firewill 3880 Posted January 27, 2019 F-15SE updated 0.36 - maintenance : minor syntax error fixed in loadout apply script. 1 Share this post Link to post Share on other sites
firewill 3880 Posted January 31, 2019 F-15 updated 1.47 F-15E Maintenance update - Targeting pod is now can change with dynamic loadout. previous TGP attribute has been removed. - AMS Dialog modified : weapon for Pilot/WSO combo box removed.checkbox added on every pylon combo box. checked = weapon for WSO / uncheked = for pilot. F-15SE updated 0.37 F-15SE Maintenance update - AMS Dialog modified : weapon for Pilot/WSO combo box removed. checkbox added on every pylon combo box. checked = weapon for WSO / uncheked = for pilot. and one notice - i've found WSO can't use guided bomb/missile(like Laser,IR,Visual) when played dedicated server, however GPS/INS weapon is still can use for WSO. Share this post Link to post Share on other sites
jaidendude 13 Posted March 9, 2019 On 4/20/2018 at 1:39 AM, islesfan186 said: Holy god, this thing can carry a massive amount of ordinance at one time! I feel like I could level an entire battlefield with what can be carried at once. Not sure how I missed the release, but incredible job as always! There's a very good reason the USAF keeps using the F15 and I read they were recently contemplating upgrading some F-15s to F-15X to compliment the F-35 replacements instead of just buying more 35s, saves money etc But yes you can minmax a very good loadout with the Strike Eagle, second only to the A-10 with it's loiter power @firewill I have a question, in your latest F-15E patchnotes, it says that the TGP can change with the dynamic loadout, is there any reason to use different TGPs or are they all purely visual differences? Share this post Link to post Share on other sites
firewill 3880 Posted March 9, 2019 57 minutes ago, jaidendude said: There's a very good reason the USAF keeps using the F15 and I read they were recently contemplating upgrading some F-15s to F-15X to compliment the F-35 replacements instead of just buying more 35s, saves money etc But yes you can minmax a very good loadout with the Strike Eagle, second only to the A-10 with it's loiter power @firewill I have a question, in your latest F-15E patchnotes, it says that the TGP can change with the dynamic loadout, is there any reason to use different TGPs or are they all purely visual differences? just for visual difference. For example, two type of TGP for F-15K. LANTIRN 2000(LANTIRN ER + Tiger eye IRST) and Sniper ATP+Tiger eye. now all F-15K using Sniper + Tiger eye. but USAF use Sniper without Tiger eye. and also change some TGP is good to make historical setting like Gulf war(LANTIRN only), Iraq war and other warfare in history. Share this post Link to post Share on other sites
ArturBog3 8 Posted March 9, 2019 (edited) What kind of weapon does the AN / AWW-13 ADLP interact with on the F-16? Sorry, I confused the tabs in the browser and wrote the wrong topic. Edited March 9, 2019 by ArturBog3 Share this post Link to post Share on other sites
Nero Corrado 0 Posted March 19, 2019 Thank you for some awesome planes firewill! I just want to throw my request for the F-15X as well, could be a really great addition here. Share this post Link to post Share on other sites
firewill 3880 Posted March 20, 2019 4 hours ago, Nero Corrado said: Thank you for some awesome planes firewill! I just want to throw my request for the F-15X as well, could be a really great addition here. it's already on the list. 2 Share this post Link to post Share on other sites
Nero Corrado 0 Posted March 20, 2019 Awesome! Thanks! Share this post Link to post Share on other sites
QuakeIV 1 Posted July 27, 2019 The f-15 tends to lunge off of the runway rather than rotating as you might expect. Here you can see a normal rotation on takeoff: Usually the behaviour in the mod is due to the center of gravity being significantly far forward of the main landing gear as compared to in real life (where its generally just slightly forward of the main gears). Would you be willing to share an unbinarized version of the p3d? I would like to try to mess with the phsyx configuration to try to fix that. Share this post Link to post Share on other sites
Jacobs9944 11 Posted September 8, 2019 Love this mod Firewill. Im sure its documented somewhere but can someone point me in the right direction on what and how the ACMI Tacts and Cubic pod work? thank you. Share this post Link to post Share on other sites
shadeops21 170 Posted September 11, 2019 Hey Fire, is there an updated link to the texture & config template? The one on the first page apparently "does not exist", heh. Share this post Link to post Share on other sites
Viper1Zero 80 Posted February 10, 2020 A showcase vid dedicated to the hard work put on by Firewill and his team of folks that make these mods a possibility. 4 Share this post Link to post Share on other sites
gta54sa321 11 Posted April 16, 2020 How can I let AI open the afterburner? Is there a script to control it? Because I am making a movie, I need to shoot a clip of AI opening the afterburner, thank you for your excellent mod! Share this post Link to post Share on other sites
Viper1Zero 80 Posted April 19, 2020 On 4/16/2020 at 8:21 AM, gta54sa321 said: How can I let AI open the afterburner? Is there a script to control it? Because I am making a movie, I need to shoot a clip of AI opening the afterburner, thank you for your excellent mod! Best way I've found thus far is to start the mission with the AI fighters as your wingmen, go into their Actions menu (should be option 6 after selecting both AI) through the commands bar and hit "Afterburner On" when they get up to speed. Then open Zeus and ungroup them from you so when they use radio chat the chat doesn't appear in the footage you're trying to get. I've been trying to find a script to just enable the afterburner in the init field on missions start but haven't had any luck. Hope this helps. 1 1 Share this post Link to post Share on other sites
Banditdawg 0 Posted September 29, 2023 I am getting this error when joining server, From what i read its from f-15, what else could cause this cause i dont even have the f-15 on server No entry 'bin\config.bin/CfgVehicles/Plane_Base_F/HitPoints/HitHull.name f-117a nighthawk f-22 raptor f-35c lighting II f-18E super hornet su33 flanker D su-35 flanker E c-130 c-130j tanker CBA_A3 cup weapon...unit..vehicles, terrains core/maps RHs gref saf usaf afrf ACE IFA3 aio Hellenic armed forces Reduced Haze mod Gruppe Adler Trenches Earplugs Mammoth CFP ACE compat gref...saf..usaf..afrf uss numitz FIR AWS AH-64D 3cb Factions Enhanced little bird these are all the mods No entry 'bin\config.bin/CfgVehicles/Plane_Base_F/HitPoints/HitHull.name Share this post Link to post Share on other sites