miogushi 4 Posted June 12, 2017 it doesn't work :s , [bis_fnc_rotatevector2d] error type SCALAR , exepted ARRAY, on index 0, in [0,360] this error appear : http://hpics.li/2f9fb0e Share this post Link to post Share on other sites
Squirtman 5 Posted June 13, 2017 try enclosing each getmarkerpos in parentheses () or brackets [] _town = [(getMarkerPos "town_1"),(getMarkerPos "town_2"),(getMarkerPos "town_3"),etc. I don't know what i was thinking earlier it should have been like that to begin with. If that doesn't work then you may have to use a random/if statements combination _num = floor(random x); if (_num==0) then { _town = getmarkerpos town_y }; if (_num==1) then { _town = getmarkerpos town_y }; if (_num==2) then { _town = getmarkerpos town_y }; where x = number of markers and y = marker number see getmarkerpos and Random for reference. I know the second method will work as i have used it for similar purposes but with the number of markers you have it's going to mean a good bit of copy paste and change numbers. Share this post Link to post Share on other sites
pierremgi 4862 Posted June 13, 2017 2 hours ago, Squirtman said: try enclosing each getmarkerpos in parentheses () or brackets [] _town = [(getMarkerPos "town_1"),(getMarkerPos "town_2"),(getMarkerPos "town_3"),etc. I don't know what i was thinking earlier it should have been like that to begin with. If that doesn't work then you may have to use a random/if statements combination _num = floor(random x); if (_num==0) then { _town = getmarkerpos town_y }; if (_num==1) then { _town = getmarkerpos town_y }; if (_num==2) then { _town = getmarkerpos town_y }; where x = number of markers and y = marker number see getmarkerpos and Random for reference. I know the second method will work as i have used it for similar purposes but with the number of markers you have it's going to mean a good bit of copy paste and change numbers. Please, cease to send so wrong solutions. Your consideration about brackets or parentheses for each getmarkerpos are useless (and false), and let think you don't know what you're doing. Your half a code with a stack of <if then> codes is weird (to say the least). Just refer to Larrow comment for his code: POS_ATL( optional, default compositions saved position ) - Position to spawn composition If not given or empty array passed then original saved composition position is used Also accepts OBJECT, MARKER, LOCATION So, the array of markers with selectRandom should work. What else? _town = selectRandom ["town_1","town_2".....]; Share this post Link to post Share on other sites
Squirtman 5 Posted June 13, 2017 well excuse me for trying to help. As i said in my post before that one i never tested my first solution so i didn't know if it would work. And no I don't know every little intricacy about armas scripting language. As far as my "weird" half a code it was merely meant to be an example of a way i did know for sure would work sorry it wasn't the most efficient method and up to your standards of excellence. Share this post Link to post Share on other sites
Larrow 2821 Posted June 13, 2017 On 23/05/2017 at 0:39 PM, baton1990 said: I have five LAR's compositions sqe files. Does anybody know how I can spawn random one of them (one from list of compositions) in the mission start via initserver.sqf _compositions = [ "comp1", "comp2", "comp3" /* etc */ ]; _randomComp = selectRandom _compositions; _compReference = [ _randomComp, POS_ATL, OFFSET, DIR, ALIGN_TERRAIN, ALIGN_WATER ] call LARs_fnc_spawnComp; 14 hours ago, miogushi said: i m trying to use your script to spawn compostion with random location but it doesn't work . can you explain me where is my mystake ? _Blu_Base = ["Task",_basePosATL,0,0,true,true] call LARs_fnc_spawnComp; Offset (param 2) is an ARRAY [ x, y, z]. Quote Then when you want to spawn a composition.. _compReference = [ COMP_NAME, POS_ATL, OFFSET, DIR, ALIGN_TERRAIN, ALIGN_WATER ] call LARs_fnc_spawnComp; Where.. COMP_NAME - Classname given to composition in CfgCompositions POS_ATL( optional, default compositions saved position ) - Position to spawn composition If not given or empty array passed then original saved composition position is used Also accepts OBJECT, MARKER, LOCATION OFFSET( optional, default none ) - ARRAY [ x, y, z ] ammount to offset composition, as a compositions base pos can vary from what you want when its saved DIR( optional, deafault 0 ) - Direction to face composition in, If POS_ATL is of type OBJECT, MARKER, LOCATION passing TRUE for direction will use objects direction ALIGN_TERRAIN( optional, default True ) - BOOL, Whether composition objects should align themselves to their positions surface normal ALIGN_WATER( optional, default True ) - BOOL, If a composition objects position is over water should they align themselves to sea level _Blu_Base = ["Task",_basePosATL,[0,0,0],0,true,true] call LARs_fnc_spawnComp; Share this post Link to post Share on other sites
miogushi 4 Posted June 13, 2017 thanks for help, this is my solution private ["_telep"]; _basePosATL = ["town_1","town_2","town_3","town_4","town_5","town_6","town_7","town_8","town_9","town_10","town_11","town_12","town_13","town_14","town_15","town_16","town_17","town_18","town_19","town_20","town_21","town_22","town_23","town_24","town_25","town_26","town_27","town_28","town_29","town_30","town_31"]; _randompos = selectRandom _basePosATL; _Blu_Base = ["Task",getMarkerPos _randompos,[0,0,0],0,true,true] call LARs_fnc_spawnComp; my problem was i forgot "getmarkerpos " and the array -_-" Share this post Link to post Share on other sites
Larrow 2821 Posted June 13, 2017 1 hour ago, miogushi said: my problem was i forgot "getmarkerpos " and the array -_-" Should not need getMarkerPos the function already accepts a marker name as the position to use. Share this post Link to post Share on other sites
miogushi 4 Posted June 15, 2017 thanks @Larrow but i think we have a " little" problem, your original mission doesn't work on dedicated serv :( but when i m in solo on editor all it work Share this post Link to post Share on other sites
Larrow 2821 Posted June 15, 2017 2 hours ago, miogushi said: your original mission doesn't work on dedicated serv As a test mission is was not designed to work on a dedicated server. If you which to use the test mission on a dedicated you either need to .. Open initPlayerLocal.sqf and change all the actions from call LARs_fnc_spawnComp to remoteExec's to the server OR Open LARs\functions\fn_spawnComp.sqf and change the code in the !isServer condition at the top to... if !( isServer ) exitWith { _this remoteExec [ "LARs_fnc_spawnComp", 2 ]; }; Share this post Link to post Share on other sites
miogushi 4 Posted June 16, 2017 it works thank you @Larrow Quote Feel I have helped you and would like to donate for my time you can Buy me a Beer here. cheers ;) Share this post Link to post Share on other sites
miogushi 4 Posted June 17, 2017 I am creating a public coop mission, and I was wondering how to spawn a custom composition in the exact same location ? for example, if i create a composition with 2 men in a building on altis at pyrgos, and a car near this building. Is it possible to spawn this with a trigger and an execvm "spawn.sqf" without place units on the map ? Thanks! Share this post Link to post Share on other sites
Larrow 2821 Posted June 17, 2017 1 hour ago, miogushi said: I was wondering how to spawn a custom composition in the exact same location ? Please read the documentation in the OP all the information you need is there. Quote Then when you want to spawn a composition.. _compReference = [ COMP_NAME, POS_ATL, OFFSET, DIR, ALIGN_TERRAIN, ALIGN_WATER ] call LARs_fnc_spawnComp; Where.. COMP_NAME - Classname given to composition in CfgCompositions POS_ATL( optional, default compositions saved position ) - Position to spawn composition If not given or empty array passed then original saved composition position is used Also accepts OBJECT, MARKER, LOCATION OFFSET( optional, default none ) - ARRAY [ x, y, z ] ammount to offset composition, as a compositions base pos can vary from what you want when its saved DIR( optional, deafault 0 ) - Direction to face composition in, If POS_ATL is of type OBJECT, MARKER, LOCATION passing TRUE for direction will use objects direction ALIGN_TERRAIN( optional, default True ) - BOOL, Whether composition objects should align themselves to their positions surface normal ALIGN_WATER( optional, default True ) - BOOL, If a composition objects position is over water should they align themselves to sea level All options other than the composition name are optional. If a position is not given then the position saved in the composition is used. 1 hour ago, miogushi said: if i create a composition with 2 men in a building on altis at pyrgos, and a car near this building. Is it possible to spawn this with a trigger Yes, just remember that the script is designed to be used on the server, so make your trigger either server only or make sure it can only be remoteExec'ed once. Share this post Link to post Share on other sites
Perry21692 0 Posted June 21, 2017 Hi Larrow, Great work on this! I have an issue whereby some of my compositions spawn floating in the air. The location and direction i have set is both correct and some parts of the composition have fallen to the ground where they should be but most objects just stay floating about 20m up. Is this an issue with the original compositions, i have tried offsetting but that doesn't work completely. any suggestions? Share this post Link to post Share on other sites
Larrow 2821 Posted June 21, 2017 8 minutes ago, Perry21692 said: I have an issue whereby some of my compositions spawn floating in the air. but most objects just stay floating about 20m up. You would have to provide an example .sqe and the arguments you are using to spawn it OR an example test mission so I can see what is happening. If you have read the rest of this thread you will realise that there are some positioning problems but these are generally small rotational problems. 20m seems a large amount to be wrong. Share this post Link to post Share on other sites
Perry21692 0 Posted June 21, 2017 (edited) Quote _obj = "Land_Pallets_F" createVehicle _foundBunkerPos; _reldir = _Pos getDir _pos2; _obj setDir _reldir; _compReference = [ "BEACH_Village_02", _man, [ 0, 0, 0 ], true, true, false ] call LARs_fnc_spawnComp; So this is how i have spawned my composition, i had some issues with rotation and found it worked better using an object to choose the direct. i expected as the alignATL was true the objects would sit on the terrain. 20m is not accurate, i find it hard to tell with altitude but i used -10 on the offset and some objects dropped through the ground, others moved slightly downward and others were then correct. this is the sqe in question, WARNING, its over 10,000 lines Quote Edited June 21, 2017 by Perry21692 too large Share this post Link to post Share on other sites
Larrow 2821 Posted June 21, 2017 Please place that .sqe in a spoiler or provide a download link. Pasting it like that makes the thread hard for people to navigate. 1 Share this post Link to post Share on other sites
Perry21692 0 Posted June 21, 2017 apologies, thought quote would do the trick Spoiler version=53; center[]={27088.492,7.4675837,20852.768}; class items { items=63; class Item0 { dataType="Layer"; name="Bungalow [OPF]"; class Entities { items=29; class Item0 { dataType="Object"; class PositionInfo { position[]={-6.1035156,4.0984812,-73.910156}; angles[]={6.2405448,0.028318303,6.2671871}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12363; type="Land_HBarrier_Big_F"; atlOffset=0.0096979141; }; class Item1 { dataType="Object"; class PositionInfo { position[]={-9.4941406,3.8795853,-65.316406}; angles[]={6.2511969,0.028318303,6.2605233}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12364; type="Land_PaperBox_open_empty_F"; atlOffset=0.0022830963; }; class Item2 { dataType="Object"; class PositionInfo { position[]={-2.6445313,3.7486439,-70.376953}; angles[]={6.253861,4.7407074,6.2751846}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1095499776; }; id=12365; type="Land_HBarrier_5_F"; atlOffset=0.0056753159; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1.3769531,3.5121794,-65.244141}; angles[]={6.2591896,1.5991148,6.2671871}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1185094389; }; id=12366; type="Land_BagFence_Short_F"; atlOffset=0.0028133392; }; class Item4 { dataType="Object"; class PositionInfo { position[]={-11.046875,3.5215874,-70.771484}; angles[]={6.2405448,4.7407074,6.2671871}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=-1082131189; }; id=12367; type="MetalBarrel_burning_F"; atlOffset=0.006690979; }; class Item5 { dataType="Object"; class PositionInfo { position[]={-4.1210938,3.4401531,-69.458984}; angles[]={6.2511969,4.7407074,6.2751846}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=-1123298584; }; id=12368; type="Land_Sacks_heap_F"; atlOffset=0.0060367584; }; class Item6 { dataType="Object"; class PositionInfo { position[]={-10.365234,3.5881596,-68.791016}; angles[]={6.2445378,2.384635,6.2671871}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=-2147483647; }; id=12369; type="Land_MetalBarrel_F"; atlOffset=0.005616188; }; class Item7 { dataType="Object"; class PositionInfo { position[]={-10.132813,3.560154,-69.419922}; angles[]={6.2445378,0.028002398,6.2671871}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=-1105572532; }; id=12370; type="Land_MetalBarrel_F"; atlOffset=0.0056867599; }; class Item8 { dataType="Object"; class PositionInfo { position[]={-8.7402344,5.0327606,-80.28125}; angles[]={6.2418756,1.8609141,6.2711902}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=756177504; }; id=12371; type="O_Truck_02_transport_F"; atlOffset=0.007358551; }; class Item9 { dataType="Object"; class PositionInfo { position[]={1.0917969,3.4930925,-66.478516}; angles[]={6.2591896,1.5991148,6.2671871}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1066523720; }; id=12372; type="Land_BagFence_Corner_F"; atlOffset=0.0019922256; }; class Item10 { dataType="Object"; class PositionInfo { position[]={-15.830078,5.2132645,-77.525391}; angles[]={6.2060041,5.5261388,6.2778254}; }; side="Empty"; class Attributes { skill=0.2; aiRadarUsage=-1086957830; }; id=12373; type="Land_ToiletBox_F"; atlOffset=1.102726; }; class Item11 { dataType="Object"; class PositionInfo { position[]={-17.746094,5.2563372,-77.486328}; angles[]={6.239212,0.028276341,6.2445006}; }; side="Empty"; class Attributes { skill=0.2; aiRadarUsage=1065866804; }; id=12374; type="Land_ToiletBox_F"; atlOffset=1.0826569; }; class Item12 { dataType="Object"; class PositionInfo { position[]={-23.867188,7.3328543,-73.396484}; angles[]={0,4.7407074,0}; }; side="Empty"; flags=5; class Attributes { skill=0.2; aiRadarUsage=1188194306; }; id=12375; type="Flag_CSAT_F"; atlOffset=0.002325058; }; class Item13 { dataType="Object"; class PositionInfo { position[]={-17.560547,3.7188568,-67.074219}; angles[]={0,4.7407074,0}; }; side="Empty"; flags=5; class Attributes { skill=0.2; aiRadarUsage=578; }; id=12376; type="Land_i_House_Small_03_V1_F"; atlOffset=0.0013284683; }; class Item14 { dataType="Object"; class PositionInfo { position[]={-17.669922,5.6575918,-74.742188}; angles[]={6.2060056,0.028318303,6.2778254}; }; side="Empty"; class Attributes { skill=0.2; aiRadarUsage=523264; }; id=12377; type="Land_Cargo20_grey_F"; atlOffset=1.2538271; }; class Item15 { dataType="Object"; class PositionInfo { position[]={-23.955078,4.1204624,-71.789063}; angles[]={6.2365522,4.7407341,6.2458687}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=523264; }; id=12378; type="Land_WaterTank_F"; atlOffset=0.0023260117; }; class Item16 { dataType="Object"; class PositionInfo { position[]={-28.869141,4.2758265,-64.513672}; angles[]={6.2551923,3.6935272,6.2418742}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=523264; }; id=12379; type="Land_Pallets_stack_F"; atlOffset=-0.0033435822; }; class Item17 { dataType="Object"; class PositionInfo { position[]={-5.4804688,4.6851225,-56.302734}; angles[]={6.2511969,0.028318303,6.2671871}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=523264; }; id=12380; type="Land_HBarrier_Big_F"; atlOffset=0.0040159225; }; class Item18 { dataType="Object"; class PositionInfo { position[]={-13.859375,4.8736668,-56.181641}; angles[]={6.2511969,0.028318303,6.2618566}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=523264; }; id=12381; type="Land_HBarrier_Big_F"; atlOffset=0.0026769638; }; class Item19 { dataType="Object"; class PositionInfo { position[]={-9.6757813,3.9482489,-62.054688}; angles[]={6.2511969,4.7406373,6.2605233}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=523264; }; id=12382; type="Land_WaterBarrel_F"; atlOffset=0.0023260117; }; class Item20 { dataType="Object"; class PositionInfo { position[]={-4.2695313,3.9257507,-61.714844}; angles[]={6.2511969,3.6935096,6.2671871}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=523264; }; id=12383; type="Land_PaperBox_closed_F"; atlOffset=0.003985405; }; class Item21 { dataType="Object"; class PositionInfo { position[]={-3.9648438,3.9806824,-59.845703}; angles[]={6.2511969,4.7407074,6.2671871}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=523264; }; id=12384; type="Land_PaperBox_closed_F"; atlOffset=0.0040149689; }; class Item22 { dataType="Object"; class PositionInfo { position[]={-2.2128906,4.048233,-59.900391}; angles[]={6.2511969,4.7407074,6.2671871}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=523264; }; id=12385; type="Land_HBarrier_5_F"; atlOffset=0.0040435791; }; class Item23 { dataType="Object"; class PositionInfo { position[]={-6.3222656,4.3560333,-64.294922}; angles[]={6.2511969,4.7407074,6.2605233}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=523264; }; id=12386; type="CamoNet_OPFOR_open_F"; atlOffset=0.0023822784; }; class Item24 { dataType="Object"; class PositionInfo { position[]={1.0371094,3.5539122,-63.982422}; angles[]={6.2591896,0.028318303,6.2671871}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=523264; }; id=12387; type="Land_BagFence_Corner_F"; atlOffset=0.0020370483; }; class Item25 { dataType="Object"; class PositionInfo { position[]={-22.234375,5.0677853,-56.064453}; angles[]={6.2605205,0.028318303,6.2551923}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1088596650; }; id=12388; type="Land_HBarrier_Big_F"; atlOffset=-0.0013380051; }; class Item26 { dataType="Object"; class PositionInfo { position[]={-27.320313,5.1370001,-59.294922}; angles[]={6.2605205,4.7407074,6.2551923}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=4; }; id=12389; type="Land_HBarrier_Big_F"; atlOffset=-0.001285553; }; class Item27 { dataType="Object"; class PositionInfo { position[]={-17.798828,4.4223356,-58.193359}; angles[]={6.2511969,0.028318303,6.2618566}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=444; }; id=12390; type="Land_CratesWooden_F"; atlOffset=0.0026578903; }; class Item28 { dataType="Object"; class PositionInfo { position[]={-15.4375,4.0606327,-58.261719}; angles[]={6.2511969,4.7407079,6.2618566}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=274; }; id=12391; type="Land_Pallets_stack_F"; atlOffset=0.002617836; }; }; id=10046; atlOffset=0.013988495; }; class Item1 { dataType="Layer"; name="House Fortified [OPF] #1"; class Entities { items=42; class Item0 { dataType="Object"; class PositionInfo { position[]={-2.15625,3.5448551,-100.89453}; angles[]={6.2073317,1.5518621,6.2805109}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12416; type="CamoNet_OPFOR_big_F"; atlOffset=0.020329475; }; class Item1 { dataType="Object"; class PositionInfo { position[]={-6.2441406,2.5330486,-96.652344}; angles[]={6.2179451,6.2642512,6.2751846}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12417; type="Land_HBarrierWall6_F"; atlOffset=0.01895237; }; class Item2 { dataType="Object"; class PositionInfo { position[]={0.62695313,2.5044823,-96.275391}; angles[]={6.2272439,6.2642512,6.2711854}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12418; type="Land_HBarrierWall_corner_F"; atlOffset=0.011473656; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1.6933594,2.3044443,-99.636719}; angles[]={6.2272439,1.4645957,6.2658563}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12419; type="Land_HBarrierWall4_F"; atlOffset=0.0099821091; }; class Item4 { dataType="Object"; class PositionInfo { position[]={-6.6660156,1.57728,-100.32227}; angles[]={6.2259154,3.1226587,6.2418756}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12420; type="Land_Garbage_square5_F"; atlOffset=0.00069618225; }; class Item5 { dataType="Object"; class PositionInfo { position[]={6.9570313,2.4166117,-90.785156}; angles[]={6.223258,4.6934547,6.2738566}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12421; type="Land_BagFence_Round_F"; atlOffset=0.016777992; }; class Item6 { dataType="Object"; class PositionInfo { position[]={4.7167969,2.6382761,-87.589844}; angles[]={6.213963,3.3844581,0}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12422; type="Land_BagFence_Round_F"; atlOffset=0.017524719; }; class Item7 { dataType="Object"; class PositionInfo { position[]={0.35742188,2.2429714,-101.09766}; angles[]={6.2073317,4.6934757,6.2805109}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12423; type="Box_East_AmmoVeh_F"; atlOffset=0.018397331; }; class Item8 { dataType="Object"; class PositionInfo { position[]={-3.6289063,1.8245544,-102.24609}; angles[]={6.2073317,2.5990596,6.2805109}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12424; type="Land_Pallet_MilBoxes_F"; atlOffset=0.018626213; }; class Item9 { dataType="Object"; class PositionInfo { position[]={-5.5058594,1.9964647,-101.70508}; angles[]={6.2259154,3.1226592,6.2618566}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12425; type="Land_WaterBarrel_F"; atlOffset=0.0089273453; }; class Item10 { dataType="Object"; class PositionInfo { position[]={-4.953125,2.1109457,-97.935547}; angles[]={6.2179451,4.6933885,6.2805109}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12426; type="Land_WoodenTable_small_F"; atlOffset=0.015722275; }; class Item11 { dataType="Object"; class PositionInfo { position[]={6.0605469,2.3089933,-92.566406}; angles[]={6.223258,2.3372602,6.2738566}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12427; type="Land_BagFence_Short_F"; atlOffset=0.012710571; }; class Item12 { dataType="Object"; class PositionInfo { position[]={6.2402344,2.548502,-88.810547}; angles[]={6.213963,4.1698561,0}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12428; type="Land_BagFence_Short_F"; atlOffset=0.017329216; }; class Item13 { dataType="Object"; class PositionInfo { position[]={3.2148438,2.6353045,-87.494141}; angles[]={6.223258,3.1226587,6.2738566}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12429; type="Land_BagFence_End_F"; atlOffset=0.012654305; }; class Item14 { dataType="Object"; class PositionInfo { position[]={0.70703125,2.0442581,-99.955078}; angles[]={6.2179451,3.1225533,6.2805109}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12430; type="FlexibleTank_01_sand_F"; atlOffset=0.015294075; }; class Item15 { dataType="Object"; class PositionInfo { position[]={-5.0117188,3.0186615,-98.683594}; angles[]={6.2179451,3.3844547,6.2805109}; }; side="Empty"; class Attributes { skill=0.2; }; id=12431; type="Land_CampingChair_V2_F"; atlOffset=0.8976984; }; class Item16 { dataType="Object"; class PositionInfo { position[]={5.4511719,2.2632389,-93.326172}; angles[]={6.2192731,2.0754609,6.2738566}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12432; type="Land_BagFence_End_F"; atlOffset=0.013597488; }; class Item17 { dataType="Object"; class PositionInfo { position[]={-9.3574219,1.8953247,-103.5}; 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angles[]={6.1585026,3.4104357,0.05461248}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12295; type="Land_Pallet_MilBoxes_F"; atlOffset=0.032712936; }; class Item23 { dataType="Object"; class PositionInfo { position[]={10.554688,7.0941534,-27.742188}; angles[]={6.1954112,0.52784097,6.2352223}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12296; type="MapBoard_altis_F"; atlOffset=0.010035515; }; class Item24 { dataType="Object"; class PositionInfo { position[]={15.548828,6.2407732,-27.652344}; angles[]={6.2086568,1.0542411,6.2219291}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12297; type="Land_BagFence_Short_F"; atlOffset=0.0033464432; }; class Item25 { dataType="Object"; class PositionInfo { position[]={5.0449219,6.4820471,-28.705078}; angles[]={6.1954112,3.9341915,0.017332481}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12298; type="Land_MetalBarrel_F"; atlOffset=0.026231766; }; class Item26 { dataType="Object"; 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}; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12325; type="Land_Pallet_MilBoxes_F"; atlOffset=0.013418198; }; class Item53 { dataType="Object"; class PositionInfo { position[]={47.896484,4.8990021,-52.009766}; angles[]={5.8507462,2.0405583,0.68105364}; }; side="Empty"; class Attributes { skill=0.2; }; id=12326; type="MapBoard_altis_F"; atlOffset=0.31799603; }; class Item54 { dataType="Object"; class PositionInfo { position[]={48.271484,3.9289465,-56.972656}; angles[]={6.2778587,2.5669589,0}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12327; type="Land_BagFence_Short_F"; atlOffset=0.0013380051; }; class Item55 { dataType="Object"; class PositionInfo { position[]={46.613281,4.0645723,-46.556641}; angles[]={6.2365522,5.446909,0.0013372133}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12328; type="Land_MetalBarrel_F"; atlOffset=0.012291908; }; class Item56 { dataType="Object"; class PositionInfo { position[]={40.494141,4.1608601,-56.617188}; 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aiRadarUsage=-1054867456; }; id=12348; type="Land_Pallets_F"; atlOffset=0.00036525726; }; class Item9 { dataType="Object"; class PositionInfo { position[]={-24.330078,5.8589096,-36.865234}; angles[]={0,1.5426639,0}; }; side="Empty"; flags=5; class Attributes { skill=0.2; aiRadarUsage=-1054867456; }; id=12349; type="Land_d_House_Small_01_V1_F"; atlOffset=0.0096292496; }; class Item10 { dataType="Object"; class PositionInfo { position[]={-26.447266,5.7990379,-28.533203}; angles[]={6.253861,3.1134605,6.2578602}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1051372705; }; id=12350; type="Land_PaperBox_closed_F"; atlOffset=0.0010519028; }; class Item11 { dataType="Object"; class PositionInfo { position[]={-30.574219,5.6508303,-28.541016}; angles[]={6.253861,1.5426716,6.2791886}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1061421056; }; id=12351; type="Land_Pallets_stack_F"; atlOffset=0.0063648224; }; class Item12 { dataType="Object"; class PositionInfo { position[]={-33.710938,5.646596,-29.845703}; angles[]={6.2658563,1.5427583,6.2671871}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1064784497; }; id=12352; type="Land_Pallets_stack_F"; atlOffset=0.00030422211; }; class Item13 { dataType="Object"; class PositionInfo { position[]={-19.851563,5.5364504,-31.855469}; angles[]={6.2299027,5.469655,6.2645216}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1066206295; }; id=12353; type="Land_PaperBox_open_full_F"; atlOffset=0.0086336136; }; class Item14 { dataType="Object"; class PositionInfo { position[]={-18.251953,5.5908976,-30.935547}; angles[]={6.2299027,1.019065,6.2645216}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12354; type="Land_PaperBox_closed_F"; atlOffset=0.0086965561; }; class Item15 { dataType="Object"; class PositionInfo { position[]={-17.880859,5.9933977,-26.544922}; angles[]={6.1967349,3.1134605,0.0146689}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12355; type="Land_HBarrier_5_F"; atlOffset=0.025421143; }; class Item16 { dataType="Object"; class PositionInfo { position[]={-18.078125,5.2486191,-32.558594}; angles[]={6.2299027,5.7314544,6.2645216}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=5; }; id=12356; type="Land_Sacks_heap_F"; atlOffset=0.0085992813; }; class Item17 { dataType="Object"; class PositionInfo { position[]={-14.28125,6.2211237,-29.943359}; angles[]={6.1967349,1.5426639,0.0146689}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12357; type="Land_HBarrier_Big_F"; atlOffset=0.02539444; }; class Item18 { dataType="Object"; class PositionInfo { position[]={-29.113281,5.9329586,-40.390625}; angles[]={6.233892,0.75728333,6.2392135}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12358; type="Land_FieldToilet_F"; atlOffset=-0.0033578873; }; class Item19 { dataType="Object"; class PositionInfo { position[]={-18.167969,4.7407627,-46.947266}; angles[]={6.2365522,6.2550883,6.2645216}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=5; }; id=12359; type="Land_WaterTank_F"; atlOffset=0.0069732666; }; class Item20 { dataType="Object"; class PositionInfo { position[]={-15.535156,4.5968084,-42.873047}; angles[]={6.2432079,0.49550167,6.2578578}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12360; type="Land_MetalBarrel_F"; atlOffset=0.0037279129; }; class Item21 { dataType="Object"; class PositionInfo { position[]={-16.015625,4.5835466,-43.507813}; angles[]={6.2432079,5.4697771,6.2578578}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=5; }; id=12361; type="Land_MetalBarrel_F"; atlOffset=0.0036087036; }; class Item22 { dataType="Object"; class PositionInfo { position[]={-16.285156,4.614975,-42.892578}; angles[]={6.2432079,3.113143,6.2578578}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12362; type="Land_MetalBarrel_F"; atlOffset=0.0036087036; }; }; id=12339; atlOffset=0.014558792; }; class Item36 { dataType="Layer"; name="Damaged House [OPF]_2"; class Entities { items=23; class Item0 { dataType="Object"; class PositionInfo { position[]={48.964844,4.252161,-80.992188}; angles[]={0,2.1528964,0}; }; side="Empty"; flags=5; class Attributes { skill=0.2; }; id=12393; type="Land_u_House_Small_02_V1_dam_F"; atlOffset=0.0086345673; }; class Item1 { dataType="Object"; class PositionInfo { position[]={43.810547,3.5820913,-89.212891}; angles[]={6.2099833,0.58210003,0.012000273}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=284; }; id=12394; type="Land_HBarrier_Big_F"; atlOffset=0.021251678; }; class Item2 { dataType="Object"; class PositionInfo { position[]={34.587891,3.7862272,-74.642578}; angles[]={6.2219291,3.7236929,0.062584557}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=544; }; id=12395; type="Land_PaperBox_open_full_F"; atlOffset=0.030991554; }; class Item3 { dataType="Object"; class PositionInfo { position[]={45.402344,4.2533331,-68.902344}; angles[]={6.2685208,3.7236929,0.0013372133}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=588470303; }; id=12396; type="Land_HBarrier_3_F"; atlOffset=0.0040140152; }; class Item4 { dataType="Object"; class PositionInfo { position[]={44.552734,4.0725956,-70.423828}; angles[]={6.2458706,5.2944889,0.0026520467}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=2147450881; }; id=12397; type="Land_PaperBox_closed_F"; atlOffset=0.0080032349; }; class Item5 { dataType="Object"; class PositionInfo { position[]={43.191406,4.0832605,-69.529297}; angles[]={6.2671871,3.7236931,0.0026520467}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12398; type="Land_PaperBox_closed_F"; atlOffset=0.0046491623; }; class Item6 { dataType="Object"; class PositionInfo { position[]={40.244141,4.3194065,-78.328125}; angles[]={6.2192731,5.2944889,6.2725158}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1088596650; }; id=12399; type="CamoNet_OPFOR_open_F"; atlOffset=0.013379097; }; class Item7 { dataType="Object"; 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aiRadarUsage=1057738071; }; id=12403; type="Land_BagFence_Long_F"; atlOffset=-0.0019922256; }; class Item11 { dataType="Object"; class PositionInfo { position[]={36.470703,4.4789209,-74.535156}; angles[]={6.2591896,3.7124701,0.025327841}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=-2057136531; }; id=12404; type="Land_ToiletBox_F"; atlOffset=0.012332916; }; class Item12 { dataType="Object"; class PositionInfo { position[]={49.736328,3.7614889,-69.367188}; angles[]={6.2685208,3.7265377,6.253861}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1095304675; }; id=12405; type="Land_BagFence_Short_F"; atlOffset=-0.0036783218; }; class Item13 { dataType="Object"; class PositionInfo { position[]={39.373047,3.7478771,-77.425781}; angles[]={6.259192,2.9384518,6.272521}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1185158231; }; id=12406; type="Land_CampingChair_V1_F"; atlOffset=0.0033016205; }; class Item14 { dataType="Object"; 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aiRadarUsage=1064438095; }; id=12410; type="Land_HBarrier_Big_F"; atlOffset=0.037187576; }; class Item18 { dataType="Object"; class PositionInfo { position[]={29.570313,2.8494034,-83.166016}; angles[]={6.1993818,2.4146957,0.051953323}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1188190046; }; id=12411; type="Land_PaperBox_open_empty_F"; atlOffset=0.034022331; }; class Item19 { dataType="Object"; class PositionInfo { position[]={38.552734,3.3625526,-83.384766}; angles[]={6.1967349,2.1528964,0.062584557}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=992920645; }; id=12412; type="Land_PaperBox_open_full_F"; atlOffset=0.037301064; }; class Item20 { dataType="Object"; class PositionInfo { position[]={30.324219,3.0972128,-81.113281}; angles[]={6.1993818,3.7236929,0.051953323}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12413; type="Land_PaperBox_closed_F"; atlOffset=0.034116745; }; class Item21 { dataType="Object"; class PositionInfo { position[]={30.392578,6.2896099,-82.835938}; angles[]={0,3.7236929,0}; }; side="Empty"; flags=5; class Attributes { skill=0.2; }; id=12414; type="Flag_CSAT_F"; atlOffset=0.033867836; }; class Item22 { dataType="Object"; class PositionInfo { position[]={40.849609,3.3437223,-84.445313}; angles[]={6.1967354,0.058501139,0.012005239}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12415; type="Land_PaperBox_closed_F"; atlOffset=0.024571419; }; }; id=12392; atlOffset=-0.011137009; }; class Item37 { dataType="Object"; class PositionInfo { position[]={38.074219,2.5454397,-94.355469}; angles[]={0,5.3079834,0}; }; side="Empty"; flags=5; class Attributes { aiRadarUsage=-1054867456; }; id=12458; type="Land_i_House_Small_01_V3_F"; atlOffset=0.036444664; }; class Item38 { dataType="Object"; class PositionInfo { position[]={29.650391,1.8322954,-108.67188}; angles[]={0,3.1726632,0}; }; side="Empty"; flags=5; class Attributes { aiRadarUsage=-1054867456; }; id=12459; type="Land_d_Stone_HouseSmall_V1_F"; atlOffset=-0.0060563087; }; class Item39 { dataType="Object"; class PositionInfo { position[]={14.138672,7.1867743,-28.701172}; angles[]={6.2086568,0.0337037,6.2219291}; }; side="Empty"; flags=4; class Attributes { aiRadarUsage=681499904; }; id=12460; type="CUP_O_KORD_high_RU"; atlOffset=0.0032091141; }; class Item40 { dataType="Object"; class PositionInfo { position[]={40.982422,5.7815228,-34.845703}; angles[]={6.2099833,0.0337037,6.2658529}; }; side="Empty"; flags=4; class Attributes { aiRadarUsage=681499904; }; id=12461; type="CUP_O_KORD_high_RU"; atlOffset=0.015946388; }; class Item41 { dataType="Object"; class PositionInfo { position[]={-1.4042969,7.1366224,-28.474609}; angles[]={6.1585026,0.0337037,0.047963165}; }; side="Empty"; flags=4; class Attributes { aiRadarUsage=681499904; }; id=12462; type="CUP_O_KORD_high_RU"; atlOffset=0.047524452; }; class Item42 { dataType="Object"; class PositionInfo { position[]={47.515625,4.3021879,-71.720703}; angles[]={6.2458687,0.81891525,6.2378831}; }; side="Empty"; flags=4; class Attributes { aiRadarUsage=681499904; }; id=12463; type="CUP_O_D30_AT_RU"; atlOffset=-0.0011320114; }; class Item43 { dataType="Object"; class PositionInfo { position[]={-12.013672,5.0501833,-43.445313}; angles[]={6.2432079,0.049527779,6.2685208}; }; side="Empty"; flags=4; class Attributes { aiRadarUsage=681499904; }; id=12464; type="CUP_O_D30_AT_RU"; atlOffset=0.0063838959; }; class Item44 { dataType="Layer"; name="Vehicle Bunker (Large)"; class Entities { items=26; class Item0 { dataType="Object"; class PositionInfo { position[]={-52.083984,5.1741695,-55.380859}; angles[]={6.2285743,4.4699221,0.0013372133}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1601074535; }; id=12465; type="Land_BagFence_Long_F"; atlOffset=9.5367432e-007; }; class Item1 { dataType="Object"; class PositionInfo { position[]={-42.273438,5.0838232,-56.945313}; angles[]={6.2352223,1.3283294,6.2525291}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1601074535; }; id=12466; type="Land_BagFence_Long_F"; }; class Item2 { dataType="Object"; 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}; class Item6 { dataType="Object"; class PositionInfo { position[]={-34.466797,4.9460144,-58.287109}; angles[]={6.253861,6.0407434,6.2418756}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12471; type="Land_WaterTank_F"; }; class Item7 { dataType="Object"; class PositionInfo { position[]={-39.273438,4.6595917,-64.320313}; angles[]={6.2485328,0.54293132,6.2525291}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12472; type="Land_BagFence_Round_F"; atlOffset=0.0010595322; }; class Item8 { dataType="Object"; class PositionInfo { position[]={-36.091797,4.5837803,-63.679688}; angles[]={6.2485328,5.2553201,6.2525291}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12473; type="Land_BagFence_Round_F"; atlOffset=0.0006313324; }; class Item9 { dataType="Object"; class PositionInfo { position[]={-41.048828,5.3176651,-59.732422}; angles[]={6.2352223,1.3283294,6.2525291}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12474; type="Land_HBarrier_3_F"; atlOffset=0.026147842; }; class Item10 { dataType="Object"; class PositionInfo { position[]={-34.162109,5.1207085,-55.363281}; angles[]={6.2605233,1.3283294,6.2352223}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12475; type="Land_HBarrier_3_F"; atlOffset=-9.5367432e-007; }; class Item11 { dataType="Object"; class PositionInfo { position[]={-36.123047,5.1748638,-56.732422}; angles[]={6.253861,6.040719,6.233892}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12476; type="Land_HBarrier_3_F"; atlOffset=0.00060749054; }; class Item12 { dataType="Object"; class PositionInfo { position[]={-39.617188,5.1819944,-60.320313}; angles[]={6.2352223,6.0407186,6.2525291}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12477; type="Land_CratesShabby_F"; atlOffset=0.0011034012; }; class Item13 { dataType="Object"; class PositionInfo { position[]={-37.527344,4.587615,-64.679688}; angles[]={6.2485328,6.0407186,6.2525291}; }; side="Empty"; flags=4; class Attributes { skill=0.2; 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type="Land_Pallets_stack_F"; }; class Item52 { dataType="Object"; class PositionInfo { position[]={-83.314453,7.9790945,69.234375}; angles[]={6.2645216,5.5696115,0.0093350215}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=56231; }; id=12653; type="Land_BagFence_Short_F"; }; class Item53 { dataType="Object"; class PositionInfo { position[]={-74.388672,8.0973253,66.089844}; angles[]={6.2525291,1.6426203,0.034652505}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12654; type="Land_BagFence_Short_F"; }; class Item54 { dataType="Object"; class PositionInfo { position[]={-105.27734,7.9405241,67.052734}; angles[]={6.2698536,1.6426203,0.0039967569}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12655; type="Land_BagFence_Short_F"; }; class Item55 { dataType="Object"; class PositionInfo { position[]={-89.400391,7.9044142,66.539063}; angles[]={6.2685208,1.6426203,6.2818484}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12656; 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angles[]={0,1.6426203,0}; }; side="Empty"; flags=5; class Attributes { skill=0.2; }; id=12677; type="Land_CncWall4_F"; atlOffset=0.0052595139; }; class Item77 { dataType="Object"; class PositionInfo { position[]={-115.94141,9.2090712,61.679688}; angles[]={0,3.2134168,0}; }; side="Empty"; flags=5; class Attributes { skill=0.2; }; id=12678; type="Land_CncWall4_F"; }; class Item78 { dataType="Object"; class PositionInfo { position[]={-125.37305,9.1610003,62.984375}; angles[]={0,3.2134168,0}; }; side="Empty"; flags=5; class Attributes { skill=0.2; }; id=12679; type="Land_CncWall4_F"; }; class Item79 { dataType="Object"; class PositionInfo { position[]={-126.26953,8.1554031,64.199219}; angles[]={6.2565274,3.2134168,0.011995304}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12680; type="Land_HBarrier_5_F"; }; class Item80 { dataType="Object"; class PositionInfo { position[]={-108.31445,8.2173309,63.138672}; angles[]={6.2751846,3.2134168,0.0026520467}; }; side="Empty"; flags=4; 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}; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12719; type="CamoNet_OPFOR_F"; atlOffset=0.00034713745; }; class Item1 { dataType="Object"; class PositionInfo { position[]={41.826172,10.605388,44.433594}; angles[]={0,3.217561,0}; }; side="Empty"; flags=5; class Attributes { skill=0.2; aiRadarUsage=1051372705; }; id=12720; type="Land_BagBunker_Tower_F"; }; class Item2 { dataType="Object"; class PositionInfo { position[]={31.1875,9.4544458,49.416016}; angles[]={6.2285728,4.7883573,0.0066682254}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1051372705; }; id=12721; type="Land_HBarrier_5_F"; atlOffset=0.00085449219; }; class Item3 { dataType="Object"; class PositionInfo { position[]={30.775391,9.1505499,43.923828}; angles[]={6.2285728,4.7883573,0.0066682254}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1051372705; }; id=12722; type="Land_HBarrier_5_F"; atlOffset=-9.5367432e-007; }; class Item4 { dataType="Object"; class PositionInfo { position[]={36.001953,8.6831255,48.089844}; angles[]={6.2073312,3.217561,0.0080009829}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1051372705; }; id=12723; type="Land_Garbage_square5_F"; atlOffset=-1.9073486e-006; }; class Item5 { dataType="Object"; class PositionInfo { position[]={35.207031,8.3810787,43.486328}; angles[]={6.2285728,3.217561,6.2698536}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1051372705; }; id=12724; type="Land_Garbage_square5_F"; }; class Item6 { dataType="Object"; class PositionInfo { position[]={32.316406,9.6535826,52.835938}; angles[]={6.2458706,3.217561,0.0079935296}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12725; type="Land_HBarrier_3_F"; atlOffset=0.0004119873; }; class Item7 { dataType="Object"; class PositionInfo { position[]={40.738281,9.3817072,53.177734}; angles[]={6.2325621,4.0029593,6.2805109}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12726; type="Land_BagFence_Round_F"; }; class Item8 { dataType="Object"; 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class Attributes { skill=0.2; aiRadarUsage=-1082140514; }; id=12742; type="Land_BagFence_Long_F"; atlOffset=0.0002412796; }; class Item24 { dataType="Object"; class PositionInfo { position[]={38.533203,8.4375401,38.9375}; angles[]={6.2192731,1.6467645,6.2698536}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12743; type="Land_BagFence_Long_F"; atlOffset=0.00033378601; }; class Item25 { dataType="Object"; class PositionInfo { position[]={36.933594,8.3783417,37.679688}; angles[]={6.2192731,3.217561,6.2698536}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1055760031; }; id=12744; type="Land_BagFence_Long_F"; atlOffset=0.00030517578; }; class Item26 { dataType="Object"; class PositionInfo { position[]={31.085938,8.48417,38.248047}; angles[]={6.2179451,3.217561,6.2658529}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=-2023696156; }; id=12745; type="Land_BagFence_Short_F"; atlOffset=0.00036334991; }; class Item27 { dataType="Object"; 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angles[]={6.2791886,1.6445308,0.0066682254}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12848; type="Land_Pallets_stack_F"; atlOffset=9.5367432e-007; }; class Item19 { dataType="Object"; class PositionInfo { position[]={-20.238281,8.9890509,55.095703}; angles[]={6.2791886,1.6433086,0}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12849; type="Land_Pallet_vertical_F"; }; class Item20 { dataType="Object"; class PositionInfo { position[]={-30.671875,8.5657148,51.501953}; angles[]={6.256525,2.1681118,0.019996032}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12850; type="Land_BagFence_End_F"; }; class Item21 { dataType="Object"; class PositionInfo { position[]={-28.054688,8.6165419,55.953125}; angles[]={6.2751846,0.59731555,0.010664274}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12851; type="Land_BagFence_End_F"; }; class Item22 { dataType="Object"; class PositionInfo { position[]={-14.615234,8.565856,46.166016}; angles[]={6.2631865,3.2152042,0}; 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atlOffset=0.00061988831; }; class Item61 { dataType="Object"; class PositionInfo { position[]={24.529297,9.5029745,51.943359}; angles[]={6.2551923,0.086886987,0.0066682254}; }; side="Empty"; flags=4; class Attributes { aiRadarUsage=1601074535; }; id=12867; type="Land_Razorwire_F"; atlOffset=6.6757202e-005; }; class Item62 { dataType="Layer"; name="Mortar Bunker [OPF]"; class Entities { items=30; class Item0 { dataType="Object"; class PositionInfo { position[]={-51.21875,5.1086903,-91.564453}; angles[]={-0,1.5707964,0.030656165}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=-1206048896; }; id=12868; type="CamoNet_OPFOR_open_F"; atlOffset=0.00050735474; }; class Item1 { dataType="Object"; class PositionInfo { position[]={-55.708984,5.0948706,-94.568359}; angles[]={6.2791886,4.712389,0.021328852}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1065952402; }; id=12869; type="Land_HBarrier_Big_F"; atlOffset=0.00023937225; }; class Item2 { dataType="Object"; class PositionInfo { position[]={-53.451172,4.7168102,-98.191406}; angles[]={6.2791886,3.1415927,0.021328852}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12870; type="Land_HBarrier_3_F"; atlOffset=0.0037221909; }; class Item3 { dataType="Object"; class PositionInfo { position[]={-53.449219,4.66749,-95.693359}; angles[]={6.2791886,4.712389,0.021328852}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1054569893; }; id=12871; type="Land_CratesWooden_F"; atlOffset=0.00015258789; }; class Item4 { dataType="Object"; class PositionInfo { position[]={-53.697266,4.5774155,-92.941406}; angles[]={6.2791886,6.1086521,0.021328852}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=-193930929; }; id=12872; type="Land_PaperBox_closed_F"; atlOffset=0.00018596649; }; class Item5 { dataType="Object"; class PositionInfo { position[]={-48.576172,4.8340816,-95.691406}; angles[]={6.2791886,4.712389,0.022662206}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1065544070; }; id=12873; type="Land_HBarrier_3_F"; atlOffset=0.00022792816; }; class Item6 { dataType="Object"; class PositionInfo { position[]={-50.193359,4.4275303,-95.941406}; angles[]={6.2791886,4.6251402,0.022662206}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12874; type="Land_Pallets_stack_F"; }; class Item7 { dataType="Object"; class PositionInfo { position[]={-55.833984,4.6427069,-86.314453}; angles[]={-0,5.497787,0.030656165}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12875; type="Land_HBarrier_3_F"; atlOffset=0.00035953522; }; class Item8 { dataType="Object"; class PositionInfo { position[]={-49.427734,4.7132149,-87.689453}; angles[]={-0,4.7123194,6.2738566}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12876; type="Land_Pallet_vertical_F"; }; class Item9 { dataType="Object"; class PositionInfo { position[]={-49.804688,4.7412453,-86.443359}; angles[]={6.2778587,0,6.2791886}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1021548066; }; id=12877; type="Land_CratesShabby_F"; atlOffset=1.2397766e-005; }; class Item10 { dataType="Object"; class PositionInfo { position[]={-49.423828,4.7131805,-89.314453}; angles[]={-0,1.5707283,6.2738566}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=-1054867456; }; id=12878; type="Land_Pallet_vertical_F"; }; class Item11 { dataType="Object"; class PositionInfo { position[]={-47.710938,5.2564411,-97.945313}; angles[]={6.2791886,3.1415927,0.022662206}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12879; type="Land_HBarrier_Big_F"; atlOffset=0.00031375885; }; class Item12 { dataType="Object"; class PositionInfo { position[]={-36.617188,4.5067358,-91.373047}; angles[]={6.2352223,1.5707964,6.2285728}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1065986318; }; id=12880; type="Land_HBarrier_Big_F"; atlOffset=0.0032138824; }; class Item13 { dataType="Object"; class PositionInfo { position[]={-46.300781,4.6891747,-91.814453}; angles[]={-0,2.2351735e-007,6.2738566}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1098764115; }; id=12881; type="Land_HBarrier_5_F"; atlOffset=4.5776367e-005; }; class Item14 { dataType="Object"; class PositionInfo { position[]={-34.496094,3.8180742,-96.185547}; angles[]={0.0080009829,2.2351735e-007,6.1861577}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=-1341710464; }; id=12882; type="Land_HBarrier_5_F"; atlOffset=-0.018371582; }; class Item15 { dataType="Object"; class PositionInfo { position[]={-30.25,3.5700636,-96.191406}; angles[]={6.2805109,3.1415927,6.2113094}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=1065486368; }; id=12883; type="Land_HBarrier_3_F"; atlOffset=0.0020008087; }; class Item16 { dataType="Object"; class PositionInfo { position[]={-43.552734,4.6841221,-94.169922}; angles[]={0.027990974,3.5779073,6.2738566}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=-1135891712; }; id=12884; type="O_Mortar_01_F"; }; class Item17 { dataType="Object"; class PositionInfo { position[]={-41.238281,4.435771,-91.318359}; angles[]={6.2778587,1.8325783,6.1861582}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=-1217754688; }; id=12885; type="O_Mortar_01_F"; }; class Item18 { dataType="Object"; class PositionInfo { position[]={-40.259766,4.0712767,-96.552734}; angles[]={0.027993103,4.712389,6.1663861}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=63101; }; id=12886; type="Land_BagFence_Long_F"; atlOffset=0.0029888153; }; class Item19 { dataType="Object"; class PositionInfo { position[]={-39.005859,3.9257507,-95.125}; angles[]={0.0080009829,3.1415927,6.1861577}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12887; type="Land_BagFence_Long_F"; atlOffset=0.001994133; }; class Item20 { dataType="Object"; class PositionInfo { position[]={-41.708984,4.277976,-97.861328}; angles[]={0.027993103,3.1415927,6.1663861}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=63101; }; id=12888; type="Land_BagFence_Long_F"; atlOffset=0.0031394958; }; class Item21 { dataType="Object"; class PositionInfo { position[]={-29.390625,3.4504461,-92.730469}; angles[]={6.2219291,1.5707964,6.2245855}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12889; type="Land_HBarrier_5_F"; atlOffset=-0.0089292526; }; class Item22 { dataType="Object"; class PositionInfo { position[]={-47.304688,5.1814241,-84.677734}; angles[]={0.010664274,3.1415927,6.2791886}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=63101; }; id=12890; type="Land_HBarrier_Big_F"; atlOffset=7.4386597e-005; }; class Item23 { dataType="Object"; class PositionInfo { position[]={-29.386719,3.7763786,-88.361328}; angles[]={6.2219291,1.570798,6.2245855}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12891; type="Land_HBarrier_3_F"; atlOffset=0.0028820038; }; class Item24 { dataType="Object"; class PositionInfo { position[]={-43.931641,4.6708708,-88.068359}; angles[]={6.2778587,5.1487036,6.2791886}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=-1152786304; }; id=12892; type="O_Mortar_01_F"; }; class Item25 { dataType="Object"; class PositionInfo { position[]={-41.716797,4.2844496,-85.123047}; angles[]={0.0053265258,3.1415927,6.2285743}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=63101; }; id=12893; type="Land_BagFence_Long_F"; atlOffset=0.00059700012; }; class Item26 { dataType="Object"; class PositionInfo { position[]={-40.40625,4.1490211,-86.623047}; angles[]={6.2352223,1.5707964,6.2285728}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12894; type="Land_BagFence_Long_F"; atlOffset=0.0010957718; }; class Item27 { dataType="Object"; class PositionInfo { position[]={-38.96875,4.00982,-87.884766}; angles[]={6.2352223,3.1415927,6.2285728}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=63101; }; id=12895; type="Land_BagFence_Long_F"; atlOffset=0.0010290146; }; class Item28 { dataType="Object"; class PositionInfo { position[]={-43.367188,4.3719692,-85.197266}; angles[]={6.2778587,2.8797932,6.2791886}; }; side="Empty"; flags=4; class Attributes { skill=0.2; }; id=12896; type="Land_BagFence_End_F"; atlOffset=0.0071773529; }; class Item29 { dataType="Object"; class PositionInfo { position[]={-48.306641,4.7046127,-88.568359}; angles[]={6.2778587,1.5707964,6.2791886}; }; side="Empty"; flags=4; class Attributes { skill=0.2; aiRadarUsage=63101; }; id=12897; type="Land_HBarrier_5_F"; atlOffset=-0.0032463074; }; }; id=12899; atlOffset=-0.053637505; }; }; Share this post Link to post Share on other sites
Perry21692 0 Posted June 21, 2017 Okay ive solved it, for anyone else with the same issue: _compReference = [ "BEACH_Village_01", _pos, [ 0, 0, 0 ], dir, true, false ] call LARs_fnc_spawnComp; _compArray = [ _compReference ] call LARs_fnc_getCompObjects; { _x setVectorUp surfaceNormal getPos _x; // only needed if you want the object to allign with terrain _x setPosATL [getPosATL _x select 0, getPosATL _x select 1, 0]; } foreach _compArray; Share this post Link to post Share on other sites
Larrow 2821 Posted June 21, 2017 1 hour ago, Perry21692 said: Okay ive solved it, for anyone else with the same issue: That will only solve your issue if everything within the composition is in fact needed to sit on the ground. From a quick look around your comp this seems ok. For others if you are creating a composition that can be spawned anywhere it is always better to make you comp on flat ground, like in the VR. However I presume you are trying to spawn you comp in the same place it was made ( Altis [ 27088.492,20852.768,7.4675837 ] ) on the flat-ish farm land by the coast? yet your comp seems rotationally offset some how and a couple of the bunkers have weird height offsets when placed through Eden and I am not quite sure what the setup is meant to align to? There are rows of barbed wire and two holes near the camouflaged towers that look like they should align to the roads but however you rotate it in Eden I can not get a good fit to the terrain. What is this composition meant to look like at that location? If you use my script to spawn the comp just by name ( so positioned as the composition was saved ) everything sits level ok but it does not seem to align to any of the surrounding terrain (like the roads). Which I presume is why you are supplying a rotation. Why this rotation offset exists within your composition I have no idea. By the act of supplying a rotation offset to the script the composition is flagged to be spawn NOT as placed so tries to place it on the ground + any offset supplied via the composition ( so objects that maybe sitting on another like files on a desk for example are placed correctly) and as it was not made on a flat surface you get the weird height differences. If my presumption is correct ( that the composition is to be spawned at the same position as made ) then I would suggest trying to re-save your composition to get rid of the rotational and height offsets in the composition and then just use the script to spawn by name only, without supplying any offsets to the script. Share this post Link to post Share on other sites
Perry21692 0 Posted June 21, 2017 Quote That will only solve your issue if everything within the composition is in fact needed to sit on the ground. From a quick look around your comp this seems ok. yes i have discovered this issue, but it hadnt cost me too much. The comp is for a beach bunker system, far from finiished, that can spawn randomly near the shore, the gaps will eventually be filled with other obstacles but isnt suppoed to spawn where it was made, i had picked that as it looked flat. If my make the comp in the vr editor will it then fall evenly? should have known their would be a simple solution ill check it out! Thanks. Share this post Link to post Share on other sites
miogushi 4 Posted July 13, 2017 hi @Larrow i m trying to spawn composition with an addaction and players around an object but it doesnt work, can you help me ? Spoiler this is my addaction : [[obj_1, ["mission","scripts\spawn_mission.sqf"]],"addAction",true,true] call BIS_fnc_MP; this is my spawn_mission.sqf if !( isServer ) exitWith { _radius = 7; _numPlayersByEntity = {_x distance obj_1 < _radius} count allPlayers; obj_1 remoteExec [ "RemoveallActions", 0, true ]; if (_numPlayersByEntity <= 2) exitWith { "assasinate_1" remoteExec [ "LARs_fnc_spawnComp"]; }; if (_numPlayersByEntity > 2 && _numPlayersByEntity <= 4 ) exitWith { "def_1" remoteExec [ "LARs_fnc_spawnComp"] }; }; Share this post Link to post Share on other sites
KompetenzTeam 2 Posted July 21, 2017 Hi Guys, first: great work with this. The lack of being able to spawn compositions was horrible. Spawning compositions works fine for me but i got some problems with LARS_fnc_deleteComp. Was trying to create a kind of MobileHQ. In Vehicle Init: (works fine and deletes the vehicle and spawns the compositon in place) MobileHQ_1_Truck addAction [ "MobileHQ errichten", { deleteVehicle MobileHQ_1_Truck, [ "MobileHQ_1", player getPos [ 10, getDir player ], [0,0,0], 0, true ] call LARs_fnc_spawnComp } ]; then on the Vehicle inside the "MobileHQ Base" i got this in the init field: this addAction [ "MobileHQ zusammenpacken", { ["MobileHQ_1", player getPos [ 10, getDir player ], [0,0,0], 0, true ] call LARs_fnc_deleteComp, sleep 5, [ "MobileHQ_1_Truck", player getPos [ 10, getDir player ], [0,0,0], 0, true ] call LARs_fnc_spawnComp } ]; When doing the addaction i got this error Message: '...) then { deleteGroup _x; }; }; }forEach |#|_deferedGroups; { if ( !isNil "_x" && {...' Error not defined variable in expressioin: _deferedGroups File LARs\functions\Utilities\fn_deleteComp.sqf [LARs_fnc_deleteComp], line 50 Despawning the composition doesn`t work, the rest of the addaction works fine... waiting 5 seconds, then spawns the MobileHQ Truck again. But when despawning the composition doesn`t work, theres always a big explosion ^^ What i`m doing wrong? Any Ideas or help would be great! Thanks Share this post Link to post Share on other sites
Larrow 2821 Posted July 21, 2017 Please read the documentation in the first post, this is exactly the reason I put it there. Quote Then when you want to spawn a composition.. _compReference = [ COMP_NAME, POS_ATL, OFFSET, DIR, ALIGN_TERRAIN, ALIGN_WATER ] call LARs_fnc_spawnComp; [ _compReference ] call LARs_fnc_deleteComp; Will delete the composition. The compReference is not the same as the composition name and is a unique ID passed back from LARs_fnc_spawnComp. You also have several other mistakes in your addActions, you have , where there should be ;. Please re-download the script from the original post as I have fixed an error in LARs_fnc_deleteComp. Thank you for the report. I have also added support for SimpleObjects, DynamicSimulation and group GarbageCollection. Hopefully have not broken to much :D as I have pushed over changes from a current re-factor I'm doing into the old code for now. initServer.sqf TAG_fnc_swapMobileHQ = { if !( isServer ) exitWith { _this remoteExec[ "TAG_fnc_swapMobileHQ", 2 ] }; params[ "_compToSpawn", "_caller" ]; if !( isNil "MobileHQ_1_compRef" ) then { [ MobileHQ_1_compRef ] call LARs_fnc_deleteComp; }; switch ( _compToSpawn ) do { case ( "MobileHQ_1" ) : { if !( isNull MobileHQ_1_Truck ) then { deleteVehicle MobileHQ_1_Truck; }; MobileHQ_1_compRef = [ "MobileHQ_1", _caller getPos [ 10, getDir _caller ], [0,0,0], 0, true ] call LARs_fnc_spawnComp; }; case ( "MobileHQ_1_Truck" ) : { sleep 5; MobileHQ_1_compRef = [ "MobileHQ_1_Truck", _caller getPos [ 10, getDir _caller ], [0,0,0], 0, true ] call LARs_fnc_spawnComp }; }; }; nul = [ "MobileHQ_1_Truck", MobileHQ_1_Truck ] remoteExec[ "TAG_fnc_addMobileHQAction", [ 0, -2 ] select isDedicated, "MobileHQ_1_Truck" ]; initPlayerLocal.sqf TAG_fnc_addMobileHQAction = { params[ "_composition", "_vehicle" ]; if ( isNull _vehicle || { !alive _vehicle } ) exitWith {}; switch ( _composition ) do { case ( "MobileHQ_1_Truck" ) : { _vehicle addAction [ "MobileHQ errichten", { params[ "_target", "_caller", "_ID", "_args" ]; [ "MobileHQ_1", _caller ] remoteExec[ "TAG_fnc_swapMobileHQ", 2 ]; }]; }; case ( "MobileHQ_1" ) : { _vehicle addAction [ "MobileHQ zusammenpacken", { params[ "_target", "_caller", "_ID", "_args" ]; [ "MobileHQ_1_Truck", _caller ] remoteExec[ "TAG_fnc_swapMobileHQ", 2 ]; }]; }; }; }; init in composition "MobileHQ_1_Truck" nul = [ "MobileHQ_1_Truck", this ] remoteExec[ "TAG_fnc_addMobileHQAction", [ 0, -2 ] select isDedicated, "MobileHQ_1_Truck" ]; init in composition "MobileHQ_1" nul = [ "MobileHQ_1", this ] remoteExec[ "TAG_fnc_addMobileHQAction", [ 0, -2 ] select isDedicated, "MobileHQ_1" ]; Untested but should be good for MP and JIP. No need for your original addAction on MobileHQ_1_Truck as it is automatically applied by the server script above. Share this post Link to post Share on other sites
KompetenzTeam 2 Posted July 21, 2017 Spoiler Thanks for the quick reply and the help. Need to deep dive into scripting i think. Most of the scripting is understandable but not all^^ Will try your code and see if i can extend this for MobileHQ2 and 3 maybe... Share this post Link to post Share on other sites