soapboxsubmarine 11 Posted August 1, 2015 As title says. enabled the mod as i would normally do. dont get it. Every other map shows up. its signed and key is present Help 1 Share this post Link to post Share on other sites
schultzit 65 Posted August 1, 2015 pastebin your config please Share this post Link to post Share on other sites
soapboxsubmarine 11 Posted August 1, 2015 here you go: http://pastebin.com/LTU2pHjp Share this post Link to post Share on other sites
Richie 330 Posted August 1, 2015 That config looks like it's from CaptnCaps, his configs don't work. Share this post Link to post Share on other sites
soapboxsubmarine 11 Posted August 2, 2015 yup, darn.- anyone has a working one they would be willing to part with? Share this post Link to post Share on other sites
soapboxsubmarine 11 Posted August 2, 2015 ok i tried using one of M1ilk8n configs, but same result there. It packs fine and reports no errors. But dont show up, could it be something else than the config? im stumped correction: it shows up in the expansion list but not in the editor list Share this post Link to post Share on other sites
soapboxsubmarine 11 Posted August 3, 2015 ok, its working now. turns out world id was bohemias, i changed it to something random and it works, but without surfaces and clutter for the moment. Having issues including these without getting packing error. ill tinker a bit and see how it goes Share this post Link to post Share on other sites
Richie 330 Posted August 3, 2015 Keep at it, it's worth it for that moment you first explore your terrain in the editor, it's that 'I made all this' feeling that pushes you on :D Join the Terrain Builders Skype group, so much help and experience there. Share this post Link to post Share on other sites
soapboxsubmarine 11 Posted August 4, 2015 ok, need help including clutter and surfaces: this is how it is so far: http://pastebin.com/WDKhSBYv so it packs ok with no errors, but now it will not show up in editor again...sigh! stuck again. whats the skype group youre talking about? How to join? thnks Share this post Link to post Share on other sites
Richie 330 Posted August 4, 2015 (edited) stuck again. whats the skype group youre talking about? How to join? It's a collection of terrain builders, all helping each other and posting new ideas, it's a wealth of experience and no information :) Add <Removed> on Skype and i'll invite you in. Edited August 4, 2015 by Richie Share this post Link to post Share on other sites
soapboxsubmarine 11 Posted August 4, 2015 okk, ive sent a request to you Share this post Link to post Share on other sites
jeff talley 0 Posted August 6, 2015 I think i have the same problem but i dont realy understand what u mean. // I dont see my Map in the Editor too. But i see a Mod Icon behind Stratis, maybe the mistake is in the config file #define _ARMA_ //Class config.bin{ class CfgPatches { class Jeff_Jeff_Flat { units[] = {"Jeff_Jeff_Flat"}; weapons[] = {}; requiredVersion = 1.0; requiredaddons[]={"A3_Map_Stratis"}; <------- Why Stratis ? = ? = ? version = "25/01/2015"; fileName = "Jeff_Jeff_Flat.pbo"; author = "Jeff_Talley"; }; Share this post Link to post Share on other sites
HeisenS 27 Posted November 24, 2015 ok, its working now. turns out world id was bohemias, i changed it to something random and it works, but without surfaces and clutter for the moment. Having issues including these without getting packing error. ill tinker a bit and see how it goes how did you fix yours , i get the same original error you got #define _ARMA_ //Class config.bin{ class CfgPatches { class abc_sample { units[] = {"abc_sample"}; weapons[] = {}; requiredVersion = 1.0; version = "30/07/2011"; fileName = "island.pbo"; author = "Heisen"; }; }; class CfgWorlds { class CAWorld; class Island: CAWorld { class Grid; class DefaultClutter; }; class abc_sample: Island { cutscenes[] = {}; description = "Island by Heisen"; worldName = "\heisen\island\island.wrp"; startTime = "11:00"; startDate = "05/03/2001"; startWeather = 0.2; startFog = 0.0; forecastWeather = 0.6; forecastFog = 0.0; centerPosition[] = {2560,2560,500}; seagullPos[] = {2560,2560,500}; longitude = 65; latitude = -34; elevationOffset = 2000; envTexture = "A3\Data_f\env_land_ca.tga"; minTreesInForestSquare = 2; minRocksInRockSquare = 2; //newRoadsShape = "\abc\abc_sample\data\roads\roads.shp"; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports {}; class Sea { seaTexture = "a3\data_f\seatexture_co.paa"; seaMaterial = "#water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shorefoam"; shoreWetMaterial = "#shorewet"; WaterMapScale = 20; WaterGrid = 50; MaxTide = 0; MaxWave = 0; SeaWaveXScale = "2.0/50"; SeaWaveZScale = "1.0/50"; SeaWaveHScale = 2.0; SeaWaveXDuration = 5000; SeaWaveZDuration = 10000; }; /* class OutsideTerrain { satellite = "jsp\abc_sample\Data\s_satout_co.paa"; enableTerrainSynth = 1; class Layers { class Layer0 { nopx = "jsp\abc_sample\data\abc_sample_grass_green_nopx.paa"; texture = "jsp\abc_sample\data\abc_sample_grass_green_co.paa"; }; }; }; */ class Grid: Grid { offsetX = 0; offsetY = 5120; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; class Zoom3 { zoomMax = 1e+030.0; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = -10000; }; }; #include "cfgClutter.h" class Names { #include "island.h" }; }; }; class CfgWorldList { class abc_sample{}; }; class CfgMissions { class Cutscenes { }; }; //SURFACES #include "cfgSurfaces.h" My config ^ 1 Share this post Link to post Share on other sites
mrastreaus 10 Posted November 24, 2015 how did you fix yours , i get the same original error you got #define _ARMA_ //Class config.bin{ class CfgPatches { class abc_sample { units[] = {"abc_sample"}; weapons[] = {}; requiredVersion = 1.0; version = "30/07/2011"; fileName = "island.pbo"; author = "Heisen"; }; }; class CfgWorlds { class CAWorld; class Island: CAWorld { class Grid; class DefaultClutter; }; class abc_sample: Island { cutscenes[] = {}; description = "Island by Heisen"; worldName = "\heisen\island\island.wrp"; startTime = "11:00"; startDate = "05/03/2001"; startWeather = 0.2; startFog = 0.0; forecastWeather = 0.6; forecastFog = 0.0; centerPosition[] = {2560,2560,500}; seagullPos[] = {2560,2560,500}; longitude = 65; latitude = -34; elevationOffset = 2000; envTexture = "A3\Data_f\env_land_ca.tga"; minTreesInForestSquare = 2; minRocksInRockSquare = 2; //newRoadsShape = "\abc\abc_sample\data\roads\roads.shp"; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports {}; class Sea { seaTexture = "a3\data_f\seatexture_co.paa"; seaMaterial = "#water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shorefoam"; shoreWetMaterial = "#shorewet"; WaterMapScale = 20; WaterGrid = 50; MaxTide = 0; MaxWave = 0; SeaWaveXScale = "2.0/50"; SeaWaveZScale = "1.0/50"; SeaWaveHScale = 2.0; SeaWaveXDuration = 5000; SeaWaveZDuration = 10000; }; /* class OutsideTerrain { satellite = "jsp\abc_sample\Data\s_satout_co.paa"; enableTerrainSynth = 1; class Layers { class Layer0 { nopx = "jsp\abc_sample\data\abc_sample_grass_green_nopx.paa"; texture = "jsp\abc_sample\data\abc_sample_grass_green_co.paa"; }; }; }; */ class Grid: Grid { offsetX = 0; offsetY = 5120; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; class Zoom3 { zoomMax = 1e+030.0; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = -10000; }; }; #include "cfgClutter.h" class Names { #include "island.h" }; }; }; class CfgWorldList { class abc_sample{}; }; class CfgMissions { class Cutscenes { }; }; //SURFACES #include "cfgSurfaces.h" My config ^ Hey Man, I figured out how to fix it, I will message you my info, so I can explain. It is quite simple Share this post Link to post Share on other sites
HeisenS 27 Posted November 24, 2015 Hey Man, I figured out how to fix it, I will message you my info, so I can explain. It is quite simple check messages Share this post Link to post Share on other sites
Mr_Theranger 16 Posted December 14, 2015 Hey anyone still knows how to fix this? i still get this error! :) Share this post Link to post Share on other sites
Fuz 10 Posted April 27, 2016 I'm having this issue any fix anyone could help with? Share this post Link to post Share on other sites
mcnools 62 Posted August 2, 2016 Having the exact same issue here. :) This is my config: http://pastebin.com/xAB0pxL0 Share this post Link to post Share on other sites
dnl04 76 Posted August 4, 2016 I'm not sure it's the same issue as yours, but I had some serious problems with my PBO packing tools. They were apparently working and packing my stuff, but actually I couldn't see my terrain ingame. Again, I don't know whether you're facing a config problem or not, but in my case I had to change the tool I used to pack my work. Share this post Link to post Share on other sites
lappihuan 178 Posted August 4, 2016 Having the exact same issue here. :) This is my config: http://pastebin.com/xAB0pxL0 There is a lot wrong in that config. Make sure you use pboProject to pack your terrain and grab the config from the atlas tutorial. Share this post Link to post Share on other sites
mcnools 62 Posted August 5, 2016 I managed to get pboproject working and it warned me that there were some files missing (I had forgot to unpack the A3-files for the workfolder, haha) and I think that was it pretty much, so it was either that or addonbuilder not packing my map properly. Share this post Link to post Share on other sites
dnl04 76 Posted August 6, 2016 I managed to get pboproject working and it warned me that there were some files missing (I had forgot to unpack the A3-files for the workfolder, haha) and I think that was it pretty much, so it was either that or addonbuilder not packing my map properly. I'm glad you've found a solution to the issue you were facing. If you ever have problems with addon builder or other tools, I suggest using Mikero's Eliteness version 2.32, which always works. Share this post Link to post Share on other sites
Felerowski 0 Posted October 27, 2016 (edited) delete Edited January 5, 2017 by Felerowski Share this post Link to post Share on other sites