bravo17 1 Posted April 6, 2016 There still seem to be some of those artistic wrought iron bushes lying around on the Altis landscape. They are so well made that they look just like some of the other, normal, wooden leafless bushes, but hitting them with a vehicle will cause a large amount of damage to the vehicle and injury or death to the occupants. They can also cause the front of the vehicle to rise up dramatically and In extreme cases the vehicle can be launched into the air. Please could you task one of the Minions from the Ministry of Architectural Sculpture with removing them from the Island and replacing them with wooden ones? 1 Share this post Link to post Share on other sites
KoalaDSK 122 Posted April 6, 2016 Hello,can you please provide us with some coordinates and a picture of one of those bushes?Best regards Share this post Link to post Share on other sites
lex__1 422 Posted April 6, 2016 It "bushes of the murderer" and their friends "fences of the murderer".On speed of 20-30 km\h it is possible lose wheels, turn the car, get wound or to die. 1 Share this post Link to post Share on other sites
bravo17 1 Posted April 6, 2016 That is indeed what the bushes look like, but not all of them that seem to look like that are made of iron. Share this post Link to post Share on other sites
R4G_Anton 4 Posted April 8, 2016 Long ago, there was a iron rain on altis and some of the bushes where covered in liquid iron. Now they are deadly bushes :D Share this post Link to post Share on other sites
KoalaDSK 122 Posted April 8, 2016 It would be great if some of you guys could give us some coordinates (at least pictures with an activated GPS) of those iron bushes. Share this post Link to post Share on other sites
lex__1 422 Posted April 9, 2016 The question needs to be directed to founders of missions. In the editor and official tasks of such loss from bushes and fences isn't present.What settings in mission influence such big loss to equipment and health from bushes and fences? Share this post Link to post Share on other sites
Beagle 684 Posted April 9, 2016 It's the same problem with road signs, hit one exceeding 60km/h and someone in the car will get killed. Since I really once hit a roadsign in a regular carRL, I'm quite sure that the in game behaviour is wrong. In fact it is currently more probable to survive a crash into a concrete wall at 60 in game but not a crash into a simple road sign. 1 Share this post Link to post Share on other sites
driftingnitro 38 Posted April 12, 2016 It would be great if some of you guys could give us some coordinates (at least pictures with an activated GPS) of those iron bushes. I like how everyone seemed to ignore the coordinates thing. Share this post Link to post Share on other sites
FireWalker 329 Posted April 12, 2016 Have you ever put one of the "knock-down" steel targets (like from a shooting range) in the editor and then tried to run over it with a tank? Tank ain't got nothin on a 9mm... Share this post Link to post Share on other sites
driftingnitro 38 Posted April 12, 2016 Have you ever put one of the "knock-down" steel targets (like from a shooting range) in the editor and then tried to run over it with a tank? Tank ain't got nothin on a 9mm... Among other things, wood pallets are obstacles for tanks too. 1 Share this post Link to post Share on other sites
lex__1 422 Posted April 13, 2016 In the editor, bushes not iron. Share this post Link to post Share on other sites
bravo17 1 Posted April 14, 2016 One of the difficulties seems to be that the bushes are not consistent - one time they will damage the car, another time they will not. This bush: http://images.akamai.steamusercontent.com/ugc/505902374495043668/73E609C48929FC324FB09DF24BC2E8A7EA0D70BB/ Wrecked my car and damaged me yesterday: http://images.akamai.steamusercontent.com/ugc/505902374495044382/C594163AE58576A3A131A2D153B113FC1747D75A/ But today it didn't. Share this post Link to post Share on other sites
lex__1 422 Posted April 15, 2016 Depends on settings of the server or mission Share this post Link to post Share on other sites
bravo17 1 Posted April 16, 2016 Depends on settings of the server or mission Same server, same mission so there is something else at play. Share this post Link to post Share on other sites
lex__1 422 Posted April 16, 2016 Copy the file of mission from C:\Users\NikName\AppData\Local\Arma 3\MPMissionsCache\ in C:\Program Files (x86)\Arma 3\MPMissions\. Start game - network - to create the server - you will choose this mission - start. Check as bushes work. I started to play on servers with iron bushes. I started to play on servers where bushes don't work as iron. I started to start mission with iron bushes on the created server (as I wrote at the beginning of this message), bushes in mission didn't work as iron. Where and as it is adjusted I don't know. Share this post Link to post Share on other sites
lex__1 422 Posted April 23, 2016 It should be corrected. Many people receive this problem. It depends on settings where that. Break off dependence as it influences rigidity of fences and bushes. There are no coordinates of bushes and fences, all iron or not iron. Who where and as it includes on servers, in missions, the question remains. Close an influence key. Share this post Link to post Share on other sites
lex__1 422 Posted May 6, 2016 BIS, You Can correct it? One of servers, on which bushes and fences iron murderers. http://www.gametracker.com/server_info/176.31.252.183:2302/ Come and check how it works. Share this post Link to post Share on other sites
Vasily.B 529 Posted November 3, 2016 Heh, actually i meet this very often on Startis as well on my missions. Abrams tank from RHS mod was flying on those objects (same as other vehicles) . You can meet them at the port town in stratis032, 060 from here :http://maps.yoyo-pete.com/maps/source%20maps/Stratis%20texture%2023.jpg Share this post Link to post Share on other sites
lex__1 422 Posted November 3, 2016 The developer of a mission and the administrator of the server don't know how to resolve an issue with damage of the equipment from bushes.Arma3 developers don't know how bushes receive properties not peculiar to bushes.Control of a mission has no parameter - the level of damage of cars.The mission (video of demonstration of a problem from a mission) doesn't reproduce a problem on a host server.The mission reproduces a problem on the dedicated server. Who can explain emergence of a problem on the dedicated server? Share this post Link to post Share on other sites
pierremgi 4853 Posted November 3, 2016 Nothing to do with embedded bushes in map if they aren't objects. You can interact with objects only (disableCollisionWith). Share this post Link to post Share on other sites
lex__1 422 Posted November 3, 2016 Nothing to do with embedded bushes in map if they aren't objects. You can interact with objects only (disableCollisionWith). https://community.bistudio.com/wiki/disableCollisionWith I am not an administrator of the server, I no understand work of scripts, I don't know as to apply it to bushes and fences, on all island. In the editor and in a mission, the car breaks bushes and fences. Everything depends on collision speed. There is a balance of sensible representation of such collisions. On the server the mission gets a problem with balance of damage. On the server there is no balance, it is possible to break wheels and to receive damage to health, at a speed 10km \h. If to make that bushes were as the ghost, it isn't absolutely good Share this post Link to post Share on other sites
lex__1 422 Posted December 8, 2017 This video has a problem that was recently solved About what I thought. Perhaps at speed, we do not have time to see, bushes manage to damage the machine before the bush itself breaks down. Share this post Link to post Share on other sites