[NxG] AnimA 12 Posted June 14, 2016 Hello evereyone! I googled anything i could think of, there are some similar issues but not really like this. So, i'm working on my first terrain and i exported it for testing the clutter and in the map i noticed something strange http://imgur.com/D89CxRR Then,closely http://imgur.com/NiUtNQt http://imgur.com/AkHxF74 And in Bulldozer http://imgur.com/7fJg4hJ The terrain is 1024x1024 by 10 in ASC format from L3DT. I saw that other users have similar problem but with peninsula terrains, and they solved the problem changing something in the config. How can i solve this? Do i need to go back to the start? Share this post Link to post Share on other sites
Uro 220 Posted June 14, 2016 It's a known bug see https://feedback.bistudio.com/T82052 for more information feel free to add more information to the issue, more information = more for devs to work with It's an engine mip-mapping issue. 1 Share this post Link to post Share on other sites
[NxG] AnimA 12 Posted June 14, 2016 Thanks Uro! I solved it thanks to this post found in your FB tracker. Just resized my Surface/mask tile setting to the same value as the terrain 2 Share this post Link to post Share on other sites
Cype_Revenge 651 Posted June 17, 2016 BIIIIIIIIIISSSSSSSSSSSSSSSS FIIIIIIIXXXXXXXXXX IIIIIIITTTTTTTTT :angry: maybe in the past year the fifth post with this problem :D 1 Share this post Link to post Share on other sites