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KompetenzTeam

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About KompetenzTeam

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  1. KompetenzTeam

    RMMV (WIP)

    This is awesome! Great work, looking forward for this logistic trucks. Always wanted one of these in Arma.
  2. KompetenzTeam

    Eden Composition Spawning

    Thanks for the quick reply and the help. Need to deep dive into scripting i think. Most of the scripting is understandable but not all^^ Will try your code and see if i can extend this for MobileHQ2 and 3 maybe...
  3. KompetenzTeam

    Eden Composition Spawning

    Hi Guys, first: great work with this. The lack of being able to spawn compositions was horrible. Spawning compositions works fine for me but i got some problems with LARS_fnc_deleteComp. Was trying to create a kind of MobileHQ. In Vehicle Init: (works fine and deletes the vehicle and spawns the compositon in place) MobileHQ_1_Truck addAction [ "MobileHQ errichten", { deleteVehicle MobileHQ_1_Truck, [ "MobileHQ_1", player getPos [ 10, getDir player ], [0,0,0], 0, true ] call LARs_fnc_spawnComp } ]; then on the Vehicle inside the "MobileHQ Base" i got this in the init field: this addAction [ "MobileHQ zusammenpacken", { ["MobileHQ_1", player getPos [ 10, getDir player ], [0,0,0], 0, true ] call LARs_fnc_deleteComp, sleep 5, [ "MobileHQ_1_Truck", player getPos [ 10, getDir player ], [0,0,0], 0, true ] call LARs_fnc_spawnComp } ]; When doing the addaction i got this error Message: '...) then { deleteGroup _x; }; }; }forEach |#|_deferedGroups; { if ( !isNil "_x" && {...' Error not defined variable in expressioin: _deferedGroups File LARs\functions\Utilities\fn_deleteComp.sqf [LARs_fnc_deleteComp], line 50 Despawning the composition doesn`t work, the rest of the addaction works fine... waiting 5 seconds, then spawns the MobileHQ Truck again. But when despawning the composition doesn`t work, theres always a big explosion ^^ What i`m doing wrong? Any Ideas or help would be great! Thanks
  4. KompetenzTeam

    Spyder Addons

    Hey Spyder, you`re the best! Works like you said. Thanks Man!
  5. KompetenzTeam

    Spyder Addons

    Hey Spyder, great work! Quick question: how to fill the "Server Loadouts" in the Loadout Manager with Life? Couldn`t find any documentation for this. Or is it WIP? Personal Loadouts work great anyways! Greetings
  6. KompetenzTeam

    BWMod

    Hello Tourist, thanks for the hint, didn`t recognised the Orbat tool until now :) Maybee i need some help to get the newly created compatibily groups into the mod? Any advicce there? Help is appreciated.
  7. KompetenzTeam

    BWMod

    Any chance of getting the units compatible with the ALiVE Framework? Seems there are some differences in the cfgs to the original BLU_F cfgs, thats why ALiVE cann`t spawn "Bundeswehr" Faction Units within the Modules (Military Placement etc) Would be a great step forward. Looking forward seeing the new Models too :) Good work!
  8. KompetenzTeam

    [MP][CTI-COOP] Liberation (beta)

    Movedi t away and tried it but maybee have to move further, will try again, forgot about the 300+ meters :) thanks for the hint
  9. KompetenzTeam

    [MP][CTI-COOP] Liberation (beta)

    I ported liberation to the tanoa map, but when the horon cargo container (FOB container) spawned, there`s the build fob action missing... i copied everything as said in the tutorial around the spawn and placed like i like but in MP it doesn`t work. Any Ideas?
  10. KompetenzTeam

    [MP][CTI-COOP] Liberation (beta)

    Hello Guys, if anyone is interested in running a dedicated Windows Server of this and want to automaticly restart the Server once a Day you can use this Powershell Script i modified for this. Credits belong to the Author of this little Script -> # Scripted by Pierre Breau (Pierre.Breau@BreauTech.com) This Powershellscript can be autorun via taskplaner in Windows to restart your TADST configured Arma3Server. cls # This script is used to stop/start arma 3 server, set this to run as a task # Scripted by Pierre Breau (Pierre.Breau@BreauTech.com) # Kill Arma3Server # detects all arma3server processes and stop them (including the headless clients) get-process arma3server | stop-process # Now start the arma 3 server #Arma3Server Configuration taken from TADST ################################################## $Arma3Server = "E:\A3Server\A3Master\arma3server.exe" #Path to the Arma3Server.exe #Take Configuration from the Parameters Line in TADST and put it here, just modifiy the single brackets to double brackets ("") like in this example $Arma3ServerParameters = " -port=2302 ""-config=E:\A3Server\A3Master\TADST\TholdiesLiberation0920\TADST_config.cfg"" ""-cfg=E:\A3Server\A3Master\TADST\TholdiesLiberation0920\TADST_basic.cfg"" ""-profiles=E:\A3Server\A3Master\TADST\TholdiesLiberation0920"" -name=TholdiesLiberation0920 -filePatching ""-mod="" -enableHT -autoinit" #Starting the Arma3Server Start-Process $Arma3Server $Arma3ServerParameters Start-Sleep -s 60 # wait for 60 seconds before starting the rest #Headless Client configuration # Using 3 Headless Clients as this seems to be max in this Mission ############################### #HC1 $arma3hc1 = "E:\A3Server\A3Master\arma3server.exe" $arma3hc1parameters = "E:\A3Server\A3Master\arma3server.exe -client -connect=127.0.0.1 -port=2302 -password=***** -client nosound ""-mod="" -enableHT -autoinit" #HC2 $arma3hc2 = "E:\A3Server\A3Master\arma3server.exe" $arma3hc2parameters = "E:\A3Server\A3Master\arma3server.exe -client -connect=127.0.0.1 -port=2302 -password=***** -client nosound ""-mod="" -enableHT -autoinit" #HC3 $arma3hc3 = "E:\A3Server\A3Master\arma3server.exe" $arma3hc3parameters = "E:\A3Server\A3Master\arma3server.exe -client -connect=127.0.0.1 -port=2302 -password=***** -client nosound ""-mod="" -enableHT -autoinit" #Start HC CLients Start-Process $arma3hc1 $arma3hc1parameters Start-Sleep -s 60 Start-Process $arma3hc2 $arma3hc2parameters Start-Sleep -s 60 Start-Process $arma3hc3 $arma3hc3parameters
  11. KompetenzTeam

    [MP][CTI-COOP] Liberation (beta)

    Solved, after removing the changes i made everything worked fine again with the AI. Have to review my changes :)
  12. KompetenzTeam

    [MP][CTI-COOP] Liberation (beta)

    Damn, actually we got ONE big Problem, after a day playing the enemy AI stops spawning in Cities (after adding new Vehicles from BWMod to the build menu). Cities turns Blue with Red Text. Restarting the Server does not fix the Problem every time, only sometime it helps. Will review the Logs to find the error, report back when i found the error :)
  13. KompetenzTeam

    [MP][CTI-COOP] Liberation (beta)

    As i understand the classnames.cfg the Soldies Classnames used in the premade Squads have to be in the infantry_units aswell, yes. Today i tied to remove the Respawn Tent from the disabled Items list, works fine! So now my Brave Human Soldiers can set up a respawn at their own chosen location if they feel to have to need for it. Maybe i try to add another respawn Vehicle to (Respawn Boat i guess would be cool) Just read about the Progress Line in Development: There will be the ability to switch between 3D and map view at ease, just like Zeus does, and players will be able to give the same orders on both views, Maybe the players will use this in towns to get a better overview and spot enemys in buildings? Should be an option to set available per User in the permission screen maybee?
  14. KompetenzTeam

    [MP][CTI-COOP] Liberation (beta)

    Hey T.Fork, Thanks, that worked it out. Added the Airportlights aswell to get a better lighting solution :) Until now now Problems with BWMod anymore. Just one last question: Is it possible to load the Headless Clients Config by default, so i do not have to activate it with "GRLIB_offload_diag = true" in the Adminconsole everytime? (After Rebooting the whole Serverhardware) That would be nice but it`s just for my self beeing lazy. And i have to read about the headless clients more, until now i got no real AI boost or Frame Enhenchment. In the Big Cities still dropping to around 25 Frames :( Maybee trying to adjust the performance Settings in TADST. Any Tipps from the other Serveradmins out here? Keep up the good work, until now it`s far the best COOP Mission out there in the internet. @TechHybrid: This style of Sidemissions sounds cool! When it`s working i`m looking forward for the polished project. Would be a great addition to Liberation to make it more versatile.
  15. KompetenzTeam

    [MP][CTI-COOP] Liberation (beta)

    BWMOD seems to work fine, only the Vehicles couldn`t be bought via Build Menu. Can i adjust the Vehiclebuild List in the PBO File or is this dynamicly created via the installed Mission and mods?
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