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Alex150201

Invisible Pond (VERY IMPORTANT)

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Hello everyone, today I come here on the forums once again for help. This time it's very important, to me at least. It has become a matter of life or death. I have been trying to figure this out the whole day and have been trying not to beat the living shit out of my computer. I have been working on a campaign for the past few months and I recently with the update moved to EDEN. The editor it self is all good and very easy to use for people that were previously experienced with Zeus and the 2D editor. In the campaign which I am currently working in, I use CUP Terrains for the terrains I plan to use in the campaign. I was looking through the stuff and I noticed "A2 Water" or something like that. There were ponds there and I thought how that would look in game. I placed one, saw that it looked shit and deleted. When I previewed the mission after a couple of changes I kept hearing water, like you know your regular wave sound. I approached it and my character started swimming on the air. He could go underwater, he could drown. How on earth am I to remove that. I tried looking through the mission.sqm but thanks EDEN for making everything so complicated outside the game. You try to simplify something ingame and you complicated out of the game.

 

 

This is the mission.sqm, I hope the spoiler worked because it's a long one.

 raP       ‚Υ   version 3    EditorData  addons RHS_US_A2_AirImport  rhsusf_c_troops  A3_Modules_F  A3_Structures_F_Mil_BagFence  A3_Characters_F_BLUFOR  a3_characters_f  A3_Structures_F_Mil_Fortification  A3_Static_F_Gamma  a3_static_f randomSeed “ς
  Mission 
 â€šÎ¥   moveGridStep   €?angleGridStep ’
†>scaleGridStep   €?autoGroupingDist    Atoggles    ItemIDProvider   Camera ²  
  nextID e  Â²   pos ¦ϋ¦Dκ#Dϋ΅ιDdir ίΗφ>ΈΞÎUÎ1Îup >%eX?–ΞΰΎaside gURΠ°6«χÎ
  Intel ,   Entities  â€šÎ¥   
startWeather ΜΜΜ>startWind ΜΜΜ=startWaves ΜΜΜ=forecastWeather ΜΜΜ>forecastWind ΜΜΜ=forecastWaves ΜΜΜ=forecastLightnings ΜΜΜ=year ή  day   hour   minute   startFogDecay Ï„ÏT<forecastFogDecay Ï„ÏT<   Pitems O    Item0 Π   Item1 ®   Item2 ÏŒ   Item3
   Item4 /   Item5 [   Item6 η   Item7 «   Item8 λ   Item9 w$   Item10 ;%   Item11 I0   Item12 8   Item13 'C   Item14 5N   Item15 £T   Item16 V   Item17 Ï‹V   Item18 ©X   Item19 UZ   Item20 \   Item21 Ζ]   Item22 r_   Item23 2a   Item24 έb   Item25 â„¢d   Item26 Gf   Item27 Ï„g   Item28 xi   Item29 >k   Item30 Ηl   Item31 In   Item32 ίo   Item33 q   Item34 Fs   Item35 Ï„t   Item36 wv   Item37 +x   Item38 ηy   Item39 †{   Item40 3}   Item41 Σ~   Item42 €   Item43 Ï   Item44 ΄ƒ   Item45 k…   Item46 
‡   Item47 Ί   Item48 n   Item49   Item50 ¨   Item51 F   Item52 φ   Item53 ¤’   Item54 R†  Item55 ϊ•   Item56 —   Item57 $â„¢   Item58   Item59   Item60 +   Item61 λ   Item62 ©΅   Item63 e£   Item64 Ϩ   Item65 }®   Item66 ΄   Item67 •Ή   Item68 !Î   Item69 ­Δ   Item70 9Κ   Item71 ΕΟ   Item72 pΠ   Item73 Ρ   Item74 ΔΡ   Item75 n   Item76 Σ   Item77 3Τ   Item78 έΤ  â€šÎ¥   dataType Trigger position -HEzbιC½HE Attributes 1  id   type EmptyDetector ®   onActivation enableSentences false;  sizeA   HEsizeB   HEinteruptable   activationBy ANY isRectangle   ®   dataType Trigger position χÎKD„C%έΌDangle jGc? Attributes  id   type EmptyDetector ÏŒ   onActivation deadman attachTo [heli1down, [0, -6, -3.05] ]; deadman setVectorUp [0,-0.2,1]; removeBackpack deadman;  deadman setdir 180; sizeA   ΘCsizeB   ΘAinteruptable   activationBy ANY isRectangle   ÏŒ   dataType Trigger position ¬ΫPDΦCλΎDangle I>a? Attributes i  id   type EmptyDetector
    onActivation deadman setVectorUp [0,-0.2,1]; deadman setdamage 1; sizeA   ΘCsizeB   ΘAinteruptable   activationBy ANY isRectangle  
    dataType Object  PositionInfo p
  side West flags    Attributes ¨
  id   type RHS_CH_47F /   position Q§D:ÎŽD2αDangles    Â­jâ€@    Â¨
   skill ffζ> lock LOCKED init this animateDoor ['ramp_anim', 1]; this setdamage 0.9; this allowDamage false; name heli1down /   dataType Object  PositionInfo   side West flags    Attributes Τ  id   type RHS_CH_47F [   position β`DADΖ1γDangles pC>8ΰ®@R)7>Τ   skill ffζ> lock LOCKED init this animateDoor ['ramp_anim', 1]; this setdamage 0.7; this allowDamage false; name heli2down [   dataType Group side West  Entities ΄   Attributes ;   CrewLinks A  id   η   items    Item0 Ï   Item1 ·
   Item2 e   Item3   Item4 Α  ;   dataType Object  PositionInfo y
  side West flags    Attributes ±
  id   type rhsusf_army_ucp_helipilot ·
   position CD>ηC»ÏµDangles    6ΔΒ?    Â±
    ·
    dataType Object  PositionInfo '   side West  Attributes _  id 
    type rhsusf_army_ucp_helipilot e   position CD>ηC»ÏµDangles    6ΔΒ?    _    e   dataType Object  PositionInfo Î¥   side West  Attributes 
 id   type rhsusf_army_ucp_helipilot   position ~CD>ηCΌϵDangles    `ΔΒ?    
      dataType Object  PositionInfo Æ’   side West  Attributes »  id   type rhsusf_army_ucp_helipilot Α   position ~CD>ηCΌϵDangles    `ΔΒ?    Â»    Î‘   dataType Waypoint position ΦKEÏ‚ DC"E speed NORMAL  Effects 5   showWP NEVER id 
    type Move ;    ;    A   LinkIDProvider f   Links y  Î·   nextID   y   items    Item0 ·   Item1   Item2 O   Item3 ›  Î·   linkID     item0   item1    CustomData Ï‚     role     linkID   item0 
   item1    CustomData >  O   role   O   linkID   item0   item1    CustomData  â€º   role   ›   linkID   item0   item1    CustomData Φ  Î·   role   η   dataType Object  PositionInfo T   side West flags    Attributes  id   type RHS_CH_47F «   position –â€BDΑΙθCϊµDangles    `ΔΒ?       skill â„¢? name heli1 «   dataType Group side West  Entities   Attributes   CrewLinks ’  id   λ   
items    Item0 y   Item1 T   Item2   Item3   Item4 Î¥   Item5   Item6 Z   Item7   Item8 Ρ     dataType Object  PositionInfo χ   side West flags    Attributes /  id   type rhsusf_army_ucp_squadleader T   position ~CD>ηCΌϵDangles ΊA­=Æ’@}Ε?/   rank LIEUTENANT name lead1 T   dataType Object  PositionInfo Ε   side West  Attributes Ï  id   type rhsusf_army_ucp_teamleader   position ~CD>ηCΌϵDangles 7r=Æ’@ΞP?Ï   skill ffζ> rank CORPORAL   dataType Object  PositionInfo ¤   side West  Attributes ά  id   type rhsusf_army_ucp_rifleman  CustomAttributes O     position CD>ηC»ÏµDangles    Æ’@    Î¬   skill ÎΜΜ> rank SERGEANT init null = [this] execVM "playerstuff.sqf"; name playerstart isPlayer   O   Attribute0 w  nAttributes     property unitName expression _this setname _value;  Value Î     data Ο     type σ   value Jack Miller   type STRING   dataType Object  PositionInfo {   side West  Attributes ³  id   type rhsusf_army_ucp_autorifleman Î¥   position ~CD>ηCΌϵDangles    Æ’@    Â³   skill ffζ> rank CORPORAL Î¥   dataType Object  PositionInfo E   side West  Attributes }  id   type rhsusf_army_ucp_grenadier   position ~CD>ηCΌϵDangles    Æ’@    }   skill ÎΜΜ>   dataType Object  PositionInfo     side West  Attributes 8  id   type rhsusf_army_ucp_teamleader Z   position ~CD>ηCΌϵDangles    Æ’@    8   skill ffζ> rank CORPORAL Z   dataType Object  PositionInfo Î   side West  Attributes  id   type rhsusf_army_ucp_autorifleman   position ~CD>ηCΌϵDangles    Æ’@       skill ÎΜΜ>   dataType Object  PositionInfo ‡   side West  Attributes Î  id   type rhsusf_army_ucp_grenadier Ρ   position ~CD>ηCΌϵDangles    Æ’@    Î   skill ÎΜΜ>Ρ   dataType Object  PositionInfo B   side West  Attributes z  id   type rhsusf_army_ucp_riflemanat   position ~CD>ηCΌϵDangles    Æ’@    z   skill ÎΜΜ>    â€™   LinkIDProvider ·   Links Κ  Î»   nextID   Κ   
items    Item0 ?   Item1 ‹   Item2 Χ   Item3 #   Item4 o   Item5 »   Item6   Item7 S   Item8  Î»   linkID     item0   item1    CustomData z  â€¹   role   ‹   linkID   item0   item1    CustomData Ζ  Î§   role   Χ   linkID   item0   item1    CustomData  #   role   #   linkID   item0   item1    CustomData ^  o   role   o   linkID   item0   item1    CustomData  Â»   role   »   linkID   item0   item1    CustomData φ     role     linkID   item0   item1    CustomData B  S   role   S   linkID   item0   item1    CustomData     role     linkID   item0   item1    CustomData Ϊ  Î»   role   λ   dataType Group side West  Entities D   Attributes Λ"   CrewLinks Ρ"  id   w$   items    Item0   Item1 G    Item2 Ï…    Item3 £!   Item4 Q"  Î›"   dataType Object  PositionInfo   side West flags    Attributes A   id   type rhsusf_army_ucp_helipilot G    position ε5DωήCπΣ±Dangles    6ΔΒ?    A     G     dataType Object  PositionInfo ·   side West  Attributes ο   id   type rhsusf_army_ucp_helipilot Ï…    position ε5DωήCπΣ±Dangles    6ΔΒ?    Î¿     Ï…     dataType Object  PositionInfo e!   side West  Attributes !  id   type rhsusf_army_ucp_helipilot £!   position ε5DvωήCτΣ±Dangles    `ΔΒ?    !    Â£!   dataType Object  PositionInfo "   side West  Attributes K"  id   type rhsusf_army_ucp_helipilot Q"   position ε5DvωήCτΣ±Dangles    `ΔΒ?    K"    Q"   dataType Waypoint position ‡&E€DÎŽE speed NORMAL  Effects Ε"   showWP NEVER id   type Move Λ"    Î›"    Î¡"   LinkIDProvider φ"   Links #  w$   nextID   #   items    Item0 G#   Item1 “#   Item2 ί#   Item3 +$  w$   linkID     item0   item1    CustomData ‚#  â€œ#   role   “#   linkID   item0   item1    CustomData Ξ#  Î¯#   role   ί#   linkID   item0   item1    CustomData $  +$   role   +$   linkID   item0   item1    CustomData f$  w$   role   w$   dataType Object  PositionInfo δ$   side West flags    Attributes %  id   type RHS_CH_47F ;%   position A―5D`›ΰCμυ±Dangles    `ΔΒ?    %   skill â„¢? name heli2 ;%   dataType Group side West  Entities â€%   Attributes κ,   CrewLinks Ï€,  id   I0   
items    Item0 &   Item1 β&   Item2 ­'   Item3 f(   Item4 3)   Item5 ν)   Item6 Έ*   Item7 u+   Item8 /,  Îº,   dataType Object  PositionInfo ‡&   side West flags    Attributes Î&  id     type rhsusf_army_ucp_squadleader β&   position ~CD>ηCΌϵDangles    Æ’@    Î&   rank SERGEANT name lead2 β&   dataType Object  PositionInfo S'   side West  Attributes ‹'  id !   type rhsusf_army_ucp_teamleader ­'   position ~CD>ηCΌϵDangles    Æ’@    â€¹'   skill ffζ> rank CORPORAL ­'   dataType Object  PositionInfo (   side West  Attributes T(  id "   type rhsusf_army_ucp_rifleman f(   position ~CD>ηCΌϵDangles    Æ’@    T(   skill ÎΜΜ>f(   dataType Object  PositionInfo Ω(   side West  Attributes )  id #   type rhsusf_army_ucp_autorifleman 3)   position ~CD>ηCΌϵDangles    Æ’@    )   skill ffζ> rank CORPORAL 3)   dataType Object  PositionInfo £)   side West  Attributes Ϋ)  id $   type rhsusf_army_ucp_grenadier ν)   position ~CD>ηCΌϵDangles    Æ’@    Î«)   skill ÎΜΜ>ν)   dataType Object  PositionInfo ^*   side West  Attributes –*  id %   type rhsusf_army_ucp_teamleader Έ*   position ~CD>ηCΌϵDangles    Æ’@    â€“*   skill ffζ> rank CORPORAL Έ*   dataType Object  PositionInfo ++   side West  Attributes c+  id &   type rhsusf_army_ucp_autorifleman u+   position ~CD>ηCΌϵDangles    Æ’@    c+   skill ÎΜΜ>u+   dataType Object  PositionInfo ε+   side West  Attributes ,  id '   type rhsusf_army_ucp_grenadier /,   position ~CD>ηCΌϵDangles    Æ’@    ,   skill ÎΜΜ>/,   dataType Object  PositionInfo  ,   side West  Attributes Ψ,  id (   type rhsusf_army_ucp_riflemanat κ,   position ~CD>ηCΌϵDangles    Æ’@    Î¨,   skill ÎΜΜ>κ,    Ï€,   LinkIDProvider -   Links (-  I0   nextID   (-   
items    Item0 -   Item1 ι-   Item2 5.   Item3 .   Item4 Î.   Item5 /   Item6 e/   Item7 ±/   Item8 Ï/  I0   linkID     item0     item1    CustomData Ψ-  Î¹-   role   ι-   linkID   item0 !   item1    CustomData $.  5.   role   5.   linkID   item0 "   item1    CustomData p.  .   role   .   linkID   item0 #   item1    CustomData ÎŒ.  Î.   role   Î.   linkID   item0 $   item1    CustomData /  /   role   /   linkID   item0 %   item1    CustomData T/  e/   role   e/   linkID   item0 &   item1    CustomData  /  Â±/   role   ±/   linkID   item0 '   item1    CustomData μ/  Ï/   role   Ï/   linkID   item0 (   item1    CustomData 80  I0   role   I0   dataType Group side West  Entities Ά0   Attributes 6   CrewLinks 6  id )   8   items    Item0 λ0   Item1 Κ1   Item2 ‹2   Item3 E3   Item4 Ï‹3  6   dataType Object  PositionInfo h1   side West flags    Attributes  1  id *   type rhsusf_army_ucp_teamleader Κ1   position ~CD>ηCΌϵDangles    Î¬_ @     1   rank SERGEANT name leadsupport1 Κ1   dataType Object  PositionInfo =2   side West  Attributes u2  id +   type rhsusf_army_ucp_autorifleman ‹2   position ~CD>ηCΌϵDangles    Î¬_ @    u2   rank SERGEANT ‹2   dataType Object  PositionInfo Ï‹2   side West  Attributes 33  id ,   type rhsusf_army_ucp_grenadier E3   position ~CD>ηCΌϵDangles    Î¬_ @    33   skill ÎΜΜ>E3   dataType Object  PositionInfo ±3   side West  Attributes ι3  id -   type rhsusf_army_ucp_medic Ï‹3   position ~CD>ηCΌϵDangles    Î¬_ @    Î¹3   skill ÎΜΜ>Ï‹3   dataType Object  PositionInfo €4   side West  Attributes Έ4  id .   type rhsusf_army_ucp_rifleman  CustomAttributes Κ4  6   position CD>ηC»ÏµDangles    Æ’@    Îˆ4   skill ÎΜΜ>Κ4   Attribute0 5   Attribute1 5  nAttributes   6   property face expression _this setface _value;  Value F5  5   data V5  5   type {5   value WhiteHead_17 5   type STRING 5   property unitName expression _this setname _value;  Value Ψ5  6   data θ5  6   type 6   value  6   type STRING 6    6   LinkIDProvider A6   Links T6  8   nextID   T6   items    Item0 6   Item1 ι6   Item2 57   Item3 7   Item4 Î7  8   linkID     item0 *   item1    CustomData Ψ6  Î¹6   role   ι6   linkID   item0 +   item1    CustomData $7  57   role   57   linkID   item0 ,   item1    CustomData p7  7   role   7   linkID   item0 -   item1    CustomData ÎŒ7  Î7   role   Î7   linkID   item0 .   item1    CustomData 8  8   role   8   dataType Group side West  Entities r8   Attributes Θ?   CrewLinks Ξ?  id /   'C   
items    Item0 η8   Item1 Î9   Item2 ‹:   Item3 D;   Item4 <   Item5 Λ<   Item6 –=   Item7 S>   Item8 
?  Î˜?   dataType Object  PositionInfo e9   side West flags    Attributes 9  id 0   type rhsusf_army_ucp_squadleader Î9   position ε5DvωήCτΣ±Dangles ΫΈ>Æ’@Ά‹l>9   rank SERGEANT name lead4 Î9   dataType Object  PositionInfo 1:   side West  Attributes i:  id 1   type rhsusf_army_ucp_teamleader ‹:   position ε5DvωήCτΣ±Dangles Κ »>Æ’@΅ΦY>i:   skill ffζ> rank CORPORAL ‹:   dataType Object  PositionInfo ÏŠ:   side West  Attributes 2;  id 2   type rhsusf_army_ucp_rifleman D;   position ε5DvωήCτΣ±Dangles Γk·>Æ’@ΩJt>2;   skill ÎΜΜ>D;   dataType Object  PositionInfo ·;   side West  Attributes ο;  id 3   type rhsusf_army_ucp_autorifleman <   position ε5DvωήCτΣ±Dangles Κ »>Æ’@΅ΦY>ο;   skill ffζ> rank CORPORAL <   dataType Object  PositionInfo <   side West  Attributes Ή<  id 4   type rhsusf_army_ucp_grenadier Λ<   position ε5DvωήCτΣ±Dangles |²Î>Æ’@ÎŽ}>Ή<   skill ÎΜΜ>Λ<   dataType Object  PositionInfo <=   side West  Attributes t=  id 5   type rhsusf_army_ucp_teamleader –=   position ε5DvωήCτΣ±Dangles ¶ΡΒ>Æ’@±`>t=   skill ffζ> rank CORPORAL –=   dataType Object  PositionInfo >   side West  Attributes A>  id 6   type rhsusf_army_ucp_autorifleman S>   position ε5DvωήCτΣ±Dangles γ΄>Æ’@Ϊ‘>A>   skill ÎΜΜ>S>   dataType Object  PositionInfo Γ>   side West  Attributes Ï‹>  id 7   type rhsusf_army_ucp_grenadier 
?   position ε5DvωήCτΣ±Dangles »ΡΒ>Æ’@^Sf>Ï‹>   skill ÎΜΜ>
?   dataType Object  PositionInfo ~?   side West  Attributes ¶?  id 8   type rhsusf_army_ucp_riflemanat Θ?   position ε5DvωήCτΣ±Dangles h+¨>Æ’@ηU>¶?   skill ÎΜΜ>Θ?    Îž?   LinkIDProvider σ?   Links @  'C   nextID   @   
items    Item0 {@   Item1 Η@   Item2 A   Item3 _A   Item4 «A   Item5 χA   Item6 CB   Item7 B   Item8 ΫB  'C   linkID     item0 0   item1    CustomData ¶@  Î—@   role   Η@   linkID   item0 1   item1    CustomData A  A   role   A   linkID   item0 2   item1    CustomData NA  _A   role   _A   linkID   item0 3   item1    CustomData A  Â«A   role   «A   linkID   item0 4   item1    CustomData ζA  Ï‡A   role   χA   linkID   item0 5   item1    CustomData 2B  CB   role   CB   linkID   item0 6   item1    CustomData ~B  B   role   B   linkID   item0 7   item1    CustomData ΚB  Î«B   role   ΫB   linkID   item0 8   item1    CustomData C  'C   role   'C   dataType Group side West  Entities €C   Attributes ΦJ   CrewLinks άJ  id 9   5N   
items    Item0 Ï…C   Item1 ΞD   Item2 â„¢E   Item3 RF   Item4 G   Item5 ΩG   Item6 ¤H   Item7 aI   Item8 J  Î¦J   dataType Object  PositionInfo sD   side West flags    Attributes «D  id :   type rhsusf_army_ucp_squadleader ΞD   position ε5DvωήCτΣ±Dangles Κ »>Æ’@΅ΦY>«D   rank SERGEANT name lead3 ΞD   dataType Object  PositionInfo ?E   side West  Attributes wE  id ;   type rhsusf_army_ucp_teamleader â„¢E   position ε5DvωήCτΣ±Dangles Ζ#Έ>Æ’@LSf>wE   skill ffζ> rank CORPORAL â„¢E   dataType Object  PositionInfo F   side West  Attributes @F  id <   type rhsusf_army_ucp_rifleman RF   position ε5DvωήCτΣ±Dangles ίΎ®>Æ’@ΩJt>@F   skill ÎΜΜ>RF   dataType Object  PositionInfo ΕF   side West  Attributes ÏF  id =   type rhsusf_army_ucp_autorifleman G   position ε5DvωήCτΣ±Dangles Ζ#Έ>Æ’@`>ÏF   skill ffζ> rank CORPORAL G   dataType Object  PositionInfo G   side West  Attributes ΗG  id >   type rhsusf_army_ucp_grenadier ΩG   position ε5DvωήCτΣ±Dangles Γk·>Æ’@΅ΦY>ΗG   skill ÎΜΜ>ΩG   dataType Object  PositionInfo JH   side West  Attributes ‚H  id ?   type rhsusf_army_ucp_teamleader ¤H   position ε5DvωήCτΣ±Dangles n£Ε>Æ’@-—>‚H   skill ffζ> rank CORPORAL ¤H   dataType Object  PositionInfo I   side West  Attributes OI  id @   type rhsusf_army_ucp_autorifleman aI   position ε5DvωήCτΣ±Dangles 7Ϋ½>Æ’@Δ`>OI   skill ÎΜΜ>aI   dataType Object  PositionInfo ΡI   side West  Attributes J  id A   type rhsusf_army_ucp_grenadier J   position ε5DvωήCτΣ±Dangles ?:Τ>Æ’@h+¨> J   skill ÎΜΜ>J   dataType Object  PositionInfo J   side West  Attributes ΔJ  id B   type rhsusf_army_ucp_riflemanat ΦJ   position ε5DvωήCτΣ±Dangles 2Ϋ½>Æ’@zÎŒ>ΔJ   skill ÎΜΜ>ΦJ    Î¬J   LinkIDProvider K   Links K  5N   nextID   K   
items    Item0 ‰K   Item1 Î¥K   Item2 !L   Item3 mL   Item4 ΉL   Item5 M   Item6 QM   Item7 M   Item8 ιM  5N   linkID     item0 :   item1    CustomData ΔK  Î¥K   role   Î¥K   linkID   item0 ;   item1    CustomData L  !L   role   !L   linkID   item0 <   item1    CustomData \L  mL   role   mL   linkID   item0 =   item1    CustomData ¨L  Î‰L   role   ΉL   linkID   item0 >   item1    CustomData Ï„L  M   role   M   linkID   item0 ?   item1    CustomData @M  QM   role   QM   linkID   item0 @   item1    CustomData M  M   role   M   linkID   item0 A   item1    CustomData ΨM  Î¹M   role   ιM   linkID   item0 B   item1    CustomData $N  5N   role   5N   dataType Group side West  Entities N   Attributes  R   CrewLinks ¦R  id C   £T   items    Item0 ΧN   Item1 ¶O   Item2 wP   Item3 1Q   Item4 ηQ   R   dataType Object  PositionInfo TO   side West flags    Attributes O  id D   type rhsusf_army_ucp_teamleader ¶O   position ε5DvωήCτΣ±Dangles ΤόÎ>ά_ @5>O   rank SERGEANT name leadsupport2 ¶O   dataType Object  PositionInfo )P   side West  Attributes aP  id E   type rhsusf_army_ucp_autorifleman wP   position ε5DvωήCτΣ±Dangles |²Î>ά_ @2Ϊ>aP   rank SERGEANT wP   dataType Object  PositionInfo ηP   side West  Attributes Q  id F   type rhsusf_army_ucp_grenadier 1Q   position ε5DvωήCτΣ±Dangles 2=Λ>ά_ @:‚>Q   skill ÎΜΜ>1Q   dataType Object  PositionInfo Q   side West  Attributes Î¥Q  id G   type rhsusf_army_ucp_medic ηQ   position ε5DvωήCτΣ±Dangles ΫΈ>ά_ @Ά‹l>Î¥Q   skill ÎΜΜ>ηQ   dataType Object  PositionInfo VR   side West  Attributes R  id H   type rhsusf_army_ucp_rifleman  R   position ε5DvωήCτΣ±Dangles εΎ>Æ’@°ω‡>R   skill ÎΜΜ> R    Â¦R   LinkIDProvider ΛR   Links ήR  Â£T   nextID   ήR   items    Item0 'S   Item1 sS   Item2 ÎS   Item3 T   Item4 WT  Â£T   linkID     item0 D   item1    CustomData bS  sS   role   sS   linkID   item0 E   item1    CustomData ®S  ÎS   role   ÎS   linkID   item0 F   item1    CustomData ÏŠS  T   role   T   linkID   item0 G   item1    CustomData FT  WT   role   WT   linkID   item0 H   item1    CustomData ’T  Â£T   role   £T   dataType Group side West  Entities νT   Attributes ÏŽU  id I   V   items    Item0 
U  ÏŽU   dataType Object  PositionInfo …U   side West flags    Attributes ½U  id J   type rhsusf_army_ucp_rifleman ÏŽU   position A>¨D!fD•*γDangles ^hE>6x@σΥu>½U   skill ffζ> rank SERGEANT name tester isPlayable   ÏŽU    V   dataType Logic  PositionInfo ΫV   init smoke1 = "test_EmptyObjectForSmoke" createVehicle position this; smoke1 setpos (getpos smoking_wreck); smoke1 attachTo [heli1down, [0, -6, 1] ]; id K   type Logic Ï‹V   position ΰtD>C¤ΓγDÏ‹V   dataType Group side West  Entities EW   Attributes £X  id L   ©X   items    Item0 bW  Â£X   dataType Object  PositionInfo ίW   side West flags    Attributes X  id M   type rhsusf_army_ucp_riflemanat £X   position QµDΣDςαDangles MÎ…
>ΰ^@<p*>X   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; £X    Â©X   dataType Group side West  Entities σX   Attributes OZ  id N   UZ   items    Item0 Y  OZ   dataType Object  PositionInfo ‹Y   side West flags    Attributes ΓY  id O   type rhsusf_army_ucp_rifleman OZ   position S[­DÏŽD–ΰDangles Φ?Η=a@pC>ΓY   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; OZ    UZ   dataType Group side West  Entities Z   Attributes 
\  id P   \   items    Item0 ÎŒZ  
\   dataType Object  PositionInfo 9[   side West flags    Attributes q[  id Q   type rhsusf_army_ucp_teamleader 
\   position Πa«DΟπD¤lβDangles xηκ=ΰ^@nι;>q[   skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; 
\    \   dataType Group side West  Entities ]\   Attributes Î]  id R   Ζ]   items    Item0 z\  Î]   dataType Object  PositionInfo ψ\   side West flags    Attributes 0]  id S   type rhsusf_army_ucp_squadleader Î]   position Q1«DwλDâ„¢;βDangles DÎ >—D/@ΕΟ0>0]   rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; Î]    Î–]   dataType Group side West  Entities ^   Attributes l_  id T   r_   items    Item0 -^  l_   dataType Object  PositionInfo ¨^   side West flags    Attributes ΰ^  id U   type rhsusf_army_ucp_rifleman l_   position ϋ›«D
ÏD7ÎβDangles Ï‹<>@nι;>ΰ^   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; l_    r_   dataType Group side West  Entities ÎŒ_   Attributes ,a  id V   2a   items    Item0 Ω_  ,a   dataType Object  PositionInfo X`   side West flags    Attributes `  id W   type rhsusf_army_ucp_autorifleman ,a   position €¤«DΊDÏ‚xβDangles xηκ=ΰ^@nι;>`   skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; ,a    2a   dataType Group side West  Entities |a   Attributes Χb  id X   έb   items    Item0 â„¢a  Î§b   dataType Object  PositionInfo b   side West flags    Attributes Mb  id Y   type rhsusf_army_ucp_grenadier Χb   position %«DDE?βDangles xηκ=ΰ^@nι;>Mb   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "down"; this allowdamage false; this disableAI "MOVE"; Χb    Î­b   dataType Group side West  Entities 'c   Attributes “d  id Z   â„¢d   items    Item0 Dc  â€œd   dataType Object  PositionInfo Αc   side West flags    Attributes ωc  id [   type rhsusf_army_ucp_teamleader “d   position „«DjDπαDangles DÎ >ΰ^@ΕΟ0>ωc   skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setunitpos "down"; this allowdamage false; this disableAI "MOVE"; “d    â„¢d   dataType Group side West  Entities γd   Attributes Af  id \   Gf   items    Item0  e  Af   dataType Object  PositionInfo e   side West flags    Attributes ·e  id ]   type rhsusf_army_ucp_autorifleman Af   position L@«DΰDÎλαDangles DÎ >ΰ^@ΕΟ0>·e   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "down"; this allowdamage false; this disableAI "MOVE"; Af    Gf   dataType Group side West  Entities ‘f   Attributes ξg  id ^   Ï„g   items    Item0 ®f  Î¾g   dataType Object  PositionInfo *g   side West flags    Attributes bg  id _   type rhsusf_army_ucp_grenadier ξg   position ¦ÏD6νDμαDangles DÎ >ΰ^@R)7>bg   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; ξg    Ï„g   dataType Group side West  Entities >h   Attributes ri  id `   xi   items    Item0 [h  ri   dataType Object  PositionInfo Ψh   side West flags    Attributes i  id a   type rhsusf_army_ucp_riflemanat ri   position ?-¬DeΰD½¥ίDangles βκ=Ï„?έ >i   health     skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; ri    xi   dataType Group side West  Entities Î’i   Attributes 8k  id b   >k   items    Item0 ίi  8k   dataType Object  PositionInfo \j   side West flags    Attributes â€j  id c   type rhsusf_army_ucp_teamleader 8k   position ÏŽi­DGDΊ]ΰDangles    P'U@    â€j   health     skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this setdamage 1; 8k    >k   dataType Group side West  Entities k   Attributes Αl  id d   Ηl   items    Item0 Â¥k  Î‘l   dataType Object  PositionInfo #l   side West flags    Attributes [l  id e   type rhsusf_army_ucp_squadleader Αl   position Ξ^­DÎÆ’DΚXΰDangles    KϤ?    [l   health     rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; Αl    Î—l   dataType Group side West  Entities m   Attributes Cn  id f   In   items    Item0 .m  Cn   dataType Object  PositionInfo ©m   side West flags    Attributes αm  id g   type rhsusf_army_ucp_rifleman Cn   position Kσ­DcD[sΰDangles    â€”„?    Î±m   health     skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; Cn    In   dataType Group side West  Entities “n   Attributes Ωo  id h   ίo   items    Item0 °n  Î©o   dataType Object  PositionInfo /o   side West flags    Attributes go  id i   type rhsusf_army_ucp_autorifleman Ωo   position C®D΄D~_ΰDangles    _ΕR@    go   health     skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; Ωo    Î¯o   dataType Group side West  Entities )p   Attributes „q  id j   q   items    Item0 Fp  â€žq   dataType Object  PositionInfo Î’p   side West flags    Attributes ÏŠp  id k   type rhsusf_army_ucp_grenadier „q   position ωά­DDwΰDangles ;vΧ=ΰ^@:Φ=ÏŠp   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "down"; this allowdamage false; this disableAI "MOVE"; „q    q   dataType Group side West  Entities Τq   Attributes @s  id l   Fs   items    Item0 Ïq  @s   dataType Object  PositionInfo nr   side West flags    Attributes ¦r  id m   type rhsusf_army_ucp_teamleader @s   position >­DψD‰‰ΰDangles Φ?Η=ΰ^@pC>¦r   skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setunitpos "down"; this allowdamage false; this disableAI "MOVE"; @s    Fs   dataType Group side West  Entities s   Attributes ξt  id n   Ï„t   items    Item0 ­s  Î¾t   dataType Object  PositionInfo ,t   side West flags    Attributes dt  id o   type rhsusf_army_ucp_autorifleman ξt   position Άο¬D,D±γίDangles ÎCÏŽ=ΰ^@„΄Ϊ=dt   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "down"; this allowdamage false; this disableAI "MOVE"; ξt    Ï„t   dataType Group side West  Entities >u   Attributes qv  id p   wv   items    Item0 [u  qv   dataType Object  PositionInfo Χu   side West flags    Attributes v  id q   type rhsusf_army_ucp_grenadier qv   position N­D¥’D«ίDangles    Vc?    v   health     skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; qv    wv   dataType Group side West  Entities Αv   Attributes %x  id r   +x   items    Item0 ήv  %x   dataType Object  PositionInfo ]w   side West flags    Attributes •w  id s   type rhsusf_army_ucp_autorifleman %x   position ,ÏŒD›άD¤+βDangles DÎ >h‚@R)7>•w   rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; %x    +x   dataType Group side West  Entities ux   Attributes αy  id t   ηy   items    Item0 ’x  Î±y   dataType Object  PositionInfo y   side West flags    Attributes Gy  id u   type rhsusf_army_ucp_teamleader αy   position -:«DβD#kβDangles JÎ >cχ{@4Ο0>Gy   rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; this setdamage 0.9; this allowdamage false; null = [this]execVM "animinjured.sqf"; αy    Î·y   dataType Group side West  Entities 1z   Attributes €{  id v   †{   items    Item0 Nz  â‚¬{   dataType Object  PositionInfo Ζz   side West flags    Attributes ÏŽz  id w   type rhsusf_army_ucp_medic €{   position c*«DΫDΦrβDangles DÎ >ΉÏ@ΕΟ0>ÏŽz   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this allowdamage false; null = [this]execVM "animhealing.sqf"; €{    â€ {   dataType Group side West  Entities Π{   Attributes -}  id x   3}   items    Item0 ν{  -}   dataType Object  PositionInfo i|   side West flags    Attributes Î…|  id y   type rhsusf_army_ucp_grenadier -}   position =¬DÎ¥D#ιίDangles ÎCÏŽ=ά_ @B>Î…|   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; -}    3}   dataType Group side West  Entities }}   Attributes Î~  id z   Σ~   items    Item0 }  Î~   dataType Object  PositionInfo ~   side West flags    Attributes Q~  id {   type rhsusf_army_ucp_autorifleman Î~   position —®§D εDΈ(αDangles ·’5>οV@N#U>Q~   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; Î~    Î£~   dataType Group side West  Entities   Attributes y€  id |   €   items    Item0 :  y€   dataType Object  PositionInfo µ   side West flags    Attributes ν  id }   type rhsusf_army_ucp_rifleman y€   position ¬p©D­ΦDα@ΰDangles IÏŽ=$1α?τ©@>ν   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; y€    â‚¬   dataType Group side West  Entities Ι€   Attributes χ  id ~   Ï   items    Item0 ζ€  Ï‡   dataType Object  PositionInfo d   side West flags    Attributes  id   type rhsusf_army_ucp_squadleader χ   position V®DΈκDΆ‰ίDangles    Î•Â©Îœ?       rank LIEUTENANT init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; χ    Ï   dataType Group side West  Entities G‚   Attributes ®ƒ  id   ΄ƒ   items    Item0 d‚  Â®Æ’   dataType Object  PositionInfo ά‚   side West flags    Attributes Æ’  id ‚   type rhsusf_army_ucp_medic ®ƒ   position ΧO§Dν'D±®βDangles 'Vf>@Â¥?e½r>Æ’   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; name healer ®ƒ    Î„Æ’   dataType Group side West  Entities ÏŽÆ’   Attributes e…  id Æ’   k…   items    Item0 „  e…   dataType Object  PositionInfo –„   side West flags    Attributes Ξ„  id ¬   type rhsusf_army_ucp_rifleman e…   position ۤDφ5DwΓβDangles Uf>CÏ€?%½r>Ξ„   rank SERGEANT init null = [this]execVM "playerstuff.sqf";  this setunitpos "middle"; this allowdamage false; name actualp isPlayable   e…    k…   dataType Group side West  Entities µ…   Attributes ‡  id …   
‡   items    Item0 …  â€¡   dataType Object  PositionInfo O†   side West flags    Attributes ‡†  id †   type rhsusf_army_ucp_teamleader ‡   position '%¨DÎ¥DΪαDangles ?'>IP\@ µK>‡†   rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; ‡    
‡   dataType Group side West  Entities W‡   Attributes ΄  id ‡   Ί   items    Item0 t‡  Î„   dataType Object  PositionInfo π‡   side West flags    Attributes (  id   type rhsusf_army_ucp_grenadier ΄   position [¨§D]3DƒτβDangles ‹²V>s8
@>(   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; ΄    ÎŠ   dataType Group side West  Entities ‰   Attributes h  id ‰   n   items    Item0 !‰  h   dataType Object  PositionInfo  â€°   side West flags    Attributes Ψ‰  id   type rhsusf_army_ucp_autorifleman h   position Τ©D/ΩDSΓΰDangles T–>#ν?y ->Ψ‰   rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; h    n   dataType Group side West  Entities Έ   Attributes  id ‹     items    Item0 Î¥     dataType Object  PositionInfo Q‹   side West flags    Attributes ‰‹  id   type rhsusf_army_ucp_grenadier   position ÎݤD?Ï€DLπΰDangles T–>2+/>;#U>‰‹   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1;       dataType Group side West  Entities U   Attributes Ά  id   ¨   items    Item0 r  Î†   dataType Object  PositionInfo ξ   side West flags    Attributes &  id   type rhsusf_army_ucp_grenadier Ά   position ΧDyDίΰDangles T–>5M>;#U>&   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; Ά    Â¨   dataType Group side West  Entities Ï‚   Attributes @  id   F   items    Item0  @   dataType Object  PositionInfo   side West flags    Attributes Δ  id   type rhsusf_army_ucp_riflemanat @   position Îζ§DσDÎΰDangles T–>vνΘ@;#U>Δ   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; @    F   dataType Group side West  Entities   Attributes Ï€  id ‘   φ   items    Item0 ­  Ï€   dataType Object  PositionInfo ,   side West flags    Attributes d  id ’   type rhsusf_army_ucp_autorifleman Ï€   position Σb¨D¦=DαDangles ?'>οV@ µK>d   skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; Ï€    Ï†   dataType Group side West  Entities @‘   Attributes ’  id “   ¤’   items    Item0 ]‘  â€™   dataType Object  PositionInfo Ϊ‘   side West flags    Attributes ’  id †  type rhsusf_army_ucp_teamleader ’   position ϊ®¨Dq`DÏΰDangles IÏŽ=οV@ µK>’   skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; ’    Â¤â€™   dataType Group side West  Entities ξ’   Attributes L† id •   R†  items    Item0 “  L†  dataType Object  PositionInfo “   side West flags    Attributes Γ  id –   type rhsusf_army_ucp_teamleader L†  position yε§D¶D¤αDangles 0?'>οV@]7c>Γ   skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; L†   R†  dataType Group side West  Entities †  Attributes τ•  id —   ϊ•   items    Item0 Ή† Ï„•   dataType Object  PositionInfo 6•   side West flags    Attributes n•  id   type rhsusf_army_ucp_teamleader τ•   position E¨D/DΖΑΰDangles 5–>'ιΠ>IhE>n•   skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this moveincargo [heli1down,24]; this setdamage 1; τ•    ÏŠâ€¢   dataType Group side West  Entities D–   Attributes ™—  id â„¢   —   items    Item0 a–  â„¢â€”   dataType Object  PositionInfo ή–   side West flags    Attributes —  id   type rhsusf_army_ucp_riflemanat ™—   position Ï€X¨D–D_αDangles w>Oψϊ?µV>—   health ΠΦg<skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "animdead.sqf"; name deadman ™—    â€”   dataType Group side West  Entities ι—   Attributes â„¢  id ›   $â„¢   items    Item0  â„¢   dataType Object  PositionInfo   side West flags    Attributes Ή  id   type rhsusf_army_ucp_rifleman â„¢   position HΗ©DzÏŠDΡIΰDangles    Îšâ€˜?    Î‰   skill ÎΜΜ> rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; â„¢    $â„¢   dataType Group side West  Entities nâ„¢   Attributes † id     items    Item0 ‹™  â€   dataType Object  PositionInfo   side West flags    Attributes ?  id   type rhsusf_army_ucp_grenadier †  position RJ©D}Dσ¬ΰDangles    Î–kζ?    ?   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; †      dataType Group side West  Entities δ   Attributes 
 id     items    Item0 ›  
  dataType Object  PositionInfo }›   side West flags    Attributes µ›  id     type rhsusf_army_ucp_grenadier 
  position Â¥D1D―ΰDangles    â€¡Â²C@    Âµâ€º   skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; 
      dataType Group side West  Entities Z   Attributes %  id Î…   +   items    Item0 w  %   dataType Object  PositionInfo φ   side West flags    Attributes .  id Ά   type rhsusf_army_ucp_autorifleman %   position kj¨D>ψD[βαDangles ιλ;>ΌΩΙ?µV>.   health ήB<skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "animhit.sqf"; hitman attachTo [heli1down, [0.7, -7.1, -3.6] ]; hitman setdir 170; hitman setVectorUp [0,0.5,1]; hitman setdamage 1; name hitman %    +   dataType Group side West  Entities u   Attributes ε  id £   λ   items    Item0 ’  Îµ   dataType Object  PositionInfo   side West flags    Attributes I  id ¤   type rhsusf_army_ucp_autorifleman ε   position Â¥i©DBΟDΰSΰDangles IÏŽ=±9Ï…?τ©@>I   skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; ε    Î»   dataType Group side West  Entities 5    Attributes £΅  id Â¥   ©΅   items    Item0 R   £΅   dataType Object  PositionInfo Ο   side West flags    Attributes Î…  id ¦   type rhsusf_army_ucp_teamleader £΅   position 'Ρ©DΤDήΰDangles T–>Dχ?y ->Î…   skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; £΅    Â©Î…   dataType Group side West  Entities σ΅   Attributes _£  id §   e£   items    Item0 Ά  _£   dataType Object  PositionInfo ‹Ά   side West flags    Attributes ΓΆ  id ¨   type rhsusf_army_ucp_rifleman _£   position ~§DβPDΔ‡βDangles ιλ;>²X?½r>ΓΆ   skill ÎΜΜ> rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; _£    e£   dataType Group side West  Entities Ύ£   Attributes J¨   CrewLinks P¨  id ®   Ϩ   items    Item0 Ϋ£  J¨   dataType Object  PositionInfo W¤   side West flags    Attributes w¤  id ―   type rhsusf_army_ocp_helipilot J¨   position _ο§DkνDΣ αDw¤   init this setdamage 1;  Inventory ¥¤  J¨   
 primaryWeapon dÂ¥   handgun ¦   uniform l¦   vest Y§   map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B J¨   name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15  primaryMuzzleMag Ζ¥  Â¦   name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft   ¦   name rhsusf_weap_m9  primaryMuzzleMag 6¦  l¦   name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft   l¦   typeName TRYK_HRP_UCP isBackpack      ItemCargo ¦  Y§   items    Item0 έ¦   Item1 §   Item2 4§  Y§   name rhsusf_ANPVS_15 count   §   name rhsusf_patrolcap_ocp count   4§   name FirstAidKit count   Y§   typeName TRYK_Hrp_vest_ucp isBackpack      MagazineCargo  Â§  J¨   items    Item0 Θ§   Item1  Â¨  J¨   name rhs_mag_an_m8hc count   ammoLeft    Â¨   name rhs_mag_30Rnd_556x45_Mk318_Stanag count   ammoLeft   J¨    P¨   LinkIDProvider u¨   Links ¨  Ï¨   nextID   ¨   items    Item0 ¥¨  Ï¨   linkID     item0 ―   item1    CustomData ΰ¨  Ï¨   role   Ϩ   dataType Group side West  Entities J©   Attributes Φ­   CrewLinks ά­  id °   }®   items    Item0 g©  Î¦Â­   dataType Object  PositionInfo γ©   side West flags    Attributes  id ±   type rhsusf_army_ocp_helipilot Φ­   position _ο§DkνDΣ αD   init this setdamage 1;  Inventory 1  Î¦Â­   
 primaryWeapon Ï€   handgun «   uniform ψ«   vest ε¬   map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B Φ­   name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15  primaryMuzzleMag R«  Â«   name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft   «   name rhsusf_weap_m9  primaryMuzzleMag Β«  ÏˆÂ«   name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft   ψ«   typeName TRYK_HRP_UCP isBackpack      ItemCargo 6¬  ÎµÂ¬   items    Item0 i¬   Item1 ’¬   Item2 ά  ÎµÂ¬   name rhsusf_ANPVS_15 count   ’¬   name rhsusf_patrolcap_ocp count   ά   name FirstAidKit count   ε¬   typeName TRYK_Hrp_vest_ucp isBackpack      MagazineCargo ,­  Î¦Â­   items    Item0 T­   Item1 ­  Î¦Â­   name rhs_mag_an_m8hc count   ammoLeft   ­   name rhs_mag_30Rnd_556x45_Mk318_Stanag count   ammoLeft   Φ­    Î¬Â­   LinkIDProvider ®   Links ®  }®   nextID   ®   items    Item0 1®  }®   linkID     item0 ±   item1    CustomData l®  }®   role   }®   dataType Group side West  Entities Φ®   Attributes b³   CrewLinks h³  id ²   ΄   items    Item0 σ®  b³   dataType Object  PositionInfo o―   side West flags    Attributes ―  id ³   type rhsusf_army_ocp_helipilot b³   position _ο§DkνDΣ αD―   init this setdamage 1;  Inventory ½―  b³   
 primaryWeapon |°   handgun ±   uniform „±   vest q²   map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B b³   name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15  primaryMuzzleMag ή°  Â±   name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft   ±   name rhsusf_weap_m9  primaryMuzzleMag N±  â€žÂ±   name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft   „±   typeName TRYK_HRP_UCP isBackpack      ItemCargo Β±  q²   items    Item0 υ±   Item1 ²   Item2 L²  q²   name rhsusf_ANPVS_15 count   ²   name rhsusf_patrolcap_ocp count   L²   name FirstAidKit count   q²   typeName TRYK_Hrp_vest_ucp isBackpack      MagazineCargo Έ²  b³   items    Item0 ΰ²   Item1 ³  b³   name rhs_mag_an_m8hc count   ammoLeft   ³   name rhs_mag_30Rnd_556x45_Mk318_Stanag count   ammoLeft   b³    h³   LinkIDProvider ³   Links  Â³   ΄   nextID    Â³   items    Item0 ½³   ΄   linkID     item0 ³   item1    CustomData ψ³   ΄   role   ΄   dataType Group side West  Entities b΄   Attributes ξΈ   CrewLinks τΈ  id ΄   •Ή   items    Item0 ΄  Î¾Îˆ   dataType Object  PositionInfo ϋ΄   side West flags    Attributes µ  id µ   type rhsusf_army_ocp_helipilot ξΈ   position _ο§DkνDΣ αDµ   init this setdamage 1;  Inventory Iµ  Î¾Îˆ   
 primaryWeapon ¶   handgun ¨¶   uniform ·   vest Ï·   map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B ξΈ   name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15  primaryMuzzleMag j¶  Â¨Â¶   name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft   ¨¶   name rhsusf_weap_m9  primaryMuzzleMag Ϊ¶  Â·   name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft   ·   typeName TRYK_HRP_UCP isBackpack      ItemCargo N·  Ï·   items    Item0 ·   Item1 ·   Item2 Ψ·  Ï·   name rhsusf_ANPVS_15 count   ·   name rhsusf_patrolcap_ocp count   Ψ·   name FirstAidKit count   Ï·   typeName TRYK_Hrp_vest_ucp isBackpack      MagazineCargo DΈ  Î¾Îˆ   items    Item0 lΈ   Item1 ¤Έ  Î¾Îˆ   name rhs_mag_an_m8hc count   ammoLeft   ¤Έ   name rhs_mag_30Rnd_556x45_Mk318_Stanag count   ammoLeft   ξΈ    Ï„Έ   LinkIDProvider Ή   Links ,Ή  â€¢Î‰   nextID   ,Ή   items    Item0 IΉ  â€¢Î‰   linkID     item0 µ   item1    CustomData „Ή  â€¢Î‰   role   •Ή   dataType Group side West  Entities ξΉ   Attributes zÎŽ   CrewLinks €Ύ  id ¶   !Î   items    Item0 Ί  zÎŽ   dataType Object  PositionInfo ‡Ί   side West flags    Attributes §Ί  id ·   type rhsusf_army_ocp_helipilot zÎŽ   position οtDΙcDÎ$γD§Ί   init this setdamage 1;  Inventory ΥΊ  zÎŽ   
 primaryWeapon â€Â»   handgun 4ÎŒ   uniform ÎŒ   vest ‰½   map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B zÎŽ   name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15  primaryMuzzleMag φ»  4ÎŒ   name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft   4ÎŒ   name rhsusf_weap_m9  primaryMuzzleMag fÎŒ  ÎŒ   name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft   ÎŒ   typeName TRYK_HRP_UCP isBackpack      ItemCargo ΪΌ  â€°Â½   items    Item0 
½   Item1 6½   Item2 d½  â€°Â½   name rhsusf_ANPVS_15 count   6½   name rhsusf_patrolcap_ocp count   d½   name FirstAidKit count   ‰½   typeName TRYK_Hrp_vest_ucp isBackpack      MagazineCargo Π½  zÎŽ   items    Item0 ψ½   Item1 0ÎŽ  zÎŽ   name rhs_mag_an_m8hc count   ammoLeft   0ÎŽ   name rhs_mag_30Rnd_556x45_Mk318_Stanag count   ammoLeft   zÎŽ    â‚¬ÎŽ   LinkIDProvider ¥Ύ   Links ΈΎ  !Î   nextID   ΈΎ   items    Item0 ΥΎ  !Î   linkID     item0 ·   item1    CustomData Î  !Î   role   !Î   dataType Group side West  Entities zÎ   Attributes Δ   CrewLinks Δ  id Έ   ­Δ   items    Item0 —Π Î”   dataType Object  PositionInfo Î   side West flags    Attributes 3Î  id Ή   type rhsusf_army_ocp_helipilot Δ   position οtDΙcDÎ$γD3Î   init this setdamage 1;  Inventory aÎ  Î”   
 primaryWeapon  Î‘   handgun ÎΑ   uniform (Î’   vest Γ   map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B Δ   name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15  primaryMuzzleMag ‚Α  ÎΑ   name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft   ÎΑ   name rhsusf_weap_m9  primaryMuzzleMag ςΑ  (Î’   name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft   (Î’   typeName TRYK_HRP_UCP isBackpack      ItemCargo fÎ’  Î“   items    Item0 ™Β   Item1 Î’Î’   Item2 πΒ  Î“   name rhsusf_ANPVS_15 count   Î’Î’   name rhsusf_patrolcap_ocp count   πΒ   name FirstAidKit count   Γ   typeName TRYK_Hrp_vest_ucp isBackpack      MagazineCargo \Γ  Î”   items    Item0 „Γ   Item1 ΌΓ  Î”   name rhs_mag_an_m8hc count   ammoLeft   ΌΓ   name rhs_mag_30Rnd_556x45_Mk318_Stanag count   ammoLeft   Δ    Î”   LinkIDProvider 1Δ   Links DΔ  Â­Î”   nextID   DΔ   items    Item0 aΔ  Â­Î”   linkID     item0 Ή   item1    CustomData Δ  Â­Î”   role   ­Δ   dataType Group side West  Entities Ε   Attributes ’Ι   CrewLinks Ι  id Ί   9Κ   items    Item0 #Ε  â€™Î™   dataType Object  PositionInfo Ε   side West flags    Attributes ÎΕ  id »   type rhsusf_army_ocp_helipilot ’Ι   position οtDΙcDÎ$γDÎΕ   init this setdamage 1;  Inventory νΕ  â€™Î™   
 primaryWeapon ¬Ζ   handgun LΗ   uniform ΄Η   vest ΅Θ   map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B ’Ι   name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15  primaryMuzzleMag Η  LΗ   name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft   LΗ   name rhsusf_weap_m9  primaryMuzzleMag ~Η  Î„Η   name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft   ΄Η   typeName TRYK_HRP_UCP isBackpack      ItemCargo ςΗ  Î…Θ   items    Item0 %Θ   Item1 NΘ   Item2 |Θ  Î…Θ   name rhsusf_ANPVS_15 count   NΘ   name rhsusf_patrolcap_ocp count   |Θ   name FirstAidKit count   ΅Θ   typeName TRYK_Hrp_vest_ucp isBackpack      MagazineCargo θΘ  â€™Î™   items    Item0 Ι   Item1 HΙ  â€™Î™   name rhs_mag_an_m8hc count   ammoLeft   HΙ   name rhs_mag_30Rnd_556x45_Mk318_Stanag count   ammoLeft   ’Ι    Î™   LinkIDProvider ½Ι   Links ΠΙ  9Κ   nextID   ΠΙ   items    Item0 νΙ  9Κ   linkID     item0 »   item1    CustomData (Κ  9Κ   role   9Κ   dataType Group side West  Entities ’Κ   Attributes Ο   CrewLinks $Ο  id ÎŒ   ΕΟ   items    Item0 ―Κ  ÎŸ   dataType Object  PositionInfo +Λ   side West flags    Attributes KΛ  id ½   type rhsusf_army_ocp_helipilot Ο   position οtDΙcDÎ$γDKΛ   init this setdamage 1;  Inventory yΛ  ÎŸ   
 primaryWeapon 8Îœ   handgun ΨΜ   uniform @Î   vest -Ξ   map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B Ο   name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15  primaryMuzzleMag Îœ  Î¨Îœ   name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft   ΨΜ   name rhsusf_weap_m9  primaryMuzzleMag 
Î  @Î   name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft   @Î   typeName TRYK_HRP_UCP isBackpack      ItemCargo ~Î  -Ξ   items    Item0 ±Π  Item1 ΪΠ  Item2 Ξ  -Ξ   name rhsusf_ANPVS_15 count   ΪΠ  name rhsusf_patrolcap_ocp count   Ξ   name FirstAidKit count   -Ξ   typeName TRYK_Hrp_vest_ucp isBackpack      MagazineCargo tΞ  ÎŸ   items    Item0 Ξ   Item1 ΤΞ  ÎŸ   name rhs_mag_an_m8hc count   ammoLeft   ΤΞ   name rhs_mag_30Rnd_556x45_Mk318_Stanag count   ammoLeft   Ο    $Ο   LinkIDProvider IΟ   Links \Ο  Î•ÎŸ   nextID   \Ο   items    Item0 yΟ  Î•ÎŸ   linkID     item0 ½   item1    CustomData ΄Ο  Î•ÎŸ   role   ΕΟ   dataType Object  PositionInfo 2Π   side Empty  Attributes jΠ  id Îœ   type Land_BagFence_Round_F pΠ   position [µD…DXGΨDangles ΞΣC>+@οΛ>jΠ    pΠ   dataType Object  PositionInfo άΠ   side Empty  Attributes Ρ  id Ï…   type Land_BagFence_Long_F Ρ   position ²%µD$Ï‚DWΨDangles ΞΣC>Lξ΄@ΰα>Ρ    Î¡   dataType Object  PositionInfo †Ρ   side Empty  Attributes ΎΡ  id ÏŽ   type Land_BagFence_Long_F ΔΡ   position ¬ µDmωDvΉΧDangles Ρ‚>= ‘@E;Δ>ΎΡ    Î”Ρ   dataType Object  PositionInfo 0   side Empty  Attributes h  id   type Land_BagFence_Long_F n   position â€ÏˆÎ„D0ÏŠDVgΧDangles ~z7<­@«@E;Δ>h    n   dataType Object  PositionInfo Ϊ   side Empty  Attributes Σ  id     type Land_BagFence_Long_F Σ   position lΈ΄DΤD
)ΧDangles χ
Ï‹=X¶@5‘>Σ    Î£   dataType Group side West  Entities bΣ   Attributes -Τ  id  3Τ   items    Item0 Σ  -Τ   dataType Object  PositionInfo οΣ   side West flags    Attributes 'Τ  id   type B_Soldier_A_F -Τ   position { ³DÏ(DξΤDangles    Â¬Î‰@    'Τ    -Τ    3Τ   dataType Object  PositionInfo Τ   side Empty  Attributes ΧΤ  id   type Land_HBarrierTower_F έΤ   position φ)³D…§DwÎ¥Dangles ®Κ >KÎ@άN>ΧΤ    Î­Î¤   dataType Object  PositionInfo DÎ¥   side Empty  Attributes |Î¥  id ,   type I_HMG_01_high_F ‚Υ   position gς²DάάD§½ΥDangles ®Κ >Τ°@+0Y>|Î¥    â€šÎ¥      

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Bump... i too have incountered this error with the CUP ponds. PLEASE FIX!

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This is a CUP problem (and your's for Binarizing your mission.sqm) not a core game problem. It belongs in the CUP Terrains Thread.

 

 

It has become a matter of life or death.

I've told you a million times to not exaggerate!

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