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firewill

F-15 Eagle Series Standalone

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Hey firewill, with all these enhancements you're making to the F-15's, are we going to be seeing the Digital Electronic Warfare System (DEWS) like on the Singaporean F-15SG's & the Saudi's F-15SA? The protrusion of it can be seen just below the cockpit. Just making a query, not a request. This is what I mean : http://www.ainonline.com/sites/default/files/uploads/2013/06/_dsc6077.jpg

http://www.ainonline.com/sites/default/files/uploads/2013/06/5-2013-1-f-15sa-first-flight.jpg

Much appreciated, thanks!

of course will do, but not for now :-)

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This idea is just something for fun, but is there any chance you will implement the nuclear assets into your mod from the USAF mod? Dropping a B61 from a f15 would be amazing.

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Minor detail, the fin flash on the Garuda scheme should be yellow, not red.

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This idea is just something for fun, but is there any chance you will implement the nuclear assets into your mod from the USAF mod? Dropping a B61 from a f15 would be amazing.

no nuke in my mod in now, and future.

 

Minor detail, the fin flash on the Garuda scheme should be yellow, not red.

someone already tell about that before so it was fixed for now

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F-15 Eagle updated on first page

 

Alpha 0.4

- ADES Prototype Supported(currently only can Roundel, skin, insignia and number)

- F-15K 1st FX, F-15E Garuda 1, F-15J IRST added

- model updated

- Afterburner Sound Attribute(yes is turn on the sound, no is turn off. default is yes)

- many things i forgot.

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F-15 Eagle updated on first page
 
Alpha 0.4
- ADES Prototype Supported(currently only can Roundel, skin, insignia and number)
- F-15K 1st FX, F-15E Garuda 1, F-15J IRST added
- model updated
- Afterburner Sound Attribute(yes is turn on the sound, no is turn off. default is yes)
- many things i forgot.

 

 

Awesome! Thanks firewill!  :D

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idk why, but i can't click that ADES button, it went back when i open the dialog can can't do anything

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Firewill the F-15J's are getting upgrades IRL. I thought you might want to know 

https://www.rt.com/news/356698-japan-fighter-jets-upgrade/

yeah, i was read about that somewhere, maybe can work for that next time when they make prototype for new upgrade.

 

--

anyway, time for WIP.

 

5E8C30E3A0E07D2331B7AB7C8D8994E63EC5BC8D

9E077C61E94DE0C3683DE86DC8F62B933CCE4774

FBE35C1CF578CFFB06E5C80356716AFF08D27A5C

15197DB3E05FBA62F8B5D9D4AA1DB289147E1012

E81D70603DFA8AE989D9A003798731165A9FD9E0

 

F-15SE CWB(Conformal Weapon Bay) is almost done, just remain for in-bay texture work.

 

CWB is blended some real and fiction, specially bottom bay door is maybe different the real model.

 

Reference

f0158976_50670c3c2bd81.jpg

f0082824_4eb78016cfd3c.jpg

f0082824_4fd59a481e0b9.jpg

 

 

Also if player want, CWB is can be change to CFT and equip the more weapons, just like F-15E.

 

193E03AC806AA4E686B7FBDDB18B7AE0FFF851CE

25B95078D72CDF446D76C3A49356B98612EEA830

4BF18FCE68EF8482B82E88137045E330A00AF956

0E6910A4DDF5FA9CC0E4B001DF45AEA6CAC5B101

F-15E and F-15SE

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yeah, i was read about that somewhere, maybe can work for that next time when they make prototype for new upgrade.

 

--

anyway, time for WIP.

 

5E8C30E3A0E07D2331B7AB7C8D8994E63EC5BC8D

9E077C61E94DE0C3683DE86DC8F62B933CCE4774

FBE35C1CF578CFFB06E5C80356716AFF08D27A5C

15197DB3E05FBA62F8B5D9D4AA1DB289147E1012

E81D70603DFA8AE989D9A003798731165A9FD9E0

 

F-15SE CWB(Conformal Weapon Bay) is almost done, just remain for in-bay texture work.

 

CWB is blended some real and fiction, specially bottom bay door is maybe different the real model.

 

Reference

f0158976_50670c3c2bd81.jpg

f0082824_4eb78016cfd3c.jpg

f0082824_4fd59a481e0b9.jpg

 

 

Also if player want, CWB is can be change to CFT and equip the more weapons, just like F-15E.

 

193E03AC806AA4E686B7FBDDB18B7AE0FFF851CE

25B95078D72CDF446D76C3A49356B98612EEA830

4BF18FCE68EF8482B82E88137045E330A00AF956

0E6910A4DDF5FA9CC0E4B001DF45AEA6CAC5B101

F-15E and F-15SE

I totally love that F-15SE, are you going to do skins for various countries or only a generic USAF one?

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01A3435A33396E03A458DA2455016561004C5797

GBU-39 SDB integration

 

Weapon list for F-15SE CWB(Conformal Weapon Bay)

 

AIM-9X

AIM-120C

GBU-32 JDAM 1000lb

GBU-38 JDAM 500lb

GBU-39 SDB

GBU-53 SDB II

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Nice work on the F-15 firewill and really looking forward to using some of the other jets you're working on.

 

Just wanted to let you know that the F-15 has some syntax errors that appear immediately in the RPT on game start:

 0:30:15 File FIR_F15_Cfg\module.hpp, line 229: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w2.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 230: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w3.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 231: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w4.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 232: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w5.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 233: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w6.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 234: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w7.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 235: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w8.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 236: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w9.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 397: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w2.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 398: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w3.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 399: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w4.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 400: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w5.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 401: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w6.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 536: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w2.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 537: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w3.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 538: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w4.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 539: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w5.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 540: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w6.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 541: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w7.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 542: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w8.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 543: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w9.value': Missing ';' prior '}'

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Nice work on the F-15 firewill and really looking forward to using some of the other jets you're working on.

 

Just wanted to let you know that the F-15 has some syntax errors that appear immediately in the RPT on game start:

 0:30:15 File FIR_F15_Cfg\module.hpp, line 229: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w2.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 230: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w3.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 231: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w4.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 232: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w5.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 233: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w6.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 234: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w7.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 235: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w8.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 236: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w9.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 397: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w2.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 398: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w3.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 399: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w4.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 400: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w5.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 401: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w6.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 536: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w2.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 537: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w3.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 538: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w4.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 539: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w5.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 540: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w6.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 541: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w7.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 542: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w8.value': Missing ';' prior '}'
 0:30:15 File FIR_F15_Cfg\module.hpp, line 543: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w9.value': Missing ';' prior '}'

that was fixed already(will update soon), thanks the heads up.

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Is there a variant of the F-15 in your pack that the WSO controls the air to ground weapons?

 

If not, is it a difficult process to make one?

technical explain : if WSO is gunner, pilot can't use AA weapon himself(just think about F/A-18F. if no wizzo in there, pilot can't lock on to the enemy) and proxy setting is fitted with current system.

translation : no.

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technical explain : if WSO is gunner, pilot can't use AA weapon himself(just think about F/A-18F. if no wizzo in there, pilot can't lock on to the enemy) and proxy setting is fitted with current system.

translation : no.

Ah, ok. Thanks for the explanation.

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F-15SE news

 

- currently making some new loadout dialog for F-15SE, support the switch CWB<->CFT

- f-15 had lots of weapon proxy...because external weapons

- cockpit is based on photo but maybe mixing some fiction things.(well, no real F-15SE even real prototype,not mock-up in this world)

 

other news

 

- F-15C CFT version is start to work for public.(currently for limited user)

- have different cockpit layout before MSIP upgrade. mean no MPCD

- bad news : F-15C CFT is not a standalone. also doesn't support the loadout dialog and intercept(aim-9 x 4 / aim-7 x 4) loadout only.

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Omg the inner child in me is screaming for joy.   That model looks soooo good Firewill, awesome work once again! :D  Can't wait to get this in-game.

 

Any cockpit screenies?  :3

 

 

I'd be happy to do the external/internal sounds for you, and I'm sure Shazer would love to help as well.  Just give us a shout! 

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Do you plan to add the BRU-41 for the Strike Eagle Variants?

uh, currently no have a plan.

 

Omg the inner child in me is screaming for joy.   That model looks soooo good Firewill, awesome work once again! :D  Can't wait to get this in-game.

 

Any cockpit screenies?  :3

 

 

I'd be happy to do the external/internal sounds for you, and I'm sure Shazer would love to help as well.  Just give us a shout! 

currently initial working so no screenshot for now sorry  :(

 

and awesome sound from you is will be great for F-15SE!  :D

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