Alex150201 894 Posted February 21, 2016 Hello everyone, today I come here on the forums once again for help. This time it's very important, to me at least. It has become a matter of life or death. I have been trying to figure this out the whole day and have been trying not to beat the living shit out of my computer. I have been working on a campaign for the past few months and I recently with the update moved to EDEN. The editor it self is all good and very easy to use for people that were previously experienced with Zeus and the 2D editor. In the campaign which I am currently working in, I use CUP Terrains for the terrains I plan to use in the campaign. I was looking through the stuff and I noticed "A2 Water" or something like that. There were ponds there and I thought how that would look in game. I placed one, saw that it looked shit and deleted. When I previewed the mission after a couple of changes I kept hearing water, like you know your regular wave sound. I approached it and my character started swimming on the air. He could go underwater, he could drown. How on earth am I to remove that. I tried looking through the mission.sqm but thanks EDEN for making everything so complicated outside the game. You try to simplify something ingame and you complicated out of the game. This is the mission.sqm, I hope the spoiler worked because it's a long one. raP ‚Υ version 3 EditorData addons RHS_US_A2_AirImport rhsusf_c_troops A3_Modules_F A3_Structures_F_Mil_BagFence A3_Characters_F_BLUFOR a3_characters_f A3_Structures_F_Mil_Fortification A3_Static_F_Gamma a3_static_f randomSeed “ς Mission ‚Υ moveGridStep €?angleGridStep ’ †>scaleGridStep €?autoGroupingDist Atoggles ItemIDProvider Camera ² nextID e ² pos ¦ϋ¦Dκ#Dϋ΅ιDdir ίΗφ>ΈΞÎUÎ1Îup >%eX?–ΞΰΎaside gURΠ°6«χΠIntel , Entities ‚Υ startWeather ΜΜΜ>startWind ΜΜΜ=startWaves ΜΜΜ=forecastWeather ΜΜΜ>forecastWind ΜΜΜ=forecastWaves ΜΜΜ=forecastLightnings ΜΜΜ=year ή day hour minute startFogDecay Ï„ÏT<forecastFogDecay Ï„ÏT< Pitems O Item0 Î Item1 ® Item2 ÏŒ Item3 Item4 / Item5 [ Item6 η Item7 « Item8 λ Item9 w$ Item10 ;% Item11 I0 Item12 8 Item13 'C Item14 5N Item15 £T Item16 V Item17 Ï‹V Item18 ©X Item19 UZ Item20 \ Item21 Ζ] Item22 r_ Item23 2a Item24 Îb Item25 â„¢d Item26 Gf Item27 Ï„g Item28 xi Item29 >k Item30 Ηl Item31 In Item32 ίo Item33 q Item34 Fs Item35 Ï„t Item36 wv Item37 +x Item38 ηy Item39 †{ Item40 3} Item41 Σ~ Item42 € Item43 Ï Item44 ΄ƒ Item45 k… Item46 ‡ Item47 Ί Item48 n Item49 Item50 ¨ Item51 F Item52 φ Item53 ¤’ Item54 R†Item55 ϊ• Item56 — Item57 $â„¢ Item58 Item59 Item60 + Item61 λ Item62 ©΅ Item63 e£ Item64 Ϩ Item65 }® Item66 ΄ Item67 •Ή Item68 !Î Item69 ÂΔ Item70 9Κ Item71 ΕΟ Item72 pÎ Item73 Ρ Item74 ΔΡ Item75 n Item76 Σ Item77 3Τ Item78 ÎΤ ‚Υ dataType Trigger position -HEzbιC½HE Attributes 1 id type EmptyDetector ® onActivation enableSentences false; sizeA HEsizeB HEinteruptable activationBy ANY isRectangle ® dataType Trigger position χÎKD„C%ÎÎŒDangle jGc? Attributes id type EmptyDetector ÏŒ onActivation deadman attachTo [heli1down, [0, -6, -3.05] ]; deadman setVectorUp [0,-0.2,1]; removeBackpack deadman; deadman setdir 180; sizeA ΘCsizeB ΘAinteruptable activationBy ANY isRectangle ÏŒ dataType Trigger position ¬ΫPDΦCλΎDangle I>a? Attributes i id type EmptyDetector onActivation deadman setVectorUp [0,-0.2,1]; deadman setdamage 1; sizeA ΘCsizeB ΘAinteruptable activationBy ANY isRectangle dataType Object PositionInfo p side West flags Attributes ¨ id type RHS_CH_47F / position Q§D:ÎŽD2αDangles Âjâ€@ ¨ skill ffζ> lock LOCKED init this animateDoor ['ramp_anim', 1]; this setdamage 0.9; this allowDamage false; name heli1down / dataType Object PositionInfo side West flags Attributes Τ id type RHS_CH_47F [ position β`DADΖ1γDangles pC>8ΰ®@R)7>Τ skill ffζ> lock LOCKED init this animateDoor ['ramp_anim', 1]; this setdamage 0.7; this allowDamage false; name heli2down [ dataType Group side West Entities ΄ Attributes ; CrewLinks A id η items Item0 Ï Item1 · Item2 e Item3 Item4 Α ; dataType Object PositionInfo y side West flags Attributes ± id type rhsusf_army_ucp_helipilot · position CD>ηC»ÏµDangles 6ΔΒ? ± · dataType Object PositionInfo ' side West Attributes _ id type rhsusf_army_ucp_helipilot e position CD>ηC»ÏµDangles 6ΔΒ? _ e dataType Object PositionInfo Î¥ side West Attributes id type rhsusf_army_ucp_helipilot position ~CD>ηCΌϵDangles `ΔΒ? dataType Object PositionInfo Æ’ side West Attributes » id type rhsusf_army_ucp_helipilot Α position ~CD>ηCΌϵDangles `ΔΒ? » Α dataType Waypoint position ΦKEÏ‚ DC"E speed NORMAL Effects 5 showWP NEVER id type Move ; ; A LinkIDProvider f Links y η nextID y items Item0 · Item1 Item2 O Item3 › η linkID item0 item1 CustomData Ï‚ role linkID item0 item1 CustomData > O role O linkID item0 item1 CustomData › role › linkID item0 item1 CustomData Φ η role η dataType Object PositionInfo T side West flags Attributes id type RHS_CH_47F « position –â€BDΑΙθCϊµDangles `ΔΒ? skill â„¢? name heli1 « dataType Group side West Entities Attributes CrewLinks ’ id λ items Item0 y Item1 T Item2 Item3 Item4 Î¥ Item5 Item6 Z Item7 Item8 Ρ dataType Object PositionInfo χ side West flags Attributes / id type rhsusf_army_ucp_squadleader T position ~CD>ηCΌϵDangles ΊAÂ=Æ’@}Ε?/ rank LIEUTENANT name lead1 T dataType Object PositionInfo Ε side West Attributes Ï id type rhsusf_army_ucp_teamleader position ~CD>ηCΌϵDangles 7r=Æ’@ΞP?Ï skill ffζ> rank CORPORAL dataType Object PositionInfo ¤ side West Attributes ά id type rhsusf_army_ucp_rifleman CustomAttributes O position CD>ηC»ÏµDangles Æ’@ ά skill ÎΜΜ> rank SERGEANT init null = [this] execVM "playerstuff.sqf"; name playerstart isPlayer O Attribute0 w nAttributes property unitName expression _this setname _value; Value Î data Ο type σ value Jack Miller type STRING dataType Object PositionInfo { side West Attributes ³ id type rhsusf_army_ucp_autorifleman Î¥ position ~CD>ηCΌϵDangles Æ’@ ³ skill ffζ> rank CORPORAL Î¥ dataType Object PositionInfo E side West Attributes } id type rhsusf_army_ucp_grenadier position ~CD>ηCΌϵDangles Æ’@ } skill ÎΜΜ> dataType Object PositionInfo side West Attributes 8 id type rhsusf_army_ucp_teamleader Z position ~CD>ηCΌϵDangles Æ’@ 8 skill ffζ> rank CORPORAL Z dataType Object PositionInfo Î side West Attributes id type rhsusf_army_ucp_autorifleman position ~CD>ηCΌϵDangles Æ’@ skill ÎΜΜ> dataType Object PositionInfo ‡ side West Attributes Î id type rhsusf_army_ucp_grenadier Ρ position ~CD>ηCΌϵDangles Æ’@ Î skill ÎΜΜ>Ρ dataType Object PositionInfo B side West Attributes z id type rhsusf_army_ucp_riflemanat position ~CD>ηCΌϵDangles Æ’@ z skill ÎΜΜ> ’ LinkIDProvider · Links Κ λ nextID Κ items Item0 ? Item1 ‹ Item2 Χ Item3 # Item4 o Item5 » Item6 Item7 S Item8 λ linkID item0 item1 CustomData z ‹ role ‹ linkID item0 item1 CustomData Ζ Χ role Χ linkID item0 item1 CustomData # role # linkID item0 item1 CustomData ^ o role o linkID item0 item1 CustomData » role » linkID item0 item1 CustomData φ role linkID item0 item1 CustomData B S role S linkID item0 item1 CustomData role linkID item0 item1 CustomData Ϊ λ role λ dataType Group side West Entities D Attributes Λ" CrewLinks Ρ" id w$ items Item0 Item1 G Item2 Ï… Item3 £! Item4 Q" Λ" dataType Object PositionInfo side West flags Attributes A id type rhsusf_army_ucp_helipilot G position ε5DωήCπΣ±Dangles 6ΔΒ? A G dataType Object PositionInfo · side West Attributes ο id type rhsusf_army_ucp_helipilot Ï… position ε5DωήCπΣ±Dangles 6ΔΒ? ο Ï… dataType Object PositionInfo e! side West Attributes ! id type rhsusf_army_ucp_helipilot £! position ε5DvωήCτΣ±Dangles `ΔΒ? ! £! dataType Object PositionInfo " side West Attributes K" id type rhsusf_army_ucp_helipilot Q" position ε5DvωήCτΣ±Dangles `ΔΒ? K" Q" dataType Waypoint position ‡&E€DÎŽE speed NORMAL Effects Ε" showWP NEVER id type Move Λ" Λ" Ρ" LinkIDProvider φ" Links # w$ nextID # items Item0 G# Item1 “# Item2 ί# Item3 +$ w$ linkID item0 item1 CustomData ‚# “# role “# linkID item0 item1 CustomData Ξ# ί# role ί# linkID item0 item1 CustomData $ +$ role +$ linkID item0 item1 CustomData f$ w$ role w$ dataType Object PositionInfo δ$ side West flags Attributes % id type RHS_CH_47F ;% position A―5D`›ΰCμυ±Dangles `ΔΒ? % skill â„¢? name heli2 ;% dataType Group side West Entities â€% Attributes κ, CrewLinks Ï€, id I0 items Item0 & Item1 β& Item2 Â' Item3 f( Item4 3) Item5 ν) Item6 Έ* Item7 u+ Item8 /, κ, dataType Object PositionInfo ‡& side West flags Attributes Î& id type rhsusf_army_ucp_squadleader β& position ~CD>ηCΌϵDangles Æ’@ Î& rank SERGEANT name lead2 β& dataType Object PositionInfo S' side West Attributes ‹' id ! type rhsusf_army_ucp_teamleader Â' position ~CD>ηCΌϵDangles Æ’@ ‹' skill ffζ> rank CORPORAL Â' dataType Object PositionInfo ( side West Attributes T( id " type rhsusf_army_ucp_rifleman f( position ~CD>ηCΌϵDangles Æ’@ T( skill ÎΜΜ>f( dataType Object PositionInfo Ω( side West Attributes ) id # type rhsusf_army_ucp_autorifleman 3) position ~CD>ηCΌϵDangles Æ’@ ) skill ffζ> rank CORPORAL 3) dataType Object PositionInfo £) side West Attributes Ϋ) id $ type rhsusf_army_ucp_grenadier ν) position ~CD>ηCΌϵDangles Æ’@ Ϋ) skill ÎΜΜ>ν) dataType Object PositionInfo ^* side West Attributes –* id % type rhsusf_army_ucp_teamleader Έ* position ~CD>ηCΌϵDangles Æ’@ –* skill ffζ> rank CORPORAL Έ* dataType Object PositionInfo ++ side West Attributes c+ id & type rhsusf_army_ucp_autorifleman u+ position ~CD>ηCΌϵDangles Æ’@ c+ skill ÎΜΜ>u+ dataType Object PositionInfo ε+ side West Attributes , id ' type rhsusf_army_ucp_grenadier /, position ~CD>ηCΌϵDangles Æ’@ , skill ÎΜΜ>/, dataType Object PositionInfo , side West Attributes Ψ, id ( type rhsusf_army_ucp_riflemanat κ, position ~CD>ηCΌϵDangles Æ’@ Ψ, skill ÎΜΜ>κ, Ï€, LinkIDProvider - Links (- I0 nextID (- items Item0 - Item1 ι- Item2 5. 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Î. role Î. linkID item0 $ item1 CustomData / / role / linkID item0 % item1 CustomData T/ e/ role e/ linkID item0 & item1 CustomData / ±/ role ±/ linkID item0 ' item1 CustomData μ/ Ï/ role Ï/ linkID item0 ( item1 CustomData 80 I0 role I0 dataType Group side West Entities Ά0 Attributes 6 CrewLinks 6 id ) 8 items Item0 λ0 Item1 Κ1 Item2 ‹2 Item3 E3 Item4 Ï‹3 6 dataType Object PositionInfo h1 side West flags Attributes 1 id * type rhsusf_army_ucp_teamleader Κ1 position ~CD>ηCΌϵDangles ά_ @ 1 rank SERGEANT name leadsupport1 Κ1 dataType Object PositionInfo =2 side West Attributes u2 id + type rhsusf_army_ucp_autorifleman ‹2 position ~CD>ηCΌϵDangles ά_ @ u2 rank SERGEANT ‹2 dataType Object PositionInfo Ï‹2 side West Attributes 33 id , type rhsusf_army_ucp_grenadier E3 position ~CD>ηCΌϵDangles ά_ @ 33 skill ÎΜΜ>E3 dataType Object PositionInfo ±3 side West Attributes ι3 id - type rhsusf_army_ucp_medic Ï‹3 position ~CD>ηCΌϵDangles ά_ @ ι3 skill ÎΜΜ>Ï‹3 dataType Object PositionInfo €4 side West Attributes Έ4 id . type rhsusf_army_ucp_rifleman CustomAttributes Κ4 6 position CD>ηC»ÏµDangles Æ’@ Έ4 skill ÎΜΜ>Κ4 Attribute0 5 Attribute1 5 nAttributes 6 property face expression _this setface _value; Value F5 5 data V5 5 type {5 value WhiteHead_17 5 type STRING 5 property unitName expression _this setname _value; Value Ψ5 6 data θ5 6 type 6 value 6 type STRING 6 6 LinkIDProvider A6 Links T6 8 nextID T6 items Item0 6 Item1 ι6 Item2 57 Item3 7 Item4 Î7 8 linkID item0 * item1 CustomData Ψ6 ι6 role ι6 linkID item0 + item1 CustomData $7 57 role 57 linkID item0 , item1 CustomData p7 7 role 7 linkID item0 - item1 CustomData ÎŒ7 Î7 role Î7 linkID item0 . item1 CustomData 8 8 role 8 dataType Group side West Entities r8 Attributes Θ? CrewLinks Ξ? id / 'C items Item0 η8 Item1 Î9 Item2 ‹: Item3 D; Item4 < Item5 Λ< Item6 –= Item7 S> Item8 ? Θ? dataType Object PositionInfo e9 side West flags Attributes 9 id 0 type rhsusf_army_ucp_squadleader Î9 position ε5DvωήCτΣ±Dangles ΫΈ>Æ’@Ά‹l>9 rank SERGEANT name lead4 Î9 dataType Object PositionInfo 1: side West Attributes i: id 1 type rhsusf_army_ucp_teamleader ‹: position ε5DvωήCτΣ±Dangles Κ »>Æ’@΅ΦY>i: skill ffζ> rank CORPORAL ‹: dataType Object PositionInfo ÏŠ: side West Attributes 2; id 2 type rhsusf_army_ucp_rifleman D; position ε5DvωήCτΣ±Dangles Γk·>Æ’@ΩJt>2; skill ÎΜΜ>D; dataType Object PositionInfo ·; side West Attributes ο; id 3 type rhsusf_army_ucp_autorifleman < position ε5DvωήCτΣ±Dangles Κ »>Æ’@΅ΦY>ο; skill ffζ> rank CORPORAL < dataType Object PositionInfo < side West Attributes Ή< id 4 type rhsusf_army_ucp_grenadier Λ< position ε5DvωήCτΣ±Dangles |²Î>Æ’@ÎŽ}>Ή< skill ÎΜΜ>Λ< dataType Object PositionInfo <= side West Attributes t= id 5 type rhsusf_army_ucp_teamleader –= position ε5DvωήCτΣ±Dangles ¶ΡΒ>Æ’@±`>t= skill ffζ> rank CORPORAL –= dataType Object PositionInfo > side West Attributes A> id 6 type rhsusf_army_ucp_autorifleman S> position ε5DvωήCτΣ±Dangles γ΄>Æ’@Ϊ‘>A> skill ÎΜΜ>S> dataType Object PositionInfo Γ> side West Attributes Ï‹> id 7 type rhsusf_army_ucp_grenadier ? position ε5DvωήCτΣ±Dangles »ΡΒ>Æ’@^Sf>Ï‹> skill ÎΜΜ> ? dataType Object PositionInfo ~? side West Attributes ¶? id 8 type rhsusf_army_ucp_riflemanat Θ? position ε5DvωήCτΣ±Dangles h+¨>Æ’@ηU>¶? skill ÎΜΜ>Θ? Ξ? LinkIDProvider σ? Links @ 'C nextID @ items Item0 {@ Item1 Η@ Item2 A Item3 _A Item4 «A Item5 χA Item6 CB Item7 B Item8 ΫB 'C linkID item0 0 item1 CustomData ¶@ Η@ role Η@ linkID item0 1 item1 CustomData A A role A linkID item0 2 item1 CustomData NA _A role _A linkID item0 3 item1 CustomData A «A role «A linkID item0 4 item1 CustomData ζA χA role χA linkID item0 5 item1 CustomData 2B CB role CB linkID item0 6 item1 CustomData ~B B role B linkID item0 7 item1 CustomData ΚB ΫB role ΫB linkID item0 8 item1 CustomData C 'C role 'C dataType Group side West Entities €C Attributes ΦJ CrewLinks άJ id 9 5N items Item0 Ï…C Item1 ΞD Item2 â„¢E Item3 RF Item4 G Item5 ΩG Item6 ¤H Item7 aI Item8 J ΦJ dataType Object PositionInfo sD side West flags Attributes «D id : type rhsusf_army_ucp_squadleader ΞD position ε5DvωήCτΣ±Dangles Κ »>Æ’@΅ΦY>«D rank SERGEANT name lead3 ΞD dataType Object PositionInfo ?E side West Attributes wE id ; type rhsusf_army_ucp_teamleader â„¢E position ε5DvωήCτΣ±Dangles Ζ#Έ>Æ’@LSf>wE skill ffζ> rank CORPORAL â„¢E dataType Object PositionInfo F side West Attributes @F id < type rhsusf_army_ucp_rifleman RF position ε5DvωήCτΣ±Dangles ίΎ®>Æ’@ΩJt>@F skill ÎΜΜ>RF dataType Object PositionInfo ΕF side West Attributes ÏF id = type rhsusf_army_ucp_autorifleman G position ε5DvωήCτΣ±Dangles Ζ#Έ>Æ’@`>ÏF skill ffζ> rank CORPORAL G dataType Object PositionInfo G side West Attributes ΗG id > type rhsusf_army_ucp_grenadier ΩG position ε5DvωήCτΣ±Dangles Γk·>Æ’@΅ΦY>ΗG skill ÎΜΜ>ΩG dataType Object PositionInfo JH side West Attributes ‚H id ? type rhsusf_army_ucp_teamleader ¤H position ε5DvωήCτΣ±Dangles n£Ε>Æ’@-—>‚H skill ffζ> rank CORPORAL ¤H dataType Object PositionInfo I side West Attributes OI id @ type rhsusf_army_ucp_autorifleman aI position ε5DvωήCτΣ±Dangles 7Ϋ½>Æ’@Δ`>OI skill ÎΜΜ>aI dataType Object PositionInfo ΡI side West Attributes J id A type rhsusf_army_ucp_grenadier J position ε5DvωήCτΣ±Dangles ?:Τ>Æ’@h+¨> J skill ÎΜΜ>J dataType Object PositionInfo J side West Attributes ΔJ id B type rhsusf_army_ucp_riflemanat ΦJ position ε5DvωήCτΣ±Dangles 2Ϋ½>Æ’@zÎŒ>ΔJ skill ÎΜΜ>ΦJ άJ LinkIDProvider K Links K 5N nextID K items Item0 ‰K Item1 Î¥K Item2 !L Item3 mL Item4 ΉL Item5 M Item6 QM Item7 M Item8 ιM 5N linkID item0 : item1 CustomData ΔK Î¥K role Î¥K linkID item0 ; item1 CustomData L !L role !L linkID item0 < item1 CustomData \L mL role mL linkID item0 = item1 CustomData ¨L ΉL role ΉL linkID item0 > item1 CustomData Ï„L M role M linkID item0 ? item1 CustomData @M QM role QM linkID item0 @ item1 CustomData M M role M linkID item0 A item1 CustomData ΨM ιM role ιM linkID item0 B item1 CustomData $N 5N role 5N dataType Group side West Entities N Attributes R CrewLinks ¦R id C £T items Item0 ΧN Item1 ¶O Item2 wP Item3 1Q Item4 ηQ R dataType Object PositionInfo TO side West flags Attributes O id D type rhsusf_army_ucp_teamleader ¶O position ε5DvωήCτΣ±Dangles ΤόÎ>ά_ @5>O rank SERGEANT name leadsupport2 ¶O dataType Object PositionInfo )P side West Attributes aP id E type rhsusf_army_ucp_autorifleman wP position ε5DvωήCτΣ±Dangles |²Î>ά_ @2Ϊ>aP rank SERGEANT wP dataType Object PositionInfo ηP side West Attributes Q id F type rhsusf_army_ucp_grenadier 1Q position ε5DvωήCτΣ±Dangles 2=Λ>ά_ @:‚>Q skill ÎΜΜ>1Q dataType Object PositionInfo Q side West Attributes Î¥Q id G type rhsusf_army_ucp_medic ηQ position ε5DvωήCτΣ±Dangles ΫΈ>ά_ @Ά‹l>Î¥Q skill ÎΜΜ>ηQ dataType Object PositionInfo VR side West Attributes R id H type rhsusf_army_ucp_rifleman R position ε5DvωήCτΣ±Dangles εΎ>Æ’@°ω‡>R skill ÎΜΜ> R ¦R LinkIDProvider ΛR Links ήR £T nextID ήR items Item0 'S Item1 sS Item2 ÎS Item3 T Item4 WT £T linkID item0 D item1 CustomData bS sS role sS linkID item0 E item1 CustomData ®S ÎS role ÎS linkID item0 F item1 CustomData ÏŠS T role T linkID item0 G item1 CustomData FT WT role WT linkID item0 H item1 CustomData ’T £T role £T dataType Group side West Entities νT Attributes ÏŽU id I V items Item0 U ÏŽU dataType Object PositionInfo …U side West flags Attributes ½U id J type rhsusf_army_ucp_rifleman ÏŽU position A>¨D!fD•*γDangles ^hE>6x@σΥu>½U skill ffζ> rank SERGEANT name tester isPlayable ÏŽU V dataType Logic PositionInfo ΫV init smoke1 = "test_EmptyObjectForSmoke" createVehicle position this; smoke1 setpos (getpos smoking_wreck); smoke1 attachTo [heli1down, [0, -6, 1] ]; id K type Logic Ï‹V position ΰtD>C¤ΓγDÏ‹V dataType Group side West Entities EW Attributes £X id L ©X items Item0 bW £X dataType Object PositionInfo ίW side West flags Attributes X id M type rhsusf_army_ucp_riflemanat £X position QµDΣDςαDangles MÎ… >ΰ^@<p*>X skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; £X ©X dataType Group side West Entities σX Attributes OZ id N UZ items Item0 Y OZ dataType Object PositionInfo ‹Y side West flags Attributes ΓY id O type rhsusf_army_ucp_rifleman OZ position S[ÂDÏŽD–ΰDangles Φ?Η=a@pC>ΓY skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; OZ UZ dataType Group side West Entities Z Attributes \ id P \ items Item0 ÎŒZ \ dataType Object PositionInfo 9[ side West flags Attributes q[ id Q type rhsusf_army_ucp_teamleader \ position Î a«DΟπD¤lβDangles xηκ=ΰ^@nι;>q[ skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; \ \ dataType Group side West Entities ]\ Attributes Î] id R Ζ] items Item0 z\ Î] dataType Object PositionInfo ψ\ side West flags Attributes 0] id S type rhsusf_army_ucp_squadleader Î] position Q1«DwλDâ„¢;βDangles DÎ >—D/@ΕΟ0>0] rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; Î] Ζ] dataType Group side West Entities ^ Attributes l_ id T r_ items Item0 -^ l_ dataType Object PositionInfo ¨^ side West flags Attributes ΰ^ id U type rhsusf_army_ucp_rifleman l_ position ϋ›«D ÏD7ÎβDangles Ï‹<>@nι;>ΰ^ skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; l_ r_ dataType Group side West Entities ÎŒ_ Attributes ,a id V 2a items Item0 Ω_ ,a dataType Object PositionInfo X` side West flags Attributes ` id W type rhsusf_army_ucp_autorifleman ,a position €¤«DΊDÏ‚xβDangles xηκ=ΰ^@nι;>` skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; ,a 2a dataType Group side West Entities |a Attributes Χb id X Îb items Item0 â„¢a Χb dataType Object PositionInfo b side West flags Attributes Mb id Y type rhsusf_army_ucp_grenadier Χb position %«DDE?βDangles xηκ=ΰ^@nι;>Mb skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "down"; this allowdamage false; this disableAI "MOVE"; Χb Îb dataType Group side West Entities 'c Attributes “d id Z â„¢d items Item0 Dc “d dataType Object PositionInfo Αc side West flags Attributes ωc id [ type rhsusf_army_ucp_teamleader “d position „«DjDπαDangles DÎ >ΰ^@ΕΟ0>ωc skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setunitpos "down"; this allowdamage false; this disableAI "MOVE"; “d â„¢d dataType Group side West Entities γd Attributes Af id \ Gf items Item0 e Af dataType Object PositionInfo e side West flags Attributes ·e id ] type rhsusf_army_ucp_autorifleman Af position L@«DΰDÎλαDangles DÎ >ΰ^@ΕΟ0>·e skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "down"; this allowdamage false; this disableAI "MOVE"; Af Gf dataType Group side West Entities ‘f Attributes ξg id ^ Ï„g items Item0 ®f ξg dataType Object PositionInfo *g side West flags Attributes bg id _ type rhsusf_army_ucp_grenadier ξg position ¦ÏD6νDμαDangles DÎ >ΰ^@R)7>bg skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; ξg Ï„g dataType Group side West Entities >h Attributes ri id ` xi items Item0 [h ri dataType Object PositionInfo Ψh side West flags Attributes i id a type rhsusf_army_ucp_riflemanat ri position ?-¬DeΰD½¥ίDangles βκ=Ï„?Î >i health skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; ri xi dataType Group side West Entities Î’i Attributes 8k id b >k items Item0 ίi 8k dataType Object PositionInfo \j side West flags Attributes â€j id c type rhsusf_army_ucp_teamleader 8k position ÏŽiÂDGDΊ]ΰDangles P'U@ â€j health skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this setdamage 1; 8k >k dataType Group side West Entities k Attributes Αl id d Ηl items Item0 Â¥k Αl dataType Object PositionInfo #l side West flags Attributes [l id e type rhsusf_army_ucp_squadleader Αl position Ξ^ÂDÎÆ’DΚXΰDangles KϤ? [l health rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; Αl Ηl dataType Group side West Entities m Attributes Cn id f In items Item0 .m Cn dataType Object PositionInfo ©m side West flags Attributes αm id g type rhsusf_army_ucp_rifleman Cn position KσÂDcD[sΰDangles —„? αm health skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; Cn In dataType Group side West Entities “n Attributes Ωo id h ίo items Item0 °n Ωo dataType Object PositionInfo /o side West flags Attributes go id i type rhsusf_army_ucp_autorifleman Ωo position C®D΄D~_ΰDangles _ΕR@ go health skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; Ωo ίo dataType Group side West Entities )p Attributes „q id j q items Item0 Fp „q dataType Object PositionInfo Î’p side West flags Attributes ÏŠp id k type rhsusf_army_ucp_grenadier „q position ωάÂDDwΰDangles ;vΧ=ΰ^@:Φ=ÏŠp skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "down"; this allowdamage false; this disableAI "MOVE"; „q q dataType Group side West Entities Τq Attributes @s id l Fs items Item0 Ïq @s dataType Object PositionInfo nr side West flags Attributes ¦r id m type rhsusf_army_ucp_teamleader @s position >ÂDψD‰‰ΰDangles Φ?Η=ΰ^@pC>¦r skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setunitpos "down"; this allowdamage false; this disableAI "MOVE"; @s Fs dataType Group side West Entities s Attributes ξt id n Ï„t items Item0 Âs ξt dataType Object PositionInfo ,t side West flags Attributes dt id o type rhsusf_army_ucp_autorifleman ξt position Άο¬D,D±γίDangles ÎCÏŽ=ΰ^@„΄Ϊ=dt skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "down"; this allowdamage false; this disableAI "MOVE"; ξt Ï„t dataType Group side West Entities >u Attributes qv id p wv items Item0 [u qv dataType Object PositionInfo Χu side West flags Attributes v id q type rhsusf_army_ucp_grenadier qv position NÂD¥’D«ίDangles Vc? v health skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; qv wv dataType Group side West Entities Αv Attributes %x id r +x items Item0 ήv %x dataType Object PositionInfo ]w side West flags Attributes •w id s type rhsusf_army_ucp_autorifleman %x position ,ÏŒD›άD¤+βDangles DÎ >h‚@R)7>•w rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; %x +x dataType Group side West Entities ux Attributes αy id t ηy items Item0 ’x αy dataType Object PositionInfo y side West flags Attributes Gy id u type rhsusf_army_ucp_teamleader αy position -:«DβD#kβDangles JÎ >cχ{@4Ο0>Gy rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; this setdamage 0.9; this allowdamage false; null = [this]execVM "animinjured.sqf"; αy ηy dataType Group side West Entities 1z Attributes €{ id v †{ items Item0 Nz €{ dataType Object PositionInfo Ζz side West flags Attributes ÏŽz id w type rhsusf_army_ucp_medic €{ position c*«DΫDΦrβDangles DÎ >ΉÏ@ΕΟ0>ÏŽz skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this allowdamage false; null = [this]execVM "animhealing.sqf"; €{ †{ dataType Group side West Entities Î { Attributes -} id x 3} items Item0 ν{ -} dataType Object PositionInfo i| side West flags Attributes Î…| id y type rhsusf_army_ucp_grenadier -} position =¬DÎ¥D#ιίDangles ÎCÏŽ=ά_ @B>Î…| skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; -} 3} dataType Group side West Entities }} Attributes Î~ id z Σ~ items Item0 } Î~ dataType Object PositionInfo ~ side West flags Attributes Q~ id { type rhsusf_army_ucp_autorifleman Î~ position —®§D εDΈ(αDangles ·’5>οV@N#U>Q~ skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; Î~ Σ~ dataType Group side West Entities Attributes y€ id | € items Item0 : y€ dataType Object PositionInfo µ side West flags Attributes ν id } type rhsusf_army_ucp_rifleman y€ position ¬p©DÂΦDα@ΰDangles IÏŽ=$1α?τ©@>ν skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; y€ € dataType Group side West Entities Ι€ Attributes χ id ~ Ï items Item0 ζ€ χ dataType Object PositionInfo d side West flags Attributes id type rhsusf_army_ucp_squadleader χ position V®DΈκDΆ‰ίDangles Ε©Μ? rank LIEUTENANT init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; χ Ï dataType Group side West Entities G‚ Attributes ®ƒ id ΄ƒ items Item0 d‚ ®ƒ dataType Object PositionInfo ά‚ side West flags Attributes Æ’ id ‚ type rhsusf_army_ucp_medic ®ƒ position ΧO§Dν'D±®βDangles 'Vf>@Â¥?e½r>Æ’ skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; name healer ®ƒ ΄ƒ dataType Group side West Entities ÏŽÆ’ Attributes e… id Æ’ k… items Item0 „ e… dataType Object PositionInfo –„ side West flags Attributes Ξ„ id ¬ type rhsusf_army_ucp_rifleman e… position ۤDφ5DwΓβDangles Uf>CÏ€?%½r>Ξ„ rank SERGEANT init null = [this]execVM "playerstuff.sqf"; this setunitpos "middle"; this allowdamage false; name actualp isPlayable e… k… dataType Group side West Entities µ… Attributes ‡ id … ‡ items Item0 … ‡ dataType Object PositionInfo O†side West flags Attributes ‡†id †type rhsusf_army_ucp_teamleader ‡ position '%¨DÎ¥DΪαDangles ?'>IP\@ µK>‡†rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; ‡ ‡ dataType Group side West Entities W‡ Attributes ΄ id ‡ Ί items Item0 t‡ ΄ dataType Object PositionInfo π‡ side West flags Attributes ( id type rhsusf_army_ucp_grenadier ΄ position [¨§D]3DƒτβDangles ‹²V>s8 @>( skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; ΄ Ί dataType Group side West Entities ‰ Attributes h id ‰ n items Item0 !‰ h dataType Object PositionInfo ‰ side West flags Attributes Ψ‰ id type rhsusf_army_ucp_autorifleman h position Τ©D/ΩDSΓΰDangles T–>#ν?y ->Ψ‰ rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; h n dataType Group side West Entities Έ Attributes id ‹ items Item0 Î¥ dataType Object PositionInfo Q‹ side West flags Attributes ‰‹ id type rhsusf_army_ucp_grenadier position ÎݤD?Ï€DLπΰDangles T–>2+/>;#U>‰‹ skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; dataType Group side West Entities U Attributes Ά id ¨ items Item0 r Ά dataType Object PositionInfo ξ side West flags Attributes & id type rhsusf_army_ucp_grenadier Ά position ΧDyDίΰDangles T–>5M>;#U>& skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; Ά ¨ dataType Group side West Entities Ï‚ Attributes @ id F items Item0 @ dataType Object PositionInfo side West flags Attributes Δ id type rhsusf_army_ucp_riflemanat @ position Îζ§DσDÎΰDangles T–>vνΘ@;#U>Δ skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; @ F dataType Group side West Entities Attributes Ï€ id ‘ φ items Item0  π dataType Object PositionInfo , side West flags Attributes d id ’ type rhsusf_army_ucp_autorifleman Ï€ position Σb¨D¦=DαDangles ?'>οV@ µK>d skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; Ï€ φ dataType Group side West Entities @‘ Attributes ’ id “ ¤’ items Item0 ]‘ ’ dataType Object PositionInfo Ϊ‘ side West flags Attributes ’ id †type rhsusf_army_ucp_teamleader ’ position ϊ®¨Dq`DÏΰDangles IÏŽ=οV@ µK>’ skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; ’ ¤’ dataType Group side West Entities ξ’ Attributes L†id • R†items Item0 “ L†dataType Object PositionInfo “ side West flags Attributes Γ id – type rhsusf_army_ucp_teamleader L†position yε§D¶D¤αDangles 0?'>οV@]7c>Γ skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "randomseats.sqf"; this setdamage 1; L†R†dataType Group side West Entities †Attributes τ• id — ϊ• items Item0 Ή†τ• dataType Object PositionInfo 6• side West flags Attributes n• id type rhsusf_army_ucp_teamleader τ• position E¨D/DΖΑΰDangles 5–>'ιΠ>IhE>n• skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this moveincargo [heli1down,24]; this setdamage 1; τ• ϊ• dataType Group side West Entities D– Attributes ™— id â„¢ — items Item0 a– ™— dataType Object PositionInfo ή– side West flags Attributes — id type rhsusf_army_ucp_riflemanat ™— position Ï€X¨D–D_αDangles w>Oψϊ?µV>— health ΠΦg<skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "animdead.sqf"; name deadman ™— — dataType Group side West Entities ι— Attributes â„¢ id › $â„¢ items Item0 â„¢ dataType Object PositionInfo side West flags Attributes Ή id type rhsusf_army_ucp_rifleman â„¢ position HΗ©DzÏŠDΡIΰDangles Κ‘? Ή skill ÎΜΜ> rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; â„¢ $â„¢ dataType Group side West Entities nâ„¢ Attributes †id items Item0 ‹™ †dataType Object PositionInfo side West flags Attributes ? id type rhsusf_army_ucp_grenadier †position RJ©D}Dσ¬ΰDangles Ζkζ? ? skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; †dataType Group side West Entities δ Attributes id items Item0 › dataType Object PositionInfo }› side West flags Attributes µ› id type rhsusf_army_ucp_grenadier position Â¥D1D―ΰDangles ‡²C@ µ› skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; this setdamage 1; dataType Group side West Entities Z Attributes % id Î… + items Item0 w % dataType Object PositionInfo φ side West flags Attributes . id Ά type rhsusf_army_ucp_autorifleman % position kj¨D>ψD[βαDangles ιλ;>ΌΩΙ?µV>. health ήB<skill ÎΜΜ> init null = [this]execVM "randomloadout2.sqf"; null = [this]execVM "animhit.sqf"; hitman attachTo [heli1down, [0.7, -7.1, -3.6] ]; hitman setdir 170; hitman setVectorUp [0,0.5,1]; hitman setdamage 1; name hitman % + dataType Group side West Entities u Attributes ε id £ λ items Item0 ’ ε dataType Object PositionInfo side West flags Attributes I id ¤ type rhsusf_army_ucp_autorifleman ε position Â¥i©DBΟDΰSΰDangles IÏŽ=±9Ï…?τ©@>I skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; ε λ dataType Group side West Entities 5 Attributes £΅ id Â¥ ©΅ items Item0 R £΅ dataType Object PositionInfo Ο side West flags Attributes Î… id ¦ type rhsusf_army_ucp_teamleader £΅ position 'Ρ©DΤDήΰDangles T–>Dχ?y ->Î… skill ffζ> rank CORPORAL init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; £΅ ©΅ dataType Group side West Entities σ΅ Attributes _£ id § e£ items Item0 Ά _£ dataType Object PositionInfo ‹Ά side West flags Attributes ΓΆ id ¨ type rhsusf_army_ucp_rifleman _£ position ~§DβPDΔ‡βDangles ιλ;>²X?½r>ΓΆ skill ÎΜΜ> rank SERGEANT init null = [this]execVM "randomloadout2.sqf"; this setunitpos "middle"; this allowdamage false; this disableAI "MOVE"; _£ e£ dataType Group side West Entities Ύ£ Attributes J¨ CrewLinks P¨ id ® Ϩ items Item0 Ϋ£ J¨ dataType Object PositionInfo W¤ side West flags Attributes w¤ id ― type rhsusf_army_ocp_helipilot J¨ position _ο§DkνDΣ αDw¤ init this setdamage 1; Inventory ¥¤ J¨ primaryWeapon dÂ¥ handgun ¦ uniform l¦ vest Y§ map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B J¨ name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15 primaryMuzzleMag Ζ¥ ¦ name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft ¦ name rhsusf_weap_m9 primaryMuzzleMag 6¦ l¦ name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft l¦ typeName TRYK_HRP_UCP isBackpack ItemCargo ¦ Y§ items Item0 Φ Item1 § Item2 4§ Y§ name rhsusf_ANPVS_15 count § name rhsusf_patrolcap_ocp count 4§ name FirstAidKit count Y§ typeName TRYK_Hrp_vest_ucp isBackpack MagazineCargo § J¨ items Item0 Θ§ Item1 ¨ J¨ name rhs_mag_an_m8hc count ammoLeft ¨ name rhs_mag_30Rnd_556x45_Mk318_Stanag count ammoLeft J¨ P¨ LinkIDProvider u¨ Links ¨ Ϩ nextID ¨ items Item0 ¥¨ Ϩ linkID item0 ― item1 CustomData ΰ¨ Ï¨ role Ϩ dataType Group side West Entities J© Attributes Φ CrewLinks ά id ° }® items Item0 g© Φ dataType Object PositionInfo γ© side West flags Attributes id ± type rhsusf_army_ocp_helipilot Φ position _ο§DkνDΣ αD init this setdamage 1; Inventory 1 Φ primaryWeapon Ï€ handgun « uniform ψ« vest ε¬ map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B Φ name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15 primaryMuzzleMag R« « name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft « name rhsusf_weap_m9 primaryMuzzleMag Β« ψ« name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft ψ« typeName TRYK_HRP_UCP isBackpack ItemCargo 6¬ ε¬ items Item0 i¬ Item1 ’¬ Item2 ά ε¬ name rhsusf_ANPVS_15 count ’¬ name rhsusf_patrolcap_ocp count ά name FirstAidKit count ε¬ typeName TRYK_Hrp_vest_ucp isBackpack MagazineCargo , Φ items Item0 T Item1  Φ name rhs_mag_an_m8hc count ammoLeft  name rhs_mag_30Rnd_556x45_Mk318_Stanag count ammoLeft Φ ά LinkIDProvider ® Links ® }® nextID ® items Item0 1® }® linkID item0 ± item1 CustomData l® }® role }® dataType Group side West Entities Φ® Attributes b³ CrewLinks h³ id ² ΄ items Item0 σ® b³ dataType Object PositionInfo o― side West flags Attributes ― id ³ type rhsusf_army_ocp_helipilot b³ position _ο§DkνDΣ αD― init this setdamage 1; Inventory ½― b³ primaryWeapon |° handgun ± uniform „± vest q² map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B b³ name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15 primaryMuzzleMag ή° ± name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft ± name rhsusf_weap_m9 primaryMuzzleMag N± „± name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft „± typeName TRYK_HRP_UCP isBackpack ItemCargo Β± q² items Item0 υ± Item1 ² Item2 L² q² name rhsusf_ANPVS_15 count ² name rhsusf_patrolcap_ocp count L² name FirstAidKit count q² typeName TRYK_Hrp_vest_ucp isBackpack MagazineCargo Έ² b³ items Item0 ΰ² Item1 ³ b³ name rhs_mag_an_m8hc count ammoLeft ³ name rhs_mag_30Rnd_556x45_Mk318_Stanag count ammoLeft b³ h³ LinkIDProvider ³ Links ³ ΄ nextID ³ items Item0 ½³ ΄ linkID item0 ³ item1 CustomData ψ³ ΄ role ΄ dataType Group side West Entities b΄ Attributes ξΈ CrewLinks τΈ id ΄ •Ή items Item0 ΄ ξΈ dataType Object PositionInfo ϋ΄ side West flags Attributes µ id µ type rhsusf_army_ocp_helipilot ξΈ position _ο§DkνDΣ αDµ init this setdamage 1; Inventory Iµ ξΈ primaryWeapon ¶ handgun ¨¶ uniform · vest Ï· map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B ξΈ name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15 primaryMuzzleMag j¶ ¨¶ name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft ¨¶ name rhsusf_weap_m9 primaryMuzzleMag Ϊ¶ · name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft · typeName TRYK_HRP_UCP isBackpack ItemCargo N· Ï· items Item0 · Item1 · Item2 Ψ· Ï· name rhsusf_ANPVS_15 count · name rhsusf_patrolcap_ocp count Ψ· name FirstAidKit count Ï· typeName TRYK_Hrp_vest_ucp isBackpack MagazineCargo DΈ ξΈ items Item0 lΈ Item1 ¤Έ ξΈ name rhs_mag_an_m8hc count ammoLeft ¤Έ name rhs_mag_30Rnd_556x45_Mk318_Stanag count ammoLeft ξΈ τΈ LinkIDProvider Ή Links ,Ή •Ή nextID ,Ή items Item0 IΉ •Ή linkID item0 µ item1 CustomData „Ή •Ή role •Ή dataType Group side West Entities ξΉ Attributes zÎŽ CrewLinks €Ύ id ¶ !Î items Item0 Ί zÎŽ dataType Object PositionInfo ‡Ί side West flags Attributes §Ί id · type rhsusf_army_ocp_helipilot zÎŽ position οtDΙcDÎ$γD§Ί init this setdamage 1; Inventory ΥΊ zÎŽ primaryWeapon â€Â» handgun 4ÎŒ uniform ÎŒ vest ‰½ map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B zÎŽ name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15 primaryMuzzleMag φ» 4ÎŒ name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft 4ÎŒ name rhsusf_weap_m9 primaryMuzzleMag fÎŒ ÎŒ name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft ÎŒ typeName TRYK_HRP_UCP isBackpack ItemCargo ΪΌ ‰½ items Item0 ½ Item1 6½ Item2 d½ ‰½ name rhsusf_ANPVS_15 count 6½ name rhsusf_patrolcap_ocp count d½ name FirstAidKit count ‰½ typeName TRYK_Hrp_vest_ucp isBackpack MagazineCargo Π½ zÎŽ items Item0 ψ½ Item1 0ÎŽ zÎŽ name rhs_mag_an_m8hc count ammoLeft 0ÎŽ name rhs_mag_30Rnd_556x45_Mk318_Stanag count ammoLeft zÎŽ €Ύ LinkIDProvider ¥Ύ Links ΈΎ !Î nextID ΈΎ items Item0 ΥΎ !Î linkID item0 · item1 CustomData Î !Î role !Î dataType Group side West Entities zÎ Attributes Δ CrewLinks Δ id Έ ÂΔ items Item0 —ΠΔ dataType Object PositionInfo Î side West flags Attributes 3Î id Ή type rhsusf_army_ocp_helipilot Δ position οtDΙcDÎ$γD3Î init this setdamage 1; Inventory aΠΔ primaryWeapon Α handgun ÎΑ uniform (Î’ vest Γ map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B Δ name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15 primaryMuzzleMag ‚Α ÎΑ name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft ÎΑ name rhsusf_weap_m9 primaryMuzzleMag ςΑ (Î’ name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft (Î’ typeName TRYK_HRP_UCP isBackpack ItemCargo fÎ’ Γ items Item0 ™Β Item1 Î’Î’ Item2 πΒ Γ name rhsusf_ANPVS_15 count Î’Î’ name rhsusf_patrolcap_ocp count πΒ name FirstAidKit count Γ typeName TRYK_Hrp_vest_ucp isBackpack MagazineCargo \Γ Δ items Item0 „Γ Item1 ΌΓ Δ name rhs_mag_an_m8hc count ammoLeft ΌΓ name rhs_mag_30Rnd_556x45_Mk318_Stanag count ammoLeft Δ Δ LinkIDProvider 1Δ Links DΔ ÂΔ nextID DΔ items Item0 aΔ ÂΔ linkID item0 Ή item1 CustomData Δ ÂΔ role ÂΔ dataType Group side West Entities Ε Attributes ’Ι CrewLinks Ι id Ί 9Κ items Item0 #Ε ’Ι dataType Object PositionInfo Ε side West flags Attributes ÎΕ id » type rhsusf_army_ocp_helipilot ’Ι position οtDΙcDÎ$γDÎΕ init this setdamage 1; Inventory νΕ ’Ι primaryWeapon ¬Ζ handgun LΗ uniform ΄Η vest ΅Θ map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B ’Ι name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15 primaryMuzzleMag Η LΗ name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft LΗ name rhsusf_weap_m9 primaryMuzzleMag ~Η ΄Η name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft ΄Η typeName TRYK_HRP_UCP isBackpack ItemCargo ςΗ ΅Θ items Item0 %Θ Item1 NΘ Item2 |Θ ΅Θ name rhsusf_ANPVS_15 count NΘ name rhsusf_patrolcap_ocp count |Θ name FirstAidKit count ΅Θ typeName TRYK_Hrp_vest_ucp isBackpack MagazineCargo θΘ ’Ι items Item0 Ι Item1 HΙ ’Ι name rhs_mag_an_m8hc count ammoLeft HΙ name rhs_mag_30Rnd_556x45_Mk318_Stanag count ammoLeft ’Ι Ι LinkIDProvider ½Ι Links ΠΙ 9Κ nextID ΠΙ items Item0 νΙ 9Κ linkID item0 » item1 CustomData (Κ 9Κ role 9Κ dataType Group side West Entities ’Κ Attributes Ο CrewLinks $Ο id ÎŒ ΕΟ items Item0 ―Κ Ο dataType Object PositionInfo +Λ side West flags Attributes KΛ id ½ type rhsusf_army_ocp_helipilot Ο position οtDΙcDÎ$γDKΛ init this setdamage 1; Inventory yΛ Ο primaryWeapon 8Îœ handgun ΨΜ uniform @Î vest -Ξ map ItemMap compass ItemCompass watch ItemWatch radio ItemRadio goggles rhs_googles_clear headgear H_CrewHelmetHeli_B Ο name rhs_weap_m4a1_carryhandle_pmag flashlight rhsusf_acc_anpeq15 primaryMuzzleMag Îœ ΨΜ name rhs_mag_30Rnd_556x45_Mk318_Stanag ammoLeft ΨΜ name rhsusf_weap_m9 primaryMuzzleMag Î @Î name rhsusf_mag_15Rnd_9x19_FMJ ammoLeft @Î typeName TRYK_HRP_UCP isBackpack ItemCargo ~Î -Ξ items Item0 ±ΠItem1 ΪΠItem2 Ξ -Ξ name rhsusf_ANPVS_15 count ΪΠname rhsusf_patrolcap_ocp count Ξ name FirstAidKit count -Ξ typeName TRYK_Hrp_vest_ucp isBackpack MagazineCargo tΞ Ο items Item0 Ξ Item1 ΤΞ Ο name rhs_mag_an_m8hc count ammoLeft ΤΞ name rhs_mag_30Rnd_556x45_Mk318_Stanag count ammoLeft Ο $Ο LinkIDProvider IΟ Links \Ο ΕΟ nextID \Ο items Item0 yΟ ΕΟ linkID item0 ½ item1 CustomData ΄Ο ΕΟ role ΕΟ dataType Object PositionInfo 2Î side Empty Attributes jÎ id Îœ type Land_BagFence_Round_F pÎ position [µD…DXGΨDangles ΞΣC>+@οΛ>jÎ pÎ dataType Object PositionInfo άΠside Empty Attributes Ρ id Ï… type Land_BagFence_Long_F Ρ position ²%µD$Ï‚DWΨDangles ΞΣC>Lξ΄@ΰα>Ρ Ρ dataType Object PositionInfo †Ρ side Empty Attributes ΎΡ id ÏŽ type Land_BagFence_Long_F ΔΡ position ¬ µDmωDvΉΧDangles Ρ‚>= ‘@E;Δ>ΎΡ ΔΡ dataType Object PositionInfo 0 side Empty Attributes h id type Land_BagFence_Long_F n position â€ÏˆÎ„D0ÏŠDVgΧDangles ~z7<Â@«@E;Δ>h n dataType Object PositionInfo Ϊ side Empty Attributes Σ id type Land_BagFence_Long_F Σ position lΈ΄DΤD )ΧDangles χ Ï‹=X¶@5‘>Σ Σ dataType Group side West Entities bΣ Attributes -Τ id 3Τ items Item0 Σ -Τ dataType Object PositionInfo οΣ side West flags Attributes 'Τ id type B_Soldier_A_F -Τ position { ³DÏ(DξΤDangles ¬Ή@ 'Τ -Τ 3Τ dataType Object PositionInfo Τ side Empty Attributes ΧΤ id type Land_HBarrierTower_F ÎΤ position φ)³D…§DwÎ¥Dangles ®Κ >KÎ@άN>ΧΤ ÎΤ dataType Object PositionInfo DÎ¥ side Empty Attributes |Î¥ id , type I_HMG_01_high_F ‚Υ position gς²DάάD§½ΥDangles ®Κ >Τ°@+0Y>|Î¥ ‚Υ 1 Share this post Link to post Share on other sites
Joelo 0 Posted March 17, 2016 Bump... i too have incountered this error with the CUP ponds. PLEASE FIX! Share this post Link to post Share on other sites
Jackal326 1158 Posted March 17, 2016 This is a CUP problem (and your's for Binarizing your mission.sqm) not a core game problem. It belongs in the CUP Terrains Thread. It has become a matter of life or death. I've told you a million times to not exaggerate! Share this post Link to post Share on other sites
R0adki11 3945 Posted March 17, 2016 Closing - please search/post in the CUP Terrain thread Share this post Link to post Share on other sites