code34 248 Posted December 24, 2017 Hi Bulkanox, no problem with that as long as users can retrieve easily the source code if you modify them, or retrieve them on main project if you distribute binary version. I add also today in main post : a link to github & the 64 bits dll version in the main zip file. 1 1 Share this post Link to post Share on other sites
bullkanox 5 Posted December 24, 2017 hello code34, I just added the link of Github in the description of the mod in workshop, I await your comment. Thank you Share this post Link to post Share on other sites
xisco 10 Posted December 30, 2017 Can two servers running in parallel on same machine read from same DDBB? Share this post Link to post Share on other sites
code34 248 Posted December 30, 2017 INI files are not a DB, it is not intended for two sources write in the same place at the same time. Share this post Link to post Share on other sites
Bayern_Maik 9 Posted January 5, 2018 Hi, TestDatabase = ["new", "DatabaseTest"] call OO_INIDBI; hint format ["%1","exists" call TestDatabase]; For some reason the "exists" function always says "false". Anyone having this issue too? Edit: Everything else is working fine. The Database is there but for whatever reason "exists" function keeps telling me its not :( Share this post Link to post Share on other sites
bullkanox 5 Posted January 6, 2018 8 hours ago, Bayern_Maik said: Hi, TestDatabase = ["new", "DatabaseTest"] call OO_INIDBI; hint format ["%1","exists" call TestDatabase]; For some reason the "exists" function always says "false". Anyone having this issue too? Edit: Everything else is working fine. The Database is there but for whatever reason "exists" function keeps telling me its not :( Try this: _my_database = ["new", _player_id] call OO_INIDBI; // Call database _check_my_database = "exists" call _db; // Check if database exists, if exists return TRUE, if not the result is FALSE systemChat format ["DataBase exists: ---%1---", _check_db]; //Debug 1 Share this post Link to post Share on other sites
Bayern_Maik 9 Posted January 6, 2018 9 hours ago, bullkanox said: _my_database = ["new", _player_id] call OO_INIDBI; // Call database _check_my_database = "exists" call _db; // Check if database exists, if exists return TRUE, if not the result is FALSE systemChat format ["DataBase exists: ---%1---", _check_db]; //Debug Nope, not working :( I thought you have to use the "exists" function with the variable you have used for the "new" function like this: _my_database = ["new", _player_id] call OO_INIDBI; // Call database _check_my_database = "exists" call _my_database; // Check if database exists, if exists return TRUE, if not the result is FALSE systemChat Did i get something wrong? Kind of confused at the moment Share this post Link to post Share on other sites
bullkanox 5 Posted January 6, 2018 oh sorry, I wrote the code wrong. At this moment I am not at home, when I arrive I write you a test code. 1 Share this post Link to post Share on other sites
Bayern_Maik 9 Posted January 6, 2018 3 hours ago, bullkanox said: when I arrive I write you a test code Awesome! Thanks Edit: btw where r the .ini files located at? Share this post Link to post Share on other sites
bullkanox 5 Posted January 7, 2018 Bayer try this: 1- Create initPlayerLocal.sqf on root folder of you mission and paste this code inside the initPlayerLocal.sqf _player = player; _player_id = getPlayerUID player; _player_name = profileName; // INIDBI2 /////////////////////////////////////////////////////// _inidbi2 = ["new", _player_id] call OO_INIDBI; _check_db = "exists" call _inidbi2; systemChat format ["DataBase exists: ---%1---", _check_db]; if (_check_db) then { _load_profile = execVM "Load_Profile.sqf"; } else { _save_profile = execVM "Save_Profile.sqf"; }; 2- Create save_profile.sqf on root folder of you mission and paste this code inside the save_profile.sqf _player = player; _player_id = getPlayerUID player; _player_name = profileName; // INIDBI2 /////////////////////////////////////////////////////// _inidbi2 = ["new", _player_id] call OO_INIDBI; // Save Profile ////////////////////////////////////////////////// _write_loc = ["write", [_player_name, "location", position _player]] call _inidbi2; systemChat "Saved Profile"; 3- Create load_profile.sqf on root folder of you mission and paste this code inside the load_profile.sqf _player = player; _player_id = getPlayerUID player; _player_name = profileName; // INIDBI2 /////////////////////////////////////////////////////// _inidbi2 = ["new", _player_id] call OO_INIDBI; // Load Profile Player /////////////////////////////////////////// _read_loc = ["read", [_player_name, "location"]] call _inidbi2; _player setPos _read_loc; systemChat "Loaded Profile"; 1 Share this post Link to post Share on other sites
Bayern_Maik 9 Posted January 7, 2018 7 hours ago, bullkanox said: 1- Create initPlayerLocal.sqf on root folder of you mission and paste this code inside the initPlayerLocal.sqf _player = player; _player_id = getPlayerUID player; _player_name = profileName; // INIDBI2 /////////////////////////////////////////////////////// _inidbi2 = ["new", _player_id] call OO_INIDBI; _check_db = "exists" call _inidbi2; systemChat format ["DataBase exists: ---%1---", _check_db]; if (_check_db) then { _load_profile = execVM "Load_Profile.sqf"; } else { _save_profile = execVM "Save_Profile.sqf"; }; 2- Create save_profile.sqf on root folder of you mission and paste this code inside the save_profile.sqf _player = player; _player_id = getPlayerUID player; _player_name = profileName; // INIDBI2 /////////////////////////////////////////////////////// _inidbi2 = ["new", _player_id] call OO_INIDBI; // Save Profile ////////////////////////////////////////////////// _write_loc = ["write", [_player_name, "location", position _player]] call _inidbi2; systemChat "Saved Profile"; 3- Create load_profile.sqf on root folder of you mission and paste this code inside the load_profile.sqf _player = player; _player_id = getPlayerUID player; _player_name = profileName; // INIDBI2 /////////////////////////////////////////////////////// _inidbi2 = ["new", _player_id] call OO_INIDBI; // Load Profile Player /////////////////////////////////////////// _read_loc = ["read", [_player_name, "location"]] call _inidbi2; _player setPos _read_loc; systemChat "Loaded Profile"; Nice, it works! Thanks alot. This code is fully clientside, isn't it? I guess my mistake was to create the DB serverside an search for it clientside... I am slowly getting into this. Quite usefull once you understand how it works ;D Thanks again! Share this post Link to post Share on other sites
bullkanox 5 Posted January 7, 2018 Hi, it's good to know that it was helpful, the script that I wrote to you. if it is something difficult for you, think how complicated it is for me not to know English ...! and try to explain you! =) I am also a newbie with the codes (script), but I try. I'm from Argentina and I'm using the Google translator. 1 Share this post Link to post Share on other sites
1para{god-father} 105 Posted January 24, 2018 Hi, would this run ok for a lot of saved Objects i.e base building and vehicles or would it be better to move to SQl ? cheers Share this post Link to post Share on other sites
code34 248 Posted January 24, 2018 Hi It depend of the number of I/O. if you do them continuously, you should use sql :) 1 Share this post Link to post Share on other sites
gc8 977 Posted February 10, 2018 (edited) Where can I download 64bit version? I see 64bit dll in the github but have no idea where to install it? Edit: I dropped the 64bit next to the 32bit and it seems to be automatically loaded now. Edited February 10, 2018 by gc8 figured it out Share this post Link to post Share on other sites
56Curious 23 Posted February 10, 2018 3 hours ago, gc8 said: Where can I download 64bit version? I see 64bit dll in the github but have no idea where to install it? Edit: I dropped the 64bit next to the 32bit and it seems to be automatically loaded now. Where do you add the other files? I couldn't see anything about them, excl. the @iniDBI2 mod file in the documentation, unless mine is old or something. Maybe a screenshot could help ;) Quote How to install: 1- Unpack the archive and copy the entire "@inidbi2" folder into the ARMA3 root directory. The @inibdi2 folder should look like this: ../Arma 3/@inidbi2/inidbi2.dll ../Arma 3/@inidbi2/db/ ../Arma 3/@inidbi2/Addons/inidbi.pbo 2- check inidbi2.dll execution permissions, right click on it, and authorize it. It states nothing about where I add the packages files, and the other iniDBI2 folder. Share this post Link to post Share on other sites
gc8 977 Posted February 10, 2018 (edited) 16 minutes ago, 56Curious said: Where do you add the other files? I couldn't see anything about them, excl. the @iniDBI2 mod file in the documentation, unless mine is old or something. Maybe a screenshot could help ;) It states nothing about where I add the packages files, and the other iniDBI2 folder. Download first the package from armaholic for example. Then put @inidbi2 in your addons folder. Lastly download the 64bit dll from github and put it in the @inidbi2 folder. Edited February 10, 2018 by gc8 Share this post Link to post Share on other sites
56Curious 23 Posted February 10, 2018 1 minute ago, gc8 said: Donwload first the package from armaholic for example. Then put @inidbi2 in your addons folder. Lastly download the 64bit dll from github and put it in the @inidbi2 folder. So the packages folder is going into ..\A3\ the @inidbi2 is going into my mod location and the inidb2_x64.dll is going in the @inidbi2 correct? Share this post Link to post Share on other sites
gc8 977 Posted February 10, 2018 1 minute ago, 56Curious said: So the packages folder is going into ..\A3\ sorry I don't know what is packages folder 1 minute ago, 56Curious said: the @inidbi2 is going into my mod location and the inidb2_x64.dll is going in the @inidbi2 correct? correct. @inidbi2 is a mod so it goes where all mods go... you can change the mod search path in arma launcher. Share this post Link to post Share on other sites
56Curious 23 Posted February 10, 2018 hmm I have done all of this and when I call _Database = ["new", _databasename] call OO_INIDBI; //Obviously there is more above but it can't find the function. it says it can't find it. Mod is in serverMod not general, tried both and didn't work. hosthavoc ensure me that the .dlls have correct permissions. I thought the packages thing might have been it but not sure anymore :/ Share this post Link to post Share on other sites
gc8 977 Posted February 10, 2018 @56Curious hard to say what's the problem without the error message. is "_databasename" defined? Share this post Link to post Share on other sites
56Curious 23 Posted February 10, 2018 Yep, here is the extract. "database_check" addPublicVariableEventHandler { private ["_Request"]; _Request = _this select 1; _dataplayrowner = _Request select 0; _dataplayrname = _Request select 1; _dataplayruid = _Request select 2; _datanamearray = format ["%1_%2_mycustommissionname", _dataplayrname, _dataplayruid]; _databasename = _datanamearray; _Database = ["new", _databasename] call OO_INIDBI; _databasefind = "exists" call _Database; Share this post Link to post Share on other sites
gc8 977 Posted February 10, 2018 @56Curious is the inidbi2 mod active? can you give the error message? Share this post Link to post Share on other sites
gc8 977 Posted February 10, 2018 the error messages goto: C:\Users\-insert your username-\AppData\Local\Arma 3 .rpt files Share this post Link to post Share on other sites
56Curious 23 Posted February 10, 2018 We're using hostHavoc, current startup params: Spoiler == C:\TCAFiles\Users\JordynJ\49419\arma3server.exe == "C:\TCAFiles\Users\JordynJ\49419\arma3server.exe" -ip=178.63.64.247 -port=2302 -noPause -noSound "-cfg=A3DS\basic.cfg" -ranking="" -par="" "-config=A3DS\server.cfg" "-profiles=A3DS" "-servermod=@inidbi2;" "-mod=@3CB_BAF_Equipment;@3CB_BAF_Units;@3CB_BAF_Vehicles;@3CB_BAF_Weapons;@75th_Ranger_Regiment;@ace;@ACE_3_Extension(AnimationsandActions);@ACE_3_Extension(Placeables);@ACE_Compat_RHS_Armed_Forces_of_the_Russian_Federation;@ACE_Compat_RHS_United_States_Armed_Forces;@ACEX;@Advanced_Rappelling;@Advanced_Sling_Loading;@Advanced_Towing;@Advanced_Urban_Rappelling;@Ares_Mod_Achilles_Expansion;@AV-8B_Harrier_2;@BackpackOnChest;@Blastcore_Edited(standalone_version);@Burnes_Armories_Husky_TSV;@CBA_A3;@CUP_Terrains_Core;@CUP_Terrains_Maps;@Enhanced_Movement;@FIR_AWS(AirWeaponSystem);@G.O.S_Leskovets;@Green_Sea_Battalion_Uniforms;@JSRS_SOUNDMOD;@Military_Gear_Pack;@NATO_Rus_Weapons;@RHSAFRF;@RHSUSAF;@ShackTac_User_Interface;@Spec4Gear.v4.6;@Specialist_Military_Arms(SMA)Version2.7.1;@task_force_radio;@UKSF_mas;@Vc Spoiler 20:17:54 ============================================================================================= List of mods =============================================================================================== 20:17:54 modsReadOnly = true 20:17:54 safeModsActivated = false 20:17:54 customMods = true 20:17:54 hash = 'DC6EF5E10AF8958E21622CD411010F9DA7A721F0' 20:17:54 hashShort = '43f3da50' 20:17:54 name | modDir | default | origin | hash | hashShort | fullPath 20:17:54 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 20:17:54 VSM - All-In-One | @VSM_All-In-One_Collection | false | GAME DIR | 94192af414e950cc521f04a6b995d6ddfaff3f70 | a025f381 | C:\TCAFiles\Users\JordynJ\49419\@VSM_All-In-One_Collection 20:17:54 VCOMAI | @Vcom_AI_V2.94 | false | GAME DIR | 4063d44a9e44fcc4003dda92fff0dfcc1164b423 | 67b271dc | C:\TCAFiles\Users\JordynJ\49419\@Vcom_AI_V2.94 20:17:54 UKSF_mas | @UKSF_mas | false | GAME DIR | a366fa4c58471453150531bbf19dd3c46062e53d | ae6aa637 | C:\TCAFiles\Users\JordynJ\49419\@UKSF_mas 20:17:54 Task Force Arrowhead Radio 0.9.12 | @task_force_radio | false | GAME DIR | 3028ba91015d709af11bfe12a4c851569d259050 | ebed631c | C:\TCAFiles\Users\JordynJ\49419\@task_force_radio 20:17:54 SMA | @Specialist_Military_Arms(SMA)Version2.7.1 | false | GAME DIR | 425b302b726d75b4bb661ff9065c0b0c03c0f065 | 9445ad4b | C:\TCAFiles\Users\JordynJ\49419\@Specialist_Military_Arms(SMA)Version2.7.1 20:17:54 Spec4Gear | @Spec4Gear.v4.6 | false | GAME DIR | 8dd880765bbf12e1127d3abae984a2a0d63a544f | 1ad0a6b1 | C:\TCAFiles\Users\JordynJ\49419\@Spec4Gear.v4.6 20:17:54 ShackTac User Interface | @ShackTac_User_Interface | false | GAME DIR | dccdfcd336d1df91ce96fe600f75ffcd58db0ac9 | 6695aa3b | C:\TCAFiles\Users\JordynJ\49419\@ShackTac_User_Interface 20:17:54 RHS: United States Forces | @RHSUSAF | false | GAME DIR | ee2f45071a28b77147e0298d2a44d9edaff8c6e1 | 31106ae3 | C:\TCAFiles\Users\JordynJ\49419\@RHSUSAF 20:17:54 RHS: Armed Forces of the Russian Federation | @RHSAFRF | false | GAME DIR | d9933e91cdbe33a886209bc91344408701a44306 | 59ac2c65 | C:\TCAFiles\Users\JordynJ\49419\@RHSAFRF 20:17:54 NATO SF & SPETSNAZ Weapons | @NATO_Rus_Weapons | false | GAME DIR | ea5e8772d97dda7c4201644ebb1d3c9363627f49 | 2ae15841 | C:\TCAFiles\Users\JordynJ\49419\@NATO_Rus_Weapons 20:17:54 Military Gear Pack | @Military_Gear_Pack | false | GAME DIR | 381b81f8bb0e3851b1e1b2a6c88cb43e15c7280a | e31dc00a | C:\TCAFiles\Users\JordynJ\49419\@Military_Gear_Pack 20:17:54 JSRS Soundmod - 6.17.1222 | @JSRS_SOUNDMOD | false | GAME DIR | 32887cc6390a94b4245489a165019a6dd6b64e89 | 1d1d5f62 | C:\TCAFiles\Users\JordynJ\49419\@JSRS_SOUNDMOD 20:17:54 @Green_Sea_Battalion_Uniforms | @Green_Sea_Battalion_Uniforms | false | NOT FOUND | | | 20:17:54 @G.O.S_Leskovets | @G.O.S_Leskovets | false | GAME DIR | 1c6331d2909ce166e2bf5a75f572db8b33cb5d1c | f085ce05 | C:\TCAFiles\Users\JordynJ\49419\@G.O.S_Leskovets 20:17:54 FIR AIRWEAPONSYSTEM | @FIR_AWS(AirWeaponSystem) | false | GAME DIR | 3b625cb2684e3180787f64bafdd9c0af502e5c0d | 1d52e94 | C:\TCAFiles\Users\JordynJ\49419\@FIR_AWS(AirWeaponSystem) 20:17:54 Enhanced Movement | @Enhanced_Movement | false | GAME DIR | b03ca2f171c2c7826aa2f6f35cb81bab27664ea2 | 47cf7417 | C:\TCAFiles\Users\JordynJ\49419\@Enhanced_Movement 20:17:54 CUP Terrains - Maps 1.4.2 | @CUP_Terrains_Maps | false | GAME DIR | 8dea9393a91b0b82bdf6c527c5088f9e9688f7bf | 6b52410 | C:\TCAFiles\Users\JordynJ\49419\@CUP_Terrains_Maps 20:17:54 CUP Terrains - Core 1.4.2 | @CUP_Terrains_Core | false | GAME DIR | 3e43cf6f60835dfe6d8e450bcd49eab579e096eb | 9e41eb9 | C:\TCAFiles\Users\JordynJ\49419\@CUP_Terrains_Core 20:17:54 Community Base Addons v2.2.0 | @CBA_A3 | false | GAME DIR | a6957c17163522f3055b61fa72208a1e95d0c8be | b54b08cd | C:\TCAFiles\Users\JordynJ\49419\@CBA_A3 20:17:54 @Burnes_Armories_Husky_TSV | @Burnes_Armories_Husky_TSV | false | GAME DIR | dc86ba0f36253fb4522159ac7c3d3bdf790aa5f1 | 6e907ae7 | C:\TCAFiles\Users\JordynJ\49419\@Burnes_Armories_Husky_TSV 20:17:54 @Blastcore_Edited(standalone_version) | @Blastcore_Edited(standalone_version) | false | GAME DIR | 41dd8517557c087270ce49c5381e5d8224ebd150 | 9c77b2da | C:\TCAFiles\Users\JordynJ\49419\@Blastcore_Edited(standalone_version) 20:17:54 BackpackOnChest | @BackpackOnChest | false | GAME DIR | de112924e5c924c919d2bc9d9ab785c6460b5875 | 3e3e4a7c | C:\TCAFiles\Users\JordynJ\49419\@BackpackOnChest 20:17:54 AV-8B Harrier II | @AV-8B_Harrier_2 | false | GAME DIR | 43ada5db1cdd314d55ba981609eb43b1dbc3226b | 441e3ee5 | C:\TCAFiles\Users\JordynJ\49419\@AV-8B_Harrier_2 20:17:54 Ares Mod - Achilles Expansion (1.0.1) | @Ares_Mod_Achilles_Expansion | false | GAME DIR | 3232938b6a405dd9fbfc071122ec6bf653a61dbc | ee201b76 | C:\TCAFiles\Users\JordynJ\49419\@Ares_Mod_Achilles_Expansion 20:17:54 Advanced Urban Rappelling | @Advanced_Urban_Rappelling | false | GAME DIR | f89771ffb164eb32069350428c73bf5ace17fb12 | 7c4278a8 | C:\TCAFiles\Users\JordynJ\49419\@Advanced_Urban_Rappelling 20:17:54 Advanced Towing | @Advanced_Towing | false | GAME DIR | 3bbdd3d06fbdf74ef0197e92409a34c81edb10d5 | eb7c2b5d | C:\TCAFiles\Users\JordynJ\49419\@Advanced_Towing 20:17:54 Advanced Sling Loading | @Advanced_Sling_Loading | false | GAME DIR | 1af4c6ff7f351b09ad5ef4513f3038d44a375117 | 9f2e7c81 | C:\TCAFiles\Users\JordynJ\49419\@Advanced_Sling_Loading 20:17:54 Advanced Rappelling | @Advanced_Rappelling | false | GAME DIR | 35c56daaba7164fbaadb24b5715caf9216189348 | 7029c1d8 | C:\TCAFiles\Users\JordynJ\49419\@Advanced_Rappelling 20:17:54 Advanced Combat Environment Extras 3.3.0 | @ACEX | false | GAME DIR | 19315cfbd1f1268d0c0b45ba7ffaa73fcc0485df | cf297f1b | C:\TCAFiles\Users\JordynJ\49419\@ACEX 20:17:54 @ACE_Compat_RHS_United_States_Armed_Forces | @ACE_Compat_RHS_United_States_Armed_Forces | false | GAME DIR | 4506ed77ecfe68fb1b89485478175da05212b7c3 | e859153e | C:\TCAFiles\Users\JordynJ\49419\@ACE_Compat_RHS_United_States_Armed_Forces 20:17:54 @ACE_Compat_RHS_Armed_Forces_of_the_Russian_Federation | @ACE_Compat_RHS_Armed_Forces_of_the_Russian_Federation | false | GAME DIR | 4c55bcbef397b833623fc04ade03532347e00d8c | 4ff8e34d | C:\TCAFiles\Users\JordynJ\49419\@ACE_Compat_RHS_Armed_Forces_of_the_Russian_Federation 20:17:54 KKA3 ACE Extension | @ACE_3_Extension(Placeables) | false | GAME DIR | 1f0dfc0a4ceb7f70f0319ba17b652f87888b25b8 | d964600c | C:\TCAFiles\Users\JordynJ\49419\@ACE_3_Extension(Placeables) 20:17:54 KKA3 ACE Extension | @ACE_3_Extension(AnimationsandActions) | false | GAME DIR | 47b433cf4090a44d91d27230bb391244722ab8c8 | 1d7f42e0 | C:\TCAFiles\Users\JordynJ\49419\@ACE_3_Extension(AnimationsandActions) 20:17:54 Advanced Combat Environment 3.12.1 | @ace | false | GAME DIR | 6edcf419c58ee55023ab6efa4a3cd5922ab7ce28 | e241da45 | C:\TCAFiles\Users\JordynJ\49419\@ace 20:17:54 Hawaiian's 75th Rangers | @75th_Ranger_Regiment | false | GAME DIR | 63d5503c1e8870f120ea6fc8d006d98277e295d0 | 23a1c626 | C:\TCAFiles\Users\JordynJ\49419\@75th_Ranger_Regiment 20:17:54 3CB: BAF Weapons | @3CB_BAF_Weapons | false | GAME DIR | 9d33c744bda5a9bf07b51e8aed173cbb0edaa929 | ff31996 | C:\TCAFiles\Users\JordynJ\49419\@3CB_BAF_Weapons 20:17:54 3CB: BAF Vehicles | @3CB_BAF_Vehicles | false | GAME DIR | 902f886b5712058a9f299978519857e1059773ed | 5cd00f4 | C:\TCAFiles\Users\JordynJ\49419\@3CB_BAF_Vehicles 20:17:54 3CB: BAF Units | @3CB_BAF_Units | false | GAME DIR | 23b03d0916bb7f6d2225e435292c096c1471d08e | f0956b3 | C:\TCAFiles\Users\JordynJ\49419\@3CB_BAF_Units 20:17:54 3CB: BAF Equipment | @3CB_BAF_Equipment | false | GAME DIR | bb0b8ae5067b8e0f85a3dbf023f99c7833cb58d1 | 8bee8094 | C:\TCAFiles\Users\JordynJ\49419\@3CB_BAF_Equipment 20:17:54 Arma 3 DLC Bundle 2 | dlcbundle2 | true | NOT FOUND | | | 20:17:54 Arma 3 DLC Bundle 1 | dlcbundle | true | NOT FOUND | | | 20:17:54 Arma 3 Tac-Ops | tacops | true | GAME DIR | f1dc09577c3e9808b7aa2c87d830a2b26a6b5fee | fa26d009 | C:\TCAFiles\Users\JordynJ\49419\tacops 20:17:54 Arma 3 Laws of War | orange | true | GAME DIR | 4218684688ce66df818f107e2f95c59a26323121 | b3b9582b | C:\TCAFiles\Users\JordynJ\49419\orange 20:17:54 Arma 3 Malden | argo | true | GAME DIR | 05003900123009df799f674dab222647cc0cc676 | 36610ff1 | C:\TCAFiles\Users\JordynJ\49419\argo 20:17:54 Arma 3 Jets | jets | true | GAME DIR | 8d1003272f4550977c09f9c3de192339a29268ad | 5d2e6b70 | C:\TCAFiles\Users\JordynJ\49419\jets 20:17:54 Arma 3 Apex | expansion | true | GAME DIR | ed1b8b914be28b134d041da7deebf7b5b68e6ed3 | ed5a9be7 | C:\TCAFiles\Users\JordynJ\49419\expansion 20:17:54 Arma 3 Marksmen | mark | true | GAME DIR | e405dfd48cf0dc78bc48e630f5065676723be5df | d0f859df | C:\TCAFiles\Users\JordynJ\49419\mark 20:17:54 Arma 3 Helicopters | heli | true | GAME DIR | abbb58afcd71da8d6f39462585ce554c2bde319e | 3b66e8c1 | C:\TCAFiles\Users\JordynJ\49419\heli 20:17:54 Arma 3 Karts | kart | true | GAME DIR | 0a38a8eedccec3bd371c52470ecfbc300bce7e26 | 5248a2ba | C:\TCAFiles\Users\JordynJ\49419\kart 20:17:54 Arma 3 Zeus | curator | true | GAME DIR | e9e394b64efe10fcde232d90ae425eb377c62b16 | 42741b1b | C:\TCAFiles\Users\JordynJ\49419\curator 20:17:54 Arma 3 | A3 | true | NOT FOUND | | | 20:17:54 @inidbi2 | @inidbi2 | false | GAME DIR | | | C:\TCAFiles\Users\JordynJ\49419\@inidbi220:17:54 ========================================================================================================================================================================================================== While using the find function, nothing else was found for "inidbi2". 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