HillGamez 48 Posted March 2, 2016 Glad you like that sound barrier! :) What I have yet to validate is whether the latest version works in MP. What was observed to happen in A2 was the sonic boom would play repeatedly. Now, this should play only once, Should. It needs a MP session w/ multiple players to validate. If the "boom" sound plays repeatedly, then it is still broken. this was taken in M/P didnt get a constant sound though ownly when i actually broke the barrier Share this post Link to post Share on other sites
hcpookie 3770 Posted March 2, 2016 this was taken in M/P didnt get a constant sound though ownly when i actually broke the barrier what? Share this post Link to post Share on other sites
HillGamez 48 Posted March 3, 2016 no idea i lost my train of thought lol Share this post Link to post Share on other sites
hcpookie 3770 Posted March 3, 2016 ahahaha challenge accpted >> And completed Challenge Accepted hcpookie - YouTube In htat vid you have a single radar array and standalone SA20 launchers I think. By design, the site spawner makes all the AI brain power shoot at you. I debated even making those launchers accessible in the editor because frankly they "need" the brain power to work. Put one of the sites down and you'll see the difference. 1 Share this post Link to post Share on other sites
HillGamez 48 Posted March 4, 2016 In htat vid you have a single radar array and standalone SA20 launchers I think. By design, the site spawner makes all the AI brain power shoot at you. I debated even making those launchers accessible in the editor because frankly they "need" the brain power to work. Put one of the sites down and you'll see the difference. ok then I'll do the same when I get chance to and I'll place a site or two rather than multiple singular sams Share this post Link to post Share on other sites
wordy-uksf 38 Posted March 4, 2016 The jet has been working very well along with all of it systems and the tweaks done to it by Pinaz are a great addition (cheers for that Pookie & Pinaz). I was wondering if there is anyone here who is working or is planing on working on the cockpit of the Eurofighter ? Pretty much the only thing missing to it is the cockpit. Share this post Link to post Share on other sites
pinaz93 1020 Posted March 4, 2016 UPDATE 1.2 This is is a little more than a test, the thrust of the engine maybe need some more work, but I think it's good... Changelog: -Supercuise (this is a test feature, so can be reworked) -Afterburner (Thanks to John Spartan and Saul fo the model/script and to TeTeT for the help) -Firewill's TWAS weapons for training -Various textures -New Strike loadout with LGB Download link: RETIRED TO SOLVE SOME BUGS And another news, as requested by an user I have started working on a plane that needs a "little" update, you will get some news soon ;) 1 Share this post Link to post Share on other sites
Masnooper 42 Posted March 4, 2016 Hi 1- Strike loadout has an empty AIM-120C on it 2- Even on autopilot landing aircraft and pilot take serious damage 3- With full flaps down and after burner on, the plane takes off after 5 meters and at 30-35 KMph 4- No afterburner indicator available 5- 360 Degrees pilots head rotation is possible 6- That scroll menu thing! 7- Can't wait to get "Some news" :lol: 1 Share this post Link to post Share on other sites
Baconeo 47 Posted March 4, 2016 And another news, as requested by an user I have started working on a plane that needs a "little" update, you will get some news soon ;) Knowing what this is excites me so much! :P 2 Share this post Link to post Share on other sites
HillGamez 48 Posted March 4, 2016 Knowing what this is excites me so much! :P Fangirling harder than a beilieber 1 Share this post Link to post Share on other sites
pinaz93 1020 Posted March 4, 2016 Hi 1- Strike loadout has an empty AIM-120C on it 2- Even on autopilot landing aircraft and pilot take serious damage 3- With full flaps down and after burner on, the plane takes off after 5 meters and at 30-35 KMph 4- No afterburner indicator available 5- 360 Degrees pilots head rotation is possible 6- That scroll menu thing! 7- Can't wait to get "Some news" :lol: 1- I will take a look at it, sorry 2- I don't get damage but I will take a look 3- hmm this is a serious problem, I didn't test it with that things, my error 5- didn't notice it 6- yes but I can't solve it and Idk why 7- soon, but first the EFA need a fix ;) Share this post Link to post Share on other sites
HillGamez 48 Posted March 4, 2016 Looking forward to trying the new update out :) Share this post Link to post Share on other sites
pinaz93 1020 Posted March 5, 2016 Hi 1- Strike loadout has an empty AIM-120C on it 2- Even on autopilot landing aircraft and pilot take serious damage 3- With full flaps down and after burner on, the plane takes off after 5 meters and at 30-35 KMph 4- No afterburner indicator available 5- 360 Degrees pilots head rotation is possible 6- That scroll menu thing! 7- Can't wait to get "Some news" :lol: Ok, so after some tests and an afternoon trying to get it works: 1-Can't find what are you are talking about, in the strykes loadout I can't see any Aim-120 2-My plane/pilot land safely (tested on Utes map a lot of times) 3-The plane takes off at 120/130 Km/h, however to be sure I have made the afterburner impossible to activate under 90km/h 4- If someone can tell me how to add it I will do it 5- this was already present and I don't have expirience in modify it, so for now it will be remain the same that take off speed is something that I hate too, but if I act on it, the plane then crash on landing, it need more tests, so for now that will be the take off speed Share this post Link to post Share on other sites
pinaz93 1020 Posted March 5, 2016 UPDATE 1.2This is is a little more than a test, the thrust of the engine maybe need some more work, but I think it's good... Manstrooper found some problems that I don't have, if someone find them too let me know!Changelog:-Supercuise (this is a test feature, so can be reworked)-Afterburner (Thanks to John Spartan and Saul fo the model/script and to TeTeT for the help)-Firewill's TWAS weapons for training-Various textures-New Strike loadout with LGBDownload link: https://drive.google.com/file/d/0B7Vi2gpeRn9Id3haMkYxZnJGaW8/view?usp=sharingAnd another news, as requested by an user I have started working on a plane that needs a "little" update, you will get some news soon ;) Share this post Link to post Share on other sites
Masnooper 42 Posted March 5, 2016 Ok, so after some tests and an afternoon trying to get it works: 1-Can't find what are you are talking about, in the strykes loadout I can't see any Aim-120 2-My plane/pilot land safely (tested on Utes map a lot of times) 3-The plane takes off at 120/130 Km/h, however to be sure I have made the afterburner impossible to activate under 90km/h 4- If someone can tell me how to add it I will do it 5- this was already present and I don't have expirience in modify it, so for now it will be remain the same that take off speed is something that I hate too, but if I act on it, the plane then crash on landing, it need more tests, so for now that will be the take off speed I'm going to make a video about these things. Takes a while. Share this post Link to post Share on other sites
pinaz93 1020 Posted March 5, 2016 I'm going to make a video about these things. Takes a while. ok let me know, maybe a mod conflict? becouse I have tested a land on altis and stratis too without problems... tested all the loadouts and never find an Aim-120 in the wrong position Found out what are you talking about, I was searching the wrong thing! It will be fixed in the next release ;) Share this post Link to post Share on other sites
Masnooper 42 Posted March 5, 2016 ok let me know, maybe a mod conflict? becouse I have tested a land on altis and stratis too without problems... tested all the loadouts and never find an Aim-120 in the wrong position Found out what are you talking about, I was searching the wrong thing! It will be fixed in the next release ;) So all that remains are Take off and Landing problems. Share this post Link to post Share on other sites
pinaz93 1020 Posted March 5, 2016 So all that remains are Take off and Landing problems. Yes, and I don't know why you have these problems and me not Share this post Link to post Share on other sites
Masnooper 42 Posted March 5, 2016 Alright, here is a video: https://www.dropbox.com/s/omb3s91j1jbapk1/EF2000.mp4?dl=0 - As you see at the beginning of the video, afterburner somehow works even when engines are off - Auto Landing Touchdown speed is 98 KM/h but it hurts! - And "Cannot load texture eaws_ef2000\data\top_nohq.paa" also these are mods that I'm running together: @CBA_A3,@AWS_EUROFIGHTER,@FIR_AWS,@JS_JC_FA18,@USAF,@Masnooper_TGP Share this post Link to post Share on other sites
Guest Posted March 5, 2016 New version frontpaged on the Armaholic homepage. Eurofighter Typhoon AWS v1.2 FIR AWS US - AirWeaponSystem US/NATO Share this post Link to post Share on other sites
HillGamez 48 Posted March 5, 2016 also extremely happy not to hear Bitching betty any more Share this post Link to post Share on other sites
HillGamez 48 Posted March 5, 2016 Alright, here is a video: https://www.dropbox.com/s/omb3s91j1jbapk1/EF2000.mp4?dl=0 - As you see at the beginning of the video, afterburner somehow works even when engines are off - Auto Landing Touchdown speed is 98 KM/h but it hurts! - And "Cannot load texture eaws_ef2000\data\top_nohq.paa" also these are mods that I'm running together: @CBA_A3,@AWS_EUROFIGHTER,@FIR_AWS,@JS_JC_FA18,@USAF,@Masnooper_TGP At the start of the vid you take of at 35 kmh i havent been able to replicate that the after burners can be turned on but they hold no effect unless the engine is turned on as for the other stuff im about to try out the auto landing na it turns out that the autolanding speed is indeed "harmful" to put it for pilot and airframe , i havent had problems with loading textures and im running the same things you are my friend plus more Share this post Link to post Share on other sites
Eagle1992 373 Posted March 5, 2016 The mod is really progressing well, especially the new after burner is awesome. I got my Hands on some Recordings of the real Indications and Crew Alerting System (ICAS) (Bitchin Betty) if you would like to use it on your Eurofighter I could send it to you. 1 Share this post Link to post Share on other sites
Masnooper 42 Posted March 5, 2016 At the start of ... AAAAA That font size is annoying, my friend :ph34r: Share this post Link to post Share on other sites
kecharles28 197 Posted March 5, 2016 Updated mod v1.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites