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1para{god-father}

Texture is not correct

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Any idea why this is happening  - its ever since the last update  - nothing has changed on my Terrain but now I get this on the Dirt texture a weird Bump.

 

 

 

 

20160322134046_1.jpg

 

 

Its only  the Dirt Texture this is happening , i am using the standard BIS texture !

 

Any suggestion

 

Thanks

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You get that on every map, even on altis ... It seems to me like a render problem, more than a texutre one from your costom content

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these bumps are there because of the new ground texture thing introduced in 156. it make's groundtextures more 3d so rocks on a ground texture acctually show as rocks instead of just being part of the texture.

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I am using the BIS standard Textures

 

Do I do that is layers.cfg ?

 

Can you give me a example as this was my Layers which did work fine until update:-

    class god_dirt
	{
    texture = "";
    material= "god\Kapaulio_data\data\god_dirt.rvmat";
        };

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At the bottom of the page RoF linked, there's an explanation on how to do it. You'll need to open your _nopx image in Photoshop or something similar and edit the levels. After that, convert it back to PAA and that should be it.

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Ahhh OK , so what is best to convert the .paa  into so i can open it in PS ?  or does it not matter ?

 

Thanks

 

Just open the .paa and save it as .png, make sure you choose "all files" under file types at bottom.

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yeah you need only to open your nopx texture and i save it to .tga,

load it on Photoshop or gimp and play around with the levels tools

 

http://graphicssoft.about.com/video/Photoshop-Tutorial--How-to-Use-the-Levels-Tool.htm

 

save your texture as 32 bit .tga,

open it with texview and save it as .paa

guys correct me if i am wrong, for me this worked.

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TGA or PNG doesn't really matter when you're converting a PAA to a 'normal' image format so either would be fine.

 

I wonder if this change is related to the Tanoa map, I can imagine they want increased ground detail for a jungle floor.

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save your texture as 32 bit .tga

 

24 bit. AFAIK textviewer can't read 32 bit

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Just an additional note/tip to this.

 

I had some trouble getting my dirt textures to "flatten" enough using the method on the BIS site. I wanted a very flat texture, but if you tweak the output levels too much, the texture darkens and starts to look very strange (this may be something to do with my cell size, or something else I don't quite understand, so your mileage may vary). 

 

In the end, I just decided to flatten it completely (since I wanted it to represent well-beaten down dirt).

 

I copied out the white_nopx (this is just a flat texture normal) from the A3 Map Data folder  to my terrain data folder (with the rest of the texture files). I renamed it to match my dirt texture (yourtexturename_nopx). Once you pbo up your project, this will make your texture flat as a pancake.

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