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17 hours ago, Crielaard said:

Hi Zade. We use your mod ever since it exists. But what we now start to notice is that backpack put in backpacks are not being saved. I've been dashing through your code but since you know it like the back of your hand I figured it would be easier to just tell you here.

On a next update, can you check if you can fix this issue.

 

This code snippet could help you in the right direction:


(unitBackpack myguy) addBackpackCargoGlobal ["myextrabackpack_classname",1];

 

Obvious question:

Why are you putting a backpack in a backpack!?

Answer:

Simple, When parachuting into the AO you take a large backpack with all your junk. You want to use a smaller pack to take what you need for an assault and leave you large backpack in your harbour area.

 

I'll try to fix this issue, although I won't work that easy because I'll have to handle the stuff which is in the backpack, that is in your (main) backpack.

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Im not looking at your code as I type this...but I assume you extract the content array with a command. The backpack should showup in this.

 

What you then could do is, use the 'foreach' command on this to see if the item is in herited from some backpack class using the 'kindOf' command.

Write those classnames in an array and pit them back the the code snippet I gave.

 

Let me dive in your code to be more specific...

If you can point out where to look that would be even better.

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Its funny how most people dont know this in the Arma community...

 

Drag an EMPTY backpack to your backpack's item listen and it will put in.

 

Common error is that people drag it to the backpackslot...which make it swap backpacks.

So no, no special backpack required. the one should simply fit in the other.

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Update 1.1.0 :woot:


Changelog:
+ Added     ^ Improved     @ Fixed

 

+ Japanese translation
+ French translation
+ TFAR radio-settings are now handled when backpack radio is put on chest and back (speakers wont work, while rucksack is on chest)
+ removeMagFromChestpack function 

^ Modules 'Add Chestpack' and 'Backpack on Chest' can now be activated by triggers
^ ACE-Actions are now avaliable in vehicles and hidden when map is open
^ Backpacks can now be stored in your chestpack

@ German translation typo 'Rucksack auf den Bauck'
@ Script error when putting a backpack, which stores a weapon with no magazine loaded, onto chest
@ Handle weapon attachments / loaded magazines when swapping rucksacks

 

Known Issues:
- Ammo of static weapons is not handled. When a static is switched to chest and back again, a partially filled or missing magazine will be recreated as a full magazine.


 
Documentation: https://github.com/DerZade/BackpackOnChest/wiki
Github: https://github.com/DerZade/BackpackOnChest
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=820924072

Armaholic: http://www.armaholic.com/page.php?id=28838

PlayWith6: http://withsix.com/p/Arma-3/mods/Dw_gW6YuI0KbuTzShn1VWQ/backpack-on-chest-mod

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11 hours ago, Crielaard said:

None of the links seem to be updated :(

Everything should be up to date now, since foxhound updated it on Armaholic eleven hours ago. The rest should have been up to date, since I postet the changelog. 

I checked Steam, GitHub and Armaholic. I didn't check PWS because I don't use it anymore, although it should be fine as well. 

Are you sure this isn't the latest version and how do you come to that conclusion?

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It is OK now.

I came to the conclusion due to the version number and the files were identical.

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Update 1.1.1 :woot:


Changelog:
+ Added     ^ Improved     @ Fixed

 

^ Removed unnecessary code in various functions

 

@ Script error when synchronizing units without a backpack to 'Backpack On Chest'-Module
@ Backpack floating in the air for other players when getting into a vehicle

 

Known Issues:
- Ammo of static weapons is not handled. When a static is switched to chest and back again, a partially filled or missing magazine will be recreated as a full magazine.


 
Documentation: https://github.com/DerZade/BackpackOnChest/wiki
Github: https://github.com/DerZade/BackpackOnChest
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=820924072

Armaholic: http://www.armaholic.com/page.php?id=28838

PlayWith6: http://withsix.com/p/Arma-3/mods/Dw_gW6YuI0KbuTzShn1VWQ/backpack-on-chest-mod

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Update 1.2.0

 

Changelog:
+ Added     ^ Improved     @ Fixed

 

+ A new button in the arsenal screen, which allows you to swap and switch the backpack to chest and back without leaving the arsenal

 

^ Functions actionOnChest, actionOnBack and actionSwap are now fail proof for release on the wiki page

 

@ Exploit that allowed you to run after picking up a crate and putting it back down while wearing a backpack on chest
@ Some magazines weren't recognized and therefore not preserved (thanks to Jack Ost)

 

Known Issues:
- Ammo of static weapons is not handled. When a static is switched to chest and back again, a partially filled or missing magazine will be recreated as a full magazine.

 

Documentation: https://github.com/DerZade/BackpackOnChest/wiki
Github: https://github.com/DerZade/BackpackOnChest
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=820924072

Armaholic: http://www.armaholic.com/page.php?id=28838

PlayWith6: http://withsix.com/p/Arma-3/mods/Dw_gW6YuI0KbuTzShn1VWQ/backpack-on-chest-mod

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oh very nice !

 

new button in the arsenal screen, which allows you to swap and switch the backpack to chest and back without leaving the arsenal

 

that is an amazing change will def update my unit with this tonight ! Thanks DerZade !

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1 hour ago, loopdk said:

is github updatet for downlaod?

 

Yes of course. (https://github.com/DerZade/BackpackOnChest/releases). I update BOC on all platforms (except Armaholic) before or at least shortly after I post the news in this forum.

I can't update on Armaholic by myself, so you have to wait until the guys of the Armaholic team (thanks for that btw) will do that.

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3 hours ago, WastedMike1 said:

Why is this not built into ace3?

 

I'll just recycle the answer I posted on my steam workshop page a few days ago.

Quote

Will BOC ever be included in ACE? Maybe, but not at the moment. I'm still working on it and it's a hell of a lot easier to just have my own mod because I can decide when and what to release. Also I don't see a really big advantage in having BOC implemented over having an external mod.

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Just now, DerZade said:

 

I'll just recycle the answer I posted on my steam workshop page a few days ago.

 

Thanks for the quick response.

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Hey DerZade! Thanks for a freaking awesome mod.

Your last update is a heaven-sent one with the button in Arsenal.

However it appears not to work with Edens Arsenal, so I can't apply the premade Arsenal outfits on my player-units in Eden or am I doing it wrong?

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On 16.4.2017 at 7:31 PM, kimukun said:

Hey DerZade! Thanks for a freaking awesome mod.

Your last update is a heaven-sent one with the button in Arsenal.

However it appears not to work with Edens Arsenal, so I can't apply the premade Arsenal outfits on my player-units in Eden or am I doing it wrong?

 

First of all thanks, I'm happy that you like it :)

The new button is just for performing the action whilst in the arsenal. There is no other arsenal implementation, ergo the BOC won't be saved in your loadouts. If you want to add BOC for editor units you have to use the provided mission modules and functions instead. (Documentation)

 

 

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On 2017-04-17 at 8:55 PM, DerZade said:

First of all thanks, I'm happy that you like it :)

The new button is just for performing the action whilst in the arsenal. There is no other arsenal implementation, ergo the BOC won't be saved in your loadouts. If you want to add BOC for editor units you have to use the provided mission modules and functions instead. (Documentation)

 

Oh okey :D Going to dig down in the wiki and try things out.

Again, great mod! :)

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