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notproplayer3

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About notproplayer3

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    Lance Corporal
  1. thanks a lot for your help
  2. probably a stupid question but what's the syntax for the script, [1000,-1,true,100,1000,1000]execvm "zbe_cache\main.sqf", what do the numbers represent ?
  3. Ok, it is always good to know, I used the weapons command coupled with the in command like gr8 suggested it to me but I think your's is much better in that specific scenario where we need to check if a unit has a specific type of gun. Thanks for your post
  4. Thanks a lot to both of you, this now works perfectly
  5. Thanks, I have fixed the classname but now there's another problem, the trigger is now activating when I've got my gun in my backpack or in another place, but it isn't activating when I've got it equiped
  6. still isn't working, I don't know if it is related to the fact that the gun is equipped and not in a backpack or in a vest but I tried putting it in the inventory and sill it wouldn't work
  7. The situation is simple: in a trigger I put _backpack = backpackItems player; "rhs_weapon_svdp_wd" in _backpack; as the condition and in the activation I just put hint "hi"; so you probably guessed that the trigger is supposed to activate when the player has picked up this specific weapon, but for some reason it won't work
  8. how to make rearm tasks

    Thanks, I didn't know this event handler existed
  9. I was wondering how to make a rearm type task, for example what to put in a trigger so that the task will be completed, I was thinking about checking if each gun crate has an item less after taking things from it, the problem is I don't know how to script that
  10. I can't make removeaction work

    thanks a lot, couldn't work better
  11. This should be really easy but for some reason it won't work I put this script in my units init box: myobject addaction ["clichere", {hint "hello"}]; It works perfectly but I can't remove the action after I used it once, I tried a lot of stuff but nothing would work, sorry for my noobness
  12. Truck loading squad problem

    Thanks man
  13. A few basic editing questions.

    The scroll wheel option uses the add action command https://community.bistudio.com/wiki/addAction and for the vehicles, I don't really know
  14. Wait until music is finished

    thanks a lot
  15. Is there a waituntil command that checks if the music (custom description.ext music) has finished playing ?
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