Cyper 18 Posted May 15, 2015 At the moment, its only possible to play arma 3 in 1st person or 3rd person. I would like to create missions that are being played in isometric or top-down perspective. Is this possible? Share this post Link to post Share on other sites
Cyper 18 Posted May 16, 2015 That sounds great.. I have tried to Google, but not found anything to help me out to do it. Share this post Link to post Share on other sites
bull_a 44 Posted May 16, 2015 Try looking at this command group: https://community.bistudio.com/wiki/camCreate I can remember is you can make the player move whilst you are in a different camera (something for you to test/find out). If you cant, and im just spit balling (Im guessing someone is going to tell me it can't be done) but I believe that when you play in either first person or third person you use a camera object. Try finding the camera id/object/whatever and use this to re-position the camera above the player. Failing that you could always use a config modification. Have a look here: http://forums.bistudio.com/showthread.php?149911-Deadfast-s-Third-Person-View-for-ARMA-3 You could ask the author what he did an try to replicate the same condition but editing the camera axis to make it a more "top-down" view. Hope that points you in the right direction Bull Share this post Link to post Share on other sites
killzone_kid 1330 Posted May 16, 2015 [color="#FF8040"]cam [color="#8B3E2F"][b]=[/b][/color] [color="#7A7A7A"]"Land_HandyCam_F"[/color] [color="#191970"][b]createVehicleLocal[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] cam [color="#191970"][b]hideObject[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b];[/b][/color] cam [color="#191970"][b]attachTo[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#000000"]player[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]10[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] cam [color="#191970"][b]setVectorUp[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0.99[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0.01[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] cam [color="#191970"][b]switchCamera[/b][/color] [color="#7A7A7A"]"Internal"[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]findDisplay[/b][/color] [color="#FF0000"]46[/color] [color="#191970"][b]displayAddEventHandler[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"MouseButtonDown"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color] [color="#8B3E2F"][b]=[/b][/color][color="#8B3E2F"][b]=[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]forceWeaponFire[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#191970"][b]currentMuzzle[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b],[/b][/color] [color="#191970"][b]currentWeaponMode[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]false[/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]findDisplay[/b][/color] [color="#FF0000"]46[/color] [color="#191970"][b]displayAddEventHandler[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"KeyDown"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color] [color="#191970"][b]in[/b][/color] [color="#191970"][b]actionKeys[/b][/color] [color="#7A7A7A"]"ReloadMagazine"[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]reload[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]false[/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter Share this post Link to post Share on other sites
Cyper 18 Posted May 16, 2015 (edited) [color="#FF8040"]cam [color="#8B3E2F"][b]=[/b][/color] [color="#7A7A7A"]"Land_HandyCam_F"[/color] [color="#191970"][b]createVehicleLocal[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] cam [color="#191970"][b]hideObject[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b];[/b][/color] cam [color="#191970"][b]attachTo[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#000000"]player[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]10[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] cam [color="#191970"][b]setVectorUp[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0.99[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0.01[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] cam [color="#191970"][b]switchCamera[/b][/color] [color="#7A7A7A"]"Internal"[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]findDisplay[/b][/color] [color="#FF0000"]46[/color] [color="#191970"][b]displayAddEventHandler[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"MouseButtonDown"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color] [color="#8B3E2F"][b]=[/b][/color][color="#8B3E2F"][b]=[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]forceWeaponFire[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#191970"][b]currentMuzzle[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b],[/b][/color] [color="#191970"][b]currentWeaponMode[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]false[/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]findDisplay[/b][/color] [color="#FF0000"]46[/color] [color="#191970"][b]displayAddEventHandler[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"KeyDown"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color] [color="#191970"][b]in[/b][/color] [color="#191970"][b]actionKeys[/b][/color] [color="#7A7A7A"]"ReloadMagazine"[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]reload[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]false[/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter Wow! Thank you so much. This was exactly what I was looking for! The only thing I now have to figure out is to make it possible to actually fire weapons. Because with that script the player can aim with the weapon, but its not possible to fire or reload, and there is no crosshair. Edited May 16, 2015 by Cyper Share this post Link to post Share on other sites
ASafe 0 Posted February 14, 2019 How do I use that killzone_kid? is it a .sqf file? Share this post Link to post Share on other sites
HazJ 1289 Posted February 14, 2019 See note by comment @killzone_kid on Wiki. https://community.bistudio.com/wiki/switchCamera Share this post Link to post Share on other sites
ASafe 0 Posted February 14, 2019 yes thanks HazJ but where do I put that stuff and how do I call it in the game? I mean is it a .sqf file, description file? Share this post Link to post Share on other sites
EO 11275 Posted February 14, 2019 1 hour ago, ASafe said: yes thanks HazJ but where do I put that stuff and how do I call it in the game? I mean is it a .sqf file, description file? Paste the code into the debug console, execute the code by pressing "LOCAL EXEC". Share this post Link to post Share on other sites
pierremgi 4850 Posted February 14, 2019 I don't know why I have to copy, paste (and submit reply) this code to make it clearer, without an bunch of color="#8B3E2F" b }/b /color color="#8B3E2F" b + all [] Share this post Link to post Share on other sites
ASafe 0 Posted February 15, 2019 Wow thanks guys it worked. is it a way to make the cross aim to appear or even better go in first view aiming camera when I press right mouse bottom? Share this post Link to post Share on other sites
ASafe 0 Posted February 15, 2019 16 hours ago, EO said: Paste the code into the debug console, execute the code by pressing "LOCAL EXEC". Wow, thanks m8! is it possible to enable the crosshair of the weapon or/and to go to weapon aim firstview camera when pressing the right mouse botton and how to enable this camera for when driving a car or something, is it possible to control the camera vertically using the middle mouse botton? Share this post Link to post Share on other sites
ASafe 0 Posted February 15, 2019 cant interact with stuff, open close doors, inventory ect... Share this post Link to post Share on other sites
ASafe 0 Posted February 15, 2019 what I need in little words is to be able to have all the functions as in normal camera but on "top-down" view camera. Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted February 15, 2019 1 hour ago, ASafe said: what I need in little words is to be able to have all the functions as in normal camera but on "top-down" view camera. There is, it's a little weird though, might still do what you need. Place a unit that will serve as camera, set it as player, name it cameraUnit (in case you need to switch back) Place another unit you wish to control Run this: player remotecontrol remoteunit Might also work with spawning a camera first, then using remoteControl. Then you'd need most likely an eachFrame eventhandler to keep the camera hovering above the remote controlled unit. Weird thing is even though you control the remoteunit, when using the fire button the camera unit will shoot, so depending on what you want to do this might cause issues. Talk about programming patterns, huh? Cheers 2 Share this post Link to post Share on other sites
ASafe 0 Posted February 15, 2019 25 minutes ago, Grumpy Old Man said: There is, it's a little weird though, might still do what you need. Place a unit that will serve as camera, set it as player, name it cameraUnit (in case you need to switch back) Place another unit you wish to control Run this: player remotecontrol remoteunit Might also work with spawning a camera first, then using remoteControl. Then you'd need most likely an eachFrame eventhandler to keep the camera hovering above the remote controlled unit. Weird thing is even though you control the remoteunit, when using the fire button the camera unit will shoot, so depending on what you want to do this might cause issues. Talk about programming patterns, huh? Cheers Thanks, ill give it a try, see if I can modify it to my needs. Ill post a video later on so you can see what I mean... Share this post Link to post Share on other sites