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mattaust

ArmA 3 Custom Buildings

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Hi,

 

This is an example of mapping with this great mod!!!!

 

You can add me on steam : RockinGwad

 

Enjoy

 

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Edited by Rockin
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Hello Guys.

 

I am having trouble using the nearestBuilding command on some of the buildings from this pack. The residential houses work just fine but the police station and the pub are not picked up by this command. I've downloaded the unbinarized version of this pack and figured that a missing paths LOD could be the cause of this issue. The wiki states the following:

 

Quote

A "building" is defined as an object that is of class "House" and contains a path LOD.

Link to nearestBuilding page on the wiki

 

Do you guys think that adding said LOD would do the trick? I'm just asking because if I am wrong I wanna save the time making them.

 

Best Regards,

Xpect

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I am curious: Will the skyscrapers/new buildings of the Australia map be included in the next release of this addon? Would be very usefull for western themed terrains

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I was looking to use this as objects in terrain builder but I had a problem with textures. Is that due to me or is there something about these objects that makes them unsuitable for terrain builder?

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On 1/24/2017 at 5:25 PM, isenhand said:

I was looking to use this as objects in terrain builder but I had a problem with textures. Is that due to me or is there something about these objects that makes them unsuitable for terrain builder?

 

I am pretty sure that its you.^^ Usually when textures dont appear in the TB you have a different folder structure in your P Drive. Make sure that the folders with the mm tag are in the P Drives root folder and that there is no second mm tagged folder inside of the first one (that happens when you unpack using Mikeros DePBO i believe).

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<< I am pretty sure that its you.>>

 

and we were right :D

 

<< no second mm tagged folder >>

 

That was it. Thanks!

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Hi, I tried downloading from Steam, downloading from Armaholic, and copying the files from my client to server.   No matter what, A3Launcher says "unknown mod".  Does this not work with Exile?

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Hi, I tried downloading from Steam, downloading from Armaholic, and copying the files from my client to server.   No matter what, A3Launcher says "unknown mod".  Does this not work with Exile?

 

No one's using this through A3Launcher?

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Got this mod showing up.  Maca had to modify his mod detection logic. So I add some of the buildings to my map in the editor and they work fine.  But in-game, no buildings show up.  I get msgs like:

Spoiler

22:08:16 Strange convex component115 in mm_buildings\prison\gaol_main.p3d:geometry
22:08:16 Error: selection Ladder_1_end missing in memory LOD of model mm_buildings\prison\gaol_main.p3d
22:08:16 Error: selection Ladder_2_end missing in memory LOD of model mm_buildings\prison\gaol_main.p3d
22:08:16 mm_buildings\prison\proxynew\rooftop.p3d: vehicle, config class missing
22:08:16 mm_buildings\prison\proxynew\rooftop2.p3d: vehicle, config class missing
22:08:16 mm_buildings\prison\proxynew\rooftop.p3d: vehicle, config class missing
22:08:16 mm_buildings\prison\proxynew\rooftop2.p3d: vehicle, config class missing
22:08:16 mm_buildings\prison\proxynew\rooftop2.p3d: vehicle, config class missing

From reading the posts, these shouldn't be causing a problem.  Is there something I need to add to the addons[] section in my mission.sqm?

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is it possible to lock the buildings, so only the West side can interact with it?

 

i see so often on RP servers, that civilians with a cop level just walk out of jail after being put in, and wanted to try and "lock" the building, unless you are a Cop, which is the West side Faction wise.

 

so far no real progress is made, other than trying to add something to the init scripts, so civilians will not have a cop level, unless they join as police so far no luck.

 

also sorry if this has already been posted here, but i have not read this entire thing, as i am in a hurry at the moment.

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Hey Mate, I've tried contacting you in a few places with no success, I'm seeking monetisation approval. If you could check your emails and get back to me that would be awesome.

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6 hours ago, Rogue95 said:

Hey Mate, I've tried contacting you in a few places with no success, I'm seeking monetisation approval. If you could check your emails and get back to me that would be awesome.

He clearly wrote where to contact him for Monetization approval. He wasn't online here since October 2016 so it's kinda unlikely that he will read this.

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On 13/02/2018 at 4:56 PM, Dedmen said:

He clearly wrote where to contact him for Monetization approval. He wasn't online here since October 2016 so it's kinda unlikely that he will read this.

I managed to get hold of him in the end.

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Does anyone know if there are some scripts to utillize the interiors of the bank (saferoom) and the policestation (weapon room)?

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We've done a few changes to the textures of these buildings if anyone wants it send me a PM :)

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On 28/12/2016 at 2:57 PM, Rockin said:

This is an example of mapping with this great mod!!!!

 

late reply , . . . but Great work !

Spoiler
On 28/12/2016 at 2:57 PM, Rockin said:

Enjoy

 

681882201605131048041.jpg

885707201605131047331.jpg

586931201605131047451.jpg

175986201605131047531.jpg

209803201605131054011.jpg

 

501022201605131052571.jpg

426468201612271811361.jpg

476983201612271811071.jpg

 

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