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Showing results for tags 'swimming'.
Found 4 results
Hey! I've been trying to make a mission where you do some navy seal shit and surface from the water to take down two guards on a pier. Problem is, the gun won't fire unless you aim almost straight into the air. Does anyone know any way to fix this in the mission file without having to modify the game? The SDAR is an option that I've played around with but I'd prefer an HK.
A mission where you are from a resistance group and want to take some revenge from people who invaded your country http://www.mediafire.com/file/0bcbvxz8ik4pvve/Cover+and+swimming+script.zip (Pbo and non-pbo version is inside the zip) Includes 4 scripts I made : Swimming script, AI cover script , stance checker script and META-Breaker script One of my friends tested this mission in Multiplayer and had some bugs. So I made a new version and fixed those bugs so download the link on here not on this one Good luck! Also I made another post in the multiplayer section. I really didn't know where to post and I don't know if its allowed or not (I am sorry if it isn't allowed) but I'll just do it
Hello everyone, today I come here on the forums once again for help. This time it's very important, to me at least. It has become a matter of life or death. I have been trying to figure this out the whole day and have been trying not to beat the living shit out of my computer. I have been working on a campaign for the past few months and I recently with the update moved to EDEN. The editor it self is all good and very easy to use for people that were previously experienced with Zeus and the 2D editor. In the campaign which I am currently working in, I use CUP Terrains for the terrains I plan to use in the campaign. I was looking through the stuff and I noticed "A2 Water" or something like that. There were ponds there and I thought how that would look in game. I placed one, saw that it looked shit and deleted. When I previewed the mission after a couple of changes I kept hearing water, like you know your regular wave sound. I approached it and my character started swimming on the air. He could go underwater, he could drown. How on earth am I to remove that. I tried looking through the mission.sqm but thanks EDEN for making everything so complicated outside the game. You try to simplify something ingame and you complicated out of the game. This is the mission.sqm, I hope the spoiler worked because it's a long one.