target_practice 163 Posted April 21, 2016 While switching while moving is a nice feature, I don't get why the switching animations have been changed. The old animations were perfectly good, but the new ones seem really clunky. Anyone else have any thoughts on this? Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted April 22, 2016 While switching while moving is a nice feature, I don't get why the switching animations have been changed. The old animations were perfectly good, but the new ones seem really clunky. Anyone else have any thoughts on this? try walking and running whilst doing it, and report back. Share this post Link to post Share on other sites
eric514 0 Posted April 22, 2016 What about the new aiming crosshairs, where it moves independently of the player? I can't stand it. Anyway to turn off? Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted April 22, 2016 What about the new aiming crosshairs, where it moves independently of the player? I can't stand it. Anyway to turn off? new... crosshairs? I haven't noticed any difference. Share this post Link to post Share on other sites
eric514 0 Posted April 22, 2016 new... crosshairs? I haven't noticed any difference. ever since the big GB update yesterday my crosshairs now move independently of my body. I can face forward and move my weapon left and right without my body also moving left and right. Follow? Kind of like how all FPS games are. Now its not like that. Share this post Link to post Share on other sites
Greenfist 1863 Posted April 22, 2016 ever since the big GB update yesterday my crosshairs now move independently of my body. I can face forward and move my weapon left and right without my body also moving left and right. Follow? Kind of like how all FPS games are. Now its not like that. Sounds like you have somehow enabled the aiming deadzone. Check your control settings, it's in there somewhere. 1 Share this post Link to post Share on other sites
eric514 0 Posted April 22, 2016 Sounds like you have somehow enabled the aiming deadzone. Check your control settings, it's in there somewhere. I sure did. Weird. Thank you very much!! Share this post Link to post Share on other sites
target_practice 163 Posted April 22, 2016 try walking and running whilst doing it, and report back. I did, and they still look the same. Share this post Link to post Share on other sites
R0adki11 3949 Posted April 22, 2016 I did, and they still look the same. Odd, i don't they the have changed. Then again i don't play with them, I play full veteran mode. Share this post Link to post Share on other sites
StillCantRunUphill 0 Posted April 22, 2016 While switching while moving is a nice feature, I don't get why the switching animations have been changed. The old animations were perfectly good, but the new ones seem really clunky. Anyone else have any thoughts on this? They seem fluid enough. The only thing that looks really clunky to me is transitioning from Titan MPRL/Compact to Pistol whilst crouched - the launcher seems to magically orient into resting position on the player's back halfway through the holstering and it majorly clips through the character's head. You'll also see a single frame where the right arm contorts backwards holding the launcher just before it finishes. Share this post Link to post Share on other sites
Janez 531 Posted April 22, 2016 I just tried the new anims and it looks and plays great. Fluid and controllable. I can't believe we finally have this feature. Did not try it in crouch though, so there may be some awkward situations with AT launchers indeed. Anyway, this is a huge step forward. Combined with previous updates that made pistols visible in holsters the whole thing looks surprisingly seamless. I am going to start using sidearms again. Thanks for this BI. 2 Share this post Link to post Share on other sites
zeep 3 Posted April 22, 2016 Glad to have this officially in-game now Bis. Hope you guys add the ability to move while reloading Titan and similar. I don't need to run, but allow some movement, and / or the ability to interrupt the reloading. Share this post Link to post Share on other sites