IndeedPete 1038 Posted May 8, 2015 Hi! I think I'm experiencing some weird quirk since 1.44 (I'm pretty sure it worked fine before). I've made some custom snow versions of the MX family's rifles. They're working fine in game but won't show up in the Virtual Arsenal. I've modded some more weapons (like the Marksmen guns or TRG-20/21s) - they're showing up as expected. It's just the MX family that's apparently not there. For reference the relevant cutout from my CfgWeapons: class arifle_MXC_Black_F; class arifle_MX_Black_F; class arifle_MX_GL_Black_F; class arifle_MX_SW_Black_F; class arifle_MXM_Black_F; class IP_arifle_MXC_Snow_F: arifle_MXC_Black_F { displayName = "MXC 6.5 mm (Snow)"; hiddenSelectionsTextures[] = {"\IP_EUROFORCE\weapons\txt\xmx_short_snow_co.paa"}; }; class IP_arifle_MX_Snow_F: arifle_MX_Black_F { displayName = "MX 6.5 mm (Snow)"; hiddenSelectionsTextures[] = {"\IP_EUROFORCE\weapons\txt\xmx_base_snow_co.paa","\IP_EUROFORCE\weapons\txt\xmx_short_snow_co.paa"}; }; class IP_arifle_MX_GL_Snow_F: arifle_MX_GL_Black_F { displayName = "MX 3GL 6.5 mm (Snow)"; hiddenSelectionsTextures[] = {"\IP_EUROFORCE\weapons\txt\xmx_base_snow_co.paa","\IP_EUROFORCE\weapons\txt\glx_snow_co.paa"}; }; class IP_arifle_MX_SW_Snow_F: arifle_MX_SW_Black_F { displayName = "MX SW 6.5 mm (Snow)"; hiddenSelectionsTextures[] = {"\IP_EUROFORCE\weapons\txt\xmx_lmg_snow_co.paa"}; }; class IP_arifle_MXM_Snow_F: arifle_MXM_Black_F { displayName = "MXM 6.5 mm (Snow)"; hiddenSelectionsTextures[] = {"\IP_EUROFORCE\weapons\txt\xmx_long_snow_co.paa"}; }; Any ideas out there what might be wrong? Or maybe some 1.44 change I've missed. (Just went through the SPOTREP but couldn't find anything relevant.) Thanks! Share this post Link to post Share on other sites
Zarickan 10 Posted May 8, 2015 Have you added them in CfgPatches? And do they have scope = 2; and scopeCurator = 2; set? Share this post Link to post Share on other sites
IndeedPete 1038 Posted May 8, 2015 They're in CfgPatches / weapons[] and scope set to 2. However, I can't find the scopeCurator attribute. Is it somewhere in a sub-class? It's also not set on the orginial black MX as far as I can see. Share this post Link to post Share on other sites
Zarickan 10 Posted May 10, 2015 Just add scopeCurator = 2; it's the same as scope, only for the "curator" ie. zeus. Share this post Link to post Share on other sites
IndeedPete 1038 Posted May 10, 2015 Hm, it doesn't work. I think that curator thing is more for CfgVehicles anyway. Haven't seen it in CfgWeapons so far. Totally weird. My modded MMGs won't show up as well, but the marksmen rifles do. Share this post Link to post Share on other sites
Zarickan 10 Posted May 10, 2015 Use the ingame config browser, look at the config for one of the vanilla mx'es, the ingame one will show it without the inheritance. So it will show everything, even properties that are inherted, and not as a regular class inheritance. Share this post Link to post Share on other sites
IndeedPete 1038 Posted May 10, 2015 Yes, I've checked them. No property that hints to the arsenal. And I'm inheriting these classes, so even if there is a property it should also be set in my configs. Share this post Link to post Share on other sites
kbbw123 115 Posted May 10, 2015 (edited) put in baseWeapon = "<weapon classname>"; That will put it in the arsenal. Inhereting a other MX whitout this will use the default the inheretet one. meaning that it will either stay the MX black or puts it in the custom arsenal even when you put in your own classname Edited May 11, 2015 by KBBW123 1 Share this post Link to post Share on other sites
slatts 1978 Posted May 11, 2015 Also, if the weapons have any, or are inheriting any attachments off the original MX they won't show up. Share this post Link to post Share on other sites
IndeedPete 1038 Posted May 13, 2015 The baseWeapon property seems to work just fine. Thank you, chaps! Share this post Link to post Share on other sites
45KO 13 Posted May 13, 2015 I was thinking of asking this, but wasn't allowed to post new threads. However I still cannot get the MX to show up in VA. If I have both baseWeapon="arifle_MX_SW_Black_F"; scope=2; , it still doesn't work. What don't I understand? I did get trg and mk20 textures easily in VA but MX never. Share this post Link to post Share on other sites
IndeedPete 1038 Posted May 13, 2015 Your baseWeapon needs to be the modded weapon, not the vanilla one you inherite from. Share this post Link to post Share on other sites
45KO 13 Posted May 13, 2015 Oooooooh. Thank you for the explanation :) Now they are showing up. Share this post Link to post Share on other sites
ramon_dexter 14 Posted April 27, 2019 Great, thats exactly what I was looking for. So the key is the baseWeapon property. Many thanks! Share this post Link to post Share on other sites