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About mattaust

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  1. mattaust

    ArmA 3 Custom Buildings

    Sorry for missing your post and for such a late reply! Yes they all generally do.
  2. mattaust

    ArmA 3 Custom Buildings

    Thanks, I appreciate the sentiment. Long story short for the question: A friend of mine modified the config during a testing phase when we were in the process of creating a life mission. It was so that we could throw food like grenades but without the explosion. I actually think the version that was released was a "setback version" (A version prior to the completed version). Anyway if you could give the the proper class and alterations so that I can drag and drop the cpp file to update, I'd be more than happy too. There's no rush, but I'm hoping to push out the Complete Destruction Update prior to Christmas, as it seems that no-one was willing to do my job for me haha. Cheers, Mattaust.
  3. mattaust

    ArmA 3 Custom Buildings

    In regards to Monetization, You can apply for monetization approval for my content or any remixed, reshaped or redistributed content with my license but you must state: Email: Mattauststudios@gmail.com What the funds are used for: What content (scripts/physical content) the users pay/donate for: The Servername: The Sever website: And state the following if deemed to be true: "We ensure you that there will be no obligated access to the server that requires payment / a donation / whatsoever."
  4. mattaust

    ArmA 3 Custom Buildings

    That's not a problem Grahame, It follows my license which allows you to redistribute and modify the content in any shape or form. Just attach the license in a sensible way to the mod (like how I have it), and you are free to do what you like.
  5. Cheers for a list. I'll definitely keep them as a future reference.
  6. Basically what Opteryx said. And chances of them even wanting the buildings to have an interior are small. As its probably all designed so that it increases performance.
  7. Absolutely agree, Buildings will be optimised to the fullest, as I'm incorporating better art skills which will give me the allowance to have a lower poly intensive 3D Model. One other element I will use is to place the buildings where it's not so "performance heavy". And if I were to place buildings in town, they wont be massive buildings as that will be the downfall of the whole mod if I were to do so. This modpack is all about the form of the buildings in respect to the environment as well as buildings that respect the culture of other buildings and structures.
  8. Hello all, I thought I'd, start a new topic as this is a new beginning for a new building pack that will specifically be aimed for Tanoa. Features of new buildings that will enhance over my old designs. +++ Buildings will feel as if they belong on the Tanoa map due to the art style I will incorporate +++ Buildings will be designed based on it's site conditions, I.E. Sloping site buildings will be suited for that specific place and will overall enhance gameplay on the map. +++ All buildings will have wreck models by default before release. +++ Enhancing the Resolution Lods in comparison to my Original Building pack release which will give smoother transitions and increase frame rate substantially. +++ I will be incorporating some wear and tear to the buildings, so they do not look like they have just been built. +++ Will be taking request as long as it follows the Tanoa Island culture / and theme. +++ I am now a licensed Building Designer hence, I have alot more expertise in designs in previous to having little to no knowledge of buildings when I created my previous pack. Anyway here is my work in progress of my first building: It's an Overwater Bungalow! I'll give an image link and will explain what each picture displays. http://imgur.com/a/177Rn Picture 1: Concept Sketch design of Ground Floor plan of the underwater bungalow. Here you can see the relationships between each room. Picture 2: This picture is more of a structural plan which shows timber columns, timber bearers, and timber joists, which will support the building while over water. Picture 3: This is a concept 3D Mockup (ignore textures!) that took about 30 minutes, so it's not really accurate as all fixings, window finishes, detailing of wall connections, doors, roof, fascia boards, eaves lining are basically missing (or there but basic geometry). It's more the form of the building that you should be looking at as that is basically going to be the relationship of the outdoor to indoor. I am now starting this design and beginning to 3D Model it using 3DS Max to achieve the quality I desire. The reason I use Archicad as my base is because it gives me the ability to create quick designs that work (for a game standard), and something that structurally makes sense. Cheers, Mattaust!
  9. mattaust

    ArmA 3 Custom Buildings

    No prob, Just remember monetisation is off the cards and you're all set.
  10. mattaust

    ArmA 3 Custom Buildings

    UPDATE 1.4 https://steamcommunity.com/sharedfiles/filedetails/?id=539126468 Updated BANK - Put furniture back into building. So check it out. Destruct models are in the pbo files. You can now get the unbinarised version of the models on the BI forums. LICENSE UPDATED ON THIS RELEASE. This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. LICENSE IN DETAIL: https://creativecommons.org/licenses/by-nc-sa/4.0/ EMAIL ME AT: MATTAUSTSTUDIOS@GMAIL.COM ____________________________________________________ UNBINARISED FILES HERE: Please read the read me's as it well help you better understand what can't be done (basically no commercial use), and if you re-upload it. You must carry this license over with it, ownership is not transferred or privatised. https://mega.nz/#!fBBDGLBJ!z90hygS3vXX89rf54yDXS-hrv2ImIDhjyggKMExXAko
  11. mattaust

    ArmA 3 Custom Buildings

    Sorry about being late, I'll upload within the next 24 hours. P.S. I always wanted to do a proper stadium although I no longer have the time or resources to do one. It would take me atleast 2 months to complete if i was fully committed. That includes with a fleshed out interior with locker rooms as well as corporate boxes etc.
  12. mattaust

    ArmA 3 Custom Buildings

    Hello all, I notice that there is still quite a bit of work to do with my buildings: adding destruct geometry and pathways and roadways, adding pathways to AI for all buildings getting the destruction models to appear when the building setdamage is 1. Since there is quite a bit of work to do and that I am now officially a Building Designer for real life, (now licensed). I just do not have the time to polish what I have created for ArmA 3. Plus the fact that I have now loss interest in ArmA 3. But nether-the-less I am here by deciding to allow modifications of content with certain restrictions. I hope the Arma 3 community finds this useful in helping people start 3D Modelling and even just having a look at the 3D Models in how I did it. I will release the Unbinarised files at 7:30pm 25 of JUNE 2016. (AEST). NEW LICENSE: This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/. WHAT CAN YOU DO? Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NonCommercial — You may not use the material for commercial purposes. (This includes to monetize your server ) ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
  13. mattaust

    ArmA 3 Custom Buildings

    Can I get a moderator/administrator/developer to give me a contact for BI in the issue that a community is in breach of my License. I have tried contacting the community that is not only in breach of BI's monetisation rules by not following my license, but they are also in breach a more serious attempt which is commercialising off my work. I have reported it to be Bohemia Interactive but I still have not received a response. Could this be seriously looked into please. Regards, Mattaust Mattauststudios@gmail.com
  14. mattaust

    ArmA 3 Custom Buildings

    Well thats light coming from the bloke that deletes ya and ignores you for over 6 months. This was made from when you wanted it. And i have done plenty of bugfixes since the official release. Saying just fix the bugs doesnt do anything if i dont get constructive feedback. And its not like i Have 6 days a week to 3d model anymore
  15. mattaust

    ArmA 3 Custom Buildings

    Here is an old sample and concept for a skyscraper that will be fully modular one day (remember concept sketch/Model) Certain Levels will have a full interior (basic, but still nicely textured to capture an office feel of the era 2000-2005. What you see above is something that's about 2% complete.