Raid 18 Posted April 25, 2015 (edited) Australian Defence Force Uncut 0.5.1 MEDIAFIRE IMAGE GALLERYNO LONGER SUPPORTED New devs WIP thread: v0.5.1 - Fixed CBA Keybind - Added Optional Config (@asdg_jr support) v0.5 - ADF Uncut Re-Release - Added CBA Keybind Support - Added Weaponswitch Keybind - Added Opticswitch Keybind - Added M72A6 - Uses WS Keybind - Added Eotech 552 - Uses OS Keybind - Added Blackhawk RotorLib Support - Added Blackhawk Sling Point - Added Blackhawk Cargo - Added Blackhawk FFV Support - Added Landrover 4x4 Transport - Added 4x ASLAV Variants - Added CH-47F Chinook - Added WeaponBoxes - Added Bipod function to SR-25, Maximi, Minimi & Mag58 v0.42 - SR-25 Black Only, Folding Bipod and Silencer - SR-25 Weaponcase - Improved Australian Multicam Pattern - Additional SASR AMP Uniforms - Additional ADF Vests - Some new backpacks - Adjusted Glass Texture for ACOGS - MAG58 Vehicle, Adjusted for better mounting, Removed Stock + New Rear Paddle Trigger - Blackhawk Changes - Now Has PhysX LOD - Australian Army Texture + Random Selections For Identification - Medevac Now Has 2 x MAG58 Gunners - Medevac Has Cargo Space for 3 Casualties and 2 Seated - Mag 58 Mounts Remodelled, With Ammobox and such - Collision Lights, Search Lights and all appropriate HitPoints - Hitpoints fixed for damage handling - ASLAV, Modified ARMA 2 LAV25. Base Model Only...No Commander Gun - ASLAV Pilot LOD (From The M2A2 Bradely, So not accurate to real world, but close) - New cfgGroups for each Camouflage Type + Armor and Mechanized - Zeus Compatability - All Objects, Units and Groups - Removed IKR_ammo Dependency - Removed ASDG_JR Dependency v0.4 - New AMP - Australian Multicam Pattern (Replaces Existing AMP) - Additional AMP Units - Random Uniform Scripts For AMP Units (Over 20,000 Possible Combinations) - Updated 3D ACOG Optics - TA648 10x, TA31 4x - Updated 2D Optic - 1.5x Swarovski - Carl Gustav TMR Compatability. - M4A5 Carbine Textures Much Improved - Improved M4A5 Reload and Firing Sounds - Improved AUG Variant Reload Sound - Weapon Fire Mode Click Sound Added - Bohemia Interactive EBR Retextures. **(Removed Due To Licence Restriction) - Require lkr_ammo - All Weapons compatible with lkr_ammo - M4A5 Icons (For All Variants) - Uniform ICONS - Retexture ADF Ammobox - Seperate M4A5 / F88 / Support Weapons Crates - AMP Uniform Crate v0.3 - Removed FHQ M4 - Re-texture F88A2 + New Sounds + GL Variant - Added F88SA2 Variants - Models: Toonie & P1nGa, Textures: TheAussieButcher - Added M4A5 Variants - Models Zach Gibson & Jack Nelson, Textures: P1nGa - Added MAG-58 - Model 3dMolier, Textures: TheAussieButcher - Added F89 Minimi, F89 Para, F89 Maximi - Models: BI & P1nGa, Textures: P1nGa - Added USP Tactical - Model: P1nGa, Textures: P1nGa - Added L1A1 SLR - Model psolodov & P1nGa, Textures: P1nGa - Added Browning High Power II - Model: psolodov, Textures: P1nGa - Added F1 and F3 Grenades - Model: P1nGa, Textures: P1nGa - Added M3 Carl Gustav - Model: BI & P1nGa, Textures: P1nGa - Added ELCAN Optic - Model: Toonie & P1nGa, Textures: P1nGa - Added ACOG TA648 Optics - Model: Toonie, Textures: P1nGa - Placeholder S70A Blackhawk's - Model: BI, Textures: BI - Added Some New Uniform Variants - DPCU Uniform Upgrades - DPCU Now Use MICH Helmet - Textures: TheAussieButcher - Added new ADF Ammo-box - Model: P1nGa, Texture P1nGa - Added new ADF flag poles. - Some ADF groups config, partially working with ALIVE, look out for the civil war issues - All weapon configs updated to use ASDG JointRails - Probably lots more that i have forgotten about - All Custom Sounds Created By BlazenChamber v0.2 - Added Steyr F88a2 - AMPOP - Tasmanias best independent PMC - Uniform edits - including proper cuts and stitching. - Calvary/Crewman - Fixed Alwarrens M4 issues in Beta plus will no longer conflict with FHQ version v0.1 - ADF Uncut Released - Merged DPCU, DPDU, AMP, AMPJW units and vehicles Edited April 12, 2017 by Raid No longer supported Share this post Link to post Share on other sites
SGT Fuller 856 Posted April 25, 2015 Congrats on release Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 25, 2015 YYYYYYYYYYYEEEEEEEEEESSSSSSSSSSSSSSSS Share this post Link to post Share on other sites
DusktilDawn 18 Posted April 25, 2015 Good job guys, would be appreciated if you could add the old caribou even though its not used anymore still would be great to have. Also in the next update, will we maybe see the ARH Tiger? Share this post Link to post Share on other sites
somesangheili 111 Posted April 25, 2015 Suggestion: can you make ADF ai use British voice protocols instead of the American ones? British accent sounds closer to the Australian one Share this post Link to post Share on other sites
Raid 18 Posted April 25, 2015 Suggestion: can you make ADF ai use British voice protocols instead of the American ones? British accent sounds closer to the Australian one That is a good point, duly noted. :) Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 25, 2015 I don't know if you want bugs posted here, (If not I will replace this messege with a picture of a bannana or somthing) but it seams that the pistols have no recoil. I know the RH pistol pack had this issue also after the marksman update. So he may be able to help you fix it if you do not know how. And............... Can there be a MICH DPDU Canvas in the future? Or if your daring maybe this, I belive its a PASGT Helmet? Don't know my individual uniform equipment that well. Also... The Lav Sounds Great! :D https://static.awm.gov.au/images/collection/items/ACCNUM_SCREEN/REL33915_2.JPG (182 kB) Share this post Link to post Share on other sites
james2464 177 Posted April 25, 2015 Congrats on release! Awesome day to release also! Keep up the great work! Share this post Link to post Share on other sites
Guest Posted April 25, 2015 Release frontpaged on the Armaholic homepage. Australian Defence Force Uncut (ADF UNCUT) v0.5Community Base addons A3 Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted April 25, 2015 Congrats and Lest we forget Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted April 25, 2015 Good to see you guys up and releasing again, That was a long hiatus. Share this post Link to post Share on other sites
gunny24 46 Posted April 25, 2015 wooohooo, nice. small bug report: your minimi and maximi series throw there spent cases out of the wrong port. (nearly every mod who has saw´s in it does it wrong btw^^) the cases are thrown out of the right sight but way lower. here is a video and here is a animation were it is visible also: also the m16 magwell on the left side of the maximi has to go, four obvious reasons :-) Share this post Link to post Share on other sites
wansec_6 200 Posted April 25, 2015 You cheeky buggers. Now I know why there was no reply to my suggestion of an ANZAC day release. You had already planned it. Congrats on the release team. Downloading now. LEST WE FORGET! Share this post Link to post Share on other sites
Raid 18 Posted April 25, 2015 I don't know if you want bugs posted here, (If not I will replace this messege with a picture of a bannana or somthing) but it seams that the pistols have no recoil. I know the RH pistol pack had this issue also after the marksman update. So he may be able to help you fix it if you do not know how. And............... Can there be a MICH DPDU Canvas in the future? Or if your daring maybe this, I belive its a PASGT Helmet? Don't know my individual uniform equipment that well. Also... The Lav Sounds Great! :Dhttps://static.awm.gov.au/images/collection/items/ACCNUM_SCREEN/REL33915_2.JPG (182 kB) I will look into the recoil issue. wooohooo, nice.small bug report: your minimi and maximi series throw there spent cases out of the wrong port. (nearly every mod who has saw´s in it does it wrong btw^^) the cases are thrown out of the right sight but way lower. here is a video and here is a animation were it is visible also: also the m16 magwell on the left side of the maximi has to go, four obvious reasons :-) We won't be updating the model's to add in the real ejection port until later on however I just changed the location the brass will appear from. Share this post Link to post Share on other sites
gunny24 46 Posted April 25, 2015 @Raid: so the magwell will not removed from the maximi ? for me the change of the location for the brass will be enough for now :-) Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 25, 2015 We won't be updating the model's to add in the real ejection port until later on however I just changed the location the brass will appear from. Looks like they're going to alter the model in due course. :) Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted April 25, 2015 ok I got to ask this, are going to add the Hat khaki fur felt (KFF) all so know as the slouch hat Share this post Link to post Share on other sites
kimi_uy 135 Posted April 25, 2015 Congrats on the release! Share this post Link to post Share on other sites
thegreatHAH 10 Posted April 25, 2015 Thanks for the release guys! Happy Anzac day! Respect from America Share this post Link to post Share on other sites
Raid 18 Posted April 25, 2015 withSix has been updated. Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 25, 2015 You're going to hate me after this but I was thinking if it would be possible to add a Australian flag (or a small one beside the Australian army symbol) on the DPCU and DPDU Uniforms. Like on the multi-cam ones have. Also under the insignias I noticed some Australian army ones. They where not in the patch notes so they may not be ready yet but they do not work on the uniforms. Minus the Multicam ones. Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted April 26, 2015 ok I am try to put the F1 grenade into a ammo box and I keep pop up with No entry 'config.bin/cfgweapon.ADFU_f1_grenade' my code, this addweaponCargo ["ADFU_f1_grenade", 60] Share this post Link to post Share on other sites
Raid 18 Posted April 26, 2015 ok I am try to put the F1 grenade into a ammo box and I keep pop up with No entry 'config.bin/cfgweapon.ADFU_f1_grenade'my code, this addweaponCargo ["ADFU_f1_grenade", 60] addMagazineCargoGlobal Share this post Link to post Share on other sites
jinougaf 11 Posted April 26, 2015 Thinks for update(or should I asy release again?:confused:) Still downloading,and would have a test with my coop unit soon!Cheers! PS.Is the Bushmaster still WIP,I remember when 0.42 released the old thread said the Bushmaster was a future plan of 0.5.And I also noticed that P1nGa posted a new thread of Bushmaster,is that mean the Bushmaster would be a standalone mod? Share this post Link to post Share on other sites
Raid 18 Posted April 26, 2015 Thinks for update(or should I asy release again?:confused:)Still downloading,and would have a test with my coop unit soon!Cheers! PS.Is the Bushmaster still WIP,I remember when 0.42 released the old thread said the Bushmaster was a future plan of 0.5.And I also noticed that P1nGa posted a new thread of Bushmaster,is that mean the Bushmaster would be a standalone mod? We are planning to finish the bushmaster however I can't say for definite. Share this post Link to post Share on other sites