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soapboxsubmarine

map not showing up in editor after packing with pbo project or addonbuilder

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As title says.

 

enabled the mod as i would normally do.

 

dont get it. Every other map shows up.

 

its signed and key is present

 

Help

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That config looks like it's from CaptnCaps, his configs don't work.

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ok i tried using one of M1ilk8n configs, but same result there. It packs fine and reports no errors. But dont show up, could it be something else

than the config?

 

im stumped

 

correction: it shows up in the expansion list but not in the editor list

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ok, its working now. turns out world id was bohemias, i changed it to something random and it works, but without surfaces and clutter for the moment. 

 

Having issues including these without getting packing error. ill tinker a bit and see how it goes

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Keep at it, it's worth it for that moment you first explore your terrain in the editor, it's that 'I made all this' feeling that pushes you on :D

Join the Terrain Builders Skype group, so much help and experience there.

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ok, need help including clutter and surfaces:  

 

this is how it is so far:

 

http://pastebin.com/WDKhSBYv

 

so it packs ok with no errors, but now it will not show up in editor again...sigh!

 

stuck again. whats the skype group youre talking about? How to join?

 

thnks

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 stuck again. whats the skype group youre talking about? How to join?

 

It's a collection of terrain builders, all helping each other and posting new ideas, it's a wealth of experience and no information :)

Add <Removed> on Skype and i'll invite you in.

Edited by Richie

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I think i have the same problem but i dont realy understand what u mean. // I dont see my Map in the Editor too. But i see a Mod Icon behind Stratis, maybe the mistake is in the config file

 

#define _ARMA_
 
//Class config.bin{
class CfgPatches
{
 class Jeff_Jeff_Flat
 {
  units[] = {"Jeff_Jeff_Flat"};
  weapons[] = {};
  requiredVersion = 1.0;
  requiredaddons[]={"A3_Map_Stratis"};     <------- Why Stratis ? = ? = ?
  version = "25/01/2015";
  fileName = "Jeff_Jeff_Flat.pbo";
  author = "Jeff_Talley";
 };

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ok, its working now. turns out world id was bohemias, i changed it to something random and it works, but without surfaces and clutter for the moment. 

 

Having issues including these without getting packing error. ill tinker a bit and see how it goes

how did you fix yours , i get the same original error you got 

 

#define _ARMA_
 
//Class config.bin{
class CfgPatches
{
 class abc_sample
 {
  units[] = {"abc_sample"};
  weapons[] = {};
  requiredVersion = 1.0;
  version = "30/07/2011";
  fileName = "island.pbo";
  author = "Heisen";
 };
};
class CfgWorlds
{
 class CAWorld;
 class Island: CAWorld
 {
  class Grid;
  class DefaultClutter;
 };
 class abc_sample: Island
 {
  cutscenes[] = {};
  description = "Island by Heisen";
  worldName = "\heisen\island\island.wrp";
  startTime = "11:00";
  startDate = "05/03/2001";
  startWeather = 0.2;
  startFog = 0.0;
  forecastWeather = 0.6;
  forecastFog = 0.0;
  centerPosition[] = {2560,2560,500};
  seagullPos[] = {2560,2560,500};
  longitude = 65;
  latitude = -34;
  elevationOffset = 2000;
  envTexture = "A3\Data_f\env_land_ca.tga";
  minTreesInForestSquare = 2;
  minRocksInRockSquare = 2;
  //newRoadsShape = "\abc\abc_sample\data\roads\roads.shp";
  ilsPosition[] = {1024,1024};
  ilsDirection[] = {0.5075,0.08,-0.8616};
  ilsTaxiIn[] = {};
  ilsTaxiOff[] = {};
  drawTaxiway = 0;
 class SecondaryAirports {};
 
class Sea
  {
   seaTexture = "a3\data_f\seatexture_co.paa";
   seaMaterial = "#water";
   shoreMaterial = "#shore";
   shoreFoamMaterial = "#shorefoam";
   shoreWetMaterial = "#shorewet";
   WaterMapScale = 20;
   WaterGrid = 50;
   MaxTide = 0;
   MaxWave = 0;
   SeaWaveXScale = "2.0/50";
   SeaWaveZScale = "1.0/50";
   SeaWaveHScale = 2.0;
   SeaWaveXDuration = 5000;
   SeaWaveZDuration = 10000;
  };
 
/*
 class OutsideTerrain
      {
        satellite = "jsp\abc_sample\Data\s_satout_co.paa";
        enableTerrainSynth = 1;
        class Layers
        {
          class Layer0
          {
            nopx = "jsp\abc_sample\data\abc_sample_grass_green_nopx.paa";
            texture = "jsp\abc_sample\data\abc_sample_grass_green_co.paa";
          };
        };
      };
*/
 
  class Grid: Grid
  {
   offsetX = 0;
   offsetY = 5120;
   class Zoom1
   {
    zoomMax = 0.15;
    format = "XY";
    formatX = "000";
    formatY = "000";
    stepX = 100;
    stepY = -100;
   };
   class Zoom2
   {
    zoomMax = 0.85;
    format = "XY";
    formatX = "00";
    formatY = "00";
    stepX = 1000;
    stepY = -1000;
   };
   class Zoom3
   {
    zoomMax = 1e+030.0;
    format = "XY";
    formatX = "0";
    formatY = "0";
    stepX = 10000;
    stepY = -10000;
   };
  };
#include "cfgClutter.h"
class Names
{
#include "island.h"
};
 };
};
class CfgWorldList
{
 class abc_sample{};
};
class CfgMissions
{
 class Cutscenes
 {
 
 };
};
 
 
//SURFACES
#include "cfgSurfaces.h"

 
My config ^
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how did you fix yours , i get the same original error you got 

 

#define _ARMA_
 
//Class config.bin{
class CfgPatches
{
 class abc_sample
 {
  units[] = {"abc_sample"};
  weapons[] = {};
  requiredVersion = 1.0;
  version = "30/07/2011";
  fileName = "island.pbo";
  author = "Heisen";
 };
};
class CfgWorlds
{
 class CAWorld;
 class Island: CAWorld
 {
  class Grid;
  class DefaultClutter;
 };
 class abc_sample: Island
 {
  cutscenes[] = {};
  description = "Island by Heisen";
  worldName = "\heisen\island\island.wrp";
  startTime = "11:00";
  startDate = "05/03/2001";
  startWeather = 0.2;
  startFog = 0.0;
  forecastWeather = 0.6;
  forecastFog = 0.0;
  centerPosition[] = {2560,2560,500};
  seagullPos[] = {2560,2560,500};
  longitude = 65;
  latitude = -34;
  elevationOffset = 2000;
  envTexture = "A3\Data_f\env_land_ca.tga";
  minTreesInForestSquare = 2;
  minRocksInRockSquare = 2;
  //newRoadsShape = "\abc\abc_sample\data\roads\roads.shp";
  ilsPosition[] = {1024,1024};
  ilsDirection[] = {0.5075,0.08,-0.8616};
  ilsTaxiIn[] = {};
  ilsTaxiOff[] = {};
  drawTaxiway = 0;
 class SecondaryAirports {};
 
class Sea
  {
   seaTexture = "a3\data_f\seatexture_co.paa";
   seaMaterial = "#water";
   shoreMaterial = "#shore";
   shoreFoamMaterial = "#shorefoam";
   shoreWetMaterial = "#shorewet";
   WaterMapScale = 20;
   WaterGrid = 50;
   MaxTide = 0;
   MaxWave = 0;
   SeaWaveXScale = "2.0/50";
   SeaWaveZScale = "1.0/50";
   SeaWaveHScale = 2.0;
   SeaWaveXDuration = 5000;
   SeaWaveZDuration = 10000;
  };
 
/*
 class OutsideTerrain
      {
        satellite = "jsp\abc_sample\Data\s_satout_co.paa";
        enableTerrainSynth = 1;
        class Layers
        {
          class Layer0
          {
            nopx = "jsp\abc_sample\data\abc_sample_grass_green_nopx.paa";
            texture = "jsp\abc_sample\data\abc_sample_grass_green_co.paa";
          };
        };
      };
*/
 
  class Grid: Grid
  {
   offsetX = 0;
   offsetY = 5120;
   class Zoom1
   {
    zoomMax = 0.15;
    format = "XY";
    formatX = "000";
    formatY = "000";
    stepX = 100;
    stepY = -100;
   };
   class Zoom2
   {
    zoomMax = 0.85;
    format = "XY";
    formatX = "00";
    formatY = "00";
    stepX = 1000;
    stepY = -1000;
   };
   class Zoom3
   {
    zoomMax = 1e+030.0;
    format = "XY";
    formatX = "0";
    formatY = "0";
    stepX = 10000;
    stepY = -10000;
   };
  };
#include "cfgClutter.h"
class Names
{
#include "island.h"
};
 };
};
class CfgWorldList
{
 class abc_sample{};
};
class CfgMissions
{
 class Cutscenes
 {
 
 };
};
 
 
//SURFACES
#include "cfgSurfaces.h"

 
My config ^

 

Hey Man, I figured out how to fix it, I will message you my info, so I can explain. It is quite simple

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Hey Man, I figured out how to fix it, I will message you my info, so I can explain. It is quite simple

check messages

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I'm having this issue any fix anyone could help with? 

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I'm not sure it's the same issue as yours, but I had some serious problems with my PBO packing tools. They were apparently working and packing my stuff, but actually I couldn't see my terrain ingame.

Again, I don't know whether you're facing a config problem or not, but in my case I had to change the tool I used to pack my work.

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Having the exact same issue here. :)

 

This is my config:

http://pastebin.com/xAB0pxL0

There is a lot wrong in that config.

Make sure you use pboProject to pack your terrain and grab the config from the atlas tutorial.

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I managed to get pboproject working and it warned me that there were some files missing (I had forgot to unpack the A3-files for the workfolder, haha) and I think that was it pretty much, so it was either that or addonbuilder not packing my map properly.

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I managed to get pboproject working and it warned me that there were some files missing (I had forgot to unpack the A3-files for the workfolder, haha) and I think that was it pretty much, so it was either that or addonbuilder not packing my map properly.

I'm glad you've found a solution to the issue you were facing.

If you ever have problems with addon builder or other tools, I suggest using Mikero's Eliteness version 2.32, which always works.

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