Mirek 166 Posted February 22, 2016 Didnt have time to test it thoroughly, but the 3D editor looks really great. But as Iam notorious complainer, i have to complane, that i cant tilt. Ican Move objects, i can Rotate objects, i can Rise/Lower objects, but i didnt find how to Tilt objects. Tilting is important for lot of staf especialy creating baricades, or some scenes where you need forexample tilt a car 90degrees to create car accident scene or for using objects that are normaly horizontal or vertical to make makeshift diagonal ramps. But as i said, i dint have time to test, so maybe its there and i just didnt find it. I did just quick 5 minute test. Othervise great Job BIS. :-) 1 Share this post Link to post Share on other sites
Greenfist 1863 Posted February 22, 2016 But as Iam notorious complainer, i have to complane, that i cant tilt. Ican Move objects, i can Rotate objects, i can Rise/Lower objects, but i didnt find how to Tilt objects. Tilting is important for lot of staf especialy creating baricades, or some scenes where you need forexample tilt a car 90degrees to create car accident scene or for using objects that are normaly horizontal or vertical to make makeshift diagonal ramps. That's a bit pointless complaint: just use the rotation tool. ;) Share this post Link to post Share on other sites
Mirek 166 Posted February 23, 2016 That's a bit pointless complaint: just use the rotation tool. ;) I dont want to rotate i want to tilt. Next time read before responding. ;) 1 Share this post Link to post Share on other sites
Greenfist 1863 Posted February 23, 2016 I dont want to rotate i want to tilt. Next time read before responding. ;) Next time actually try the rotation tool before responding. :D 1 Share this post Link to post Share on other sites
haleks 8212 Posted February 23, 2016 I dont want to rotate i want to tilt. Next time read before responding. ;) Wich you can do with the rotation widget or input the angle yourself in the object attributes. Next time try before responding. ;) Share this post Link to post Share on other sites
Greenfist 1863 Posted February 23, 2016 Holy thread moving mod, batman! I don't think this was worth its own thread. :) Share this post Link to post Share on other sites
R3vo 2654 Posted February 23, 2016 On a side note: Once you've set your rotation, don't move the object without the "Translation Widget", because it will sometimes reset the roation. Share this post Link to post Share on other sites
Greenfist 1863 Posted February 23, 2016 On a side note: Once you've set your rotation, don't move the object without the "Translation Widget", because it will sometimes reset the roation. You can also prevent it by toggling the surface snapping and/or that other level translation thing next to it, can't remember which. Share this post Link to post Share on other sites
R3vo 2654 Posted February 23, 2016 Good to know. Thanks. Share this post Link to post Share on other sites
Wardog9924 0 Posted January 1, 2017 thanks this helped Share this post Link to post Share on other sites
krenuds 10 Posted September 14, 2017 Wow you guys are like a pack of Hyenas! In the OPs defense, he was referring perhaps to setting the pivot for the rotation. Which is what I'd like to do... how do you do that? Share this post Link to post Share on other sites
notproplayer3 5 Posted February 24, 2018 excuse me but every time I tilt something using that tool and then move that tilted object somewhere else, the tilt resets, does someone know how to fix this? Share this post Link to post Share on other sites
rübe 127 Posted February 25, 2018 23 hours ago, notproplayer3 said: does someone know how to fix this? you have to untoggle snap to surface and maybe that other toggle (right next to it) too... Share this post Link to post Share on other sites
notproplayer3 5 Posted March 2, 2018 thanks a lot, the untoggle snap worked out just fine Share this post Link to post Share on other sites
bearddk 0 Posted March 10 Learning Eden and have pretty much an identical question. I want to learn how to rotate after already running a code. My setup right now is just to get a concept to work, but I've attached CRAMS (Praetorian 1C's) to an AR-2 Darter. This works fine. I've correctly spaced them (for what I want) and that too, works fine. Each Praetorian has the line "this attachTo[bump, [0,5,-3]];" with bump being the darters variable name, and the x and y differing per Praetorian slightly. Using just the rotation tool as suggested, they reset to their default orientation when beginning the scenario. I'd now like to be able to have the CRAM's rotate upside down so that the base of them is facing towards the AR-2 Darter above them. Share this post Link to post Share on other sites