 0.08; maxSpeedCoef = 0.9; dust = 0.15; lucidity = 4; grassCover = 0.05; impact = "hitGroundSoft"; surfaceFriction = 1.7; maxClutterColoringCoef = 1.35; }; class BeachSurface: Default { access = 2; files = "use_beach_*"; character = "Empty"; soundEnviron = "sand"; soundHit = "soft_ground"; rough = 0.1; maxSpeedCoef = 0.8; dust = 0.5; lucidity = 1.25; grassCover = 0.0; impact = "hitGroundSoft"; surfaceFriction = 1.6; maxClutterColoringCoef = 1.35; }; class SeabedSurface: Default { access = 2; files = "use_seabed_*"; character = "Empty"; soundEnviron = "gravel"; soundHit = "hard_ground"; rough = 0.15; maxSpeedCoef = 0.85; dust = 0.75; lucidity = 200; grassCover = 0.05; surfaceFriction = 1.4; maxClutterColoringCoef = 1.35; };};class CfgSurfaceCharacters{ class GrassClutter { probability[] = {0.74,0.02,0.19,0.05}; names[] = {"GrassGreen","ThistleThorn","ThistleThornSmall","FlowerYellow2"}; };}; layers.cfg class Layers { class lakeside_grass_green { texture = "lakeside\data\use_grass_green_co.paa"; material = "lakeside\data\use_grass_green.rvmat"; }; class lakeside_beach { texture = "lakeside\data\use_beach_co.paa"; material = "lakeside\data\use_beach.rvmat"; }; class lakeside_seabed { texture = "lakeside\data\use_seabed_co.paa"; material = "lakeside\data\use_seabed.rvmat"; }; }; class Legend { picture="lakeside\source\maplegend.png"; class Colors { lakeside_grass_green[]={{0,255,0}}; lakeside_beach[]={{107,75,6}}; lakeside_seabed[]={{0,0,255}}; }; }; Edited July 17, 2016 by usedragon Share this post Link to post Share on other sites
dragonsyr 21 Posted July 16, 2016 try export your wrp before crunch... Share this post Link to post Share on other sites
usedragon 10 Posted July 16, 2016 try export your wrp before crunch... Tried before and after generating texturing, clearing temp folders still no vail :( Share this post Link to post Share on other sites
cowardheart 11 Posted July 16, 2016 Maybee check the rvmat , I had a similar problem before and it was rvmat thats was wacko Share this post Link to post Share on other sites
usedragon 10 Posted July 16, 2016 Maybee check the rvmat , I had a similar problem before and it was rvmat thats was wacko I gave those a shot Redid them by making new document and saving the approperiate names redid data/textures images by taking map_data textures to png > paa with new name saving (maybe renaming wasn't working) used a different config changed mask colors and did repeated steps above. I'm out of options :( Share this post Link to post Share on other sites
koil 10 Posted July 17, 2016 Do they show up inside buldozer? Share this post Link to post Share on other sites
usedragon 10 Posted July 17, 2016 Do they show up inside buldozer? sat texture shows up in buldozer(no error) but once in game everything is white Edit: updated first post Edit: I verify arma 3 tools and 3 files were reacquired but didn't help Share this post Link to post Share on other sites
usedragon 10 Posted July 17, 2016 update http://i65.tinypic.com/fk8pr4.png-- sat texture shows up in buldozer no error http://tinypic.com/r/sd337s/9-- load up editor gets the cannot load texture s_000_000_lco pboPoject came up no errors cruching Is this causing the cfgSurfaces/layers.cfg not reading correctly? Been trying to get this bug squashed and not haven't given up just yet. sorry for double-posting Share this post Link to post Share on other sites
koil 10 Posted July 17, 2016 The satellite image isnt the problem, its the surface type images, either the color corresponding to them is wrong, the file location is wrong, or the way you have linked them in the config is wrong, id suggest just wiping your surfaces and get one global one to work, as right now even your default texture isnt showing.What is the name of your PBO once its put together? I am guessing lakeside? Maybe try with the default, jackson_county. Share this post Link to post Share on other sites
usedragon 10 Posted July 18, 2016 Yeah the pbo is named lakeside however I am not using any of the Jackson_County source files as im doing it from scratch (except for L3DT files). So I did the suggestion of doing 1 color and still does it. Also, when I looked at how the generating layers when on the surfaces; all the mask png/paa are black instead of green (when it should be?) Share this post Link to post Share on other sites
dragonsyr 21 Posted July 20, 2016 maybe ,try clear your temp folder. Share this post Link to post Share on other sites
koil 10 Posted July 22, 2016 Not sure what you mean is black and green, screen shot it? Share this post Link to post Share on other sites
lappihuan 178 Posted July 22, 2016 could you show a screenshot of your "location" tab? Share this post Link to post Share on other sites
usedragon 10 Posted July 22, 2016 Not sure what you mean is black and green, screen shot it? mask images could you show a screenshot of your "location" tab? Share this post Link to post Share on other sites
usedragon 10 Posted July 22, 2016 Tried the 4 and 6 material per cell used Replace Text program to convert .png > .paa images When I used replace Text program to replace few lines inside the .rvmat files (.png to .paa), i'll get the same error cannot load texture s_000_000_lco.paa or s_000_000_lco.png save. export WRP (overwriting existing/delete and make a new one -- doesn't matter) Deleting temp folder right before using PBOproject Share this post Link to post Share on other sites
Ben Harris 11 Posted July 23, 2016 Is this just in Buldozer, if so, I have the same issue sometimes, do this: Re-Run Bulldozer Configurator, Make sure bulldozer.cfg is set to defaults. Reload Terrain Builder and then Generate layers again (Export Mask / Sat). Share this post Link to post Share on other sites
usedragon 10 Posted July 23, 2016 Is this just in Buldozer, if so, I have the same issue sometimes, do this: Re-Run Bulldozer Configurator, Make sure bulldozer.cfg is set to defaults. Reload Terrain Builder and then Generate layers again (Export Mask / Sat). This is in game (Editor) which doesn't have any textures, however buldozer is fine for me. Share this post Link to post Share on other sites
koil 10 Posted July 24, 2016 delete your layers folder and try redo it if you get missing file errors Share this post Link to post Share on other sites
usedragon 10 Posted July 25, 2016 delete your layers folder and try redo it if you get missing file errors Did not work unfortunately Share this post Link to post Share on other sites
usedragon 10 Posted August 3, 2016 I have now happily say I have found the problem :) Everything is find with everything within TerrainBuilder/P drive until I got into pboProject. Looking and decided to hit Restore Defaults in the setup and notice .paa was part of the exclude from pbo. So now the textures is showing up (never touch this since i have downloaded pboProject. Thanks for everyone who tried to help me Share this post Link to post Share on other sites
jollyroger666 0 Posted October 25, 2019 HI usedragon i have your same problem I did not understand how you solved it can you explain it again pls? many thxs Share this post Link to post Share on other sites
HorribleGoat 1473 Posted November 18, 2019 @jollyroger666 I would suggest using the PMC ulltimate terrain tutorial to set up your tools and to go over the basic workflow. Share this post Link to post Share on other sites