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Embassy Defense

 

Defend the Embassy!

newmainscreen.jpg

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=519535469

Google: https://drive.google.com/file/d/0B2QmSUTLN4c_c1VRSi15SklMMkE/view?usp=sharing

Armaholic: http://www.armaholic.com/page.php?id=29533

 

 

A coop mission to defend an embassy against waves of AI attackers.

 

Features money/economy system, civilians, suicide bombers and VBIEDs, air support, supply drops, and 9 different mission locations to defend.

  • Buy weapons and defenses, then para drop in to the embassy.

 

  • Build defenses to secure the embassy perimiter.

 

  • Players receive money from killing enemies or surviving to the day.

 

  • A bonus is granted for every surviving embassy staff member.

 

  • Call air drops to remain supplied in the field.

 

  • Use air support to help in tough situations.

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looks good. gonna try it later tonight.

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Enjoying your mission,  Nice concept,

 

Couple of questions,

1. Is it possible to bring the man who you buy stuff from with you to your next task,  Or is it planning so we don`t need him,

2. Is there a option to turn of civilians driving,  They seem to get in the way :)

3. is there a option too add more players, When parameter is on 1

4. Option to increase money starting with,

5. Option to change prices of items :)

6. Any way to increase enemy attack time

7. When you get shot, and you get the "heal yourself" option,  The last man timer (8 seconds) finishes before you get chance, any way to turn that OFF.

8. Says "respawn -1"  in top right of screen all the time after first death

 

 

Thanks

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1.  There are supply drops you can call once a day.  It has a shop on the crate

 

2.  Not right now, maybe as a parameter

 

3.  Not right now, next version I will probably add some more slots

 

4.  I will probably add this as a parameter (starting money)

 

5.  Changing price of items is a little complicated but if you edit the mission the prices are in weapShop.sqf

 

6.  Not sure what this means

 

7.  You shouldn't try to use med kits to heal yourself on last stand.  Last stand is to shoot bad guys and you get auto-revived if you kill an enemy.  I will try to disable the medit kits when you are on last stand

 

8.  Should be fixed in next version

 

Enjoying your mission,  Nice concept,

 

Couple of questions,

1. Is it possible to bring the man who you buy stuff from with you to your next task,  Or is it planning so we don`t need him,

2. Is there a option to turn of civilians driving,  They seem to get in the way :)

3. is there a option too add more players, When parameter is on 1

4. Option to increase money starting with,

5. Option to change prices of items :)

6. Any way to increase enemy attack time

7. When you get shot, and you get the "heal yourself" option,  The last man timer (8 seconds) finishes before you get chance, any way to turn that OFF.

8. Says "respawn -1"  in top right of screen all the time after first death

 

 

Thanks

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1. Ammo drop seems to land wherever it feels like

2. Ok thanks

3. Ok thanks

4. Found where to change but parameter is good idea

5. Found that also

6. There are 4 on the server, and we seem to be waiting for ages between attacks,  Also is it just infantry that attack, or do vehicles come,

7. OK thanks

8  Ok thanks

 

Also.  

1a.  All our survivors are dead, but we still get $500 ,  shouldnt the mission end.

2a,  Possible to skip the mission,  so we can play another location

 

Thank you 

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'Experimental' version 1.10 for interested folks here:

 

https://drive.google.com/file/d/0B2QmSUTLN4c_bWFwUHVGVFAzNmc/view?usp=sharing

 

 

[added] - MODDED WEAPONS -> NOW USES RHS ESCALATION (RHSMODS.ORG), COMMUNITY UPDATE WEAPONS PACK @CUP, COMMUNITY BASE ADDONS  @CBA_A3, ROBER HAMMER PISTOL PACK @RH_PISTOLS

[added] - Ability to fly as the air support

[added] - 7 new air support options

[added] - Sounds for bombers and VBIED

[added] - Civ count and starting money as parameters for server admin to change

[added] - Bipods, other weapon items

[added] - Special weapons (grenade launchers, rocket launchers)

[changed] - Increased to 12 player slots

[changed] - Optimized bomber scripts, body deletion to gain ~10fps on client

[changed] - Air support spawns based on Current embassy position

[changed] - Added costs to air support, changed duration and cooldown

[changed] - Last stand duration 10 seconds from 8

[changed] - Changed ammo drop cargos

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' Official ' v 1.11 - VANILLA - NO MODS REQUIRED

 

This might be the last one with no mods, but I think I will make mods optional going forward

 

Download V. 1.11 https://drive.google.com/file/d/0B2QmSUTLN4c_c1VRSi15SklMMkE/view?usp=sharing

 

[added] - Ability to fly as the air support

[added] - 7 new air support options

[added] - Sounds for bombers and VBIED

[added] - Civ count and starting money as parameters for server admin to change

[added] - Bipods, other weapon items

[changed] - Increased to 12 player slots

[changed] - Optimized bomber scripts, body deletion to gain ~10fps on client

[changed] - Air support spawns based on Current embassy position

[changed] - Added costs to air support, changed duration and cooldown

[changed] - Last stand duration 10 seconds from 8

[changed] - Changed ammo drop cargos

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Version 1.13 - https://drive.google.com/file/d/0B2QmSUTLN4c_aUNSYnd2VkgxbEU/view?usp=sharing

 

OPTIONAL MODS:  RHS ESCALATION (RHSMODS.ORG), COMMUNITY UPDATE WEAPONS PACK @CUP, COMMUNITY BASE ADDONS  @CBA_A3, ROBER HAMMER PISTOL PACK @RH_PISTOLS

 

[added] - Mod support and detection (39 new attachments, 59 weapons)

[added] - New embassy option: Construction Site

[added] - Sandbag walls and round deployables

[changed] - Deployables price adjustments

[changed] - Removed large concrete wall deployable

[changed] - Some general menu/interface changes

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v.1.15b: Download: https://drive.google.com/file/d/0B2QmSUTLN4c_QUp1NDMwbnlDY1E/view?usp=sharing

 

[added] - Player classes:  Choose from 11 unique classes!
[added] - More frequent random attacks
[added] - Different attack groups and behaviors
[added] - Robert Hammer Pistol Pack pistols added to starting kit (randomized, if user has RHP installed)
[added] - Notice when embassy staff dies
[added] - 2 more locations (Storage and Villa)
[changed] - Mission ends when all embassy staff are dead
[changed] - More bad guys based on server population
[changed] - Prices changed (mostly lowered optic costs)
[fixed] - Animations for bleedout/last stand
[fixed] - Respawning when dead from being air support and getting killed

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I love playing this mission with friends on Co-op

 

Just wondering, is it possible to increase numbers of enemy or frequency of waves?
When having max numbers of players, the mission sometimes getting too easy.

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