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MrCrazyDude115

[MP][Sandbox] 28 Weeks Later - Dynamic Survival Sandbox

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A deadly rage virus has transformed the population of Altis into bloodthirsty creatures! Do what you can to survive this onslaught!  

 

 

 

28 Weeks Later is a FULLY VANILLA survival sandbox aimed at replacing the deceased Dynamic Zombie Sandbox mod as the owner ceased working on it. It's basically like DayZ, as in open world, zombies around the map, loot, eat, drink, etc.... However I've personally added some twists to spice up the gameplay such as setting up small camps during the night, or taking on Bandit camps and their leaders.

 

Why Should I Play This?

 

Well, for starters it doesn't require any mods, so you can just jump in and play at anytime. It will also be updated a lot and I will be getting a server for it soon, so what do you have to lose? You no longer have to download 4 GB + mods for a legit zombie survival experience.

 

What does this have that other mods don't?

 

28 Weeks Later is aimed at providing a user-friendly Roleplay environment for all those Altis Life players, as well as a unique survival experience to those who are new to Arma and/or DayZ.

 

I plan on making this work on any map simply by modifying to ".Altis" extension in the near future.

 

I built this from the ground up, and it is still in development. So expect A LOT of updates EVERYDAY! :)  

 

If you have any questions, or if you have any suggestions you want me to add in, leave them down below.

 

Have fun and good luck!  

 

P.S: If you would like to play with us, message me and I'll send you the IP for our TeamSpeak Server :)

 

Steam Workshop (Recommended for instant updates)

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Quick Update Notes:

 

- Added new zombie sounds.

- Added a scream sound effect when you get hit by a zombie.

- Added an attack/aggressive moan sound when a zombie is hitting you.

- Added more items to the loot tables.

- Reduced file size from 13 MB to 8 MB.

- Added more music from the official 28 Weeks Later OST.

 

That's all for now folks! Stay tuned for more!

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Quick Update Notes:

 

- Added new zombie sounds.

- Removed some music files due to bugs they were causing.

- Fixed the loot glitch.

- Increased zombies in cities.

- Added more items to the loot tables.

 

That's all for now folks! Stay tuned for more!

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Hello, good mission and idea, but can  ace3 medical system compatible?

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Hello, good mission and idea, but can  ace3 medical system compatible?

 

 

I would like to, however my goal is to make a fully vanilla survival scenario, where you can just jump in and play. Parameters will be here soon so you will be able to customize your experience!

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Quick Update Notes:

 

- Removed all music, for now.

- Added vehicles.

- Added more items to the loot tables.

 

That's all for now folks! Stay tuned for more!

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Quick Update Notes:

 

- Added music back.

- Added more available vehicles.

- Added more items to the loot tables.

- Fixed a ton of bugs and glitches.

 

That's all for now folks! Stay tuned for more!

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Quick Update Notes:

 

- Added more music to the playlist.

- The game now starts earlier in the morning.

- Fixed vehicles spawning inside of buildings and exploding.

- Fixed a ton of bugs and glitches.

 

That's all for now folks! Stay tuned for more!

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Hello, good mission and idea, but can  ace3 medical system compatible?

 

OMFG. Oh yes, I understand, you aim for realism asking this, it is good to know the hormone level of the patient before applying epinephrine, or was it morphine? What was good for zombie bites???

 

ZOMBIE mission.

 

ZOMBIE!!!

 

@MrCrazy: I posted in your steam page a few suggestions. Nice work!

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Quick Update Notes:

 

- Increased zombie spawns in cities.

- Added more items to the loot tables.

- Fixed a bug with loot sometimes not spawning on the western side of Altis.

- Fixed a bug that wouldn't let players move until they press V.

 

That's all for now folks! Stay tuned for more!

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Quick Update Notes:

 

- Increased zombie spawns in cities.

- You can now edit some parameters. Start customizing your experience!

 

That's all for now folks! Stay tuned for more!

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Quick Update Notes:

 

- Added new zombie sounds.

- Added more items to the loot tables.

- Added more music.

- Fixed the loot bug! (YAY!)

- Added new custom locations.

 

That's all for now folks! Stay tuned for more!

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Quick Update Notes:

 

- Added more items to the loot tables.

- Increased loot by 3%

- Added the all new character classes system.

- Added new custom locations.

 

That's all for now folks! Stay tuned for more!

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Are these fast zombies? 28 Days later were fast as shit. I like that.

 

Sorta, they like to "run" but not "sprint". If anyone knows how to make vanilla AI sprint please let me know!

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The only way I could do it for my mod was to change the anim configs - wich sadly isn't possible with just a mission, you need to make an addon for that.

None of the scripted solutions really worked for me, except maybe for playAction, but it was glitchy last time I went this way.

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is it possible to use this for non-survival gamemodes? For example could I use this as part of a mission where my tac-real clan is heading into a town to rescue survivors and have their base be free of zombies along with normal spawns?

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Sure. This is currently discontinued but feel free to open it up and edit it/release it.

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Sorta, they like to "run" but not "sprint". If anyone knows how to make vanilla AI sprint please let me know!

     _x forceSpeed (_x getSpeed "FAST");

              _x doMove _pos

 

just specify a _pos , 

 

or

setSpeed "full"; (and use ) do move;

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Hi guys!

I downloaded the mod recently and the only thing I see are zombies and nothing else. I mean there is nothing else to do just to shoot them and run out of ammo since i can't find anything to loot or any vehicle. Can anybody help me with this issue ?

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On 5/27/2017 at 8:30 PM, Leonas Marius Iosif said:

Hi guys!

I downloaded the mod recently and the only thing I see are zombies and nothing else. I mean there is nothing else to do just to shoot them and run out of ammo since i can't find anything to loot or any vehicle. Can anybody help me with this issue ?

 

Hey!

 

I apologize for the extremely late reply. While this scenario hasn't been worked on for ages, I don't see a reason not to continue!

 

Now to answer your question this hasn't been updated in a long time, meanwhile Arma 3 has been receiving constant updates which may have broke some of the game mechanics. If I am able to, I will keep you updated on possibly releasing a new version.

 

Kind regards,

MrCrazyDude115

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