cosmic10r 2331 Posted May 14, 2016 I mentioned in the Dev branch thread that a week ago, last tuesdays update started giving me a windows BEX error using the EXE to launch. This has not been an issue since Alpha release. I had since reverted to 1.58 and had no problems at all launching through exe. I tried 1.60 RC candidate and the BEX error is still there. So i attempted to activate my local mods through the launcher and using the same modset that works fine through the exe on 1.58 , it gives me an arma 3 runtime error when launching through the launcher So i essentially cant play the game I was playing in 1.58 on 1.60. I guess it's good that I haven't had a chance to preorder Apex yet as essentially I will be unable to play the game I've been playing since alpha. FroggyLuv mentioned he found a problem when too many mods were loaded and the launcher would not allow him to launch either. Is there some known limit to the modcount in the launcher.. In any case it looks to be quite disappointing that I may have to give up Arma as I knew it... Bex Error Problem signature: Problem Event Name: BEX Application Name: arma3.exe Application Version: 1.60.136.52 Application Timestamp: 5735dc8d Fault Module Name: arma3.exe Fault Module Version: 1.60.136.52 Fault Module Timestamp: 5735dc8d Exception Offset: 0135e291 Exception Code: c0000417 Exception Data: 00000000 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional Information 1: 0b90 Additional Information 2: 0b90637242f65d28ee04e67ad9a86ddf Additional Information 3: fbd6 Additional Information 4: fbd63b32a6aafe7e1f75e301f69e1837 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt The other error when i use the launcher is.... exit code: 0xC0000417 - STATUS_INVALID_CRUNTIME_PARAMETER When the intial launch splash starts arma gives the BEX error at the processing command line and does not go to initializing mods stage.... Share this post Link to post Share on other sites
Jastreb 69 Posted May 15, 2016 I see you run windows 7. Try this. right click on my computergo to propertiesclick on advanced system settingsunder performance, click settingsclick the Data Execution Prevention tab, and then click Turn on DEP for all programs and services except those I select.click Add, browse to the executable file for the program and add it. Read more about DEP https://technet.microsoft.com/en-us/library/cc738483(WS.10).aspx Its a quick fix so you can play but if this persists it cant be a good thing. Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 15, 2016 Thanks jastreb! I had already tried it but apparently Arma 3 exe requires the Dep setting to be on and I could not do that. I have since done some testing after Tortusit mentioned that when he disabled Taviana he could launch -I deleted my old .cfg file and when dev 1.60 A3 launched ( i could launch from exe again) it created a new one and launched fine -I then began activating mods in 3s -Many mods allowed me to launch in Dev mode -some did not, Sugar Lake, Kapaulio, Napf A3, Taviana, Fir Weapon Sys, CUP units -some weird shit, if i activate cup weapons it works fine, if i then activate cup units i get the command line parameter crash, -if i then delete the load of Cup units in .cfg, i still get the crash, if i delete the load of Cup weapons in .cfg, it loads ok even tho the first time weapons loaded ok.. so its as if once cup units loads, it corrupts the load of cup weapons and i have to delete that reference in the .cfg to get Dev to load again... but if i then reenable cup weapons ... it loads fine :blink: i mean lol.. im not blaming Bi or the Modmakers... but man.. that is some voodoo shit... lol Edit - solved, InEptaphid pointed out in dev branch its a mod count issue, i can run 32 but any more and it causes the crashes, i have combined some stuff into less folders and i have all the mods working on dev branch and can launch through the EXE now. Happy to have it all running again! Share this post Link to post Share on other sites
tortuosit 486 Posted May 18, 2016 This is driving me nuts. I now had to delete all A3 maps from loading through my command line and it still crashes on parsing. # of mods decreases... I mean, yesterday I only skipped loading a few mods, now for whatever reasons it chooses to crash. Command line.. *crash* "C:\Disk\SSD1TB\Steam\steamapps\common\Arma 3\arma3.exe" -nosplash -skipIntro -enableHT -maxMem=6144 -exThreads=7 "-mod=@CBA_A3;@BaBe_midTex;@jrs3_df;@va;@sthud_a3;@st_nametags;@bzly_UIcorrections;@unit_sfx;@em;@mcc_sandbox_a3;@SSPCM;@l_suppress;@l_immerse;@l_align;@advancedballistics;@ACE3_mini;@ravage;@bzly_no_bluf_radio;@tort_dynamicWeather2;@tort_playmusic;@dawn_of_the_dead_infected_skins;@KRON_SupportCall_a3;@tort_escape;@rhs_afrf3;@rhs_usf3;@nato_russian_sf_weapons;@hlcmods_core;@hlcmods_ak;@cup_terrains_core;@cup_terrains_maps" -name=Tortuosit -noLogs -filePatching Share this post Link to post Share on other sites
tortuosit 486 Posted May 18, 2016 OK guys. This cannot be related to number of mods. I now added a bunch of mods and it starts up again. "C:\Disk\SSD1TB\Steam\steamapps\common\Arma 3\arma3.exe" -nosplash -skipIntro -enableHT -maxMem=6144 -exThreads=7 "-mod=@CBA_A3;@BaBe_midTex;@jrs3_df;@va;@sthud_a3;@st_nametags;@bzly_UIcorrections;@unit_sfx;@em;@mcc_sandbox_a3;@SSPCM;@l_suppress;@l_immerse;@l_align;@advancedballistics;@ACE3_mini;@ravage;@bzly_no_bluf_radio;@tort_dynamicWeather2;@tort_playmusic;@dawn_of_the_dead_infected_skins;@KRON_SupportCall_a3;@tort_escape;@rhs_afrf3;@rhs_usf3;@nato_russian_sf_weapons;@hlcmods_core;@hlcmods_ak;@cup_terrains_core;@cup_terrains_maps;@fsf_rayak;@Chernarus_Winter_A3;@VTR_Angel;@lite_Bornholm;@panthera_a3;@ios_objects;@ios_st_agnes;@mske-a3;@cst;@kandahar_province;@jbad;@Lingor_A3;@pianosa;@vtr_porquerolles;@prkz;@fata_a3;@smd_a3;@wake;@Imrali;@vt5;@esseker;@gunkizli;@Namalsk;OA\@ibr_dtowns;OA\@ibr_plants;@saint_kapaulio_terrain;@jbad;@rspn;OA\@brg_africa;@mbg_killhouses_a3;@kalukhan;@Chernarus_Winter_A3;@panthera_a3;@isladuala_a3" -name=Tortuosit -noLogs -filePatching Share this post Link to post Share on other sites
pettka 694 Posted May 18, 2016 Thanks a lot for Intel, guys, it seems like our programmers have found a lead to fix this issue, they are working on that :icon_twisted: 5 Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 18, 2016 Thank goodness... im losing hair over this one :blink: Share this post Link to post Share on other sites
tortuosit 486 Posted May 21, 2016 With yesterdays update I think it is fixed, what do you think, cosmic? 1 Share this post Link to post Share on other sites
Vasily.B 529 Posted May 21, 2016 I got crashes as well with RHS + CUP_Terrains + ACE3 so whats the problem here? How can i solve it? Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 21, 2016 With yesterdays update I think it is fixed, what do you think, cosmic? Are you on dev or RC? @ Vasily... what is the error message Share this post Link to post Share on other sites
tortuosit 486 Posted May 21, 2016 I'm on dev and after an update yesterday it did not crash @ command line parsing. Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 21, 2016 Ok... I'll switch over to dev later today and report back... My mods are a mess now so this would be great news Share this post Link to post Share on other sites
Vasily.B 529 Posted May 21, 2016 Right now i got no crash, but when crashes occured there was no error at all (including in rpt file). That was very strange, all i changed was copying all mods to local, and loading them (still local only), no workshop content, and disabling ace 3. Still this need to double check. Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 22, 2016 With yesterdays update I think it is fixed, what do you think, cosmic? Confirmed... 60+ mods loaded and back to original load situation No Bex crash and no issues with command line parser Huzzah!!!!!! :wub: 3 Share this post Link to post Share on other sites
BanjoBandit 0 Posted September 3, 2017 i am still having this issue in aug 2017 Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted September 5, 2017 On 9/3/2017 at 2:35 AM, BanjoBandit said: i am still having this issue in aug 2017 ... with 1.60 RC? Cheers Share this post Link to post Share on other sites
kremator 1065 Posted September 6, 2017 On 03/09/2017 at 1:35 AM, BanjoBandit said: i am still having this issue in aug 2017 ^^ pirate Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted September 7, 2017 21 hours ago, kremator said: ^^ pirate No, bandit. Cheers 2 Share this post Link to post Share on other sites