Varanon 892 Posted May 17, 2016 With Arma 3 1.56 came the possibility to prevent AI from automatically entering combat mode. This is useful for instances where you, for example, want to quickly move through terrain, but the AI is doing their "Bounding Overwatch Dance".This addon allows you to create a set of hotkeys that allow, disallow, or toggle the possibility of AI in your group to enter combat mode automatically. You can still manually command them to enter combat mode, but they will not do so automatically, and even when engaged, ordering them to "Aware" will cancel combat mode.This addon requires the Community Base Addon. Workshop Link Armaholic Link 7 Share this post Link to post Share on other sites
Guest Posted May 23, 2016 Release frontpaged on the Armaholic homepage. FHQ CombatMode v1.0 Community Base addons A3 Share this post Link to post Share on other sites
Varanon 892 Posted May 23, 2016 Release frontpaged on the Armaholic homepage. Thanks! Share this post Link to post Share on other sites
Variable 322 Posted May 23, 2016 Oh my god, this is the best thing that happened to Single Player since Arma 1! For me, and I bet for many other too, it makes Single Player an option again. Back to BIS campaign! Share this post Link to post Share on other sites
Scorcho 0 Posted May 23, 2016 I tried installing your addon through the steam workshop. It seems to install fine but I can't configure it. I go into the addons section of the controls settings and nothing is listed. I'm anxious to give this mod a try. Any help would be appreciated. Share this post Link to post Share on other sites
Varanon 892 Posted May 24, 2016 Oh my god, this is the best thing that happened to Single Player since Arma 1! For me, and I bet for many other too, it makes Single Player an option again. Back to BIS campaign! Thanks :D I tried installing your addon through the steam workshop. It seems to install fine but I can't configure it. I go into the addons section of the controls settings and nothing is listed. I'm anxious to give this mod a try. Any help would be appreciated. Just to make sure, you do have CBA loaded, right ? Share this post Link to post Share on other sites
Scorcho 0 Posted May 24, 2016 Thanks :D Just to make sure, you do have CBA loaded, right ? I do have CBA loaded. I checked it last night and it's working well. Not sure what changed. Thanks! Share this post Link to post Share on other sites
Alwarren 2767 Posted May 27, 2016 I do have CBA loaded. I checked it last night and it's working well. Not sure what changed. Thanks! The nature of the beast (i.e. CBA Keybindings) is that it must be configured inside a mission. Share this post Link to post Share on other sites
R3vo 2654 Posted May 27, 2016 Just came by to say Thank you! for that small, yet very powerful mod. Makes SP missions enjoyable again. 1 Share this post Link to post Share on other sites
taro8 806 Posted June 4, 2016 Man, this addon rocks. My only suggestion would be an option that automatially prevents combat mode by default (with ability to turn old combat mode back on). This is how it should have been all along BIS. 1 Share this post Link to post Share on other sites
Variable 322 Posted June 5, 2016 Man, this addon rocks. My only suggestion would be an option that automatially prevents combat mode by default (with ability to turn old combat mode back on). This is how it should have been all along BIS.I support this motion. A default off would be great. Share this post Link to post Share on other sites
Varanon 892 Posted June 5, 2016 Yeah, I'm planning to do that, as soon as I get the time Share this post Link to post Share on other sites
Variable 322 Posted June 5, 2016 Varanon I'd suggest to set prevention of combat mod to default, remove all the UI control options and replace them with a single "Toggle Automatic Combat Behavior" button. I think that will be the most efficient design. Share this post Link to post Share on other sites
Varanon 892 Posted June 5, 2016 Varanon I'd suggest to set prevention of combat mod to default, remove all the UI control options and replace them with a single "Toggle Automatic Combat Behavior" button. I think that will be the most efficient design. Hmm, I'd like to keep the other keybinds as well. If you don't need them, you can simply delete them, and they won't interfere Share this post Link to post Share on other sites
R3vo 2654 Posted July 17, 2016 16:07:50 File C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@FHQ CombatMode\mod.cpp, line 5: '.overview': Missing ';' at the end of line Just a minor thing in case you wanna bring an update. Share this post Link to post Share on other sites
Varanon 892 Posted July 19, 2016 Thanks. I'll fix it for the next version Sent from my SGP511 using Tapatalk 1 Share this post Link to post Share on other sites
ayjay 117 Posted July 19, 2016 Great mod Varanon!!!! Thanks. Share this post Link to post Share on other sites
Varanon 892 Posted August 20, 2016 I've just released an update. This adds the ability to make combat mode prevention the default (via CBA settings menu) 1 Share this post Link to post Share on other sites
Variable 322 Posted August 21, 2016 Varanon did you happen to rename the action to "Prevent auto-combat mode"? Share this post Link to post Share on other sites
Varanon 892 Posted August 21, 2016 Varanon did you happen to rename the action to "Prevent auto-combat mode"? I think it's called "Enable combat mode by default" Share this post Link to post Share on other sites
Guest Posted August 25, 2016 New version frontpaged on the Armaholic homepage. FHQ CombatMode v1.1 Community Base addons A3 Share this post Link to post Share on other sites
Quillon 2 Posted August 25, 2016 Is this any different than C2's auto-danger toggle? Tho I don't really understand what both settings really do :D They won't fight even if they get shot at unless commanded to be in combat mode with custom hotkey(or C2's radial menu toggle) to be able to move quickly? Share this post Link to post Share on other sites
R3vo 2654 Posted August 25, 2016 Three suggestions/bugs: - Any chance to remove that hint which pops up in the main menu and at start of every mission? - There's a typo in line 6 of the fn_combatModeInit -> Alllow Combat Mode (Notice the three "l" characters) - The mod.cpp is missing a semicolon (Mentioned that already on Steam) Share this post Link to post Share on other sites
Varanon 892 Posted August 26, 2016 Three suggestions/bugs: - Any chance to remove that hint which pops up in the main menu and at start of every mission? - There's a typo in line 6 of the fn_combatModeInit -> Alllow Combat Mode (Notice the three "l" characters) - The mod.cpp is missing a semicolon (Mentioned that already on Steam) Yeah, new version is coming up soon, with those fixed. Thanks for reporting 2 Share this post Link to post Share on other sites
Variable 322 Posted August 28, 2016 I suggest to rename the hint that says "preventing combat mode" to "preventing auto combat mode" since the player can still assign combat mode manually. Share this post Link to post Share on other sites