eggbeast 3673 Posted May 29, 2016 is there a problem with your forum sending the activation email ? iv tried twice and still nothing. good work on the mod though :) we are manually managing this due to russian porn-bots lol you should be sorted now. Share this post Link to post Share on other sites
wildcatbridge 377 Posted May 29, 2016 with the helicopters i have a little bit of good news. they do actually travel to your way point, they just have to gain an altitude of about 1-1.5 kilometers. then they fly to wherever you want to go, and slowly descend to land...all the while the guys in the exposed back are being turned into mincemeat by the enemy ground forces. Sometimes wonder if the pilots aren't on the VC pay role. Share this post Link to post Share on other sites
eggbeast 3673 Posted May 29, 2016 well in reality Hueys would do fast tree-top insertion runs near their objective but travelling about they would fly at 3000ft to be safe from 51cal ground fire. Share this post Link to post Share on other sites
B_Davis 6 Posted May 29, 2016 Loving the mod there is one glitch some people and me have noticed. Whenever we leave a plane a lot of the times the engine sounds will keep playing no matter what. We trying turning it off and it still stays sometimes even after you delete the plane. Just warning others. Other then that I am loving the mod overall and I am having a great time with all the new stuff. Share this post Link to post Share on other sites
wildcatbridge 377 Posted May 29, 2016 I found with the plane noise you have to travel a certain distance away from the plane and it eventually subsides. I know its not ideal, but its a fix of sorts Share this post Link to post Share on other sites
marceldev89 89 Posted May 29, 2016 with the helicopters i have a little bit of good news. they do actually travel to your way point, they just have to gain an altitude of about 1-1.5 kilometers. then they fly to wherever you want to go, and slowly descend to land...all the while the guys in the exposed back are being turned into mincemeat by the enemy ground forces. Sometimes wonder if the pilots aren't on the VC pay role. You could use the hueys from the CUP Vehicles or Medium Utility Helicopters mods for the time being, they work fine last time I tested. Noticed the same thing with the hueys from the 7cav Vietnam collection a while ago. Share this post Link to post Share on other sites
scottdog62 9 Posted May 29, 2016 Released another missionhttp://steamcommunity.com/sharedfiles/filedetails/?id=693204676had to ditch the campaign until heli's are working better with the ai. Share this post Link to post Share on other sites
sgt_savage 586 Posted May 29, 2016 Loving the mod there is one glitch some people and me have noticed. Whenever we leave a plane a lot of the times the engine sounds will keep playing no matter what. We trying turning it off and it still stays sometimes even after you delete the plane. Just warning others. Other then that I am loving the mod overall and I am having a great time with all the new stuff. I am aware of this , I still haven't figured out why its happening .. could be the coding .. will look into in charlie release Share this post Link to post Share on other sites
eggbeast 3673 Posted May 29, 2016 physX we plan to learn it for charlie Share this post Link to post Share on other sites
colonel kilgore 0 Posted May 29, 2016 when i pick the m16 it looks like it is stuck halfway a m16a2 and the m16 Share this post Link to post Share on other sites
Wiki 1558 Posted May 29, 2016 Hi there. I can't find which plane can drop napalm bomb. Which one is it please? Thanks Share this post Link to post Share on other sites
eggbeast 3673 Posted May 29, 2016 CAS / HCAS / EHCAS roles Share this post Link to post Share on other sites
kap0w 0 Posted May 29, 2016 help anyone know why i am getting this error??? http://postimg.org/image/q7n6r10kb/ Share this post Link to post Share on other sites
eggbeast 3673 Posted May 29, 2016 yeah you're not running the mod. Share this post Link to post Share on other sites
Wiki 1558 Posted May 29, 2016 CAS / HCAS / EHCAS roles Thanks Also, the gunners on the UH-1B Slick are not in the right position - they're not seated on the right spot to use the M-60. I tried : "This moveInGunner X" but it doesn't work. "This moveIn Turret [X, 1] but I have an error message. So, is there a way to make the gunners be in the right spot? Thanks Share this post Link to post Share on other sites
wildcatbridge 377 Posted May 29, 2016 i don't think the gunner slot actually exists on the slick at the moment mate. I filled up the entire helicopter and no one took up the seats. Share this post Link to post Share on other sites
kap0w 0 Posted May 29, 2016 yeah you're not running the mod. i have added it to my Arma folder and selected to mod at the start to load?? i will re add the folder again maybe, Share this post Link to post Share on other sites
opendome 91 Posted May 29, 2016 i have added it to my Arma folder and selected to mod at the start to load?? i will re add the folder again maybe, If youre using the built in launcher, first makes sure you have the format @UNSUNG _3.0_Bravo/addons, then go to the mods tab in the launcher, local mod, then select the @UNSUNG_3.0_Bravo folder Share this post Link to post Share on other sites
kap0w 0 Posted May 29, 2016 i fixed it, thanks just re added the folder. Share this post Link to post Share on other sites
wildcatbridge 377 Posted May 29, 2016 that's good to hear, welcome to the community by the way. Share this post Link to post Share on other sites
Wiki 1558 Posted May 29, 2016 i don't think the gunner slot actually exists on the slick at the moment mate. I filled up the entire helicopter and no one took up the seats.They do mate I put a slick, play as pilote and order 3 and 4 to disembark. Then I order them to get in the chopper as gunner (one at a time) and they do get in the side seat and man the M-60. However, dunno to have them seated on this spot in the editor... :( Share this post Link to post Share on other sites
wildcatbridge 377 Posted May 29, 2016 oh right really? that's interesting. cause i took the two gunners out on the editor and dropped a squad on the chopper and it filled up with no spaces left for like three of them, and no one was in the gunner seat...so maybe the gunner is a separate vehicle if you get what i mean? Share this post Link to post Share on other sites
wildcatbridge 377 Posted May 29, 2016 okay now thats interesting, on the 2D editor they spawn in the correct seats. Share this post Link to post Share on other sites
stephsen 79 Posted May 29, 2016 congratulations Unsung team for the new beta shame i've noticed that when i play with dev's that the fog is black with the new visuals actually only at Unsung maps. Share this post Link to post Share on other sites
sgt_savage 586 Posted May 29, 2016 when i pick the m16 it looks like it is stuck halfway a m16a2 and the m16 Yeah the M16a1!! :D We have another hi quality m16 model on the way but desperately need someone to convert it in O2 1 Share this post Link to post Share on other sites