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cricket

Ofp performance

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Im upgrading my system soon and I was wondering what system you guys are using to get over 30 fps in ofp. Anyone using high detail terrain and getting over 30 most of the time? I know that 30fps ALL of the time is probably asking a lot(especially with a far distance setting), but for those who know you have it good would you mind posting your system specs?

thanks,

btw, any Bis reps here that could tell me what computer they used to play with most detail settings on high(aka, the one they used to test the high detail terrain). Or does that computer exsist yet for the regular comp user?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cricket @ Oct. 14 2002,06:20)</td></tr><tr><td id="QUOTE">btw, any Bis reps here that could tell me what computer they used to play with most detail settings on high(aka, the one they used to test the high detail terrain).<span id='postcolor'>

We tested terrain high detail with P4/2 GHz/256 MB RAM with view distance 900 m. It ran stable (no crashes, no problems) - but it did not ran very smooth. Computer able to run OFP with high terrain detail and long drawing distance probably does not exist yet, but with the predicted progress it will exist in one or two years.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Oct. 14 2002,09:50)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cricket @ Oct. 14 2002,06:20)</td></tr><tr><td id="QUOTE">btw, any Bis reps here that could tell me what computer they used to play with most detail settings on high(aka, the one they used to test the high detail terrain).<span id='postcolor'>

We tested terrain high detail with P4/2 GHz/256 MB RAM with view distance 900 m. It ran stable (no crashes, no problems) - but it did not ran very smooth. Computer able to run OFP with high terrain detail and long drawing distance probably does not exist yet, but with the predicted progress it will exist in one or two years.<span id='postcolor'>

I think it will never be made... at least not for old OPF.

You see Intel and AMD have turned to 64 bit and that is bad.

Opf I think is in lower bit rate so it will not be able to operate on that CPU sad.gif I'm getting a new rig when the christmas comes.

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It depends (at least for me) on how detailed terrain the island itself has. Old OFP islands aren't very curvy (change terrain detail to "very low" to see how the terrain was in old OFP) compared to Nogova. With very low terrain detail Nogova has still much more detailed landscape than old islands. I've tried high terrain detail in old islands and I get much more FPS than high terrain detail in Nogova.

But I prefer normal terrain detail, because I get better FPS but also cars and tanks can be used of road (try using high terrain detail and driving Abrams tounge.gif).

My system:

1333Mhz AMD

512Mb SDRAM

Creative Geforce 2 GTS 64MB, with 27.50 Detonators

*edit*

I'm using negative LOD (makes graphics more sharper), 2x antialiasing, and some other small tweaks that increase graphics but strike down performance a bit. Anyway my FPS are around 15-40 smile.gif.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sweeper @ Oct. 14 2002,11wow.gif)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Oct. 14 2002,09:50)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cricket @ Oct. 14 2002,06:20)</td></tr><tr><td id="QUOTE">btw, any Bis reps here that could tell me what computer they used to play with most detail settings on high(aka, the one they used to test the high detail terrain).<span id='postcolor'>

We tested terrain high detail with P4/2 GHz/256 MB RAM with view distance 900 m. It ran stable (no crashes, no problems) - but it did not ran very smooth. Computer able to run OFP with high terrain detail and long drawing distance probably does not exist yet, but with the predicted progress it will exist in one or two years.<span id='postcolor'>

I think it will never be made... at least not for old OPF.

You see Intel and AMD have turned to 64 bit and that is bad.

Opf I think is in lower bit rate so it will not be able to operate on that CPU  <!--emo&sad.gif  I'm getting a new rig when the christmas comes.<span id='postcolor'>

Nope, all 64 bit CPU's will be able to run 32bit applications.  The question is how well they will be able to do that smile.gif

EDIT: For more information on 64bit CPU's, check here: http://www.theinquirer.net/?article=3169

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Correction. The AMD x86-64 chip will run 32bit programs, but the Intel solution is a pure 64bit processor and needs the code recompiled for 64bits.

COLINMAN

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I know the answer is no, but I had to ask.

Is there any chance that OFP could be optimised to take advantage of Hyperthreading in the new Intel P4 3.06GHz+ processors?

I say no, becuase I have been shot down so many times for asking about multi-processor support sad.gif

BTW Great work with 1.85 - Love the bike, and Tanks that Stop!!!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MarcusJClifford @ Oct. 14 2002,12:05)</td></tr><tr><td id="QUOTE">I know the answer is no, but I had to ask.

Is there any chance that OFP could be optimised to take advantage of Hyperthreading in the new Intel P4 3.06GHz+ processors?

I say no, becuase I have been shot down so many times for asking about multi-processor support   sad.gif

BTW Great work with 1.85 - Love the bike, and Tanks that Stop!!!<span id='postcolor'>

My understanding is that the game would have to be completely rewrote to take advantage of SMP/multithreading.

COLINMAN

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sweeper @ Oct. 14 2002,05:08)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Oct. 14 2002,09:50)</td></tr><tr><td id="QUOTE">

We tested terrain high detail with P4/2 GHz/256 MB RAM with view distance 900 m. It ran stable (no crashes, no problems) - but it did not ran very smooth. Computer able to run OFP with high terrain detail and long drawing distance probably does not exist yet, but with the predicted progress it will exist in one or two years.<span id='postcolor'>

I think it will never be made... at least not for old OPF.

You see Intel and AMD have turned to 64 bit and that is bad.

Opf I think is in lower bit rate so it will not be able to operate on that CPU sad.gif I'm getting a new rig when the christmas comes.<span id='postcolor'>

You know, if it will never be made I only feel a tiny bit sorry for BIS developers who put it in (very high detail too), not for my self. What my CPU can hande is what I payed for and I am satisfied. I see nothing particularly wrong with Normal terrain detail...

In the future (2-3 years?) I am looking forward to fully grass/bush covered terrain. It's going to get really realistic then.

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Yeah, i really didn't mean that i wanted the terrain detail set to high detail,( my fault). I just meant with "most" settings to high(normal terrain is fine) and an above default distance setting what do i need as far as a cpu to get above 30fps. Is that possible without buying an alpha?

i have a Radian 8500, and i also have 512mb's of pc2300 ram so i'd like to go with AMD to keep the ram.

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OFP runs as smooth as smooth can be on these settings:

Terrain Detail: Medium

OBject Detail: Max

Texture Resolution: All textures are set to 2048x2048

Objects and shadows LOD: Max

Resolution: 1600x1200

Everything is on as high as it can go, apart from terrain detail which is medium.

Computer Specs:

AMD Athlon 1800+ (1533Mhz)

Graphics: Ennyah GeForce4 MX440 128, or 64mb, not quite sure. It says 128mb Texture memory, but in Control panel> system it says 64mb

MotherBoard: MSI K7T266 Pro2

Sound Card: SB Live 5.1 DE Special Edition

Monitor: 19" 0.25mm with max res of 1600x1200

Hard Drive: 40gb Seagate Brracuda Ultra ATA/100 IV

CD/DVD: LG 40x24x10 CD-RW. 16x samsung DVD

Memory: 512mb DDR RAM, 266mhz FSB.

and... yeah...

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I'm running a P4 1.8Ghz, 256MB PC2100 RAM, Geforce 2 64MB, and I can't get anywhere near high terrain detail.

I guess the weak link in my system is the Graphics card, or maybe more RAM needed...

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I have a new machine, Radeon 9700, P4 2.4, 1 GB of RAM & good mobo ( but only 4 * AGP )

I can run higher terrain details but is still not smooth. I run " 1200+ view distance & get 10-15 fps.

IMO you get the best effects running on medium terrain details & put the extra computing power into a long view distance.

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I think a fast video-card is the first you should consider when buying a new rig.

I use:

P-IV 1.8

512MB RIMM

GF4 Ti4600 (128MB)

Western 120GB 8MB cache

OFP:R runs smooth at 1280x960@32 with medium terrain detail, 1200m. viewdist. and everything else on/max

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shadow @ Oct. 15 2002,10:02)</td></tr><tr><td id="QUOTE">I think a fast video-card is the first you should consider when buying a new rig.

I use:

P-IV 1.8

512MB RIMM

GF4 Ti4600 (128MB)

Western 120GB 8MB cache

OFP:R runs smooth at 1280x960@32 with medium terrain detail, 1200m. viewdist. and everything else on/max<span id='postcolor'>

Holy shit... my new rig is better than your soon...

GeForce 4confused.gif No ATI Radeon 9700PRO

512mb DDR <--- You beat me with RIMM

CPU: AMD XP2200

Plus summer I get cash... off to buy water coolant... Clocking time for graphics and CPU... Hope I get a trouble free OPF then biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sweeper @ Oct. 15 2002,10:45)</td></tr><tr><td id="QUOTE">...Clocking time for graphics and CPU... Hope I get a trouble free OPF then  biggrin.gif<span id='postcolor'>

Yeah, you better hope tounge.gif

I would'nt recommend it.

My experience is that overclockers and pirates are the types who post the most about having problems biggrin.gif

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Thanks guys, that gives me a pretty good idea of what i need to get. Im going for about a 2.4 Athlon with as stable a mb as i can find in reviews. It took A LOT of tweaking to get OFP to run smooth on my system(no thanks to AMD's ddr reference MB, Radian drivers, the 686b southbridge and the XP page size extention problem) so i really just want a no hassle system. I ran my 1.2 at 900 for six months untill i finally figured it out. Well i didn't really figure it out but something worked:-)

Have a great day

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shadow @ Oct. 15 2002,11:29)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sweeper @ Oct. 15 2002,10:45)</td></tr><tr><td id="QUOTE">...Clocking time for graphics and CPU... Hope I get a trouble free OPF then  biggrin.gif<span id='postcolor'>

Yeah, you better hope  tounge.gif

I would'nt recommend it.

My experience is that overclockers and pirates are the types who post the most about having problems biggrin.gif<span id='postcolor'>

Hmmm Okay so...

My Current Graphics ain't overclocked, no software can do it and the card does NOT have a fan, just a heat sink... How much did your RIMM cost? I looked over it if I were to buy a P4 machine.

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You norwegian, Sweeper?

IF you are; PM me and I'll give you some prices.

Let's not drive this thread off-topic wink.gif

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I can run high terrain detail with 1000m view distance at 1280x1024 32bit with everything set to max and it's very smooth. Past 1000m it starts to get choppy. I also tried very low detail at 3000m with everything else the same and it was okay on the old islands but bad on Nogova due to the higher texture resolution. I'm actually surprised it ran as well as it did. With 2500m distance and auto-dropdown set from 0 to 4x it's playable.

My system:

XP1800

512MB DDR2100

GF3

XP Pro

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