firewill 3880 Posted August 9, 2016 Hey firewill, with all these enhancements you're making to the F-15's, are we going to be seeing the Digital Electronic Warfare System (DEWS) like on the Singaporean F-15SG's & the Saudi's F-15SA? The protrusion of it can be seen just below the cockpit. Just making a query, not a request. This is what I mean : http://www.ainonline.com/sites/default/files/uploads/2013/06/_dsc6077.jpg http://www.ainonline.com/sites/default/files/uploads/2013/06/5-2013-1-f-15sa-first-flight.jpg Much appreciated, thanks! of course will do, but not for now :-) 1 Share this post Link to post Share on other sites
Thomas256 1 Posted August 13, 2016 This idea is just something for fun, but is there any chance you will implement the nuclear assets into your mod from the USAF mod? Dropping a B61 from a f15 would be amazing. Share this post Link to post Share on other sites
shomu1 193 Posted August 13, 2016 Minor detail, the fin flash on the Garuda scheme should be yellow, not red. Share this post Link to post Share on other sites
firewill 3880 Posted August 14, 2016 This idea is just something for fun, but is there any chance you will implement the nuclear assets into your mod from the USAF mod? Dropping a B61 from a f15 would be amazing. no nuke in my mod in now, and future. Minor detail, the fin flash on the Garuda scheme should be yellow, not red. someone already tell about that before so it was fixed for now Share this post Link to post Share on other sites
firewill 3880 Posted August 14, 2016 F-15 Eagle updated on first page Alpha 0.4 - ADES Prototype Supported(currently only can Roundel, skin, insignia and number) - F-15K 1st FX, F-15E Garuda 1, F-15J IRST added - model updated - Afterburner Sound Attribute(yes is turn on the sound, no is turn off. default is yes) - many things i forgot. 3 Share this post Link to post Share on other sites
CyclonicTuna 87 Posted August 14, 2016 F-15 Eagle updated on first page Alpha 0.4 - ADES Prototype Supported(currently only can Roundel, skin, insignia and number) - F-15K 1st FX, F-15E Garuda 1, F-15J IRST added - model updated - Afterburner Sound Attribute(yes is turn on the sound, no is turn off. default is yes) - many things i forgot. Awesome! Thanks firewill! :D Share this post Link to post Share on other sites
YanYatCheng 96 Posted August 14, 2016 idk why, but i can't click that ADES button, it went back when i open the dialog can can't do anything Share this post Link to post Share on other sites
Guest Posted August 15, 2016 New version frontpaged on the Armaholic homepage. F-15 Eagle Series Standalone Alpha 0.4 FIR AWS US - AirWeaponSystem US/NATO Share this post Link to post Share on other sites
officeramr 269 Posted August 22, 2016 Firewill the F-15J's are getting upgrades IRL. I thought you might want to know https://www.rt.com/news/356698-japan-fighter-jets-upgrade/ Share this post Link to post Share on other sites
firewill 3880 Posted August 24, 2016 Firewill the F-15J's are getting upgrades IRL. I thought you might want to know https://www.rt.com/news/356698-japan-fighter-jets-upgrade/ yeah, i was read about that somewhere, maybe can work for that next time when they make prototype for new upgrade. -- anyway, time for WIP. F-15SE CWB(Conformal Weapon Bay) is almost done, just remain for in-bay texture work. CWB is blended some real and fiction, specially bottom bay door is maybe different the real model. Reference Also if player want, CWB is can be change to CFT and equip the more weapons, just like F-15E. F-15E and F-15SE 9 Share this post Link to post Share on other sites
pinaz93 1020 Posted August 24, 2016 yeah, i was read about that somewhere, maybe can work for that next time when they make prototype for new upgrade. -- anyway, time for WIP. F-15SE CWB(Conformal Weapon Bay) is almost done, just remain for in-bay texture work. CWB is blended some real and fiction, specially bottom bay door is maybe different the real model. Reference Also if player want, CWB is can be change to CFT and equip the more weapons, just like F-15E. F-15E and F-15SE I totally love that F-15SE, are you going to do skins for various countries or only a generic USAF one? Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted August 24, 2016 Oh my god that F-15SE looks SOOOOOOO good! XD Share this post Link to post Share on other sites
afterburner 132 Posted August 24, 2016 F-15SE WIP 6 Share this post Link to post Share on other sites
firewill 3880 Posted August 28, 2016 GBU-39 SDB integration Weapon list for F-15SE CWB(Conformal Weapon Bay) AIM-9X AIM-120C GBU-32 JDAM 1000lb GBU-38 JDAM 500lb GBU-39 SDB GBU-53 SDB II 6 Share this post Link to post Share on other sites
kecharles28 197 Posted August 31, 2016 Updated mod v0.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
fourjays 27 Posted September 1, 2016 Nice work on the F-15 firewill and really looking forward to using some of the other jets you're working on. Just wanted to let you know that the F-15 has some syntax errors that appear immediately in the RPT on game start: 0:30:15 File FIR_F15_Cfg\module.hpp, line 229: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w2.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 230: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w3.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 231: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w4.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 232: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w5.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 233: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w6.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 234: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w7.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 235: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w8.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 236: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w9.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 397: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w2.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 398: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w3.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 399: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w4.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 400: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w5.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 401: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w6.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 536: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w2.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 537: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w3.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 538: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w4.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 539: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w5.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 540: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w6.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 541: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w7.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 542: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w8.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 543: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w9.value': Missing ';' prior '}' Share this post Link to post Share on other sites
firewill 3880 Posted September 2, 2016 Nice work on the F-15 firewill and really looking forward to using some of the other jets you're working on. Just wanted to let you know that the F-15 has some syntax errors that appear immediately in the RPT on game start: 0:30:15 File FIR_F15_Cfg\module.hpp, line 229: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w2.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 230: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w3.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 231: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w4.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 232: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w5.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 233: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w6.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 234: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w7.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 235: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w8.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 236: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp2/values/hp2_w9.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 397: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w2.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 398: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w3.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 399: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w4.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 400: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w5.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 401: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp5/values/hp5_w6.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 536: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w2.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 537: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w3.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 538: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w4.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 539: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w5.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 540: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w6.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 541: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w7.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 542: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w8.value': Missing ';' prior '}' 0:30:15 File FIR_F15_Cfg\module.hpp, line 543: '/CfgVehicles/FIR_F15E_Loadout_Module/Arguments/hp8/values/hp8_w9.value': Missing ';' prior '}' that was fixed already(will update soon), thanks the heads up. Share this post Link to post Share on other sites
Mail_Manof_Doom 2 Posted September 4, 2016 Is there a variant of the F-15 in your pack that the WSO controls the air to ground weapons? If not, is it a difficult process to make one? Share this post Link to post Share on other sites
firewill 3880 Posted September 5, 2016 Is there a variant of the F-15 in your pack that the WSO controls the air to ground weapons? If not, is it a difficult process to make one? technical explain : if WSO is gunner, pilot can't use AA weapon himself(just think about F/A-18F. if no wizzo in there, pilot can't lock on to the enemy) and proxy setting is fitted with current system. translation : no. Share this post Link to post Share on other sites
Mail_Manof_Doom 2 Posted September 5, 2016 technical explain : if WSO is gunner, pilot can't use AA weapon himself(just think about F/A-18F. if no wizzo in there, pilot can't lock on to the enemy) and proxy setting is fitted with current system. translation : no. Ah, ok. Thanks for the explanation. Share this post Link to post Share on other sites
firewill 3880 Posted September 8, 2016 F-15SE news - currently making some new loadout dialog for F-15SE, support the switch CWB<->CFT - f-15 had lots of weapon proxy...because external weapons - cockpit is based on photo but maybe mixing some fiction things.(well, no real F-15SE even real prototype,not mock-up in this world) other news - F-15C CFT version is start to work for public.(currently for limited user) - have different cockpit layout before MSIP upgrade. mean no MPCD - bad news : F-15C CFT is not a standalone. also doesn't support the loadout dialog and intercept(aim-9 x 4 / aim-7 x 4) loadout only. 2 Share this post Link to post Share on other sites
theghostofdefi 10 Posted September 11, 2016 Do you plan to add the BRU-41 for the Strike Eagle Variants? Share this post Link to post Share on other sites
LtShadow 41 Posted September 11, 2016 Omg the inner child in me is screaming for joy. That model looks soooo good Firewill, awesome work once again! :D Can't wait to get this in-game. Any cockpit screenies? :3 I'd be happy to do the external/internal sounds for you, and I'm sure Shazer would love to help as well. Just give us a shout! Share this post Link to post Share on other sites
firewill 3880 Posted September 12, 2016 Do you plan to add the BRU-41 for the Strike Eagle Variants? uh, currently no have a plan. Omg the inner child in me is screaming for joy. That model looks soooo good Firewill, awesome work once again! :D Can't wait to get this in-game. Any cockpit screenies? :3 I'd be happy to do the external/internal sounds for you, and I'm sure Shazer would love to help as well. Just give us a shout! currently initial working so no screenshot for now sorry :( and awesome sound from you is will be great for F-15SE! :D Share this post Link to post Share on other sites