big_t 1 Posted May 15, 2015 (edited) Until about a month ago the sound was flat and boring but somewhat tolerable. The update about a month ago is seems the gunshots in particular are unbelievably flat and static. It sounds like someone is playing a sub par sample from a drum machine or keyboard. No reverb, no difference in distance and I can no longer locate gunshot directions. 50m away or 300m away almost no difference at all in volume or reverb and direction. Occlusion:Horrid Reverb and dampening over distance: almost none Direction: bewildering Volume: not directly relative to distance I play with dragon fyre or sos mods and the sound is quite decent and much more immersive. I'm not trying to rag on the devs and I still love the game but quite honestly the stock sound is terrible and incredibly flat compared to the mods and I can't see how this recent update was progress in any way. Can't some of the mod processes be borrowed for the vanilla game. What can we learn form dragon fyre and sos? Check out some live combat videos and notice how Vanilla Arma 3 sounds nothing like it yet the mods are making an honest effort. T Edited May 15, 2015 by Big_T Share this post Link to post Share on other sites
CaptainAzimuth 712 Posted May 16, 2015 Until about a month ago the sound was flat and boring but somewhat tolerable. The update about a month ago is seems the gunshots in particular are unbelievably flat and static. It sounds like someone is playing a sub par sample from a drum machine or keyboard. No reverb, no difference in distance and I can no longer locate gunshot directions. 50m away or 300m away almost no difference at all in volume or reverb and direction.Occlusion:Horrid Reverb and dampening over distance: almost none Direction: bewildering Volume: not directly relative to distance I play with dragon fyre or sos mods and the sound is quite decent and much more immersive. I'm not trying to rag on the devs and I still love the game but quite honestly the stock sound is terrible and incredibly flat compared to the mods and I can't see how this recent update was progress in any way. Can't some of the mod processes be borrowed for the vanilla game. What can we learn form dragon fyre and sos? Check out some live combat videos and notice how Vanilla Arma 3 sounds nothing like it yet the mods are making an honest effort. T Erm. Well I could understand from taste that you don favor the newly advanced sound system, but it's heavily work in progress. Some like it, some don't. Me personally, I love the changes, and they are the first step of many to come, you'd see that if you read Megagoth's thread about a trip to visit BiS's audio team. It's not flat. The sounds change depending on where you are, so I think you've been shooting in the same place for the majority of your playtime... Also, I see how you mentioned live combat videos that are recorded with potatoes... I recon your war zone sounds something like this? Share this post Link to post Share on other sites
Fushko 60 Posted May 16, 2015 Simply put, the audio overhaul has been shoehorned in the stable version without being finished first. What we got now is kind of a mess. Share this post Link to post Share on other sites
CaptainAzimuth 712 Posted May 16, 2015 Simply put, the audio overhaul has been shoehorned in the stable version without being finished first. What we got now is kind of a mess. A mess indeed, yet, still better than before they started improving sounds. Most of the guns actully sound like guns now. Katiba for example and the TRG are some of the best sounds made for the game thus far, and it's actually distinguishable, uniquely the same depending on the round, and is more realistic than Hollywood style sounds, that are simply loud and over ear pounding and almost the same sound. I go back and watch footage of the old MX and Katiba sounds, just to listen to how bad it actually was. The Katibe before sounded like an utter joke, so did the TRG. The MX was ok, but the problem with it was it's extra long reverb sound and high pitch that became annoying to the ear after a medium amount of time with volume up to hear other important things going on. Share this post Link to post Share on other sites
big_t 1 Posted May 25, 2015 .. The sounds change depending on where you are, so I think you've been shooting in the same place for the majority of your playtime... That assumption is strange.. how would someone shoot from the same place all the time, not sure if you insinuating that I'm camping or something. Either way it's not the sounds from my weapon that are so bothersome (they are quite improved), it's the weapon sounds of those around me, or in the distance. I've tested more and come to conclusion that reverb , or lack of reverb is the main problem. That and location of shots, not sure how that would be addressed but it wasn't that bad before. Share this post Link to post Share on other sites
roshnak 41 Posted May 25, 2015 I haven't had any trouble telling what direction sounds are coming from. Share this post Link to post Share on other sites
sniper pilot 36 Posted May 26, 2015 Still believe OFP/ArmA/ArmA2 sounds were better. At least distance and direction wise which is the most important factor for me. Share this post Link to post Share on other sites
gwadien 24 Posted May 28, 2015 I quite like the sounds at the minute, I think they've been changed for the better. Share this post Link to post Share on other sites
jumpinghubert 48 Posted May 28, 2015 At least distance and direction wise which is the most important factor for me. I hope BIS goes into this direction: Share this post Link to post Share on other sites
big_t 1 Posted June 4, 2015 I hope BIS goes into this direction: This is just heaven. It's a shame the mod has not been released. Is this not a huge, monumental step closer to how ballistic combat sounds in real life? So anyone prefers the current sound stage over the A.C.S.E video linked? Please explain your rationale as I'm eager to learn. I've never been on a battle field but from live videos and a rudimentary understanding of how sound travels, A.C.S.E system sounds a lot more true to reality and quite honestly a lot more pleasing. This man needs to be on the team. T Share this post Link to post Share on other sites
tpM 478 Posted June 4, 2015 Patience grows a rose, my friends... :rolleyes: Share this post Link to post Share on other sites
big_t 1 Posted June 6, 2015 Patience grows a rose, my friends...:rolleyes: Oh my, In the presence of greatness !! A special rose it will be. Very much looking forward to this masterpiece. :bounce3: I have watched / listened to that youtube vid quite a few times and each listen it just gets better and better. Share this post Link to post Share on other sites
jumpinghubert 48 Posted June 6, 2015 hey tpM, many thanks for the metaphorical info :D Share this post Link to post Share on other sites