KokaKolaA3 394 Posted March 13, 2016 Can you make your helos compatible with ACE 3 Fast Roping? http://ace3mod.com/wiki/framework/fastroping-framework.html Share this post Link to post Share on other sites
SaDaKo@Sanchez 63 Posted April 26, 2016 at the beginning of the year I write to Grupyrhino in different ways . in English and Spanish via translator I invited you for permission to create a modified retextured . I've had that as a friend and I have given possible solutions to the problem of navigation light . at least they could have contacted and answered . I have offered or permission or partnership . no response. so he wrote and in public.at least you could answer Share this post Link to post Share on other sites
SaDaKo@Sanchez 63 Posted April 28, 2016 sorry. but just I ask communication. a yes or no. or simply to present as retextures . making external call . it may be that I was not well understood by Google translation . and I think a good addon. I took it from some detail to be polished . so I 'm trying to contact Grupyrhino . greetings and thanks. Share this post Link to post Share on other sites
R0adki11 3949 Posted April 28, 2016 sorry. but just I ask communication. a yes or no. or simply to present as retextures . making external call . it may be that I was not well understood by Google translation . and I think a good addon. I took it from some detail to be polished . so I 'm trying to contact Grupyrhino . greetings and thanks. Unfortunately the author of the thread has not been active on the forums since December. He maybe busy in real life, which is why he has not replied. I would send him a PM, if you haven't already of course. 1 Share this post Link to post Share on other sites
taro8 806 Posted May 3, 2016 Damn, too bad that the author is inactive. I noticed that AI likes to wreck the helos (at least the LMG variant of UH-1) when they land, after 2 landings engine is red and they bail out. Does anyone know what I would need to edit to fix that particular problem? Share this post Link to post Share on other sites
colonelhartigan 50 Posted May 16, 2016 Damn, too bad that the author is inactive. I noticed that AI likes to wreck the helos (at least the LMG variant of UH-1) when they land, after 2 landings engine is red and they bail out. Does anyone know what I would need to edit to fix that particular problem? You could try using land "GET OUT" or land "GET IN" as a workaround. https://community.bistudio.com/wiki/land Share this post Link to post Share on other sites
kotaco 13 Posted August 7, 2016 Trying to get the searchlights working on these and hang no luck yet, anybody know of any updates since this release that would have affected reflectors by chance? Share this post Link to post Share on other sites
Sem1401 0 Posted August 27, 2016 Hello, I wanted to ask you whether you are interested in a model helicopter MI-8 AMTSH ... I have a 80% complete model ... would like to offer you its further development .. Share this post Link to post Share on other sites
Psyfer 0 Posted January 3, 2017 First of all, good work on an amazing pack. I seem to be having an issue though. The AI doesn't seem to be able to fly the choppers in this mod very well. They can get them off the ground, but then seem to only be able to climb and sort-of hover. There's a bit of wobbling, it seems like the AI's having issues working out how to control the chopper without it falling out of the sky. Share this post Link to post Share on other sites
NoeCommander 1 Posted April 11, 2017 Please add a Function to enter the Strecher directly. Do it like: "Enter Streacher" Because it always puts me in a normal seat. Share this post Link to post Share on other sites
kOepi (DayZ) 3 Posted July 26, 2017 nice job man, I would use them solely, if they had two things. maybe you know how to add them: 1. a realistic delay to open side doors and less delay when door is already open ( realistic unloading ) 2. an option to exit on both sides only, which might be essential for certain landing conditions, but will also need more time to unload, so another delay would be needed, when the more difficult way to unload is chosen by the player. Thank you. Share this post Link to post Share on other sites
churrofighter 25 Posted February 1, 2018 Since the last update (1.80) damage isn't quite right It can be fixed with a simple eventhandler though: this addEventHandler ["HandleDamage",{_damage = 0.3;_damage}]; Share this post Link to post Share on other sites
R0adki11 3949 Posted February 1, 2018 47 minutes ago, churrofighter said: Since the last update (1.80) damage isn't quite right It can be fixed with a simple eventhandler though: this addEventHandler ["HandleDamage",{_damage = 0.3;_damage}]; The author of the addon/thread was last active 14th December 2015, so its quite likely we will not see an update. 2 Share this post Link to post Share on other sites