DeathF0X 198 Posted July 27, 2015 (edited) How it works:It search for all defined helipads and create pairs, startpad and endpad.You can place even helipads in the editor or use the map helipads. Then it create a random helicopter and give the order to move to the paired helipad and rest for a random time, about 8min then it will return to the first helipad and rest again. If the helicopter is damaged(30%) it will be deleted and a new one will start from the first helipad. https://www.youtube.com/watch?v=fsWI-RYcd_s Visit the wiki for using AiA maps.Code: https://bitbucket.org/Skullfox/ambient-helicopters/src/b7bac0ace5c6004d3034ad992732447ef3bbfa5a?at=masterWiki: https://bitbucket.org/Skullfox/ambient-helicopters/wiki/HomeDownload demo: https://bitbucket.org/Skullfox/ambient-helicopters/downloads Edited August 3, 2015 by skullfox 2 Share this post Link to post Share on other sites
Guest Posted July 28, 2015 Release frontpaged on the Armaholic homepage. Ambient Helicopters v1.0 Share this post Link to post Share on other sites
vengeance1 50 Posted July 28, 2015 This is a great idea, can you do one for Planes? Share this post Link to post Share on other sites
DeathF0X 198 Posted August 3, 2015 vengeance1 im working on it #update 1.1 + Readme + Sample Mission + Settings now on top ( _heliArray, _heliPadClasses ) - Removed Eventhandler file only "ambientHeli.sqf" required Share this post Link to post Share on other sites
Guest Posted August 3, 2015 New version frontpaged on the Armaholic homepage. Ambient Helicopters v1.1 Share this post Link to post Share on other sites
vengeance1 50 Posted August 3, 2015 Awesome if you created a Planes one as well. Been playing around with your code a lot Helo's vs what H-Pads etc. Ideas for the Helo: - Ability to specify helo type for "Rescue H" - Medical Helos Only "Normal H" - Military Helos Only "Civ H" - Civilian Helos Only. This way you can create ambient traffic for the location Airport, Military Base, Hosp etc. Just input, great job appreciate the hard work. Vengeance 1 Share this post Link to post Share on other sites
Jnr4817 215 Posted May 22, 2016 Any further update for this script? How would i set flyinheight to randomize between 50-200? How would i shorten the rest time from 8min to 4min or also randomize it. Id also like to get this working with planes on all the landing strips. Thanks, Reed Share this post Link to post Share on other sites
bad benson 1733 Posted May 22, 2016 good stuff. keep it up! lots of cool scripts being released lately. Share this post Link to post Share on other sites
Jnr4817 215 Posted July 21, 2016 This works awesome, I have edited it a little for my liking, but does the job nicely. Share this post Link to post Share on other sites
DeathF0X 198 Posted December 15, 2016 update, ive rewritten the whole script i only need to test it on my server. Whats new: build ala cfgFunctions No while loops used Dev mode for mission builder On 3.8.2015 at 8:35 PM, vengeance1 said: Awesome if you created a Planes one as well. Been playing around with your code a lot Helo's vs what H-Pads etc. Ideas for the Helo: - Ability to specify helo type for "Rescue H" - Medical Helos Only "Normal H" - Military Helos Only "Civ H" - Civilian Helos Only. This way you can create ambient traffic for the location Airport, Military Base, Hosp etc. Just input, great job appreciate the hard work. Vengeance No plane support. and YES it will support customized helipads, explanation: The script will search for all hpads on the map, but now you can define the pads owner side. Place a gamelogic on the helipad,init: [this,1] call fox_ambient_heli_fnc_setHelipadSide; This will change the pads ownership(for the nearest pad, 10m) to blufor, default all pads owned by side id 3 aka civilian. Now only a blufor heli will start here, fly to the landing pad and returns, endless, on every landing the fuel is set to full. Optional: If a heli gets shot down, it will send an emergency message in the globalchat like: "This is a emergency broadcast, were going down, our position is 019055" ... When im home i will post some screens. Share this post Link to post Share on other sites
Jnr4817 215 Posted December 20, 2016 Excellent news. I use this a lot. Let us know when you have tested and posted the newest version. thanks Share this post Link to post Share on other sites
Jnr4817 215 Posted January 12, 2018 Any additional work on this? Like adding planes to all the runways? Thanks, Still enjoy this Share this post Link to post Share on other sites
pappagoat 6 Posted July 4, 2018 This is excellent. I am having an issue using this with the UNSUGN Mod though. When used all helicopters (those spawned by this script and those placed manually) only show as a low LOD version of the model. In other words only the low quality version of the helicopter model appears (that is normally used when you are far away from the helicopter). Any ideas? Share this post Link to post Share on other sites
TeTeT 1523 Posted July 5, 2018 13 hours ago, pappagoat said: This is excellent. I am having an issue using this with the UNSUGN Mod though. When used all helicopters (those spawned by this script and those placed manually) only show as a low LOD version of the model. In other words only the low quality version of the helicopter model appears (that is normally used when you are far away from the helicopter). Any ideas? Unfortunately no idea, but can you debug this further? e.g. replace the Unsung helicopter with vanilla, remove just the script and see when things break? Normally the engine calculates the LOD used itself. There is no influence over it when placing the vehicle, from what I know. Share this post Link to post Share on other sites
pappagoat 6 Posted July 6, 2018 On 7/5/2018 at 2:19 AM, TeTeT said: Unfortunately no idea, but can you debug this further? e.g. replace the Unsung helicopter with vanilla, remove just the script and see when things break? Normally the engine calculates the LOD used itself. There is no influence over it when placing the vehicle, from what I know. Hmmm, I'd tested further and it seemed to be the UH-1s and H-6's whereas the CH-47 was fine.... trying it again today... they are all working fine. So maybe my computer was just tired. Share this post Link to post Share on other sites