1para{god-father} 105 Posted March 22, 2016 Any idea why this is happening - its ever since the last update - nothing has changed on my Terrain but now I get this on the Dirt texture a weird Bump. Its only the Dirt Texture this is happening , i am using the standard BIS texture ! Any suggestion Thanks Share this post Link to post Share on other sites
Arkensor 96 Posted March 22, 2016 You get that on every map, even on altis ... It seems to me like a render problem, more than a texutre one from your costom content Share this post Link to post Share on other sites
kbbw123 115 Posted March 22, 2016 these bumps are there because of the new ground texture thing introduced in 156. it make's groundtextures more 3d so rocks on a ground texture acctually show as rocks instead of just being part of the texture. Share this post Link to post Share on other sites
1para{god-father} 105 Posted March 22, 2016 Hmmm well it looks really crap never noticed this on Altis , but thanks at least i know its not my Terrain ! Share this post Link to post Share on other sites
RoF 241 Posted March 22, 2016 It's to do with this https://community.bistudio.com/wiki/Arma_3_Parallax_Map change your textures to make the bumps lower Share this post Link to post Share on other sites
1para{god-father} 105 Posted March 23, 2016 I am using the BIS standard Textures Do I do that is layers.cfg ? Can you give me a example as this was my Layers which did work fine until update:- class god_dirt { texture = ""; material= "god\Kapaulio_data\data\god_dirt.rvmat"; }; Share this post Link to post Share on other sites
badluckburt 78 Posted March 23, 2016 At the bottom of the page RoF linked, there's an explanation on how to do it. You'll need to open your _nopx image in Photoshop or something similar and edit the levels. After that, convert it back to PAA and that should be it. Share this post Link to post Share on other sites
1para{god-father} 105 Posted March 23, 2016 Ahhh OK , so what is best to convert the .paa into so i can open it in PS ? or does it not matter ? Thanks Share this post Link to post Share on other sites
RoF 241 Posted March 23, 2016 Ahhh OK , so what is best to convert the .paa into so i can open it in PS ? or does it not matter ? Thanks Just open the .paa and save it as .png, make sure you choose "all files" under file types at bottom. 1 Share this post Link to post Share on other sites
Cype_Revenge 651 Posted March 24, 2016 yeah you need only to open your nopx texture and i save it to .tga, load it on Photoshop or gimp and play around with the levels tools http://graphicssoft.about.com/video/Photoshop-Tutorial--How-to-Use-the-Levels-Tool.htm save your texture as 32 bit .tga, open it with texview and save it as .paa guys correct me if i am wrong, for me this worked. 1 Share this post Link to post Share on other sites
badluckburt 78 Posted March 24, 2016 TGA or PNG doesn't really matter when you're converting a PAA to a 'normal' image format so either would be fine. I wonder if this change is related to the Tanoa map, I can imagine they want increased ground detail for a jungle floor. Share this post Link to post Share on other sites
giallustio 770 Posted March 24, 2016 save your texture as 32 bit .tga 24 bit. AFAIK textviewer can't read 32 bit Share this post Link to post Share on other sites
1para{god-father} 105 Posted March 24, 2016 Thanks to ALL it's all sorted and looking much better now ! Cheers Share this post Link to post Share on other sites
major_desync 137 Posted April 25, 2016 Just an additional note/tip to this. I had some trouble getting my dirt textures to "flatten" enough using the method on the BIS site. I wanted a very flat texture, but if you tweak the output levels too much, the texture darkens and starts to look very strange (this may be something to do with my cell size, or something else I don't quite understand, so your mileage may vary). In the end, I just decided to flatten it completely (since I wanted it to represent well-beaten down dirt). I copied out the white_nopx (this is just a flat texture normal) from the A3 Map Data folder to my terrain data folder (with the rest of the texture files). I renamed it to match my dirt texture (yourtexturename_nopx). Once you pbo up your project, this will make your texture flat as a pancake. Share this post Link to post Share on other sites