EO 11231 Posted August 9, 2015 I have been playing a recently released Hunting mod but the vanilla animal behaviour makes them passive to player, making it more a turkey shoot than a hunt.....Is it possible to make ambient animals run or scatter from player when he within a defined radius? Share this post Link to post Share on other sites
R3vo 2652 Posted August 9, 2015 Devs claimed they are going to completely revamp the animal behaviour in patch 1.50. So if I were you I'd not put any effort into that right now. 1 Share this post Link to post Share on other sites
Tankbuster 1733 Posted August 9, 2015 In the players init field type, this welshman true 5 Share this post Link to post Share on other sites
inlesco 233 Posted August 9, 2015 In the players init field type, this welshman true player setIdentity "Welshman"; FTFY. 5 Share this post Link to post Share on other sites
EO 11231 Posted August 9, 2015 @r3vo, thanks for the info, i'll hold off till 1.50 @tankbuster @Inlesco, although not helpful, i appreciate the humour. 1 Share this post Link to post Share on other sites
redarmy 420 Posted November 29, 2016 Has anyone been able to do this yet? I really want to make sheep and goats run from the player,it just feels wrong skinning them for meat when i didnt earn it. :pistols: Share this post Link to post Share on other sites
EO 11231 Posted November 29, 2016 This script does a pretty good job for chickens.......https://forums.bistudio.com/topic/197161-jboy-turbo-chicken-updated-to-v11/ I believe johnnyboy is planning on adding goats and sheep too. :) 2 Share this post Link to post Share on other sites
nomisum 129 Posted November 29, 2016 take a look at jboys turbo chicken: http://www.armaholic.com/page.php?id=31866 you can start from there, same method can be applied to all animals. 3 Share this post Link to post Share on other sites
redarmy 420 Posted November 29, 2016 Nice one guys! Share this post Link to post Share on other sites